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View Full Version : So I'm lvl23, do I need 6 taunts?


Burs
12-20-2004, 08:41 PM
<DIV>Having just dinged 23, I now find I have 6 taunts spread across my hotbars:</DIV> <DIV> </DIV> <DIV>1. Taunt - low power taunt I use for HOs</DIV> <DIV>2. Shout - group taunt - occaisionally useful</DIV> <DIV>3. Inflame - beefed up Taunt - occaisionally useful</DIV> <DIV>4. Blinding Light - reduces mobs Divine resistance - useful</DIV> <DIV>5. Dvine Inspiration - Increases group offense and transfers hate - useful</DIV> <DIV>6. Smite Prayer - seem indentical to Blinding Light from description</DIV> <DIV> </DIV> <DIV>And that's without the attacks that also generate some hate. So what's the deal with all of these? And why do Blinding Light and Smite Prayer have the same description? Has anyone figured out if there are actually any differences between them? Is one a single target taunt, and the other a group taunt?</DIV> <DIV> </DIV> <DIV>Sorry if I'm being dense and missing something, but I'm starting to suffer from icon overload...</DIV>

Deltree_c
12-20-2004, 09:01 PM
<DIV>Don't forget about Redemption!</DIV> <DIV> </DIV> <DIV>I plan to ding 22.6 tonight, possibly 23, so I can see what all the commotion is about with Blinding Whatzits.  Do they both have the same icon color?  A blue or green would be a group, a red would be single. Unless it's the same icon as Inflame, in which case...I dunno either.</DIV>

RioR
12-20-2004, 09:10 PM
<DIV>The newer taunts are upgrades. </DIV>

Burs
12-20-2004, 10:27 PM
<DIV>Well, blinding light and smite prayer are only a level apart, so I can't see that they'd give you a new app1 spell to replace the one they gave just a level ago.</DIV> <DIV> </DIV> <DIV>Seems odd to me to have so many different things that do the same job. And without any real info on them, it's difficult to judge which should be used. Taunt is useful as it's low power, so handy for HOs, however, Inflame is probably better when it comes to getting hate.</DIV> <DIV> </DIV> <DIV>I need more screen space, and the ability to have more than 3 toolbars open at once!</DIV>

Spirit
12-20-2004, 11:09 PM
<DIV>My taunt line up at 24 - </DIV> <DIV></FONT></DIV> <DIV>Inflame, Blinding Light (for single mobs, reverse the order for groups) and the two shield bash/stuns whose names I've forgotten. Throw in a Righteous Anger or something else, wait 10-15 secs (ish, your milage may vary), rinse and repeat. </FONT></DIV> <DIV></FONT></DIV> <DIV>Works like a charm, I've done away with Taunt and Shout, and never bothered with Smite. That freed up 3 spaces. The only time I've lost aggro is from a caster dropping a heavy nuke early when I was pulling a Giant back to the group...or that time I got distracted by the TV. Hey, stuff happens, k? :smileywink:</FONT></DIV><p>Message Edited by Spirited on <span class=date_text>12-20-2004</span> <span class=time_text>10:11 AM</span>

Animox
12-20-2004, 11:23 PM
Bursar, just an FYI, one can have unlimited hotbars not just 3. I am up to seven with my tradeskill hotbars. The first 3 can be keyboard or mouse. The rest require mouse clicks or some UI tweaking that I don't know how to do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> to bind them to a key.

Vultan20
12-20-2004, 11:44 PM
<DIV>Ya, I just finished looking at the spell list for Paladins thru level 50 and it seemes like there is a 5:1 ratio of Taunts (or hate level) to Offensive attacks. Kinda funny for a class that according to some are only a secondary tank. :smileytongue:</DIV>

Vultan20
12-20-2004, 11:44 PM
<DIV>Ya, I just finished looking at the spell list for Paladins thru level 50 and it seemes like there is a 5:1 ratio of Taunts (or hate level) to Offensive attacks. Kinda funny for a class that according to some are only a secondary tank. :smileytongue:</DIV>

Gilasil
12-21-2004, 12:19 AM
All the taunts except the pure upgrades (such as taunt-->inflame) behave a little differently. I suspect a descerning paladin would not consider them interchangable although I'm still trying to sort things out.Blinding light is on the same timer as the other aoe taunt (can't remember it's name) but I think blinding light affects everything in the AoE, not just things in your encounter so there are some times you really don't want to use it although there are other times when that's no problem at all. To compensate, I think blinding light had some other benefit which I can't remember and can't look up right now since I'm at work. Likewise, Contrary to what I've seen in some paladin guides, blinding light appears to affect multiple mobs just fine and it's my preferred AoE taunt if there aren't other unengaged mobs around.Redemption works a little differently from the others. I've just started playing with it and haven't figured the best tactic yet. One idea I had was to put it on the main tank when I'm not MT. That way, if the MT buys it, I'll have more aggro built up and it'll make it easier to take over and avoid the phenomena where the MT buys it and the mob runs amok through the group. Another idea was to put it on anyone who shouldn't have aggro but gets a lot (such as healers or nukers who can't control themselves) to help me peel stuff off them if need be. I might just observe my group for awhile to identify the person who's most likely to get into trouble and put it on them. Another idea is to just hold it in reserve and stick on someone in the middle of the fight after they're in trouble, although by that point I guess the damage is done so it's probably not the best way to use that spell.So the bottom line is all those taunts really do have a place although I haven't identified the best way to use some yet.

Lyones
12-22-2004, 08:26 PM
so i turned 23 yesterday and discovered the blinding light and smite prayer are not only identical but they are also on the same timer... they have identical descriptions (except for one saying reduces divine resistance and one says decreases divine resistance)... I am going to /bug it today... It clearly is a mistake of some variety (i'm thinking one of them is supposed to be a higher level ability)... unless I discover that one of them greatly increases hate and slightly reduces resistance and the other is the opposite of that (slightly increases hate and greatly reduces divine) i'm going to just use the higher level one until someone at Sony fixes it... as for the original questionI have two settings... one for when I'm main tank and one for when I'm secondary... Primary TankConc slots: Vigor of Trust on me and blessed weapon, Vigor of Trust on a Scout, Redemption on healer (against really tough mobs I replace the last two with knight's stance)I make sure that Divine Inspiration is always up and i pull with righteous anger, HO, faithful swing, AoE taunt (my groups are told not to do anything until my HO goes off... that's a good indicator of when the enemy mobs will hate me most)... I then use shield bash/charge/faithful swing/ righteous anger/ inflame/aoe taunt/DoF and HO (which sounds like alot but they're pretty mana light and its easy to keep them all going)as secondary tank:same conc slots (except main tank gets the Vigor of Trust) but I go 2hs and use power cleave in place of shield bash... no taunting unless we pull multiple mobs... i keep ancient pledge and offering of armament up on main tank (buffs his AC by 150 or so and debuffs mine by 200)... note that if there's a chance that we will pull adds often and we have no enchanter I put inflame in the offering of armament slot just in case...

Deltree_c
12-22-2004, 08:56 PM
<DIV>I seem to remember someone posting that CS said they were intentional and not a bug.  I also seemed to notice that Blinding Light did absolutely nothing to agro, but smite prayer worked peachy keen.  And the divine debuff is not noticeable.</DIV>

Cloudcr
12-22-2004, 09:29 PM
<DIV>Blinding light and smite prayer are both broken. Description says they decrease divine resistances. This is NOT true. I've seen many times that resistances seem to alter the amount of damage you take from that type of damage. If you cast either taunt and just do divine damage, you will see NO difference in amount of damage mobs take. They are do nothing to make spells hit more often (if you believe resistances alter chance to hit with spell).  </DIV>

Lyones
12-22-2004, 09:33 PM
Blinding Light CLEARLY lowers divine resistance... Righteous blow did 57 to a corpse feeder before Light and 68 after... its possible that one is a shout upgrade and the other is a debuff but this would be completely contrary to how EVERY other tank class works...

Cloudcr
12-22-2004, 09:39 PM
<DIV>And tell me what is the typical RANGE of damage that rightebous blow does WITHOUT blinding light? Try it with a real damage spell like Oath strike, it does 200+ damage per hit, and casting blinding light does not alter the range of damage to ANY noticeable difference. </DIV>

Lyones
12-22-2004, 10:06 PM
I'll parce it out today... but i've noticed a difference... btw... blinding light is indeed a taunt... may not be a big one but the debuff alone serves to generate hate...