View Full Version : Battle leadership or Legionnaire's Wrath ?
I wanted to try the Str line full down. Now I'm not sure how much effect has the increase in crush skill etc. or if I would be better with the spell crits in the Int line. Anyone can say if you recognise a higher crush skill that much ? Is it more against orange con mobs or is there also a benefit against yellow and white con mobs ? thx =) <div></div>
cptnapa
01-16-2007, 08:27 PM
<DIV>BL is almost a must after the changes. You buff the whole groups offensive (and defensive through Ministration). If you are just looking for personal stats, BR will raise your to-hit in Obelisk of Blight from around 50% to around 70% in defensive stance.</DIV> <DIV> </DIV> <DIV> </DIV>
hellskitten
01-16-2007, 09:36 PM
Though there is a select few that dont go the int line for spell crits.... I suspect their sanity <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> You will notice a huge difference with spell crit full blown; though I constantly agonize with myself wether to move around some points, I NEVER question moving my int line.
Keef-Valor
01-16-2007, 09:51 PM
I took both of them,maxed the Spell-Crits that help us holding aggroand chose the Battle leader chip which lowers theresis-rates on Orange (Raid) MobsAtb Keef<div></div>
Eluzay
01-16-2007, 09:52 PM
though the crit line is nice for damage, the real reason to have it is the crit heals it gives.<div></div>
Ultimatum
01-17-2007, 02:20 AM
IMO the Spell crit line is pretty much essential for any SK at it increases your overall DPS by a good 30% and increases your heal effectiveness by around 20%. Also, I never really liked any of the end abilities so you should be able to go 4-4-8 in Int, Wis for Battle Leadership, and one other line of your choice with 1 point left over. +to crush/pierce/slash are much more noticable against orange cons than yellow cons currently, but if you play on a pvp server those bonuses are much more effective for hitting players as mitigation and resistances come much more into play.<div></div>
Margen
01-17-2007, 02:31 AM
<BR> <BLOCKQUOTE> <HR> Razerblaze wrote:<BR>IMO the Spell crit line is pretty much essential for any SK at it increases your overall DPS by a good 30% and increases your heal effectiveness by around 20%. Also, I never really liked any of the end abilities so you should be able to go 4-4-8 in Int, Wis for Battle Leadership, and one other line of your choice with 1 point left over. +to crush/pierce/slash are much more noticable against orange cons than yellow cons currently, but if you play on a pvp server those bonuses are much more effective for hitting players as mitigation and resistances come much more into play.<BR> <BR> <HR> </BLOCKQUOTE><BR>Exactly what I did, I went 4/4/8 in Int, Wis, and Sta, then threw the last one in strength (figured a little bit more power). I like the pluses to hit since the combat changes and like the dps increases from both INT and STA (plus extra healing from our lifetaps).
<div></div>So actually I would gett more aggro from the int line through spell crits then from the +hate in the str line ? I guess i will try str 4 4 4 5, wis 4 4 8, int 4 4 8 I have only 34 AA in crusader tree atm, so it will take some time to get it =) So prolly start with int 4 4 8, wis 4 4 4 and str 4 1 and fill up str first then finish wis. Or maybe int 4 4 6, wis 4 4 6 rest in str and fill up int and wis when str full. Bah I hate decisions, but good to have so many nice trees *g <div></div><p>Message Edited by Meiox on <span class=date_text>01-16-2007</span> <span class=time_text>11:01 PM</span>
MaCloud1032
01-22-2007, 03:44 PM
<P>+34 to every possable buff always a good choice at lv 70 my disruption is at 384 with that buff and basicaly takes away any negitives of our def stance</P> <P>and you group will love ya mine does</P><p>Message Edited by MaCloud1032 on <span class=date_text>01-22-2007</span> <span class=time_text>04:44 AM</span>
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