View Full Version : quite happy with sk AA's
Rylight
01-14-2007, 03:24 PM
well this is probably been said before, but after 2 years+ of playing this game from day 1, and with the addition of KoS and EoF, I must say I am quite happy with the sk AA's overall. all in all, we get the chance to hold aggro better if we want, we get the chance for higher dps, we get the chance for better spell or melee crits, better heals, or higher stamina, overall I think we got a pretty good AA line and I hope the devs leave it as it is. anybody else agree with this? or do you think we need some changes? honestly it has taken some time, but I think the devs have done pretty well in giving the sk the proper ablities to do its job. (not perfect) but good. <div></div>
Xanoth
01-14-2007, 04:46 PM
personally i'd have liked a DPS route on our EoF AAs. some healer classes can stack their DPS AA routes from either tree and break 1500 DPS single target... something i personally find pretty hard as a SK.still i've been raiding as a defiler for the past two weeks, so i can't complain too much =/
t0iletduck
01-15-2007, 01:13 AM
/agree. Pre EoF I would have liked a mitigation AA, but now not so much hehe. I'm happy with my dmg output and agro retention. All I want now is a tower of stone ability <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
SinIsLaw
01-15-2007, 03:45 PM
I don't know but the EoF tree is imho a bit of a let down ... and I don't consider it as one of the few big changes happend to sk recently ... The two big changes for SK in the past are still imho DM Aggro generation and Despoil mitigation addition!The Crusader AA tree has allowed us to go down various amount of differnt routes, other classes were much more narrowed down in choices! Maybe thus we are left with a semi usefull//less SK AA tree line!<div></div>
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