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gilliax
10-15-2018, 02:31 PM
I love the new zones and the quests, the mob models, I have done a lot of the sig line and so far I like the instances. What needs tweaking and likely you all know it as well but non the less her is my list:<br /> <br />Bleed thru - this is not working. no damage or 1 shot. nothing else needs to be said. this can not go live like it is. Bleed thru seems to not only go thru ward but stone skins an death saves. <br /> <br />Mana drain - Ridiculous how is a fighter supposed to regen power? I get your trying to make the power pool more relevant and that is not a bad thing. But a mob draining every scrap of my power is not the way. I mean as a fighter I can hit mana pots, mana stones, but then i'm done. Perhaps instead of the mobs draining every bit of my power make abilities use more power so we have to be more careful using skills ? I dunno but the currecnt state is not working.<br /> <br />Knock backs - a little knock back and movement is fine but constantly knocking up and back gets tedious and super annoying, knocking me off a platform to my death plan pisses me off. it is excessive and unnecessary. <br /> <br />I would be curious if the devs even played guk ? they like 90 percent of the population must not because it is tedious and not a lot of fun. I am all for adding some challenge but do it by making me use the skills the and abilities I am given, not by taking them away. So far I am seeing a lot of what makes guk annoying in the new expansion and it worries me. It is a shame cause I wanted to like guk and I want to like the expansion. <br /> <br /> <br />Guk is amazing, on incoming lets knock the tank up and back 8 miles and stun/stifle him and then multi attack him with abilities that go right thru all wards, stone skins and death saves. Yeah kill the tank before he even hits the mob once. I think I get what you are trying to do but it needs some serious tweaking. The strength in numbers buff, not a bad idea, I get that you don't want a tank going in and pulling the room. Maybe you want to bring back the art of body pull. Fine. but when you make it so a fifth mob guarantees death and then you stack encounters so that it is virtually impossible to sperate them, this is wrong lol.

Mermut
10-15-2018, 04:50 PM
Side note on death saves: Tank stone skins and death saves don't work while in offensive stance.

XustinuS
10-16-2018, 06:24 AM
<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The 101 <a href="https://u.eq2wire.com/item/index/1034799052" target="_blank" class="externalLink" rel="nofollow"><span style="color: #f63500"><b>Inheritance Manastone</b></span></a></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> is this a new thing? Long recast tho. I still have the original version on me and use it all the time. What lvl do i need to be in order to get the q done in FG?

Sigrdrifa
10-16-2018, 08:38 AM
<div class="bbCodeBlock bbCodeQuote" data-author="gilliax"> <aside> <div class="attribution type">gilliax said: <a href="index.php?goto/post&id=6523809#post-6523809" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Mana drain - Ridiculous how is a fighter supposed to regen power? I get your trying to make the power pool more relevant and that is not a bad thing. But a mob draining every scrap of my power is not the way. I mean as a fighter I can hit mana pots, mana stones, but then i'm done.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You probably already have a big stack of tinkered <a href="https://u.eq2wire.com/item/index/2523381333" target="_blank" class="externalLink" rel="nofollow"><b>Overclocked Manastones</b></a>, as well as <a href="https://u.eq2wire.com/item/index/2729099940" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Essence of Power</b></a> (straight power replenishment) and <a href="https://u.eq2wire.com/item/index/1060419801" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Essence of Clarity</b></a> (power over time).<br /> <br />If you have a toon on Fallen Gate, get them to do the Manastone HQ. The 101 <a href="https://u.eq2wire.com/item/index/1034799052" target="_blank" class="externalLink" rel="nofollow"><b>Inheritance Manastone</b></a> on live is MUCH better and actually useful at 110 since it does a 15% power replenishment rather than a fixed small number of power points.<br /> <br />Visit your city merchants and purchase <a href="https://u.eq2wire.com/item/index/3353227500" target="_blank" class="externalLink" rel="nofollow"><b>Greater Signet of Replenishment</b></a>. There's also a level 95 <a href="https://u.eq2wire.com/item/index/1666598485" target="_blank" class="externalLink" rel="nofollow"><b>Superior Signet of Replenishment</b></a>, but I'm not sure who sells it. From the Loyalty Merchant, you can get <a href="https://u.eq2wire.com/item/index/138723169" target="_blank" class="externalLink" rel="nofollow"><b>Focus of Inner Power</b></a>, a temporary adornment that goes on your shoulders and speeds up in-combat mana regen.<br /> <br />However, more important than all of these is probably cure potions (<a href="https://u.eq2wire.com/item/index/3363863442" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Arcane Reprieve</b></a>, <a href="https://u.eq2wire.com/item/index/3792348196" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Elemental Reprieve</b></a>, and <a href="https://u.eq2wire.com/item/index/1504434335" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Noxious Reprieve</b></a>). Most power drains seem to be arcane detriments, and if you can quickly cure them, you don't lose power. Take a look at the detriments in your detriment window when fighting a power draining mob and see if it can be cured.<br /> <br />When soloing on any class, when there are detriments, including power drains, a healer merc who is set to only follow you is a huge help, because they cure the arcane DOT that usually is what's causing the power drain. If you let them assist or defend, they get all exited and forget to cure. There are also baubles such as the handcrafted <a href="https://u.eq2wire.com/item/index/4180962953" target="_blank" class="externalLink" rel="nofollow"><b>Tranquil Umbrite Orb</b></a> that quickly dispel all detriments.

Dolgrin
10-16-2018, 10:41 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You probably already have a big stack of tinkered <a href="https://u.eq2wire.com/item/index/2523381333" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Overclocked Manastones</span></span></b></a>, as well as <a href="https://u.eq2wire.com/item/index/2729099940" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Essence of Power</span></span></b></a> (straight power replenishment) and <a href="https://u.eq2wire.com/item/index/1060419801" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Essence of Clarity</span></span></b></a> (power over time).<br /><br />If you have a toon on Fallen Gate, get them to do the Manastone HQ. The 101 <a href="https://u.eq2wire.com/item/index/1034799052" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Inheritance Manastone</span></span></b></a> on live is MUCH better and actually useful at 110 since it does a 15% power replenishment rather than a fixed small number of power points.<br /><br />Visit your city merchants and purchase <a href="https://u.eq2wire.com/item/index/3353227500" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Greater Signet of Replenishment</span></span></b></a>. There's also a level 95 <a href="https://u.eq2wire.com/item/index/1666598485" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Superior Signet of Replenishment</span></span></b></a>, but I'm not sure who sells it. From the Loyalty Merchant, you can get <a href="https://u.eq2wire.com/item/index/138723169" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Focus of Inner Power</span></span></b></a>, a temporary adornment that goes on your shoulders and speeds up in-combat mana regen.<br /><br />However, more important than all of these is probably cure potions (<a href="https://u.eq2wire.com/item/index/3363863442" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Arcane Reprieve</span></span></b></a>, <a href="https://u.eq2wire.com/item/index/3792348196" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Elemental Reprieve</span></span></b></a>, and <a href="https://u.eq2wire.com/item/index/1504434335" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Noxious Reprieve</span></span></b></a>). Most power drains seem to be arcane detriments, and if you can quickly cure them, you don't lose power. Take a look at the detriments in your detriment window when fighting a power draining mob and see if it can be cured.<br /><br />When soloing on any class, when there are detriments, including power drains, a healer merc who is set to only follow you is a huge help, because they cure the arcane DOT that usually is what's causing the power drain. If you let them assist or defend, they get all exited and forget to cure. There are also baubles such as the handcrafted <a href="https://u.eq2wire.com/item/index/4180962953" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Tranquil Umbrite Orb</span></span></b></a> that quickly dispel all detriments.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><span style="font-size: large"><b>Complete Nonsense!!!</b></span><br /> <br /><a href="https://u.eq2wire.com/item/index/2523381333" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Overclocked Manastones</span></span></b></a> -> 10m recast<br /><a href="https://u.eq2wire.com/item/index/2729099940" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Essence of Power</span></span></b></a> ->2m 45s recast<br /><a href="https://u.eq2wire.com/item/index/1060419801" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Thunderous Essence of Clarity</span></span></b></a> -> 2m45s recast<br /><a href="https://u.eq2wire.com/item/index/1034799052" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Inheritance Manastone</span></span></b></a> -> 20m recast<br />and so on....<br /> <br />Thunderous xxxx Reprieve are ONETIME wards, eaten up after some seconds... totally useless, except for a damagespike.<br /> <br /><a href="https://u.eq2wire.com/item/index/4180962953" target="_blank" class="externalLink" rel="nofollow"><b><span style="text-decoration: underline"><span style="color: #0066cc">Tranquil Umbrite Orb</span></span></b></a> uses up a charmslot, 1m recast<br /> <br />Even if you use all this stuff, tanks are powerdrained before can cast a CA or Spell, after using potions.<br />So the <span style="font-size: medium"><b>only way</b></span> for tanks in CD is to autoattack nameds down, even jousting, cure potions does not work, because Drains are coming in constantly.

Sigrdrifa
10-16-2018, 08:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="XustinuS"> <aside> <div class="attribution type">XustinuS said: <a href="index.php?goto/post&id=6524022#post-6524022" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">is this a new thing? Long recast tho. I still have the original version on me and use it all the time. What lvl do i need to be in order to get the q done in FG?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The quest on FG is the same HQ it's always been. It's just that once you finish it, as a benefit back on Live you can get the New Improved version. I'm always on the lookout for anything that will give me even a little more power/power regen.

XustinuS
10-21-2018, 07:05 PM
I recently started clearing solo zones as a zerker as a part of the sig line and with the help of my merc and cure pots so far I did not have big problems with power drains.