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Taled
10-10-2018, 10:36 PM
I know that constructive criticism is the point of the beta, but I think that this is something that has been going on for too long now.<br /> <br />Playing the game with no power is NOT FUN.<br />Having every mob in game do massive power drains is NOT FUN.<br />Fighting solo bosses and having to use essence of malice potions is NOT FUN.<br />Being required to farm content from 10 expansions ago so that I can buy essence of malice potions is NOT FUN.<br /> <br />I get that you want to make enchanters and bards more useful, so you made the power regen capabilities of everyone else next to useless. That's fine for heroic and raid encounters to a degree, but it is ridiculous for a mob that I *could* kill in 60 seconds to take me 5 minutes because I literally cannot cast any abilities for the entire fight.<br /> <br />I don't know of any single player that enjoys this. It's not even fun for the enchanters, or challenging, for the most part.<br /> <br />Fights like Venril Sathir where power had to be kept between 20 and 80 (Or whatever the numbers were) were one thing, but having zero power for every fight is just stupid. I don't have a real suggestion for a different option, but for the love of god, find a different way to slow us down.<br /> <br />-Taled

Gninja
10-10-2018, 11:40 PM
The whole constructive part is giving us the correct info in a non-aggressive way and offering potential solutions to the problem. Now, we get that you are frustrated. What we need from you is details. What bosses are power draining you? Is it a specific spell or ability? What zone is it in even... The likelihood that its a bug is pretty high as we do not typically drain all your power in solo zones on purpose. But we need to know the details to look into it.

Taled
10-11-2018, 02:32 AM
Sorry that I let the frustration cover the point; It's more of a 'this has been a constant issue' thing than specific instances. That said, the reason that I was so frustrated at the time I posted is because I was constantly re-doing the Kreigor fight in Doomfire: Solo; which has the 'Enkindled Barrage' dot that "Decreases power of targets in Area of Effect by 137.6% instantly and every 5 seconds" (<a href="https://imgur.com/8n6tOQG" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/8n6tOQG</a>) -- Compare that to the dot that Aurora, the queen of the Bixel Hive [solo] gives called 'Gold Bond' that "Decreases power of targets in Area of Effect by 26671-32597",(<a href="https://imgur.com/CRfWpi6" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/CRfWpi6</a>) which still sucks but is manageable.

Taled
10-11-2018, 04:16 AM
Another problem spell: 'Frozen Beyond' from Nehalenea Frostbringer in Awuidor: The Nebulous Deep [Solo]; "Decreases power of targets in Area of Effect by 143.9% instantly and every 3 seconds"; "Decreases power of targets in Area of Effect by an additional 28.8% every tick" (<a href="https://imgur.com/MUAhRO7" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/MUAhRO7</a>)<br /> <br />Also: Aegaeon the Violent's 'Suffocation' seems quite out of line, even for a heroic - though obviously I dont know what stats will be by that point - as it currently is set to remove 40% - 0,0% of power and 66,080 physical mitigation. (<a href="https://imgur.com/sACfEon" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/sACfEon</a>)

Kari
10-11-2018, 02:32 PM
I had the same issue with the power drain in Doomfire. It is the first solo zone in the sig quest line, so I was having fun with the new storylines and really enjoying myself until the first name fight.<br /> <br />Detriment hit - instant power drain. Well, I'm a defiler and i have cannibalize, signets, essence of malice, and power regen pots on my hotbar. It was useless. The dot would hit, i would click my cure (macroed with a /cancel_spellcast so there is no delay), but power drained before cure landed so it would be unsuccessful. Cannibalize, hit cure as soon as I have power - too late, power is already drained again, sit there and wait for canni to refresh and try again.<br /> <br />I muddled through it and was never in any danger during the fight, but it deflated my enthusiasm quite a bit.<br /> <br />There were similar issues on a couple of other names in that same zone, should we be bugging each name individually in game?

Elinea
10-11-2018, 04:24 PM
I'm of the mind that the serious power drains should be left to the heroics, experts and raids, as there's plenty of classes that don't have a way of regenerating their power. A mild mana drain, one that doesn't leave the player with zero power for the entire encounter, is fine. But relying on autoattack, and praying to finish a mob before IT finishes ME...it just isn't fun.

Pixistik
10-11-2018, 06:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6522890#post-6522890" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm of the mind that the serious power drains should be left to the heroics, experts and raids, as there's plenty of classes that don't have a way of regenerating their power. A mild mana drain, one that doesn't leave the player with zero power for the entire encounter, is fine. But relying on autoattack, and praying to finish a mob before IT finishes ME...it just isn't fun.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I second this, solo encounters with no power is not any kind of fun, nor is popping a potion that cost money just to have your power sucked dry again.<br />Leave the power drains to event,raid, heroic type encounters.

Kander
10-11-2018, 07:21 PM
Many of the power issues have been adjusted today.

Taled
10-12-2018, 02:02 AM
So, re-running the Doomfire: Enkindled Towers [Solo] zone, and while the Kreigor fight is somewhat better, it's still rough since he has multiple reasonably fast recast 10%+ power drain dots. Claw Rake (I think?) does ~20% in two ticks and then is recast without any real downtime. As a Guardian, that is very difficult to overcome - Even being well geared.<br /> <br />Moracar the Fiend -- The adds on this mob *both* cast 'Manacruncher' (<a href="https://imgur.com/1pjuqgr" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/1pjuqgr</a>), which 'Decreases power of targets in Area of Effect by 30.0-36.7% instantly and every 5 seconds'; This might be manageable if it didn't stack, but with both on me I was OOP and dead in two ticks today when I had zero issues with Moracar the dozen or so times I killed him previously.<br /> <br />In Doomfire: Elements of Rage [solo], the first named - Spikesnot the Gall (Who looks AWESOME, btw) has an ability called 'Acidic Slime' (<a href="https://imgur.com/gspdVsu" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/gspdVsu</a>) that 'Decreases power of targets in Area of Effect by 172.5% instantly and every 3 seconds';<br /> <br />Daedalus the Sunbird -- Second named in Elements of Rage: Solo; has the following FOUR power debuffs all at once: <a href="https://imgur.com/WAUfaZM" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/WAUfaZM</a> Winds of Doomfire: Decreases power of targets in Area of Effect by 121.5-148.5%, Decreases power of targets in Area of Effect by 120.7-147.6% every 3 seconds; || Winds of Betrayal: Decreases power of targets in Area of Effect by 39.6-40.4% instantly and every 7 seconds; || Disciples of the Watch: Decreases power of targets in Area of Effect by 31%; || Fire Feather: Decreases power of target by 14.4-17.6% every 2 seconds.<br /> <br />Manacrush - Third named in Elements of Rage: Solo; Ability - 'Winds of Doomfire' (<a href="https://imgur.com/8Qo8SL5" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/8Qo8SL5</a>) Decreases power of targets in Area of Effect by 131.8-161.1%; Decreases power of targets in Area of Effect by 130.9-160.0% every 3 seconds"<br /> <br />Firemonger Rosnarga - Final named in Elements of Rage: Solo -- Two power drains. Second one is probably fine, but primary drain is obviously overblown. 'Slam': 'Decreases power of targets in Area of Effect by 125.9% instantly and every 5 seconds; Decreases power of targets in Area of Effect by an additional 8.4% every tick" || and Firemonger's Wrath: 'Decreases power of target by 10.0% instantly and every 5 seconds' (Wrath would be fine by itself, I guess...)

Kander
10-12-2018, 02:28 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Taled"> <aside> <div class="attribution type">Taled said: <a href="index.php?goto/post&id=6523058#post-6523058" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So, re-running the Doomfire: Enkindled Towers [Solo] zone, and while the Kreigor fight is somewhat better, it's still rough since he has multiple reasonably fast recast 10%+ power drain dots. Claw Rake (I think?) does ~20% in two ticks and then is recast without any real downtime. As a Guardian, that is very difficult to overcome - Even being well geared.<br /> <br />Moracar the Fiend -- The adds on this mob *both* cast 'Manacruncher' (<a href="https://imgur.com/1pjuqgr" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/1pjuqgr</a>), which 'Decreases power of targets in Area of Effect by 30.0-36.7% instantly and every 5 seconds'; This might be manageable if it didn't stack, but with both on me I was OOP and dead in two ticks today when I had zero issues with Moracar the dozen or so times I killed him previously.<br /> <br />In Doomfire: Elements of Rage [solo], the first named - Spikesnot the Gall (Who looks AWESOME, btw) has an ability called 'Acidic Slime' (<a href="https://imgur.com/gspdVsu" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/gspdVsu</a>) that 'Decreases power of targets in Area of Effect by 172.5% instantly and every 3 seconds';<br /> <br />Daedalus the Sunbird -- Second named in Elements of Rage: Solo; has the following FOUR power debuffs all at once: <a href="https://imgur.com/WAUfaZM" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/WAUfaZM</a> Winds of Doomfire: Decreases power of targets in Area of Effect by 121.5-148.5%, Decreases power of targets in Area of Effect by 120.7-147.6% every 3 seconds; || Winds of Betrayal: Decreases power of targets in Area of Effect by 39.6-40.4% instantly and every 7 seconds; || Disciples of the Watch: Decreases power of targets in Area of Effect by 31%; || Fire Feather: Decreases power of target by 14.4-17.6% every 2 seconds.<br /> <br />Manacrush - Third named in Elements of Rage: Solo; Ability - 'Winds of Doomfire' (<a href="https://imgur.com/8Qo8SL5" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/8Qo8SL5</a>) Decreases power of targets in Area of Effect by 131.8-161.1%; Decreases power of targets in Area of Effect by 130.9-160.0% every 3 seconds"<br /> <br />Firemonger Rosnarga - Final named in Elements of Rage: Solo -- Two power drains. Second one is probably fine, but primary drain is obviously overblown. 'Slam': 'Decreases power of targets in Area of Effect by 125.9% instantly and every 5 seconds; Decreases power of targets in Area of Effect by an additional 8.4% every tick" || and Firemonger's Wrath: 'Decreases power of target by 10.0% instantly and every 5 seconds' (Wrath would be fine by itself, I guess...)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Did you run all these today?

Taled
10-12-2018, 02:42 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6523064#post-6523064" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Did you run all these today?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes.

Kander
10-12-2018, 02:42 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Taled"> <aside> <div class="attribution type">Taled said: <a href="index.php?goto/post&id=6523058#post-6523058" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So, re-running the Doomfire: Enkindled Towers [Solo] zone, and while the Kreigor fight is somewhat better, it's still rough since he has multiple reasonably fast recast 10%+ power drain dots. Claw Rake (I think?) does ~20% in two ticks and then is recast without any real downtime. As a Guardian, that is very difficult to overcome - Even being well geared.<br /> <br />Moracar the Fiend -- The adds on this mob *both* cast 'Manacruncher' (<a href="https://imgur.com/1pjuqgr" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/1pjuqgr</a>), which 'Decreases power of targets in Area of Effect by 30.0-36.7% instantly and every 5 seconds'; This might be manageable if it didn't stack, but with both on me I was OOP and dead in two ticks today when I had zero issues with Moracar the dozen or so times I killed him previously.<br /> <br />In Doomfire: Elements of Rage [solo], the first named - Spikesnot the Gall (Who looks AWESOME, btw) has an ability called 'Acidic Slime' (<a href="https://imgur.com/gspdVsu" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/gspdVsu</a>) that 'Decreases power of targets in Area of Effect by 172.5% instantly and every 3 seconds';<br /> <br />Daedalus the Sunbird -- Second named in Elements of Rage: Solo; has the following FOUR power debuffs all at once: <a href="https://imgur.com/WAUfaZM" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/WAUfaZM</a> Winds of Doomfire: Decreases power of targets in Area of Effect by 121.5-148.5%, Decreases power of targets in Area of Effect by 120.7-147.6% every 3 seconds; || Winds of Betrayal: Decreases power of targets in Area of Effect by 39.6-40.4% instantly and every 7 seconds; || Disciples of the Watch: Decreases power of targets in Area of Effect by 31%; || Fire Feather: Decreases power of target by 14.4-17.6% every 2 seconds.<br /> <br />Manacrush - Third named in Elements of Rage: Solo; Ability - 'Winds of Doomfire' (<a href="https://imgur.com/8Qo8SL5" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/8Qo8SL5</a>) Decreases power of targets in Area of Effect by 131.8-161.1%; Decreases power of targets in Area of Effect by 130.9-160.0% every 3 seconds"<br /> <br />Firemonger Rosnarga - Final named in Elements of Rage: Solo -- Two power drains. Second one is probably fine, but primary drain is obviously overblown. 'Slam': 'Decreases power of targets in Area of Effect by 125.9% instantly and every 5 seconds; Decreases power of targets in Area of Effect by an additional 8.4% every tick" || and Firemonger's Wrath: 'Decreases power of target by 10.0% instantly and every 5 seconds' (Wrath would be fine by itself, I guess...)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Many of these have been removed and a few have been greatly reduced. We will keep tweaking them.

Taled
10-12-2018, 02:44 AM
Also, in Vengeance of Ro, the first named 'Wrath of Ro' also casts the 'Slam' ability from Firemonger Rosnarga above. (<a href="https://imgur.com/uhBjK9a" target="_blank" class="externalLink" rel="nofollow">https://imgur.com/uhBjK9a</a>)

Conifur
10-12-2018, 09:48 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6523067#post-6523067" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Many of these have been removed and a few have been greatly reduced. We will keep tweaking them.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I just ran this zone now and it seems all the above are still there. On Daedalus as soon as Winds of Betrayal hit I went to 0 power without a chance to cure it. Every mob when the power drain hit I went to 0 without a chance to cure it.<br /> <br />Also, no part of the power drain - but Daedalus dropped a cloak called 110_qs3_mi2_cloak.<br /> <br />Great zone and cool mobs - but the power drain is still horrible. Anyone else merc just sitting there and not rezing in this zone?

Prissetta
10-12-2018, 09:06 PM
I hated the massive power drains in PoP - made my raid inquisitor utterly useless even with pots and mages feeding power. I do hope there will be different challenges in CD, rather than more power drains.

Kander
10-12-2018, 09:45 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Rosyposy"> <aside> <div class="attribution type">Rosyposy said: <a href="index.php?goto/post&id=6523242#post-6523242" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I hated the massive power drains in PoP - made my raid inquisitor utterly useless even with pots and mages feeding power. I do hope there will be different challenges in CD, rather than more power drains.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Power management is not going away. It is up to us to give you the tools to deal with it.

Bhayar
10-12-2018, 10:42 PM
Thanks, Kander! Since my main is an illy who also raids, having tools is a good thing. If power management was going away, that would make me somewhat useless, I'd imagine. Besides, I'd rather be armed with tools than being one, haha. Have a great weekend!

Mermut
10-12-2018, 10:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Bhayar"> <aside> <div class="attribution type">Bhayar said: <a href="index.php?goto/post&id=6523271#post-6523271" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Thanks, Kander! Since my main is an illy who also raids, having tools is a good thing. If power management was going away, that would make me somewhat useless, I'd imagine. Besides, I'd rather be armed with tools than being one, haha. Have a great weekend!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I just hope that heroic content isn't going to require chanters 100% of the time to not be constantly out of power <img src="/images/smilies/frown.gif" alt="Frown" />

Prissetta
10-13-2018, 12:45 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6523254#post-6523254" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Power management is not going away. It is up to us to give you the tools to deal with it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Please do! I felt as though there were no tools accessible to me in PoP. Thanks for listening, Kander.

Bhayar
10-13-2018, 08:49 AM
Looking at the chain of comments on this subject as well as conversations with guildies currently in beta who have encountered these massive power reductions caused me to ask a question and I'm not being negative nor should it be read that way. I'm curious as to the game design logic where a mob drains someone's power for over 100% and repeatedly through the fight. If all you have is say, 10 million points of power, why would a mob drain you for say, 125 million? And once you've been completely drained, does that 25 million you never had to begin with stay "banked" until you've offset the power drain. Again, I'm only looking for clarification about the size of the power drain exceeding a player's capacity. In my head, that's sort of like a judge saying, "I'm going to garnish 150% of your wages each month to pay off this debt." If all you make is $10K a month, where's the logic of taking $15K? Appreciate any feedback on the circumstances or thought process where this would make sense? Clearly, it did to someone when it was setup in that fashion.

Bhayar
10-13-2018, 06:28 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6523272#post-6523272" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I just hope that heroic content isn't going to require chanters 100% of the time to not be constantly out of power <img src="/images/smilies/frown.gif" alt="Frown" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm not viewing Kander's comment as applying to enchanters only, but tools for players at large. Obviously, getting power pots for existing or future xpac (IMHO) would be a necessary step (that are actually functional). When players are using pots, signets, or temp adorns from 3 xpacs back because the current ones just aren't cutting it, that jumps out at me as a tool that would fall into Kander's comments.

Mermut
10-13-2018, 06:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Bhayar"> <aside> <div class="attribution type">Bhayar said: <a href="index.php?goto/post&id=6523462#post-6523462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm not viewing Kander's comment as applying to enchanters only, but tools for players at large. Obviously, getting power pots for existing or future xpac (IMHO) would be a necessary step (that are actually functional). When players are using pots, signets, or temp adorns from 3 xpacs back because the current ones just aren't cutting it, that jumps out at me as a tool that would fall into Kander's comments.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Ugh.. I hate having to rely on consumables... not that I don't have stacks of power pots after most of the non-chanter power feed got nerfed to near uselessness.

Taled
10-14-2018, 08:58 AM
For what it's worth, everything after the Doomfire: Enkindled Tower [Solo] still had the massive power drains as of yesterday. I have not run anything yet today to check.<br /><br />(I also did not run the Enkindled Tower to check it, I was just working the sig line which required running the post-starter zone stuff.)

Devilsanvil
10-14-2018, 01:42 PM
Sat 10/13 Templar (popT3/4) and Paladin boxed , Tuesday Templar was unable to overcome first Boss in Sig line, so i boxed the paly.<br /> <br />Awuidor SOLO - Power drains still an issue 10/13/18 8am spent last half the fight plinking these mobs to death, unable to do anything else... <br />Glaucos of the Sink<br />2nd fight - 6.5 min fight , Cranial slam hits drains 210k 46 times 100% double pincer 50k 54 times 100%. sitting there<br />Nehalenea 6 min fight Song of ice avg 150k 36 hits 100% Frozen beyond avg 160k 24 hits 100%<br /> Portis Aqueous <br />first fight 3.5 minutes failed . power draining Grasping plunge 21 hits avg 277k against paly Temp hit 9 times for 150k - wrath of veiled one 50k 9 hits both. don't recall what the fail was, think punted off platform ... <br />second attempt 6.5 min fight, Temp hit by Grasping 21 times avg 300k paly 9 times <br /><br />Elements of Rage SOLO - <br />Daedalus the Sunbird * after more than a doz attempts still unable to complete. even tried Solo with Temp and Merc ( ROFLMAO that i thought this would work, desperate times ) also with Paly and Merc healer. tried with regular gear to low resolve, swapped out what i could to get 900 resolve, tried leveling the mercs . still failing ... Am very aggravated at this fight.. avg fights lasting 2 mins, longest 5mins. and one of those was with Paly and Merc healer. <br />pwr drains with in 2 mins 31 hits Winds of betrayal for avg 232k fire feather 8 times 155k on Temp, 13 and 8 on paly he was, the other 2 min fights averaged 18 winds and 8 fire feather.<br />the Fire crystal doing 2 mil dmg every sec, then knock back and adds that seem to duplicate them selves really quickly. a very punishing fight. I know others have gotten through this fight and say it is difficult. Stuck here till something changes or I beg a nice SK to run me through <img src="/images/smilies/smile.gif" alt="Smile" /> ? Anyone .. <br /> <br />Fenroast Toast - Templar<br />of the rusty armor wack a ghost patrol

Kamyo
10-15-2018, 03:21 PM
I did with my other half, SK with Fury<br /><div align="left"><span style="color: #3a3a3a">Elements of Destruction: Pure Adventure</span></div>all was fair till we hit the last mob<br /><div align="left"><span style="color: #3a3a3a"><span style="font-size: medium"><span style="font-family: 'Helvetica Neue'">Bixel Hive (Solo) section</span></span></span></div> <br />Aurorax: The power drain on this fight is terrible, only thing that kept me alive was Mana Sieve for enough to pop siphon. HT when it refreshed and occasional Dot. Wife's Fury couldn't do much due to being drained. Aurorax fight was 14 minutes long and that didn't include the time on the guards.

Daelini
10-15-2018, 09:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6523902#post-6523902" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I just posted this in another thread, but it's worth saying here, in case folks aren't aware of the various tools we already have.<br /> <br />You probably already have a big stack of tinkered <a href="https://u.eq2wire.com/item/index/2523381333" target="_blank" class="externalLink" rel="nofollow"><b>Overclocked Manastones</b></a>, as well as <a href="https://u.eq2wire.com/item/index/2729099940" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Essence of Power</b></a> (straight power replenishment) and <a href="https://u.eq2wire.com/item/index/1060419801" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Essence of Clarity</b></a> (power over time).<br /> <br />If you have a toon on Fallen Gate, get them to do the Manastone HQ. The 101 <a href="https://u.eq2wire.com/item/index/1034799052" target="_blank" class="externalLink" rel="nofollow"><b>Inheritance Manastone</b></a> on live is MUCH better and actually useful at 110 since it does a 15% power replenishment rather than a fixed small number of power points.<br /> <br />Visit your city merchants and purchase <a href="https://u.eq2wire.com/item/index/3353227500" target="_blank" class="externalLink" rel="nofollow"><b>Greater Signet of Replenishment</b></a>. There's also a level 95 <a href="https://u.eq2wire.com/item/index/1666598485" target="_blank" class="externalLink" rel="nofollow"><b>Superior Signet of Replenishment</b></a>, but I'm not sure who sells it. From the Loyalty Merchant, you can get <a href="https://u.eq2wire.com/item/index/138723169" target="_blank" class="externalLink" rel="nofollow"><b>Focus of Inner Power</b></a>, a temporary adornment that goes on your shoulders and speeds up in-combat mana regen.<br /> <br />However, more important than all of these is probably cure potions (<a href="https://u.eq2wire.com/item/index/3363863442" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Arcane Reprieve</b></a>, <a href="https://u.eq2wire.com/item/index/3792348196" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Elemental Reprieve</b></a>, and <a href="https://u.eq2wire.com/item/index/1504434335" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Noxious Reprieve</b></a>). Most power drains seem to be arcane detriments, and if you can quickly cure them, you don't lose power. Take a look at the detriments in your detriment window when fighting a power draining mob and see if it can be cured.<br /> <br />When soloing on any class, when there are detriments, including power drains, a healer merc who is set to only follow you is a huge help, because they cure the arcane DOT that usually is what's causing the power drain. If you let them assist or defend, they get all exited and forget to cure. There are also baubles such as the handcrafted <a href="https://u.eq2wire.com/item/index/4180962953" target="_blank" class="externalLink" rel="nofollow"><b>Tranquil Umbrite Orb</b></a> that quickly dispel all detriments.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Overclocked Manastones have a cooldown, as do the essence of power and essence of clarity, on them that is much longer than the power drain incoming detriments<br /> <br />Cure pots have the same issue as the manastone - they are not up fast enough to counter the drains. I play healers and I cannot even cure fast enough to clear them before I am drained on many of the mobs<br /> <br />Inheritance Manastone - No one should be forced to play on a server where leveling is atrociously slow and annoying jsut to be able to have something that gives them power. That is bad game design.<br /> <br />Right now, it is too much and needs to be severely toned down. Detriments coming faster than cure pots are up, ticking faster than a single cure can go off, and draining massive amounts of power are absolutely 0 fun in solo zones. Even curing my own detriments and using the stuff above I spend a majority of the fight without power just waiting on something to come up so I can hit it again - until then I just sit with autoattack running and watch a TV show...booooooring

Xianthia
10-16-2018, 01:03 AM
Using all/most of the suggested items by Sigrdrifa, doesn't even come close to refilling any mana. As an example, some of the nameds are doing over 150% mana drains every three seconds. A different one was doing 130%+ every 3-5 seconds.**<br /> <br />It's not only about someone not knowing what tools are available. It's that the available tools aren't making a dent on the problem.<br /> <br /> <br />** I've not doing a zone since yesterday and those numbers may already be different. Take with a grain of salt.

Sigrdrifa
10-16-2018, 08:38 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6523254#post-6523254" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Power management is not going away. It is up to us to give you the tools to deal with it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I just posted this in another thread, but it's worth saying here, in case folks aren't aware of the various tools we already have.<br /> <br />You probably already have a big stack of tinkered <a href="https://u.eq2wire.com/item/index/2523381333" target="_blank" class="externalLink" rel="nofollow"><b>Overclocked Manastones</b></a>, as well as <a href="https://u.eq2wire.com/item/index/2729099940" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Essence of Power</b></a> (straight power replenishment) and <a href="https://u.eq2wire.com/item/index/1060419801" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Essence of Clarity</b></a> (power over time).<br /> <br />If you have a toon on Fallen Gate, get them to do the Manastone HQ. The 101 <a href="https://u.eq2wire.com/item/index/1034799052" target="_blank" class="externalLink" rel="nofollow"><b>Inheritance Manastone</b></a> on live is MUCH better and actually useful at 110 since it does a 15% power replenishment rather than a fixed small number of power points.<br /> <br />Visit your city merchants and purchase <a href="https://u.eq2wire.com/item/index/3353227500" target="_blank" class="externalLink" rel="nofollow"><b>Greater Signet of Replenishment</b></a>. There's also a level 95 <a href="https://u.eq2wire.com/item/index/1666598485" target="_blank" class="externalLink" rel="nofollow"><b>Superior Signet of Replenishment</b></a>, but I'm not sure who sells it. From the Loyalty Merchant, you can get <a href="https://u.eq2wire.com/item/index/138723169" target="_blank" class="externalLink" rel="nofollow"><b>Focus of Inner Power</b></a>, a temporary adornment that goes on your shoulders and speeds up in-combat mana regen.<br /> <br />However, more important than all of these is probably cure potions (<a href="https://u.eq2wire.com/item/index/3363863442" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Arcane Reprieve</b></a>, <a href="https://u.eq2wire.com/item/index/3792348196" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Elemental Reprieve</b></a>, and <a href="https://u.eq2wire.com/item/index/1504434335" target="_blank" class="externalLink" rel="nofollow"><b>Thunderous Noxious Reprieve</b></a>). Most power drains seem to be arcane detriments, and if you can quickly cure them, you don't lose power. Take a look at the detriments in your detriment window when fighting a power draining mob and see if it can be cured.<br /> <br />When soloing on any class, when there are detriments, including power drains, a healer merc who is set to only follow you is a huge help, because they cure the arcane DOT that usually is what's causing the power drain. If you let them assist or defend, they get all exited and forget to cure. There are also baubles such as the handcrafted <a href="https://u.eq2wire.com/item/index/4180962953" target="_blank" class="externalLink" rel="nofollow"><b>Tranquil Umbrite Orb</b></a> that quickly dispel all detriments.

asherlayi
10-17-2018, 04:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6523254#post-6523254" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Power management is not going away. It is up to us to give you the tools to deal with it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />could troub "tools" include a boost to our Bria's mana regen group buff which really needs a boost. thanks! <img src="/images/smilies/smile.gif" alt="Smile" />

Sigrdrifa
10-18-2018, 02:26 AM
I've run several instances now, and as far as I can see, every power drain is the result of a curable detriment. So you need a stack of each type of cure, the ones that are just a cure and not a ward. Mages, healers,and paladins can self-cure, I know. I had no trouble though when I tried to manage with just potions. Cure quick and no problem.

Alarra
10-18-2018, 04:44 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524534#post-6524534" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I've run several instances now, and as far as I can see, every power drain is the result of a curable detriment. So you need a stack of each type of cure, the ones that are just a cure and not a ward. Mages, healers,and paladins can self-cure, I know. I had no trouble though when I tried to manage with just potions. Cure quick and no problem.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I have not done any extensive testing so far on the beta, however having power drains in solo zones it not a good idea.<br />It would be fine it it were 1 or 2 mobs and they dialed it down to a point where people with bad reaction times could cure it.<br />(say put in an e-mote that says if you don't cure yourself in 5 seconds you will be drained of power or some such)<br /> <br />Either that or having the font of power regen.....power.<br /> <br />It would be far better than "Oh ratongas, I'm outta power this zone is going to take me 30 minutes to run instead of 10....put that sucker on the never run ever again list".<br /> <br />Putting it in context these are solo zones and not heroics I would not want to bring such an aresenal of potions just to run them.

Sigrdrifa
10-18-2018, 06:31 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Alarra"> <aside> <div class="attribution type">Alarra said: <a href="index.php?goto/post&id=6524550#post-6524550" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I have not done any extensive testing so far on the beta, however...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Run with a stack of each cure potion and a mercenary that can cure. Don't let the merc protect or assist so it will focus on curing. You shouldn't have big problems.<br /> <br />I dunno why people are so resistant to learning how to pot cure.

Mermut
10-18-2018, 06:41 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524561#post-6524561" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Run with a stack of each cure potion and a mercenary that can cure. Don't let the merc protect or assist so it will focus on curing. You shouldn't have big problems.<br /> <br />I dunno why people are so resistant to learning how to pot cure.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I don't think it's resistant to learning.. as resistant to the idea they have to blow plat on consumables for solo content.

Sigrdrifa
10-18-2018, 07:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6524563#post-6524563" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't think it's resistant to learning.. as resistant to the idea they have to blow plat on consumables for solo content.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I think it's a great idea, because then when they grow up and become raiders they'll know how to pot cure.<br /> <br />I've been raiding a long time, so ALL my toons have one stack each of cure pots, health pots, power pots. I didn't spend plat on them, I crafted them. My raiding toons also carry Overclocked Manastones, one or two Exothermic Manastones for those times when you have to take the wipe, a repair bot, potions to boost DPS, Cybernetic Forcelins, temp adorns, snacks, etc., etc.<br /> <br />I just don't think it's too much to ask people to get three to five stacks of potions.

Sennetta
10-18-2018, 12:48 PM
Not all of us want to raid we just want to have fun and having massive power drains in SOLO is just so wrong it needs to be fixed. I am not a raider due to health issues I cant afford to spend money on game stuff, when I have to pay for medications ect. <br /> <br />I feel lately that the devs do give a lot to the raiders, and not much to the non raider players, the solos are our way of enjoying the game to, so why should we just deal with it. We pay for our expansions and memberships as well, so maybe give the non raider players a break!

Daelini
10-18-2018, 02:57 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524569#post-6524569" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I think it's a great idea, because then when they grow up and become raiders they'll know how to pot cure.<br /> <br />I've been raiding a long time, so ALL my toons have one stack each of cure pots, health pots, power pots. I didn't spend plat on them, I crafted them. My raiding toons also carry Overclocked Manastones, one or two Exothermic Manastones for those times when you have to take the wipe, a repair bot, potions to boost DPS, Cybernetic Forcelins, temp adorns, snacks, etc., etc.<br /> <br />I just don't think it's too much to ask people to get three to five stacks of potions.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Eh...they have been toning down the power drains in the solo zones, like they should. Power drains and punishing mechanics have no business being in a solo - those are for casual players, not the hardest of the hard core players.

Mermut
10-18-2018, 08:26 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524569#post-6524569" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I think it's a great idea, because then when they grow up and become raiders they'll know how to pot cure.<br /> <br />I've been raiding a long time, so ALL my toons have one stack each of cure pots, health pots, power pots. I didn't spend plat on them, I crafted them. My raiding toons also carry Overclocked Manastones, one or two Exothermic Manastones for those times when you have to take the wipe, a repair bot, potions to boost DPS, Cybernetic Forcelins, temp adorns, snacks, etc., etc.<br /> <br />I just don't think it's too much to ask people to get three to five stacks of potions.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Given how few people move on to raiding, I don't think it's a good idea.

Sigrdrifa
10-18-2018, 09:47 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6524579#post-6524579" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Given how few people move on to raiding, I don't think it's a good idea.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You really ought to carry cure pots for heroic content, too, it can save your group's collective hiney. Also the rez signets, manastones, etc. They're just too darned useful not to have them.

Mermut
10-18-2018, 09:57 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524717#post-6524717" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You really ought to carry cure pots for heroic content, too, it can save your group's collective hiney. Also the rez signets, manastones, etc. They're just too darned useful not to have them.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I raid. I do carry cure pots on my non-healers and power pots on all my toons.<br />That doesn't mean I think it is a good idea for them to be required in solo content.<br /> <br />I also realize that most people don't raid.

Alarra
10-19-2018, 04:45 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6524724#post-6524724" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I raid. I do carry cure pots on my non-healers and power pots on all my toons.<br />That doesn't mean I think it is a good idea for them to be required in solo content.<br /> <br />I also realize that most people don't raid.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I agree with this. I do not think it is an appropriate mechanic for Solo content.

Sigrdrifa
10-19-2018, 07:07 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alarra"> <aside> <div class="attribution type">Alarra said: <a href="index.php?goto/post&id=6524809#post-6524809" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I agree with this. I do not think it is an appropriate mechanic for Solo content.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Either take a healing mercenary, or use potions. This is not unreasonable to ask. heck, PoP Plane of Innovation solos had bosses that drained power via an arcane DOT.<br /> <br />If you don't want to take a healer merc or use pots, then learn to kill it without power, I guess.

Wreckin
10-20-2018, 03:17 AM
Mercs cure themselves first and by that time you are drained. if we are to be bringing power feeders into heroics and raids can we get more options of feeders. say make troubs and dirges an option for feeding power as well. atm they have very poor power feeding capabilities.