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Gninja
10-09-2018, 07:26 PM
The tradeskill signature questline "The Scrivener's Tale" is now active on beta. Please post any and all feedback here!<br /> <br />Note: Rewards are not hooked up yet so no need to /bug or /feedback missing rewards or coin rewards, they are in progress on our end.

Niami DenMother
10-12-2018, 07:37 AM
In prep for when it unlocks, I wanted to add a few quick notes here.<br /> <br />Check your email if you've not already done the Myrist unlock via adventuring! The new mail from Ghida contains an item to unlock Myrist access for level 110 crafters. After you've unlocked it, Myrist is available from any wizard spire.<br /> <br />Quest recipes for this line do NOT autoscribe, so make sure your bags are set up in a way that makes it easy to find and scribe any "Recipe Scroll: ___" that drop into your bags.<br /> <br /><span style="color: #ff0000"><b>Do NOT try to mass produce any of these quest combines!</b></span> There is more than one quest in this series that requires you craft 5 of an item, but they have to be made 1 at a time. (Don't freak out, these combines are normal-length combines, not the several-minute ones from the PoM line. Theoretically, you shouldn't need any progress potions, etc.)<br /> <br />You'll need some resources for the first couple quests, before you are sent out the first time to harvest. "Oliver" at the entrance to Myrist (East side of the zone, first floor), has all the common and rare harvests on him, as well as free fuel, so you can snag stuff there as a beta timesaver.<br /> <br />Unless I miscounted, there are 24 quests in this line.<br /> <br />Rewards are not yet tied to the crafting line (other than status for each one)

Niami DenMother
10-12-2018, 11:55 PM
The quests are now live. You can find Ghida in Myrist.<br /> <br />Can't find her? Here's a Myrist cheat sheet for you: <a href="https://forums.daybreakgames.com/eq2/index.php?threads/crafters-guide-to-myrist.586766/" class="internalLink">https://forums.daybreakgames.com/eq2/index.php?threads/crafters-guide-to-myrist.586766/</a>

Niami DenMother
10-13-2018, 03:51 AM
I initially sent this list directly in, but I wanted folks to see some of the things I found after the TS line went live today, so folks know workarounds (where needed)<br /> <br />Level 110 crafters who are not also level 110 adventurers cannot access the overland zones of Earth, Fire, Wind or Disease. This will be fixed. In the meantime, however, if you REALLY can't wait for the fix to go in before you test the line, beta buff your adventuring to level 110 to get past the requirement<br /> <br />[feedback] Rockin' n Knockin' - make a few more "flowers" and add some effect to make it easier to see them from a distance? This would make it easier for squishier crafters who are mob-dodging while looking for short rendering distance nodes<br /> <br />[weird bug] In Preparation for Anything - if you craft the Protective Coating at the Work Bench in Myrist, just for the time you are crafting the coating (ONLY while crafting), you can see the recipe scroll for the Myrist Trunk glowing on the ground next to the bookcase beside you. As soon as you finish the combine, it disappears again<br /> <br />[oddness] Erecting the Monument. The first time you make the Monument Repair Kit (to repair the monument), it tells you that you've discovered it ... everyone gets to discover it, that is. Every time a new character makes that Monument Repair Kit, they get told they've discovered it.<br /> <br />[bug] Custodial Refurbishment - obtain the recipe scroll: divine antibiotic potion and the blessed runestone. Then zone without scribing it, and your bag 1 and all the contents get dumped into overflow to end up in bag 2 while an invisible Lore recipe scroll hides in bag slot one. (Same bug, different day! <img src="/images/smilies/biggrin.gif" alt="BigGrin" />) Workaround until this is fixed: craft the potion, delete any extra copies of the recipe that ended up in your bags, finish that quest, and your bags can be rearranged again.<br /> <br />[minor bug] The Reach of Ivy - you can get all three broken pottery shard updates on the same broken pot if you click 3 times very quickly before the shards poof<br /> <br />[query] The Reach of Ivy - I didn't check earlier ones, but since it said "obtain" strangler root instead of "harvest", and I was able to pull roots from the depot for it. Thank you if that was intentional <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />[minor bug] The Reach of Ivy - "Craft the Pottery". The first combine of "box of newly formed pottery" counts for 2/3, so you only need to make 2 combines instead of three. You end up with only two of the boxes in inventory from the 2 combines, but it counts for all 3 quest updates.<br /> <br />Back to the Library, Shhhh! "Return to Myrist and seek out Cookie" Cookie does not have any quest book over his head.

Niami DenMother
10-13-2018, 04:31 AM
I went to see if the beta tradeskill testing reward, Kristoph, was available to be claimed on live, and found I had "1 remaining" when I should have had 2 on this account already (about to finish a third on this account, and have done 1 on the other account as well). Is this intended or should it be 1 per completion, just like past betas?

Mermut
10-13-2018, 07:01 AM
Quest: The Scrivener's Tale: Escargot Overclocking<br />Step: Cast the spell on the minion<br /> <br />the step should read:<br />Cast Enhanced Spirit of the Wolf on Yrag

Miragian
10-13-2018, 07:05 AM
These refer to the beginning of the quest line:<br />Weirdness: You craft something with the new harvests prior to being instructed to harvest them.<br />Related weirdness: Craft this, go harvest, craft this, than go back and harvest more of what you were previously harvesting is a bit silly, and annoying. Particularly when I had a bunch of stuff already in my bag from previously harvesting. (I think these are mostly the making the pieces for the chest and the protection stuff for the books)<br />Notion of a potion: conversation says something to the effect of I'll make the potion for you then meet you in doomfire. Actual quest doesn't care about making the potion and just tells you to go to doomfire.<br /> <br />Sorry this isn't formatted better, it didn't occur to me to post it till several steps later.

Jiko
10-13-2018, 03:19 PM
Difficulties Delivering:<br />Obtain an unscorchable bag from within Cinder Courts area.when I search this area cannot find the bag

Miragian
10-13-2018, 03:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Jiko"> <aside> <div class="attribution type">Jiko said: <a href="index.php?goto/post&id=6523403#post-6523403" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Difficulties Delivering:<br />Obtain an unscorchable bag from within Cinder Courts area.when I search this area cannot find the bag</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Same issue, I went to bed without resolving it.

Quendie
10-13-2018, 04:15 PM
The Scrivener`s Tale: A Crafters`Plea<br />i want to craft "Offering to Xegony" but the work bench said i have no Golden Fleck, but i have 1600 in my backpack. so i cant craft it

Emacia
10-13-2018, 05:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Jiko"> <aside> <div class="attribution type">Jiko said: <a href="index.php?goto/post&id=6523403#post-6523403" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Difficulties Delivering:<br />Obtain an unscorchable bag from within Cinder Courts area.when I search this area cannot find the bag</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> I did this quest today and used track harvestables to find the bag quite quickly. Hope you manage to get yours

Mermut
10-13-2018, 07:01 PM
Quest: The Scrivener's Tale: The Reach of Ivy<br />Step: Speak to Temry Loneivy in Beglarson<br /> <br />Issue: He's got a feather, rather then a book over his head.

Mermut
10-13-2018, 07:21 PM
Quest: The Scrivener's Tale: Rockin' n Knockin'<br />Step: Collect pollen from the flowers withing the forest<br /> <br />Issue:The respawn rate of the pollen in the flowers seems to be 1-2 minutes.<br />Given the small number of flowers and the large amount of aggro in the area, please consider lowering the respawn time to make it less time consuming and painful for lower level adventurers.<br /> <br />-----<br /> <br />Quest: The Scrivener's Tale: Rockin' n Knockin'<br />Step: Coat your gear with the pollen<br /> <br />Issue: Lack of item clickie in the quest helper<br />Since this is a clickie we have to use multiple times, Please consider adding it as something we can click from the quest helper without having to find the items in our inventory and manually use them

Mermut
10-13-2018, 07:56 PM
Quest: The Scrivener's Tale: Followup Friendships:<br />Step: ???<br /> <br />Issue: The quest helper has 8 lines of ???<br />Please add 'catalog creatures' to the quest helper ahead of the question marks. list of ??? is almost the same as nothing...<br />Please also consider putting the new ability, Vegarlson the Earthen Badlands: Catalogue Creature, as ability up as 'quest clickly' in the quest helper.<br />With hotbar space at a premium, I'm sure I won't be the only person who didn't have a free hotbar space and, therefore, didn't realize I had a new ability and that the old catalogue creature ability wouldn't work.

Miragian
10-13-2018, 08:26 PM
Okay, so *then* it has you make the potion... odd order to things in my opinion.

Mermut
10-13-2018, 09:16 PM
Quest: The Scrivener's Tale: A Crafter's Plea<br />Step: Follow the footsteps mentioned in the story<br /> <br />Issue: You have to talk to Recipes for Adventure AGAIN to get the recipe scroll. It would make more sense for him to give characters the recipe as part of the previous step.<br /> <br />Issue: As mentioned by others, the recipe, Offering to Xegony, does not recognize Golden Fleck. This makes progress impossible.

Niami DenMother
10-13-2018, 09:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Linnette"> <aside> <div class="attribution type">Linnette said: <a href="index.php?goto/post&id=6523498#post-6523498" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Also wanted to add that The Scrivener`s Tale: A Crafters`Plea is not showing the Golden Flecks in the recipe. I have both harvested and bought. Tried placing them in the broker, but no joy.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Merf, that means something broke with it in the overnight patch, as it was working just fine yesterday. <img src="/images/smilies/frown.gif" alt="Frown" />

Gninja
10-13-2018, 11:12 PM
Thanks folks! I will try to get as much of this resolved by Monday as I can. I submitted a fix for the Golden Fleck for tonight’s update.

Gothicangel
10-14-2018, 12:46 AM
in Incumbent Incubation can we have a woodworking table or something of the likes so you dont have to go all the way back to tradeskill area then all the way back Thank you

Niami DenMother
10-14-2018, 03:44 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gothicangel"> <aside> <div class="attribution type">Gothicangel said: <a href="index.php?goto/post&id=6523549#post-6523549" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">in Incumbent Incubation can we have a woodworking table or something of the likes so you dont have to go all the way back to tradeskill area then all the way back Thank you</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />When I pinged Gninja about more craftng stations, a lot of the reason why there aren't more stations where we feel it would be a logical/useful spot is that they tend to cause lag concerns. Portable stations, AA-summoned stations and/or crafting houses help a lot on this line, though, which is one of the reasons I have a very messy not-finished crafting house dropped into medium homes for use during the line. <img src="/images/smilies/smile.gif" alt="Smile" /><br /> <br /><i>(If anyone actually uses it and hears any muffled screams, just ignore them. There are about a dozen tradeskill apprentices and their gardens stuffed in the house vault because the copy severed them from their owners.) <img src="/images/smilies/eek.gif" alt="Eek" /></i><br /><i></i>

Gothicangel
10-14-2018, 04:38 AM
i have found a work around for these problems to and wish the cool down timer on the portable ones you get form the ts was shorter then 6 hrs thanks <img src="/images/smilies/smile.gif" alt="Smile" />

Mermut
10-14-2018, 05:06 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gothicangel"> <aside> <div class="attribution type">Gothicangel said: <a href="index.php?goto/post&id=6523573#post-6523573" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">i have found a work around for these problems to and wish the cool down timer on the portable ones you get form the ts was shorter then 6 hrs thanks <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>If you put 5 pts into them it's instant recast.

Onoes
10-14-2018, 05:48 AM
I am not sure if I should qualify this as a "bug", however, it seems to be an oversight. In Pollination Perfection, the second step is the first recipe we do in the Vegarlson, "Earthen Balm" calls for a dozen fish... i have flown around the zone twice, and have not see an single fish I can harvest. seems impractical to have to go to another zone to pick up a few fish..

Xianthia
10-14-2018, 08:02 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6523486#post-6523486" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Quest: The Scrivener's Tale: Followup Friendships:<br />Step: ???<br /> <br />Issue: The quest helper has 8 lines of ???<br />Please add 'catalog creatures' to the quest helper ahead of the question marks. list of ??? is almost the same as nothing...<br />Please also consider putting the catalog creature ability up as 'quest clickly' in the quest helper.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You've probably done this already, open up journal it will give you an icon/image of the possible updates needed. I didn't bugthe ??? because it seemed like that was a deliberate choice.

Xianthia
10-14-2018, 08:04 AM
Quest : A Crafter's Plea<br /> <br />Recipe is not recognizing the Golden Flecks used in the craft. Have tried different ways to get them, Oliver, harvesting, broker. None are recognized.<br /> <br />Did the quest without issues yesterday.

Mermut
10-14-2018, 08:05 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Xianthia"> <aside> <div class="attribution type">Xianthia said: <a href="index.php?goto/post&id=6523489#post-6523489" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You've probably done this already, open up journal it will give you an icon/image of the possible updates needed. I didn't bugthe ??? because it seemed like that was a deliberate choice.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I realize that.. that's why I asked for the information in the quest helper. It's in the full journal, but that doesn't make the quest helper bit any more useful. I'm trying to provide quality of life suggestions as well as bugs.

Mermut
10-14-2018, 08:28 AM
Quest: The Scrivener's Tale: Back to the Library. Shhh!<br />Step: Return to Myrist and seek out Cookie<br /><br />Issue: Cookie does not have a quest book over his head.

Niami DenMother
10-14-2018, 08:29 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jiko"> <aside> <div class="attribution type">Jiko said: <a href="index.php?goto/post&id=6523403#post-6523403" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Difficulties Delivering:<br />Obtain an unscorchable bag from within Cinder Courts area.when I search this area cannot find the bag</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />The bag can be in one of several spots in the gourd-like nests of the wasps. Have your Track Harvestables ability filtered for "Bag" (It is "a strange bag" or something similiar) and fly around the wasp areas.

Linnette
10-14-2018, 08:52 AM
Also wanted to add that The Scrivener`s Tale: A Crafters`Plea is not showing the Golden Flecks in the recipe. I have both harvested and bought. Tried placing them in the broker, but no joy.

Poetic_Justice
10-14-2018, 04:59 PM
Quest: The Scrivener's Tale: Incumbent Incubation:<br />Step: Place the new beds for use<br /> <br />Issue: Where? I've been flying around and can't seem to find the npc or anything to light up to put the beds at. I understand it's where I was lasted ported but can't seem to find it..forget where after all that harvesting..<br /> <br />Update: Cinder Fields...

Sigrdrifa
10-14-2018, 05:02 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Miragian"> <aside> <div class="attribution type">Miragian said: <a href="index.php?goto/post&id=6523355#post-6523355" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Craft this, go harvest, craft this, than go back and harvest more of what you were previously harvesting is a bit silly, and annoying. Particularly when I had a bunch of stuff already in my bag from previously harvesting.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: In Preparation for Anything</b><br />It doesn't make sense to get the recipe books as we finish harvesting. The quest dialog suggests we should get the recipes immediately before we go to harvest, immediately after speaking with Ramyn:<br /> <br /><div style="padding-left: 30px"><span style="font-family: 'courier new'">aNPC 5296187 Ramyn Matrick:Ramyn Matrick/a says to you, "You will need to collect some components. <span style="text-decoration: underline"><b>Here, take these recipes</b></span>, create them and return them to the me, so I can apply them to the books behind me. The list of components should be in the recipe for you."</span></div> <br />Making us go and harvest TWICE is just annoying, especially as I had harvested plenty for both combines when I went out the first time. At the end of the dialog quoted above, we should receive both recipe books, and if you really want the harvesting to be in the quest steps, set it up so that it looks like:<br /><ul><li>Collect components needed to create a Time Suspension Scroll</li><li>Collect components needed to create a Protective Coating</li><li>Create a Time Suspension Scroll for Ramyn to use on the books in his absence.</li><li>Create a Protective Coating for Ramyn to use on the books in his absence.</li></ul> <br />Also, there's typos in the quest journal text. It should be "absence":<br /> <br /><div style="padding-left: 30px"><img src="https://orig00.deviantart.net/0bae/f/2018/287/8/b/the_scrivener_s_tale_in_preparation_for_anything_b y_sigrdrifa1-dcpezao.png" class="bbCodeImage LbImage" alt="[IMG]" /></div>

Sigrdrifa
10-14-2018, 05:20 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: The Notion of a Potion</b><br />The quest text seems to be missing a step, since you should craft the potions BEFORE you go to Doomfire:<br /><ul><li>Seek out Ghida and find out what she needs.<ul><li>I have returned to Ghida.</li><li>I have found Mourndax V'Zeaar</li><li><i><b>I have crafted the Thermal Dissipation Potion.</b></i></li><li>Travel to Doomfire, the Burning Lands.</li></ul></li></ul>

Poetic_Justice
10-14-2018, 05:43 PM
Quest: The Scrivener's Tale: Cause for Alarm & Pathosis Less Traveled<br />Issue: Wondering why two npc are running on the same course of the same subject..Both are talking about the illness in the library..

Sigrdrifa
10-14-2018, 07:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gothicangel"> <aside> <div class="attribution type">Gothicangel said: <a href="index.php?goto/post&id=6523573#post-6523573" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">i have found a work around for these problems to and wish the cool down timer on the portable ones you get form the ts was shorter then 6 hrs thanks <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I crafted a bunch of portable workstations and dropped them on the beta broker cheap. They're much easier to use than the ones you self-summon.

Poetic_Justice
10-14-2018, 09:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anoushka"> <aside> <div class="attribution type">Anoushka said: <a href="index.php?goto/post&id=6523677#post-6523677" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Scrivener's Tale: A Crafters Plea<br />After zoning to Eryslai and talking to the book "Recipes for Adventure", you can hail the book again and receive the recipe for the offering to Xegony. If you make the offering and click the pedestal where the offering is to be placed, you get another recipe book and have to make the offering again.<br /> <br />Same thing happens for the next quests from the book as well.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yep, It just happened to me. I crafted it at the station and then click the portal and it gave me another recipe after I already clicked the book who gave me one, and it wants me to craft it again. I try clicking on the Offering and right examine and nothing happens.<br /> <br />UPDATE:When I recrafted the Offering near the teleport, it updated but this part from before is still a bug. Just wanted to note an update.

Mezaka
10-14-2018, 09:59 PM
Scrivener's Tale: The Reach of Ivy<br />When I used a Portable Work Bench (level 30), upon the completion of one combine, I got credit for doing two combines.

Niami DenMother
10-14-2018, 11:25 PM
The Scrivener's Tale: A Crafter's Plea, "place the offering to Xegony at the marked location" There is a Nilborien Windraker that spawns too closely to the spot where the offering needs to be placed, and non-combat crafters won't be able to place it without being attacked.

Poetic_Justice
10-15-2018, 12:15 AM
Quest: The Scriverner's Tale<br />Step: Return to Mounrndax<br />Issue: I went to Doomfire: Burning Lands and he says I need to return the shards to him.<br /> <br />Going to see if he in another zone?<br /> <br />UPDATE: Journal says Myris. Crafters gallery. Check.

teylaa
10-15-2018, 12:36 AM
"The Proof of Power" where is the great nest the tome spoke of... I have looked every where ... died... had to make the illusion again...

Niami DenMother
10-15-2018, 01:14 AM
<div class="bbCodeBlock bbCodeQuote" data-author="teylaa"> <aside> <div class="attribution type">teylaa said: <a href="index.php?goto/post&id=6523733#post-6523733" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">"The Proof of Power" where is the great nest the tome spoke of... I have looked every where ... died... had to make the illusion again...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I just flung you a tell in game with the loc. <img src="/images/smilies/smile.gif" alt="Smile" /> It is on the underside of the Aerie.

Niami DenMother
10-15-2018, 01:16 AM
[feedback] I don't recall seeing Yrag except when I am on the right step of the crafting line. If I haven't timed my circling right, and he poofs after you're done speeding him up, is there a version of him (or that model, and another snail schlumphing about), is it possible to let him be visible all the time? He adds some fun flavor to Myrist (if that doesn't add more lag than is reasonable, that is)

Niami DenMother
10-15-2018, 01:34 AM
Protip: Watch your quest helper carefully. If it says "harvest ____" you have to go out and harvest. However, if it says "collect ___" you can harvest, pull out of a depot, pull off the broker, get from Oliver, etc

Elinea
10-15-2018, 02:19 AM
Quick question: I know that it was stated at the beginning of this thread that the reward at the end of the quest line wasn't in yet, so not to bug it...but I didn't get any confirmation that I finished the quest line at all, so I wondered if that was normal too, or is that included in the "quest rewards aren't in yet"? I didn't expect to see what the reward will be on live, but I did expect to see "you finished the quest line for beta, check your claim on live".<br /> <br />Edit: I did log in to live servers, and there was nothing in claim to indicate that I'd actually finished the quest line.

Jazzalyn
10-15-2018, 02:22 AM
1) This questline is phenomenal. It's one of the best tradeskill lines in the last few years. You feel like you're doing good, it tells a story, and it looks like it's going to be friendly to lower level adventuring crafters.<br />2) Thank you so much, in the Book's story, for making the adventurer a woman and the baker a male. It's still rare to see these gender shifts, but it is definitely noticed and appreciated! I liked being able to show the example to my daughter.<br />3) One quick feedback on The Scrivener's Tale: Seeding the Tale. A Zephryn Skycleaver goes all the way up to Ajekz the Hungry in his route. While you could wait to avoid him, it may nab some unsuspecting lower-level adventuring crafters, so I'm not sure if you'd be interested in having him stop further down the trail.

Niami DenMother
10-15-2018, 02:59 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6523746#post-6523746" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Quick question: I know that it was stated at the beginning of this thread that the reward at the end of the quest line wasn't in yet, so not to bug it...but I didn't get any confirmation that I finished the quest line at all, so I wondered if that was normal too, or is that included in the "quest rewards aren't in yet"? I didn't expect to see what the reward will be on live, but I did expect to see "you finished the quest line for beta, check your claim on live".<br /> <br />Edit: I did log in to live servers, and there was nothing in claim to indicate that I'd actually finished the quest line.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Did you do the final quest for The Scrivener and Ghida? Or did you assume you were done with Wind because mail doesn't deliver until you zone? The final, final quest is from email.

Niami DenMother
10-15-2018, 03:00 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jazzalyn"> <aside> <div class="attribution type">Jazzalyn said: <a href="index.php?goto/post&id=6523747#post-6523747" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">1) T<br />3) One quick feedback on The Scrivener's Tale: Seeding the Tale. A Zephryn Skycleaver goes all the way up to Ajekz the Hungry in his route. While you could wait to avoid him, it may nab some unsuspecting lower-level adventuring crafters, so I'm not sure if you'd be interested in having him stop further down the trail.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Thanks for posting this! I keep forgetting about that one. IF you angle around, you can land behind Ajekz and be safe, I've found, but it still is a bit dicey for the squishies.

Elinea
10-15-2018, 03:39 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6523757#post-6523757" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Did you do the final quest for The Scrivener and Ghida? Or did you assume you were done with Wind because mail doesn't deliver until you zone? The final, final quest is from email.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I did the final quest after getting mail saying to meet with The Scrivener in person, and Ghida was there to translate. I ran around to the 4 key NPCs that I helped to get their approval and Ghida was last. The quest journal said I'd be rewarded with EQ2 beta tradeskill completion reward, but at the end....there was just a handful of status and nothing else.<br /> <br /><img src="https://i.imgur.com/JR5FQqP.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Niami DenMother
10-15-2018, 04:09 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6523767#post-6523767" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I did the final quest after getting mail saying to meet with The Scrivener in person, and Ghida was there to translate. I ran around to the 4 key NPCs that I helped to get their approval and Ghida was last. The quest journal said I'd be rewarded with EQ2 beta tradeskill completion reward, but at the end....there was just a handful of status and nothing else.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There should have been a quick popup saying that you'd earned the reward on your live server, and the reward will be under the Beta Rewards category of /claim, not the Chaos Descending category.<br /> <br />The rest of the rewards aren't tied into the TS line yet.

Poetic_Justice
10-15-2018, 08:01 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gothicangel"> <aside> <div class="attribution type">Gothicangel said: <a href="index.php?goto/post&id=6523573#post-6523573" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">i have found a work around for these problems to and wish the cool down timer on the portable ones you get form the ts was shorter then 6 hrs thanks <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Also please put a firepit to craft the Roguefurt Cheese Sandwhich in Dertoxx to update within that zone.

Sigrdrifa
10-15-2018, 08:20 AM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Animating the Inanimate</b><br /> <br />I received the recipe scroll as expected, scribed it, and it disappeared from my inventory. I've run around and done some other quests in the meantime (all in one long session playing this morning, no logouts), then I see in my inventory:<br /> <br /><span style="font-family: 'courier new'">aITEM -91871256 -1670996366 0 0 0:[Recipe Scroll: Myrist Trunk]/a</span><br /> <br />It says it's been scribed. I dunno when it popped back into my packs. I scrolled back through Gullveig's logfiles and only see it being given to me once.

Anoushka
10-15-2018, 08:26 AM
Scrivener's Tale: A Crafters Plea<br />After zoning to Eryslai and talking to the book "Recipes for Adventure", you can hail the book again and receive the recipe for the offering to Xegony. If you make the offering and click the pedestal where the offering is to be placed, you get another recipe book and have to make the offering again.<br /> <br />Same thing happens for the next quests from the book as well.

morrdd
10-15-2018, 04:38 PM
The Scrivener's Tale - Animating the Inanimate... I crafted and placed the trunk.. but there is no spell to cast.. not sure if I missed something here, but there was a glowy object next to the quest giver and when I placed the trunk it disappeared

Gninja
10-15-2018, 06:04 PM
<div class="bbCodeBlock bbCodeQuote" data-author="morrdd"> <aside> <div class="attribution type">morrdd said: <a href="index.php?goto/post&id=6523836#post-6523836" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The Scrivener's Tale - Animating the Inanimate... I crafted and placed the trunk.. but there is no spell to cast.. not sure if I missed something here, but there was a glowy object next to the quest giver and when I placed the trunk it disappeared</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />The glowy location you saw was just there to show you where to place the trunk. You should also have a black book looking object in your inventory that can be used to cast the spell on the trunk.

Elinea
10-15-2018, 08:22 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6523768#post-6523768" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There should have been a quick popup saying that you'd earned the reward on your live server, and the reward will be under the Beta Rewards category of /claim, not the Chaos Descending category.<br /> <br />The rest of the rewards aren't tied into the TS line yet.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Hmm, that pop-up never happened.

Niami DenMother
10-15-2018, 10:10 PM
It is a little thing, but when folks are talking to The Scrivener for the final quest, the entire zone gets to listen to him spam "The Scrivener says, "..." " over and over and over.

Xianthia
10-15-2018, 10:28 PM
Sometimes it is about the little things!<br /> <br />Quest: Animating the Inanimate<br />Once you log the quest, you can immediately purchase the Prepared Malachite Shards from Oleene. Having it in inventory won't update quest once you are on that step. It only costs 12p so won't be much of an issue to most(guessing).<br /> <br />Also obviously I've already run the quest so knew that step was coming and figured "hey lemme check what happens if..." .

Breanna
10-15-2018, 10:34 PM
<span style="font-family: 'verdana'">Ran into a problem yesterday, finishing up the quest. Not so much a problem as a it shouldn't do that. But when I went to the hive to place the traps I popped one of my crafting stations, and it said you need to be near a stove to do that, but it did let me continue on and make the traps. Then when I went down and went to make the illusion I again popped one of my crafting stations, and it said you must be near a work bench to do that, but again it let me make the illusions and I finished the quest line. Not sure if this is because I used the crafting stations from the tradeskill line that it did this or not.</span><br /> <br />In the above from Elinea I did get the pop up for completing the tradeskill I haven't checked on live yet to see if I actually got it or not, but I did get the message.<span style="font-family: 'verdana'"></span>

Elinea
10-16-2018, 12:40 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Breanna"> <aside> <div class="attribution type">Breanna said: <a href="index.php?goto/post&id=6523938#post-6523938" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">In the above from Elinea I did get the pop up for completing the tradeskill I haven't checked on live yet to see if I actually got it or not, but I did get the message.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I wonder if it had anything to do with the fact that in Doomfire I couldn't find the strange bag from The Scrivener's Tale: Difficulties Delivering, so I bought the one that the npc Krevat was selling for 120p. It did update the quest, but I wonder if it broke something by not finding the one on the ground?

Xianthia
10-16-2018, 12:49 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6523969#post-6523969" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I wonder if it had anything to do with the fact that in Doomfire I couldn't find the strange bag from The Scrivener's Tale: Difficulties Delivering, so I bought the one that the npc Krevat was selling for 120p. It did update the quest, but I wonder if it broke something by not finding the one on the ground?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I really like the option to purchase the bag rather than hunting it. 120p makes you think whether to purchase or hunt it down. The option is right on the mark for me.

Sigrdrifa
10-16-2018, 03:18 AM
<b><span style="text-decoration: underline">Quest:</span>The Scrivener's Tale: Difficulties Delivering</b><br />The quest text reads, <i>"Obtain an unscorchable bag from within the <span style="text-decoration: underline">cinder courts</span> area".</i> However, it's not in the part of the zone called Cinder Courts (372, 111, 385). The bag is actually around the wasps' nests in the area called Cinder <span style="text-decoration: underline">Nests</span>. This is probably causing a bunch of the confusion we're seeing.

Gninja
10-16-2018, 04:06 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6523993#post-6523993" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Quest:The Scrivener's Tale: Difficulties Delivering</b><br />The quest text reads, <i>"Obtain an unscorchable bag from within the cinder courts area".</i> However, it's not in the part of the zone called Cinder Courts (372, 111, 385). The bag is actually around the wasps' nests in the area called Cinder Nests. This is probably causing a bunch of the confusion we're seeing.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />The merchant that sells the bag is in the courts area so either way it could be wrongly worded. In fact it used to say Cinder Nests but it got bugged by QA lol. I will see if I can add both in there.

Xianthia
10-16-2018, 04:18 AM
Quest : Rockin' n Knockin'<br /><b>Quest Step : Collect pollen from the flowers within the forest.</b><br /> <br />The flowers have a super slow respawn time. At the time of this post I'm in the forest area solo and still it's taking an inordinately long time for respawn to get five updates.<br /> <br />Can the respawn of the flowers be raised and/or increase the number of flowers? /hoping for both things to happen <img src="/images/smilies/smile.gif" alt="Smile" /><br /> <br /><b>Quest Step: Find Temry </b><br />There is a mob "a needlescale basilisk" that is extremely hard to avoid. For adventurers it shouldn't be an issue, but it more than likely be an issue for lowbies. Can this specific mob be moved just a tad away?<br /> <br />the general /loc is -326.40 35.17 -15.87 278.49 0.00 0.00<br />I went from the other side and as soon as I stepped closer to Temry the mob aggroed.

Miragian
10-16-2018, 06:30 AM
Doomfire around the cinder wasps, I get the feeling that is going to be painful for squishy tradeskill people that aren't 100+ adventurer.

Jazzalyn
10-16-2018, 08:20 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6523759#post-6523759" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Thanks for posting this! I keep forgetting about that one. IF you angle around, you can land behind Ajekz and be safe, I've found, but it still is a bit dicey for the squishies.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Agreed. You can get around him, but if it's your first go for it, you won't know he's coming until he's flown in behind you 0.o

Niami DenMother
10-16-2018, 10:59 AM
Build 14328<br /> <br />[typo] Preliminary conversation before accepting The Scrivener's Tale: Animating the Inanimate. <br />Ghida Borrell says to you, "This library is home to a vast amount the accumulated knowledge ..." I suspect there should be an "of" before "the"<br /> <br />[feedback] Now that a cash reward is in for The Scrivener's Tale: Animating the Inanimate, it rewarded me with 12p, 21g, 53s 73c. However, you spend 13p 75 g between the malachite shards and the 50 celestial sandpaper.<br /> <br />(The next few quests in the line don't offer any coin at all, so I'm guessing the rewards are still a work-in-progress)

Niami DenMother
10-16-2018, 11:24 AM
The Scrivener's Tale: Escargot Overclocking<br /> <br />Recipe name: "Enhanced Spirit of the Wolf Scroll" creates product "Recipe Scroll: Scroll of Enhanced Spirit of the Wolf" (which happens to ALSO be the name of the scroll you had to scribe). This is ... confusing. It also doesn't delete on completion of the quest.<br /> <br />(Since it is after 3am, and I'm not sure if I am being fully clear, this quest gives you a Recipe Scroll: Scroll of Enhanced Spirit of the Wolf. That part is fine. Scribe it, and you get "Enhanced Spirit of the Wolf Scroll" in your recipe book. It has moved the word Scroll to the end of the name, when the scroll had it at the beginning of the name. This is ... ok ... nothing earth-shattering, not "wrong", just not totally consistent. However, you then make "Recipe Scroll: Scroll of Enhanced Spirit of the Wolf". This mismatch between recipe name and product is something we try to avoid, generally. In addition, though, this product is NOT a "recipe scroll" and shouldn't have that at the beginning of the name. Unless you've added something in where we can speed up Yrag at will, we also shouldn't be keeping that product after the quest is handed in.

Paydon
10-16-2018, 01:39 PM
Followup friendships<br />I have been all over this area many times. I am missing. Catalog entries. 4,5,8. Everything I find in the island says already in catalog. Is there a way to see these catalog entries listed out. What am I missing?

Arcos
10-16-2018, 03:19 PM
I'm testing on my 110 SK so being attacked in the Conservatory by Wild Gardening while doing The Reach of Ivy was no big deal. However it would probably have been no fun for a squishy lower level character.

Xianthia
10-16-2018, 03:26 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Paydon"> <aside> <div class="attribution type">Paydon said: <a href="index.php?goto/post&id=6524064#post-6524064" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Followup friendships<br />I have been all over this area many times. I am missing. Catalog entries. 4,5,8. Everything I find in the island says already in catalog. Is there a way to see these catalog entries listed out. What am I missing?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>These are the ones I catalogued for update : not sure if can help with numbered order as only kept list as I got updates.<br /> <br />an earth emissary<br />a needlescale basilisk<br />a gemmed protector<br />a warder of earth<br />a vekerchiki drone<br />an arbiter of earth<br />a terrak temple guardian<br />an arborian temple protector<br /> <br />If you open up your journal it offers up a hint in the way of an image of what you are missing. Or at least the group of mobs you should be targeting.

Arcos
10-16-2018, 03:34 PM
Reach for the Ivy - showing speak to Temry Loneivy - speak to him but no response, no feather, no book - stuck.

Paydon
10-16-2018, 03:49 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xianthia"> <aside> <div class="attribution type">Xianthia said: <a href="index.php?goto/post&id=6524080#post-6524080" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">These are the ones I catalogued for update : not sure if can help with numbered order as only kept list as I got updates.<br /> <br />an earth emissary<br />a needlescale basilisk<br />a gemmed protector<br />a warder of earth<br />a vekerchiki drone<br />an arbiter of earth<br />a terrak temple guardian<br />an arborian temple protector<br /> <br />If you open up your journal it offers up a hint in the way of an image of what you are missing. Or at least the group of mobs you should be targeting.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

Paydon
10-16-2018, 03:55 PM
Thank you for the list. I clicked on these earlier and got message stating it was already cataloged. It’s working now.

Xianthia
10-16-2018, 04:07 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Paydon"> <aside> <div class="attribution type">Paydon said: <a href="index.php?goto/post&id=6524094#post-6524094" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Thank you for the list. I clicked on these earlier and got message stating it was already cataloged. It’s working now.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Guessing here since I get the same message if I target the wrong mob within the same group (e.g., have terrak warrior targeted it won't work, it has to be the guardian, etc.)<br /> <br />In any case, good it's working for you now.

Arcos
10-16-2018, 05:19 PM
Reach of the Ivy - Tried deleting the quest and doing again - no difference. Speaking to Temry does not update the quest.

Gninja
10-16-2018, 05:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Arcos"> <aside> <div class="attribution type">Arcos said: <a href="index.php?goto/post&id=6524083#post-6524083" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Reach for the Ivy - showing speak to Temry Loneivy - speak to him but no response, no feather, no book - stuck.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Where are you speaking to him? Its possible you shouldn't see him where you are talking to him and its sending you to another place. A bug none the less if that's the case.

Arcos
10-16-2018, 06:17 PM
I'm speaking to him right next to the portal in the Badlands. He's at -355.56, 41.83, -386.72

Gninja
10-16-2018, 06:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Arcos"> <aside> <div class="attribution type">Arcos said: <a href="index.php?goto/post&id=6524127#post-6524127" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm speaking to him right next to the portal in the Badlands.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Looking into it

timelord5
10-16-2018, 06:36 PM
I too had trouble finding the bag, but by chance discovered it inside the pod where my track harvests skill was pointing. Had spent ages minutely searching rocks and leaves. Worth checking if on that step.

Katzandra
10-16-2018, 07:13 PM
First of all, I would like to say this has been the most pleasurable beta experience I have had in EQ2.<br /> <br />That aside, I must address the Myrist Library in general. As someone who spent FAR to much of her life as a student in various colleges and universities, I have to admit that I bought most of my books just so I would NOT have to spend time in libraries. The early parts of the timeline were a bit like being stuck in purgatory roaming around a library that was far larger than it needed to be to house the books. At times I wondered if being stuck in the library might actually be worse than the prison sentence Druzzil Ro took for me! However, I sucked up the feelings of being punished by developers and mapped out the area and made notes for getting around faster when the expac goes live. I got to the quests outside of the library and forgot about my feelings of utter condemnation being stuck in a library...... Then there was the tradeskill quest.<br /> <br />From a role playing standpoint, how can we justify a vast library charged with organizing all this knowledge and a peoples that possess magical teleportation skills having a library teleportation system that is so inefficient? At least in our homes we have teleporters to take us to various areas. In this super library, we get to run around for endless hours from teleport to teleport. Fun? Time sink? I get that you guys want us to appreciate the time you put into art work, etc..... but really? Also, how silly is it that all the crafting stations are spread over the library. It would seem that all the stations being in either the smithing or crafting areas would make some sense. Nope..... we get to run all over the place........ Fun? Not so much........<br /> <br />Going out to harvest before each quest........ Ah come on most of us will harvest far more than you can imagine during the course of the expansion. One big harvesting quest might be in order. Anyhow, the inefficiencies in the library is stretching my ability to believe they are super duper organized magical beings and making me a bit irked with the developer that is making me run all over to find things that are usually found in one nice crafting area! (As I am progressing in the timeline, some of the harvesting might make sense.)<br /> <br />Added Note: I am not that familiar with the zones and harvesting yet, but right now it seems like it might be more challenging than usual to run a lower adventure level toon through the harvesting bits of the tradeskill timeline.

Gninja
10-16-2018, 07:47 PM
There will soon be a map for the library. Once that is in and we can get a feel for travel we will add/adjust the way travel works in the zone.

Sigrdrifa
10-16-2018, 08:24 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Miragian"> <aside> <div class="attribution type">Miragian said: <a href="index.php?goto/post&id=6524023#post-6524023" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Doomfire around the cinder wasps, I get the feeling that is going to be painful for squishy tradeskill people that aren't 100+ adventurer.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>While I was thrashing around there today trying to find that bag, I was constantly mobbed by wasps. I was playing my raid conjy, so my pet basically vaporized them, but it would have been more than annoying for a lower adventure level/less well-geared toon. Of course, you <i>can</i> go buy the bag, allowing lower level crafters to avoid the swarms.

Mermut
10-16-2018, 08:29 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524038#post-6524038" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">While I was thrashing around there today trying to find that bag, I was constantly mobbed by wasps. I was playing my raid conjy, so my pet basically vaporized them, but it would have been more than annoying for a lower adventure level/less well-geared toon. Of course, you <i>can</i> go buy the bag, allowing lower level crafters to avoid the swarms.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It can be done with low level adventurers.. it just takes lots of situational awareness and patience. Like doing Gathering Obsession used to on low level toons before flying mounts were added <img src="/images/smilies/smile.gif" alt="Smile" />

Gninja
10-16-2018, 09:22 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6524168#post-6524168" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There is a woodworking bench next to the alchemy table. It doesn't seem to work though.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> Found the issue with the woodworking table in Doomfire. It should be fixed next beta update.

Niami DenMother
10-16-2018, 10:19 PM
I like the rework of "The Reach of Ivy" so far, as it flows much better. One little niggly:<br /> <br />Now that you only have to create one "box of newly formed pottery", you might want to tweak the recipe to use 3 vial of sticky sap, instead of 1. Otherwise, there's no reason to collect 3 and have 2 leftovers lurking in your bags, sticking up everything they touch. ;D (They don't delete from your bags at the end of the quest)

Niami DenMother
10-16-2018, 10:25 PM
"Rockin' n Knockin'" - THANK YOU! Those flowers are much more visible and easy to find now, meaning squishies have to play dodge-mob a lot less while searching for them. (Love the flowers, too ... can we get them as a house item? {ducks}<br /> <br />Being able to click the pollen from the quest helper is also a lovely improvement!

Katzandra
10-16-2018, 10:27 PM
After using and cancelling the Celestial Niborien illusion for The Proof of Power, my mount didn't work properly. This was a bit exciting as I cancelled the illusion while flying........

Gninja
10-16-2018, 10:30 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6524198#post-6524198" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">After using and cancelling the Celestial Niborien illusion for The Proof of Power, my mount didn't work properly. This was a bit exciting as I cancelled the illusion while flying........</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />What do you mean by your mount didn't work properly?

Niami DenMother
10-16-2018, 10:36 PM
[feedback] "Followup Friendships" With the confusion I've seen on this one, I'd recommend putting something in the quest helper and/or journal specifying that they use the "Vegarlson, The Earthen Badlands: Catalogue Creature" ability. And perhaps *also* have Temry mention that you need to use a special cataloging technique. A lot of people are missing the quiet noise as the new ability drops into their knowledge books, and trying to use the old Catalog.<br /> <br />(For testers wondering why a new catalog ability was used, the Vegarlson catalog ability has 3m longer reach than the old catalog, which is very good for squishies out there!)

Arcos
10-16-2018, 10:46 PM
Reach of the Ivy - Temry is now working - many thanks <img src="/images/smilies/smile.gif" alt="Smile" />

Arcos
10-16-2018, 10:51 PM
Pollination Perfection - perhaps the needlescale basilisks are a little too close to the ill arborian elder for comfort?

Gninja
10-16-2018, 11:01 PM
I moved the basilisk a little further away this morning. Should be in next beta update.

Arcos
10-16-2018, 11:03 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6524202#post-6524202" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">[feedback] "Followup Friendships" With the confusion I've seen on this one, I'd recommend putting something in the quest helper and/or journal specifying that they use the "Vegarlson, The Earthen Badlands: Catalogue Creature" ability. And perhaps *also* have Temry mention that you need to use a special cataloging technique. A lot of people are missing the quiet noise as the new ability drops into their knowledge books, and trying to use the old Catalog.<br /> <br /> <br /> <br />(For testers wondering why a new catalog ability was used, the Vegarlson catalog ability has 3m longer reach than the old catalog, which is very good for squishies out there!)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Not sure why all creatures required are just shown as ??? e.g. Catalog Entry 1: ???<br />Is this to add a sense of mystery or has the text gone missing?

Sigrdrifa
10-16-2018, 11:05 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Arcos"> <aside> <div class="attribution type">Arcos said: <a href="index.php?goto/post&id=6524205#post-6524205" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Pollination Perfection - perhaps the needlescale basilisks are a little too close to the ill arborian elder for comfort?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Needlescale basilisks have a ginormous aggro range.

Gninja
10-16-2018, 11:11 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Arcos"> <aside> <div class="attribution type">Arcos said: <a href="index.php?goto/post&id=6524208#post-6524208" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Not sure why all creatures required are just shown as ??? e.g. Catalog Entry 1: ???<br />Is this to add a sense of mystery or has the text gone missing?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It explains in the quest text that they have not done a catalog of creatures within Vegalrson in a long time so they need you to discover new creatures. If they are new they wouldn't know their names to point them out to you.

Xianthia
10-16-2018, 11:16 PM
<b>Quest :</b> In Preparation for Anything <br /><b>Step :</b> Harvest 25 reef clusters; Coalesced Reef; 25 dewpalm lumber; and, 25<br /><b>Issue :</b> Harvesting oddness. I didn't notice this before and maybe has been there all along. In any case, I harvested the initial 25 each of the items. Once I completed that, quest updated to require another 25 of each.<br /> <br />This was just 10 minutes from posting this.

Arcos
10-16-2018, 11:17 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524211#post-6524211" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It explains in the quest text that they have not done a catalog of creatures within Vegalrson in a long time so they need you to discover new creatures. If they are new they wouldn't know their names to point them out to you.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Fair enough - although you know most people will just look them up in the wiki <img src="/images/smilies/smile.gif" alt="Smile" />

Niami DenMother
10-16-2018, 11:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xianthia"> <aside> <div class="attribution type">Xianthia said: <a href="index.php?goto/post&id=6524213#post-6524213" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Quest :</b> In Preparation for Anything<br /><b>Step :</b> Harvest 25 reef clusters; Coalesced Reef; 25 dewpalm lumber; and, 25<br /><b>Issue :</b> Harvesting oddness. I didn't notice this before and maybe has been there all along. In any case, I harvested the initial 25 each of the items. Once I completed that, quest updated to require another 25 of each.<br /> <br />This was just 10 minutes from posting this.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It used to be harvest, craft an item, then harvest more and craft the other item. Now you harvest, then it rolls over to have you harvest more, then make the 2 items.

Sigrdrifa
10-16-2018, 11:34 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Pollination Perfection</b><br />During the conversation with Temry after curing the elder arborian, he says: <i>"Go for it! If you could catalog the creatures you find and get some moss samples, as there was one ancient record of its magical properties. Report back to me here with your findings."</i><br /><br />This needs some grammar help because the subject of the various clauses is changing from creatures to moss and is a bit confusing. I think it needs to say something like: <i>"Go for it! If you could catalog the creatures you find<span style="text-decoration: underline">, that would help. Also,</span> get some moss samples, as there was one ancient record of its magical properties. Report back to me here with your findings."</i>

Katzandra
10-16-2018, 11:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524200#post-6524200" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What do you mean by your mount didn't work properly?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>When I cancelled the illusion, my character began falling, even though she had a flying mount equipped. I got her landed on a slope below the normal land masses, but she could not cast her mount. I recast the illusion to get her back to the normal playing area. After cancelling the illusion again, I tried to fly and could not. I tried re-summoning her mount several times. If I recall correctly, the casting bar didn't even show up. <br /> <br />After getting back to the Library, she could mount and dismount properly so I presumed it was a temporary problem from the illusion. Also, the mechanics of flight during the illusion were kinda jerky so I am sure the beasties could tell she wasn't a real Niborien. <img src="/images/smilies/wink.gif" alt="Wink" />

Katzandra
10-16-2018, 11:36 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xianthia"> <aside> <div class="attribution type">Xianthia said: <a href="index.php?goto/post&id=6524213#post-6524213" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Quest :</b> In Preparation for Anything<br /><b>Step :</b> Harvest 25 reef clusters; Coalesced Reef; 25 dewpalm lumber; and, 25<br /><b>Issue :</b> Harvesting oddness. I didn't notice this before and maybe has been there all along. In any case, I harvested the initial 25 each of the items. Once I completed that, quest updated to require another 25 of each.<br /> <br />This was just 10 minutes from posting this.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I think this repeat was a consolidation of steps. The wiki had the 2 harvesting events separated by a trip back to the library to craft something. Maybe we could just harvest 50 of each once though!

Gninja
10-16-2018, 11:47 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6524223#post-6524223" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I think this repeat was a consolidation of steps. The wiki had the 2 harvesting events separated by a trip back to the library to craft something. Maybe we could just harvest 50 of each once though!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Where's the fun in that <img src="/images/smilies/tongue.gif" alt="Tongue" />

Whilhelmina
10-17-2018, 12:02 AM
<b>The Scrivener's Tale: Crafting at a Snail's Pace</b><br />Some kind of flavor text pointing as where to look in Myrist would be nice.<br /><br /><b>The Scrivener's Tale: Escargot Overclocking</b><br />I had to use the scroll several time on Yrag to get him running. Could have been a distance thing or something but I didn't get an explanation as to why it failed (I went here to check if it was broken then tried again, he had moved a lot, so it could explain why it worked). Saddly he didn't run into my frying pan <img src="/images/smilies/frown.gif" alt="Frown" /><br /><br /><b>The Scrivener's Tale: In preparation for Anything</b><br />I didn't understand why I had to go back and harvest some more. Maybe I missed something, but if I had planned to create several items, I should have gathered enough the first time. Maybe add a pop-up flavor text saying that you realize you didn't get enough supplies to also make the coating (which would explain for the player why your character need to go back harvesting).<br /><br /><b>The Scrivener's Tale: Incumbent Incubation</b><br />When I turned in the quest, Zuvek said "I see you managed to get them to part ways with the gems" and I explain that I got the gems while they were using the new beds but I never ever tried to gather any kind of gem after placing the gems. I'm confused.<br /><br /><b>The Scrivener's Tale: Source of Discontent</b><br />Baerin says "here are the recipes to make some potions...". Problem is, the recipe is for Healing Stones and he acknowledges the fact that you give him healing stones when you turn the quest in... So should be stone in the first sentence. <br />The Bubonian Runecarver is lacking a feather above his head.<br />Dylindra is kinda lacking a spell casting animation while she works on the rune at the end.<br /><br /><b>The Scrivener's Tale: Custodial Refurbishment</b> <br />Opening text leads one to believe that you'll just have to press the stone on the ill ones to cure them, so i was surprised when I got asked to craft an antibiotic potion.

Gothicangel
10-17-2018, 02:26 AM
the bird is missing for seeding the tale he took a vac from us all feeding him with seed nvm i logged out and then logged back in and he was there might have been a bug not sure

Xianthia
10-17-2018, 04:23 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6524197#post-6524197" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">"Rockin' n Knockin'" - THANK YOU! Those flowers are much more visible and easy to find now, meaning squishies have to play dodge-mob a lot less while searching for them. (Love the flowers, too ... can we get them as a house item? {ducks}<br /> <br />Being able to click the pollen from the quest helper is also a lovely improvement!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This is a fun change, saw the new flowers today as I ran through the quest line again. So nice! <br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524206#post-6524206" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I moved the basilisk a little further away this morning. Should be in next beta update.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Looking forward to this one. Thank you!

Katzandra
10-17-2018, 08:12 AM
Incumbent Incubation<br /> <br />When I tried using the woodworking station near the zone in for Doomfire, my recipe would not come up. It worked well with a summoned woodworking station.

Mermut
10-17-2018, 08:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6524161#post-6524161" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Incumbent Incubation<br /> <br />When I tried using the woodworking station near the zone in for Doomfire, my recipe would not come up. It worked well with a summoned woodworking station.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Isn't the station at the front of Doomfire an alchemy table?

Katzandra
10-17-2018, 08:23 AM
I can attest that it is dangerous to gather stuff in Doomfire wearing harvesting gear! I put it on to summon a fuel merchant and forgot to change back before I ventured out to gather more stuff!

Katzandra
10-17-2018, 08:24 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6524165#post-6524165" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Isn't the station at the front of Doomfire an alchemy table?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There is a woodworking bench next to the alchemy table. It doesn't seem to work though.

Mermut
10-17-2018, 08:28 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6524168#post-6524168" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There is a woodworking bench next to the alchemy table. It doesn't seem to work though.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Ah. Must new since I ran through the zone. Cool.

Cyrrena
10-17-2018, 04:02 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6524234#post-6524234" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: Crafting at a Snail's Pace</b><br />Some kind of flavor text pointing as where to look in Myrist would be nice.<br /><br /><b>The Scrivener's Tale: Escargot Overclocking</b><br />I had to use the scroll several time on Yrag to get him running. Could have been a distance thing or something but I didn't get an explanation as to why it failed (I went here to check if it was broken then tried again, he had moved a lot, so it could explain why it worked). Saddly he didn't run into my frying pan <img src="/images/smilies/frown.gif" alt="Frown" /><br /><br /><b>The Scrivener's Tale: In preparation for Anything</b><br />I didn't understand why I had to go back and harvest some more. Maybe I missed something, but if I had planned to create several items, I should have gathered enough the first time. Maybe add a pop-up flavor text saying that you realize you didn't get enough supplies to also make the coating (which would explain for the player why your character need to go back harvesting).<br /><br /><b>The Scrivener's Tale: Incumbent Incubation</b><br />When I turned in the quest, Zuvek said "I see you managed to get them to part ways with the gems" and I explain that I got the gems while they were using the new beds but I never ever tried to gather any kind of gem after placing the gems. I'm confused.<br /><br /><b>The Scrivener's Tale: Source of Discontent</b><br />Baerin says "here are the recipes to make some potions...". Problem is, the recipe is for Healing Stones and he acknowledges the fact that you give him healing stones when you turn the quest in... So should be stone in the first sentence. <br />The Bubonian Runecarver is lacking a feather above his head.<br />Dylindra is kinda lacking a spell casting animation while she works on the rune at the end.<br /><br /><b>The Scrivener's Tale: Custodial Refurbishment</b> <br />Opening text leads one to believe that you'll just have to press the stone on the ill ones to cure them, so i was surprised when I got asked to craft an antibiotic potion.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Replying only to Escargot Overclocking:<br /><br />My only issue with this quest was it telling us to cast the spell on the snail. I cannot speak for anybody else, but this step frustrated me because I tried scribing the spell, nope, I tried clicking the scroll after targeting the snail, nope, I searched my journal endlessly thinking maybe I had the name of the quest wrong and it was not showing in my helper so I didn't have a hot button on the helper to cast the spell, nope, I tried logging out twice and logging back in thinking maybe something borked, nope. Had I not accidentally right clicked on the snail, I would probably still be picking handfuls of hair off of the carpet.<br /><br />Typically we scribe a spell to use it, so right clicking the snail to cast the spell is not intuitive.

Sigrdrifa
10-17-2018, 08:18 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524221#post-6524221" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Pollination Perfection</b><br />During the conversation with Temry after curing the elder arborian, he says: <i>"Go for it! If you could catalog the creatures you find and get some moss samples, as there was one ancient record of its magical properties. Report back to me here with your findings."</i><br /> <br />This needs some grammar help because the subject of the various clauses is changing from creatures to moss and is a bit confusing. I think it needs to say something like: <i>"Go for it! If you could catalog the creatures you find<span style="text-decoration: underline">, that would help. Also,</span> get some moss samples, as there was one ancient record of its magical properties. Report back to me here with your findings."</i></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Also, I cataloged stuff, but I actually don't recall being asked for moss samples. Is that old text that should be revised out?

Gninja
10-17-2018, 10:08 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Cyrrena"> <aside> <div class="attribution type">Cyrrena said: <a href="index.php?goto/post&id=6524347#post-6524347" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Replying only to Escargot Overclocking:<br /> <br />My only issue with this quest was it telling us to cast the spell on the snail. I cannot speak for anybody else, but this step frustrated me because I tried scribing the spell, nope, I tried clicking the scroll after targeting the snail, nope, I searched my journal endlessly thinking maybe I had the name of the quest wrong and it was not showing in my helper so I didn't have a hot button on the helper to cast the spell, nope, I tried logging out twice and logging back in thinking maybe something borked, nope. Had I not accidentally right clicked on the snail, I would probably still be picking handfuls of hair off of the carpet.<br /> <br />Typically we scribe a spell to use it, so right clicking the snail to cast the spell is not intuitive.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />When was last time you tried it? It was changed a few days ago.

Niami DenMother
10-17-2018, 11:24 PM
[grammar niggly] Seeding the Tale: "Ajekz the Hungry eats the whole bag of seed given." This is awkward. Perhaps "Ajekz the Hungry eats the entire bag of provided seed." ?<br /> <br /> <br />And yes, folks, Gninja's been making a lot of tweaks and improvements to make things flow more smoothly, so if you're in the midst of a quest and log, and don't come back to it until after the next patch (or later) it is possible that things have changed. <img src="/images/smilies/smile.gif" alt="Smile" />

Niami DenMother
10-18-2018, 12:00 AM
I just got the "messed up mount" issue from the celestial nilborien illusion as well. I manually clicked off the illusion early, as I wanted to do a couple more things in Wind, and my mount is was partly dispelled and I couldn't resummon it. Once I zoned, my mount reappeared and I could fly again, but until then, my mount wasn't visible and I couldn't fly.<br /> <br />Since I had already handed in the quest, and the extra illusions had poofed, I went back and made more to try to reproduce this, and I CAN and have reproduced it several times now.<br /> <br />If you manually cancel the celestial nilborien illusion while in Wind, your mount gets oddly suspended (mount speed gone, etc) and you cannot resummon it. Zone or relog, and it is back the way it should be, summoned and functioning, but until you do one or the other, you're stranded on foot in Wind.

Gninja
10-18-2018, 01:34 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6524499#post-6524499" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I just got the "messed up mount" issue from the celestial nilborien illusion as well. I manually clicked off the illusion early, as I wanted to do a couple more things in Wind, and my mount is was partly dispelled and I couldn't resummon it. Once I zoned, my mount reappeared and I could fly again, but until then, my mount wasn't visible and I couldn't fly.<br /> <br />Since I had already handed in the quest, and the extra illusions had poofed, I went back and made more to try to reproduce this, and I CAN and have reproduced it several times now.<br /> <br />If you manually cancel the celestial nilborien illusion while in Wind, your mount gets oddly suspended (mount speed gone, etc) and you cannot resummon it. Zone or relog, and it is back the way it should be, summoned and functioning, but until you do one or the other, you're stranded on foot in Wind.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Hmm, thats an odd one. I might have to rehide it and not let folks click it off... I will mess around with it and see what I can get working with it.

Niami DenMother
10-18-2018, 02:14 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524525#post-6524525" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Hmm, thats an odd one. I might have to rehide it and not let folks click it off... I will mess around with it and see what I can get working with it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Hey, who are you calling odd? <img src="/images/smilies/wink.gif" alt="Wink" /><br /> <br />I'm normally not a fan of illusions you can't turn off, but since it drops the moment you leave Wind, even if the timer had more on it, that isn't an utterly horrid alternative.

Darcmoon
10-18-2018, 02:55 AM
I finished up the crafting questline last night. I was using my level 110 adventurer/crafter. Most of the mobs seemed to have a larger agro radius than normal. Mobs that previously I would be safely out of agro radius would see me, even when I was flying. That is going to make it much harder on crafters who are lower level.

Suzze/Barshen/Baratroub
10-18-2018, 01:27 PM
One note of interest, Not sure if this was done intentionally or not. I was comparing tradeskill Mounts the other night and was looking at Kristoph vs Brightfire. While the Combat Stats are vastly improved for Kristoph, The harvesting Skills drop by 30 on Kristoph? Unless somebody plans on using Kristoph as a Battle Mount, Brightfire still is the better Tradeskill mount. Is there any intent to Increase the Harvesting Stats on Kristoph to make it comparable if not better than Brightfire for tradeskill or is this destined to become another appearance mount?

Suzze/Barshen/Baratroub
10-18-2018, 01:52 PM
Overall, The Tradeskill is looking very nice! Story flow is very good and the Problems, Critiques and Convenience issues brought up are being dealt with in a timely manner. For all my issues I have posted, I am very happy overall with it! I would like to see some tweaking done on Kristoph to bring his Tradeskill benefits up to par if not better than Brightfire though, but otherwise looking good!

Xianthia
10-18-2018, 02:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6524531#post-6524531" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Hey, who are you calling odd? <img src="/images/smilies/wink.gif" alt="Wink" /><br /> <br />I'm normally not a fan of illusions you can't turn off, but since it drops the moment you leave Wind, even if the timer had more on it, that isn't an utterly horrid alternative.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I use the illusion as the quest requests. I then zone out and back in to clear it up.

Niami DenMother
10-19-2018, 03:35 AM
For the final quest "The Scrivener's Tale", the quest book to help you locate him does not show on the fancy new Myrist map. (He has the quest book over his head, it just isn't showing on the minimap. Later, when you return with signatures, Ghida's quest book pops up on the minimap properly, it is just the Scrivener being unhelpful)

Anatha
10-19-2018, 07:01 AM
Source of Discontent quest the traveling tome trunk seems to be missing. I did this quest a couple of days ago on another toon and it was in Dextroxxulous next to the zone in but not today. I have bug reported it in game.

Lysioronn
10-19-2018, 02:07 PM
I liked the Story of the TS-sig very much. Here´s a pic of proud windraker-parents and their first hatchling in an egg.<br /><a href="https://postimg.cc/9z9f3ysT" target="_blank" class="externalLink" rel="nofollow"><img src="https://i.postimg.cc/9z9f3ysT/first-windraker-parents.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a>

Niami DenMother
10-19-2018, 10:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6524814#post-6524814" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Source of Discontent quest the traveling tome trunk seems to be missing. I did this quest a couple of days ago on another toon and it was in Dextroxxulous next to the zone in but not today. I have bug reported it in game.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />{redhead in headlights look} I've done the TS line 8 times now, and never run into the Traveling Tome Trunk ... are you sure that's not something for an adventuring quest that you tripped over while doing the TS line?

Niami DenMother
10-19-2018, 11:03 PM
[Feedback]Now that the TS line is down to nigglies, and we've got many folks doing the line at once, I am seeing that the chunk in Doomfire is going to be brutal on the low levels. Not only the step with the bag around all the super-aggro wasps (yes, I know there's a purchase option, but some will find that spendy), but the harvesting. <br /> <br />There's a LOT of materials needed that currently need to be harvested in Doomfire and only Doomfire. As soon as you have more than a couple folks harvesting in there for the quest, much less for their own uses, getting those several hundred units of mats for the beds is going to be brutally hard for low level folks. There's too much needed, and not enough nodes in non-aggro spots for the sort of lawnmowing that will be needed on the harvesting front.<br /> <br />Perhaps the bag spawns can be moved to the ground, in amidst the zone art bags? And for the harvesting, since I expect you won't want to change the amounts needed for one reason or another, could the Doomfire-only restriction be removed, so folks can harvest in any of the 4 zones? Otherwise, some folks may be looking at an hour or more (and several deaths), just on the harvesting for bed materials step.

Yavie
10-20-2018, 05:13 AM
The Scrivener's Tale: Seeding the Tale. I am told to follow the footsteps mentioned in the story. I see no footsteps anywhere. near the tome or in that first area. Either I'm blinder than I thought, or they are missing?<br /> <br />I must say, this has been a very fun questline so far. Your sense of humor with some of the replies is wonderful.

Niami DenMother
10-20-2018, 06:00 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Yavie"> <aside> <div class="attribution type">Yavie said: <a href="index.php?goto/post&id=6524986#post-6524986" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The Scrivener's Tale: Seeding the Tale. I am told to follow the footsteps mentioned in the story. I see no footsteps anywhere. near the tome or in that first area. Either I'm blinder than I thought, or they are missing?<br /> <br />I must say, this has been a very fun questline so far. Your sense of humor with some of the replies is wonderful.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />You're taking it too literally as far as the footsteps go. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /> You're supposed to travel to see the sights mentioned in the story.

Anatha
10-20-2018, 05:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6524814#post-6524814" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Source of Discontent quest the traveling tome trunk seems to be missing. I did this quest a couple of days ago on another toon and it was in Dextroxxulous next to the zone in but not today. I have bug reported it in game.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>EDIT: I was reading the wiki and now realize that it is incorrect that you look for the traveling tome trunk. I was able to complete this quest on my alt that was working on it. <br />It was also very late at night when I was doing this so wasn't really thinking straight. I don't know if anyone can update the wiki to remove the part about the trunk.

Cyrrena
10-20-2018, 06:32 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524465#post-6524465" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">When was last time you tried it? It was changed a few days ago.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It was probably Sunday, October 14, or Monday, October 15.

Mercychalice
10-21-2018, 12:35 AM
Quest: Pollination Perfection<br />Objective: Craft and give the balm to the elder arborian.<br /> <br />Earthen balm does not show up in my recipe list.<br /><div align="left"><span style="font-family: 'Arial'"><span style="color: #200b01"><img src="https://cdn.discordapp.com/attachments/261872676866359296/503350089062940673/unknown.png" class="bbCodeImage LbImage" alt="[IMG]" /></span></span></div> <br /> <br />EDIT: this recipe did not show up in just pulling up the journal, or on a portal chemistry station. However, if I go to Myrist, and use the chemistry table there, it shows up.

Mezaka
10-21-2018, 02:05 AM
Since we are able to cure the librarians of their illnesses, would it be possible to perhaps be able to go back to Detroxxulous and cure the original party that was there?<br /> <br />Granted, I don't know how hard it wold be to code/add to game, but it seems a shame just to leave that group hanging.

Sigrdrifa
10-21-2018, 02:45 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mezaka"> <aside> <div class="attribution type">Mezaka said: <a href="index.php?goto/post&id=6525196#post-6525196" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Since we are able to cure the librarians of their illnesses, would it be possible to perhaps be able to go back to Detroxxulous and cure the original party that was there? Granted, I don't know how hard it wold be to code/add to game, but it seems a shame just to leave that group hanging.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>We gave their dwarf maiden a rune from which she will be making the cures for her group.

Anatha
10-21-2018, 06:08 AM
I agree with Niami on the amount of nodes being increased in certain areas like the fire zone. I also want to mention the aggro range of a lot of the mobs. I am on an adv/tradeskiller toon in there and he can hold his own but I know there are pure tradeskillers out there that might have a lot more trouble than I am. Right now it is just frustrating trying to harvest a node for the quest in there and a mob that seems like it is far enough away suddenly attacks. As I am fighting him, his friends decide to come over. I live through it but not sure others will. So please look at the aggro range for mobs such as the basilisks in the fire zone. They love to invite their friends in for the fight.

Sigrdrifa
10-21-2018, 07:12 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6525218#post-6525218" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I also want to mention the aggro range of a lot of the mobs...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The aggro range on the needlescale basilisks in Vegarlson overland is enormous. And spherical, you can aggro them while flying over at a surprising height.

Mermut
10-21-2018, 08:32 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6525055#post-6525055" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">EDIT: I was reading the wiki and now realize that it is incorrect that you look for the traveling tome trunk. I was able to complete this quest on my alt that was working on it.<br />It was also very late at night when I was doing this so wasn't really thinking straight. I don't know if anyone can update the wiki to remove the part about the trunk.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It looks like a few steps from the adventure quest got inserted into the to tradeskill quest... <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /><br />I fixed it.

Cyrrena
10-21-2018, 04:55 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6524931#post-6524931" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">[Feedback]Now that the TS line is down to nigglies, and we've got many folks doing the line at once, I am seeing that the chunk in Doomfire is going to be brutal on the low levels. Not only the step with the bag around all the super-aggro wasps (yes, I know there's a purchase option, but some will find that spendy), but the harvesting. <br /> <br />There's a LOT of materials needed that currently need to be harvested in Doomfire and only Doomfire. As soon as you have more than a couple folks harvesting in there for the quest, much less for their own uses, getting those several hundred units of mats for the beds is going to be brutally hard for low level folks. There's too much needed, and not enough nodes in non-aggro spots for the sort of lawnmowing that will be needed on the harvesting front.<br /> <br />Perhaps the bag spawns can be moved to the ground, in amidst the zone art bags? And for the harvesting, since I expect you won't want to change the amounts needed for one reason or another, could the Doomfire-only restriction be removed, so folks can harvest in any of the 4 zones? Otherwise, some folks may be looking at an hour or more (and several deaths), just on the harvesting for bed materials step.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I was in Doomfire on a second character last night trying to harvest the materials and there were 2 others in there at the same time, it was nigh impossible to find nodes, I finally just sat by the zone in until the other 2 were done, then it was smooth sailing.

Cyrrena
10-21-2018, 04:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mercychalice"> <aside> <div class="attribution type">Mercychalice said: <a href="index.php?goto/post&id=6525176#post-6525176" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Quest: Pollination Perfection<br />Objective: Craft and give the balm to the elder arborian.<br /> <br />Earthen balm does not show up in my recipe list.<br /><div align="left"><span style="font-family: 'Arial'"><span style="color: #200b01"><img src="https://cdn.discordapp.com/attachments/261872676866359296/503350089062940673/unknown.png" class="bbCodeImage LbImage" alt="[IMG]" /></span></span></div> <br /> <br />EDIT: this recipe did not show up in just pulling up the journal, or on a portal chemistry station. However, if I go to Myrist, and use the chemistry table there, it shows up.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I did this one last night and the only issue I had, was I had to scribe the recipe a second time. I could not find it on a portable chemistry table, I checked my bags and then talked to Temry again and the recipe popped into my bag, I rescribed it and was able to then make the balm on the portable chemistry table.

Cyrrena
10-21-2018, 05:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6525218#post-6525218" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I agree with Niami on the amount of nodes being increased in certain areas like the fire zone. I also want to mention the aggro range of a lot of the mobs. I am on an adv/tradeskiller toon in there and he can hold his own but I know there are pure tradeskillers out there that might have a lot more trouble than I am. Right now it is just frustrating trying to harvest a node for the quest in there and a mob that seems like it is far enough away suddenly attacks. As I am fighting him, his friends decide to come over. I live through it but not sure others will. So please look at the aggro range for mobs such as the basilisks in the fire zone. They love to invite their friends in for the fight.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I was noticing last night in the Earth zone, that those basilisks would pop out of nowhere. I was killing one and all of the sudden 3 more that were not there 30 seconds prior appeared and joined the fight. And you can almost kite them, they will follow you for a tremendous distance, up hills, down hills, across water, they are like the energizer bunny, they just keep going and going.

Katzandra
10-21-2018, 05:26 PM
Running a second toon through the timeline and I encountered an interesting bug while attempting to complete TST: Copper for a Tale. I thought I would save time and I summoned a stove and keg near Recipes for Adventure. I had all the ingredients but when I attempted to make the Indestructible Cookies, the combine would not start and I got the following message:<br />The components you selected are invalid. Trade skill process halted.<br /> <br />I presumed it was an issue with the summoned crafting station so I ran down to the stove in the commissary and I got the same message. I camped out and back in. The issue persisted. <br /> <br />Finally I reasoned that the message indicated something was wrong with my ingredients. I noted that I had a stack of 800 and a stack of 6 wandervine fruit and the recipe (which has 2 wandervine and 6 wandervine as separate ingredients) was taking 2 and 6 from the stack of 6. I messed with trying to force the recipe to choose from the stack of 800 but eventually just deleted the stack of 6 and the combine progressed and I got the cookies!

Katzandra
10-21-2018, 06:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524228#post-6524228" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Where's the fun in that <img src="/images/smilies/tongue.gif" alt="Tongue" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I always knew developers have a sadistic streak!

Katzandra
10-21-2018, 06:16 PM
I tried to reproduce the problems with the Nilborien Illusion and the mount with the second character I ran through the TS signature. I didn't have the djinn illusion on this guy which is the only difference I can think of between this toon and the previous character who had the issue with the illusion and her mount. When I cast the Nilborien illusion, he did not change appearance but he couldn't fly either so I had to remount. I turned off hide illusions and he still looked like his handsome elven self. I messed with recasting the illusion a few times and every time I had to remount but he never took on the illusion. He finished the quest so all is good. Too bad I couldn't tell if he flew a bit dorky. He could however mount and dismount after using the illusion. Also, I am sure I could find the illusion in the maintained spells on the first character. Try as I might, I could not find an icon indicating he had the illusion.

Katzandra
10-21-2018, 09:24 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6525312#post-6525312" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Out of curiousity, were you in the Wind zone when you cast the illusion? Or had you gone elsewhere to craft, and tried casting it there?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />The character was in the quest zone and summoned crafting stations if ones were needed that were not in the zone.

Whilhelmina
10-21-2018, 11:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6524465#post-6524465" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">When was last time you tried it? It was changed a few days ago.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I just redid that quest and it still wasn't a bit frustrating but better than before.<br /> <br /> <br />The Scrivener's Tale: Animating the inanimate<br />oleane is missing a kind of <merchant> tag.<br /> <br />The Scrivener's Tale: In preparation for Anything<br />I see we are now asked to harvest 25 of each twice in a row instead of having to craft and going back harvesting, that's way better !<br /> <br />The Scrivener's Tale: Incumbent Incubation<br />We're asked to harvest 50 lumber, 60 roots and 75 hides, isn't it a tad bit "too much" especially compared to previous quests?<br />I know we craft several beds but still, it's steep. At least now we do place several. But we don't seem to really grab a gem every time we place a nest which makes next dialog still a bit awkward<br /> <br />The Scrivener's Tale: Difficulties Delivering<br />If you happen to stand at the wrong place when getting the quest, you can get stuck in the pile of gem! I had to evac away!<br /> <br />The Scrivener's Tale: Source of Discontent<br />Think I already reported it, but the Bubonian Runecarver is not sporting a feather when you gave it the sweet smelling Roquefort.<br /> <br />The Scrivener's Tale: The Reach of the Ivy<br />Temry Loneivy has a feather above her head when entering Vegarlson and not a closed book acknowledging the finished quest<br /> <br />The Scrivener's Tale: Back to the Library. Shhh!<br />Cookie doesn't show on the map as a glowing book even if she has the book/feather combo above her head.<br /> <br /> <br />The Scrivener's Tale: Copper for a Tale<br />In the recipe for Indestructible Cookies, there's twice "wandervine fruits" in the build components, one time 2 fruits and once 6 fruits.<br /> <br /> <br /> <br />On the illusion part, I had the exact same experience as Katzandra. Thought Illusion didn't actuall ywork even if we could preview it, casted it 3 times in the plane, mounted and dismounted and used AA summoned stations

Sigrdrifa
10-22-2018, 02:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525346#post-6525346" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The Scrivener's Tale: Incumbent Incubation<br />We're asked to harvest 50 lumber, 60 roots and 75 hides, isn't it a tad bit "too much" especially compared to previous quests?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>At this point, most level 110 crafters should have over 50% bountiful harvest. I pull about a dozen raws every harvest, so it's really not that onerous.

Sigrdrifa
10-22-2018, 02:30 AM
Quests:<br />The Scrivener's Tale: Of Monuments and Men<br />The Scrivener's Tale: Erecting the Monument<br /> <br />Having quest books over inanimate objects seems like excessive hand holding, Usually, stuff like this sparkles or glows.<br /> <br />I will admit, however, that I expected the monument to be... well, more monumental. Maybe it's because I recently visited Mt. Rushmore and the Crazy Horse mountain, and so my expectations are grandiose.

Niami DenMother
10-22-2018, 08:15 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6525292#post-6525292" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I tried to reproduce the problems with the Nilborien Illusion and the mount with the second character I ran through the TS signature. I didn't have the djinn illusion on this guy which is the only difference I can think of between this toon and the previous character who had the issue with the illusion and her mount. When I cast the Nilborien illusion, he did not change appearance but he couldn't fly either so I had to remount. I turned off hide illusions and he still looked like his handsome elven self. I messed with recasting the illusion a few times and every time I had to remount but he never took on the illusion. He finished the quest so all is good. Too bad I couldn't tell if he flew a bit dorky. He could however mount and dismount after using the illusion. Also, I am sure I could find the illusion in the maintained spells on the first character. Try as I might, I could not find an icon indicating he had the illusion.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Out of curiousity, were you in the Wind zone when you cast the illusion? Or had you gone elsewhere to craft, and tried casting it there?

Cyrrena
10-22-2018, 05:10 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525346#post-6525346" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I just redid that quest and it still wasn't a bit frustrating but better than before.<br /> <br /> <br />The Scrivener's Tale: Animating the inanimate<br />oleane is missing a kind of <merchant> tag.<br /> <br />The Scrivener's Tale: In preparation for Anything<br />I see we are now asked to harvest 25 of each twice in a row instead of having to craft and going back harvesting, that's way better !<br /> <br />The Scrivener's Tale: Incumbent Incubation<br />We're asked to harvest 50 lumber, 60 roots and 75 hides, isn't it a tad bit "too much" especially compared to previous quests?<br />I know we craft several beds but still, it's steep. At least now we do place several. But we don't seem to really grab a gem every time we place a nest which makes next dialog still a bit awkward<br /> <br />The Scrivener's Tale: Difficulties Delivering<br />If you happen to stand at the wrong place when getting the quest, you can get stuck in the pile of gem! I had to evac away!<br /> <br />The Scrivener's Tale: Source of Discontent<br />Think I already reported it, but the Bubonian Runecarver is not sporting a feather when you gave it the sweet smelling Roquefort.<br /> <br />The Scrivener's Tale: The Reach of the Ivy<br />Temry Loneivy has a feather above her head when entering Vegarlson and not a closed book acknowledging the finished quest<br /> <br />The Scrivener's Tale: Back to the Library. Shhh!<br />Cookie doesn't show on the map as a glowing book even if she has the book/feather combo above her head.<br /> <br /> <br />The Scrivener's Tale: Copper for a Tale<br />In the recipe for Indestructible Cookies, there's twice "wandervine fruits" in the build components, one time 2 fruits and once 6 fruits.<br /> <br /> <br /> <br />On the illusion part, I had the exact same experience as Katzandra. Thought Illusion didn't actuall ywork even if we could preview it, casted it 3 times in the plane, mounted and dismounted and used AA summoned stations</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I did not see a book over Cookies head until I got in the room and close to her, no problems seeing the other books for completion but its like Cookie's is hidden.

Miragian
10-22-2018, 06:47 PM
nilborien skyhunter in Eryslai, the kingdom of wind seem to have been hanging out with the basilisks that others are complaining about their agro range is anything less then 30' which is a stark contrast to anything you normally deal with that is more like less than 20 or in some cases 10'. I don't see how someone that is a squishy and doesn't know where they are is going to get to the pad to put the offering on it without getting eatting, several times each way.

Katzandra
10-22-2018, 11:04 PM
Toon number 3 was doing the crafting timeline and had the same experience with the Nilborien Illusion as toon number 2 (see post # 141). There was no indication she had the illusion and all the Nilborien wanted to spar with her!<br /> <br />I am thinking the illusion is in the workshop!

Whilhelmina
10-22-2018, 11:32 PM
I don't think it's related at all, but on the last 2 chars I ran through the line, I got "<span style="text-decoration: underline"><b>Fallen Gate</b></span>: Beginner Quester" half way through the line (when starting with Dylindra)

Niami DenMother
10-23-2018, 12:06 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525564#post-6525564" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't think it's related at all, but on the last 2 chars I ran through the line, I got "<b>Fallen Gate</b>: Beginner Quester" half way through the line (when starting with Dylindra)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />That's an odd server setting for beta. You'll get all sorts of odd Fallen Gate achievements if you use a bauble to buff levels, too.

Niami DenMother
10-23-2018, 12:09 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6525547#post-6525547" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Toon number 3 was doing the crafting timeline and had the same experience with the Nilborien Illusion as toon number 2 (see post # 141). There was no indication she had the illusion and all the Nilborien wanted to spar with her!<br /> <br />I am thinking the illusion is in the workshop!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />The illusion does nothing to your aggro with the nilborien. However, it is acting odd for some people. For others, it seems to be working just fine. Gninja's been up to his eyeballs in alligators, but it *might* help if you list the toon names that had the issue (unless you've already deleted them), in case he has time to sniff out what effect on you is competing with the illusion. He may not have the time, but if you drop the info here, it'll save him asking and waiting for a response. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Whilhelmina
10-23-2018, 12:44 AM
Yeah, though so mum, just wanted to make sure it was known.<br /> <br /> <br />There's a problem with Mourndax V'Zeaar's muttering. I'm standing in the Service Gallery, 903, 411, -171 , and everytime somebody triggers the muttering, I see in my chat "Mourndax V'Zeaar mumbles something to himself."<br />I'm pretty sure I'm waaaaay too far to actually hear him talk and even less mumble!<br />It's during the final quest, "The Scrivener's Tale"

Gninja
10-23-2018, 01:58 AM
All that muttering should be fixed in next build. <img src="/images/smilies/smile.gif" alt="Smile" />

Sigrdrifa
10-23-2018, 03:38 AM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Custodial Refurbishment</b><br />Alamiri Lorfaere is standing with her head right under a tree bough so that her quest book is very hard to see. Move her over a meter or so and the book will be easier to see.<br /> <br /><img src="https://orig00.deviantart.net/bafd/f/2018/295/3/6/alamiri_lorfaere_by_sigrdrifa1-dcq4ew1.png" class="bbCodeImage LbImage" alt="[IMG]" />

Mirt
10-23-2018, 04:59 AM
When are the rewards for the various ts quests going in in Beta?

Sigrdrifa
10-23-2018, 05:57 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mirt"> <aside> <div class="attribution type">Mirt said: <a href="index.php?goto/post&id=6525638#post-6525638" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">When are the rewards for the various ts quests going in in Beta?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They've already started adding quest rewards. I just turned in two collections and they had not only the metal-collection piece but a selection of armor, which was not the case a day ago.

Xianthia
10-23-2018, 08:29 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Miragian"> <aside> <div class="attribution type">Miragian said: <a href="index.php?goto/post&id=6525490#post-6525490" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">nilborien skyhunter in Eryslai, the kingdom of wind seem to have been hanging out with the basilisks that others are complaining about their agro range is anything less then 30' which is a stark contrast to anything you normally deal with that is more like less than 20 or in some cases 10'. I don't see how someone that is a squishy and doesn't know where they are is going to get to the pad to put the offering on it without getting eatting, several times each way.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I ran the quest today on a level 24 adventurer (obviously 110 tradeskiller). That nilborien was further away so I was able to do that part of the quest line without any issues. <br /> <br />I am going to go back and watch it for a bit see if it's that I got lucky on it's pathing or was it moved further away. I reported that mob early on beta release. I was doing the quest line on level 110 and no matter how I approached the pad the mob would aggro. Today was completely different and much better with the aggro range.

Katzandra
10-23-2018, 03:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6525581#post-6525581" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The illusion does nothing to your aggro with the nilborien. However, it is acting odd for some people. For others, it seems to be working just fine. Gninja's been up to his eyeballs in alligators, but it *might* help if you list the toon names that had the issue (unless you've already deleted them), in case he has time to sniff out what effect on you is competing with the illusion. He may not have the time, but if you drop the info here, it'll save him asking and waiting for a response. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Well here goes my anonymity!<br /> <br />Gnomi did the quest first and had the problem with the losing the ability to cast a mount after she cancelled the illusion. She looked like a clumsy nilborien though and could fly using only the illusion. I did not have to adjust her hide illusion status for her to look like a nilborien. She also had an icon for the illusion that I could cancel in her maintained spells. Didn't find one for Talbott. Can't remember if I looked on JJ.<br /> <br />Talbott and Jumjune lost the ability to fly when they cast the illusion, did not look like a nilborien, but could cast their mount and fly and complete the quest.<br /> <br />All three are still beta toons. Delete toons????

Katzandra
10-23-2018, 03:24 PM
Running a fourth toon through the trade skill beta.<br /> <br />Skramble has pack 4 set for recipe scrolls and pack 3 for quest items. I noticed that the first recipe for the quest line dropped in pack 4. At some point, the recipes started sorting as quest items. It was a bit confusing at first because I was looking for the recipe in the recipe pack!<br /> <br />Added note: On the Mourndax quest the first recipe sorted as a recipe.......

Mirt
10-23-2018, 04:32 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6525642#post-6525642" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They've already started adding quest rewards. I just turned in two collections and they had not only the metal-collection piece but a selection of armor, which was not the case a day ago.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This is the tradeskill sig line feedback section, so I was asking about tradeskill sig line rewards, not collections or armor from adventure quests. <img src="/images/smilies/smile.gif" alt="Smile" />

Sigrdrifa
10-23-2018, 04:57 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mirt"> <aside> <div class="attribution type">Mirt said: <a href="index.php?goto/post&id=6525720#post-6525720" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This is the tradeskill sig line feedback section, so I was asking about tradeskill sig line rewards, not collections or armor from adventure quests. <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Um hmm. Itemization is itemization, so they've started.

Mermut
10-23-2018, 05:43 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6525726#post-6525726" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Um hmm. Itemization is itemization, so they've started.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The adventure quest rewards were in from day 1 of beta.<br />There has been no word on when/if the tradeskill rewards are going to make it into beta.

Whilhelmina
10-23-2018, 07:02 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6525700#post-6525700" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Well here goes my anonymity!<br /> <br />Gnomi did the quest first and had the problem with the losing the ability to cast a mount after she cancelled the illusion. She looked like a clumsy nilborien though and could fly using only the illusion. I did not have to adjust her hide illusion status for her to look like a nilborien. She also had an icon for the illusion that I could cancel in her maintained spells. Didn't find one for Talbott. Can't remember if I looked on JJ.<br /> <br />Talbott and Jumjune lost the ability to fly when they cast the illusion, did not look like a nilborien, but could cast their mount and fly and complete the quest.<br /> <br />All three are still beta toons. Delete toons????</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>None of the chars I did the timeline with have shown the illusion. They all dismounted. The ability to cast a mount didn't drop (it dropped for me with the "it's hard to be gangrene"). They all had troubles casting the mount after copying to beta.<br /> <br />Anyway. The chars not showing the illusion where:<br />- Leucosia (female erudite - copied from Test. She had the expansion illusion on. which is randomly male btw)<br />- Danusia (female high elf - copied from Thurgadin with a random name, aka Tempxxyyyyyyy )<br />- Blanchette (female ratonga - copied from Test)<br /> <br />I planned on a 4th run with Yseult tonight (female barbarian - copied from Test). I'll let you know if it works for her.

Gninja
10-23-2018, 09:32 PM
The tradeskill rewards are in progress.

Whilhelmina
10-23-2018, 09:38 PM
Great news on the illusion! Thanks <span style="text-decoration: line-through">my little yummy gnome</span> Gninja and Caith!

Niami DenMother
10-23-2018, 10:28 PM
Difficulties Delivering: 2nd-hand report x 2. Apparently some folks stand in *just* the wrong spot when talking to Zuvet after polishing the monument, and end up with the bag of shards pinning them in place, requiring an evac or other port in order to get themselves unstuck. (The bag plops down for you to try, and fail to grab, and if you're standing in the right/wrong spot it then blocks you from moving. 2 folks in chat mentioned it the other night, but naturally, didn't post.)

Gninja
10-23-2018, 11:28 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6525790#post-6525790" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Difficulties Delivering: 2nd-hand report x 2. Apparently some folks stand in *just* the wrong spot when talking to Zuvet after polishing the monument, and end up with the bag of shards pinning them in place, requiring an evac or other port in order to get themselves unstuck. (The bag plops down for you to try, and fail to grab, and if you're standing in the right/wrong spot it then blocks you from moving. 2 folks in chat mentioned it the other night, but naturally, didn't post.)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />This should already be fixed. I remove collision from the rocks.

Anatha
10-24-2018, 04:41 AM
The Scrivener's Tale: The Proof of Power. When I put on the illusion I lose speed dramatically. Not sure if that is supposed to happen.

Gninja
10-24-2018, 08:26 AM
I got the illusion figured out (Shoutout: With a little halp from Caith!) Hope to get it applied to beta asap. Btw... The illusion will now be a permanent item you can keep. You will still only be able to use it in that specific zone though.

Mirt
10-24-2018, 08:39 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6525737#post-6525737" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The adventure quest rewards were in from day 1 of beta.<br />There has been no word on when/if the tradeskill rewards are going to make it into beta.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>exactly my point

Miragian
10-24-2018, 12:52 PM
I finished "The Scrivener's Tale: The Proof of Power." yesterday and had the same experience, massive reduction in speed. I was at base %25 until I thought to use my earring and then I think I was at 75%. Rather than the 150 or more I was use to. which would have been fine except that i made (and case) the illusion no where near where it was needed. So it took a while to get around.

Whilhelmina
10-24-2018, 04:58 PM
YAY ! I BROKE A QUEST ! *dances the happy dance*<br /> <br />hum<br /> <br />So<br /> <br />Breaking quests is a must in beta, heh! There's not a lot of quests where you need to gather specific stuff during a step then have to craft said stuff, so I thought I would try and fail some crafts.<br /> <br /><b>The Scrivener's Tale: The Reach of the Ivy</b><br />I gathered all the pottery parts, then went on to FAIL the craft on third bar on the step "Craft the pottery". I only got one of the shard of broken pottery back. I still have 2 vials of sticky sap in store as it only uses one, but the quest requires 3 shards of broken pottery, so I'm missing 2 and there's no pottery to smash around anymore. None of the NPC gives me back some shards and the bag next to Temry is not clickable either. So I'm stuck.<br /> <br />I deleted the quest and took it back. I had only 1 vial and 2 potteries to collect (it counted what I already had in inventory)<br />I had to destroy the extra recipe-book from inventory.<br /> <br />On turn in, Temry Loneivy in Vegarlson still only has a feather and not a book above his head.<br /> <br /> <br /> <br /><b>The Scrivener's Tale: Followup Friendships</b><br />The journal still says "Catalog Entry I: ???". I don't remember if it was intended or not from previous discussions here.<br /> <br /><b>The Scrivener's Tale: Back to the Library. Shhh!</b><br />Cookie is obviously still hidden with no book on the map (even if he has one above his head)<br /> <br /><b>The Scrivener's Tale: A Crafter's Plea</b><br />Perhaps it would be best to bring up the whisp to Xegony's altar AFTER the craft as it disappears once the craft updates (and the table is at the zone entrance)

SgtPmpkn
10-24-2018, 05:47 PM
<b>The Scrivener's Tale: The Proof of Power</b><br />Maybe its just me but after I crafted the illusion spell i was looking for the item in my inventory. I didnt see it, until I read the text saying it was placed in my "mount window"??? It seems out of place to be there, so wanted to know if this is a bug or not. Also when trying to put it on through the mount window it is only allowed in the Plane of Air which is fine, but just isn't very intuitive post crafting.<br /> <br />Just my opinion.

Whilhelmina
10-24-2018, 05:56 PM
<b>The Scrivener's Tale: The Proof of Power</b><br />Quest doesn't really work or it needs more explanations. I crafted the illusion then proceeded to go to the Aerie before casting it (because of the speed drop). When I arrived at the Aerie and clicked the quest helper (by the way I see only one illusion now and not the "5" at the bottom right) I got the message "You may only use items in your inventory.".<br />I thought it was because I zoned from one place to the other so I went back to the entrance, cracked a progress pot (that combo is a tad long to do) and recrafted it and got the same message. Re-recrafted it and that time I spotted the "[Celestial Nilborien Illusion] was placed in your mount window" line.<br /> <br />And yeah, here where my 3 "illusions" and I could mount one and got turned into a Nilborien (I'm sooo sexy right now!).<br /> <br />So it works really well but you might want to drop the "clicky button" in the quest helper and specify "use the illusion from your mount inventory". Or give the ability to cast the mount without equipping it in mount (or clicking icon/macro will switch to "equip said mount" which would be very useful btw). But it's not really easy to understand in the current state.<br /> <br /> <br /><b>The Scrivener's Tale</b><br />The Scrivener doesn't have a quest feather/book on the map for the first step and we don't really know where he is if we're a crafter. We were never introduced, so it might be nice to have a pointer.<br /> <br /> <br />New spot for Alamiri is perfect !

Cyrrena
10-24-2018, 07:11 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525924#post-6525924" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: The Proof of Power</b><br />Quest doesn't really work or it needs more explanations. I crafted the illusion then proceeded to go to the Aerie before casting it (because of the speed drop). When I arrived at the Aerie and clicked the quest helper (by the way I see only one illusion now and not the "5" at the bottom right) I got the message "You may only use items in your inventory.".<br />I thought it was because I zoned from one place to the other so I went back to the entrance, cracked a progress pot (that combo is a tad long to do) and recrafted it and got the same message. Re-recrafted it and that time I spotted the "[Celestial Nilborien Illusion] was placed in your mount window" line.<br /> <br />And yeah, here where my 3 "illusions" and I could mount one and got turned into a Nilborien (I'm sooo sexy right now!).<br /> <br />So it works really well but you might want to drop the "clicky button" in the quest helper and specify "use the illusion from your mount inventory". Or give the ability to cast the mount without equipping it in mount (or clicking icon/macro will switch to "equip said mount" which would be very useful btw). But it's not really easy to understand in the current state.<br /> <br /> <br /><b>The Scrivener's Tale</b><br />The Scrivener doesn't have a quest feather/book on the map for the first step and we don't really know where he is if we're a crafter. We were never introduced, so it might be nice to have a pointer.<br /> <br /> <br />New spot for Alamiri is perfect !</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>My mount window has been full for over 2 years. So, when I crafted the illusion, it appeared as a mask with a 5 in the lower right corner in my backpack, I drug it to a hotbar button and went from there. But yes the speed decrease seemed excessive. I stopped, dropped my mount and all speed buffs, then resummoned my mount and recast my speed buffs and that seemed to make it almost right again.

Gninja
10-24-2018, 07:26 PM
In order to allow the illusion to fly it has to be cast from the mount window. for something to be able to be clicked from the helper it has to be in inventory (not mount window) so I can only do one or the other. <br /> <br />I will check on the speed difference but it should be giving you the default flying speed. (150 I believe)

Whilhelmina
10-24-2018, 09:12 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6525957#post-6525957" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">In order to allow the illusion to fly it has to be cast from the mount window. for something to be able to be clicked from the helper it has to be in inventory (not mount window) so I can only do one or the other.<br />I will check on the speed difference but it should be giving you the default flying speed. (150 I believe)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I had 160% on Yseult, so it seems to work as it should since last patch (I'm checking the weaponsmith items then I'll run yet another char to check for recipe fails in earlier steps, first quest is ok but I didn't check the cinder stuff).<br />So as it has to come from the mount window, just remove the icon from quest helper and write "(mount window)" in the text or something like that (like /cry from the previous step)<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6525974#post-6525974" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Will take a look at the pottery. It should only give you a book if you don't already have it. I will fix Temry's feather... if possible.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The book was written and not in inventory, might be the reason. You could try despawning the vases only after the crafting is complete, or change it to make it turn back 3 pottery shards.<br />No problems for the feathers, if there's a good reason, we'll manage, it's not game breaking in any way.

Gninja
10-24-2018, 09:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525982#post-6525982" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The book was written and not in inventory, might be the reason. You could try despawning the vases only after the crafting is complete, or change it to make it turn back 3 pottery shards.<br />No problems for the feathers, if there's a good reason, we'll manage, it's not game breaking in any way.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Nah it was that you could destroy and pick up the pieces from them if on stage 3... but you couldn't see them to do that. I fixed that and you should be able to go back and get more if you have not completed stage 3 yet.

Gninja
10-24-2018, 09:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6525977#post-6525977" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ok enough is enough. I am working on The Scrivener's Tale: Difficulties Delivering and trying to get the strange bag, which is right by some young fire wasps that no matter what I do, I aggro and they insta-kill me. I know I can go see an NPC in zone and buy the bag from someone but, yes, that is a pain. Please move the bag so it is nowhere near the darn wasps!<br /> <br />I am on a tradeskill alt, BTW. She is wearing the gear from the box at the beginning part of the library.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Being in a dangerous place is part of the quest... If I made it super easy to wander around it wouldn't make much sense. I made sure there are multiple ways to obtain the item and the item moves every so often if not picked up. I have no plans to change that. Sorry.

Anatha
10-24-2018, 10:02 PM
Oh fine!. Guess my tradeskillers will get the bag the other way! <img src="/images/smilies/wink.gif" alt="Wink" />

Niami DenMother
10-24-2018, 11:16 PM
[BUGs, minor, 2] The Reach of Ivy<br /> <br />1) quest still requires that you collect 3 sap, but only uses one of the sap in the recipe. Leftover vials of sap remain in inventory after you are finished with the quest.<br />2) When you "Speak to Temry Loneivy in Vegarlson" on first entering the zone, he has a quest feather over his head instead of a quest book.<br /> <br /> <br />And for the record, even though this is my 9th run through the TS line, I'm still getting grins out of the stray bits of humor in the line. FOR SCIENCE!

Niami DenMother
10-24-2018, 11:34 PM
[BUG, minor] Rockin' n Knockin'<br /> <br />If you have to camp after coating your gear with the pollen before you check on the arborians, the hidden flag that makes the arborians non-aggro disappears. This may be a bit of a rude surprise for some folks. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />I coated my gear, then had to check something on an alt for someone asking questions in discord, then hopped back and the arborians were aggro but updated the quest. Deleted and re-obtained the quest to test that this wasn't a rencent change to the line and they were nonaggro. Yep, this really is minor, but since some squishy will find it out the hard way, I figured I'd best report it in.

Katzandra
10-24-2018, 11:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6525977#post-6525977" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ok enough is enough. I am working on The Scrivener's Tale: Difficulties Delivering and trying to get the strange bag, which is right by some young fire wasps that no matter what I do, I aggro and they insta-kill me. I know I can go see an NPC in zone and buy the bag from someone but, yes, that is a pain. Please move the bag so it is nowhere near the darn wasps!<br /> <br />I am on a tradeskill alt, BTW. She is wearing the gear from the box at the beginning part of the library.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I found the young fire wasp hordes were quite lethal to my ratonga swashbuckling carpenter. He too was wearing the beta gear for solo timelines -- and yes --- pretty much insta-kill. They are really overpowered for a solo zone.

Katzandra
10-24-2018, 11:46 PM
Fourth time's the charm!<br /> <br />I like using the Nilborien illusion as a temporary mount. This is the first time I noticed the message that told me that it was placed in my mount window. Nice fix!

Gninja
10-25-2018, 12:13 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6526005#post-6526005" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">[BUG, minor] Rockin' n Knockin'<br /> <br />If you have to camp after coating your gear with the pollen before you check on the arborians, the hidden flag that makes the arborians non-aggro disappears. This may be a bit of a rude surprise for some folks. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />I coated my gear, then had to check something on an alt for someone asking questions in discord, then hopped back and the arborians were aggro but updated the quest. Deleted and re-obtained the quest to test that this wasn't a rencent change to the line and they were nonaggro. Yep, this really is minor, but since some squishy will find it out the hard way, I figured I'd best report it in.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I added a check on the zone so when you reenter (zoning in or logging in from camping there) the spell gets reapplied to you. This will remain even after the quests are done. Happy harvesting around the arborians <img src="/images/smilies/smile.gif" alt="Smile" />

Whilhelmina
10-25-2018, 01:02 AM
You're the best!

Niami DenMother
10-25-2018, 01:24 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6526006#post-6526006" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I found the young fire wasp hordes were quite lethal to my ratonga swashbuckling carpenter. He too was wearing the beta gear for solo timelines -- and yes --- pretty much insta-kill. They are really overpowered for a solo zone.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />If you think those mobs are too overpowered for the overland zone, you might want to post in the Doomfire zone discussion thread, since it isn't something Gninja can do anything about. <img src="/images/smilies/smile.gif" alt="Smile" /> <a href="https://forums.daybreakgames.com/eq2/index.php?threads/doomfire-the-burning-lands-outdoor-zone.586709/" class="internalLink">https://forums.daybreakgames.com/eq...omfire-the-burning-lands-outdoor-zone.586709/</a>

Sigrdrifa
10-25-2018, 01:48 AM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: A Bee in Need, A Bee Indeed</b><br />Questgiver: Recipes for Adventure<br /> <br />It's weird that you get the recipe by walking up to the Bixel Hive. Storywise, we should get the recipe for the sticky traps from the Recipes for Adventure tome, i.e., before we travel to the Hive.

Pidz
10-25-2018, 04:07 AM
The Scrivener's Tale: Crafting at a Snail's Pace<br />Ghida Borrell<br />Return and inform Ghida that l have found Yrag<br /> <br />When you talk to Ghida after finding Yrag there is a spelling mistake in the word "forgot" in "Actually, that's not a bad idea. But let's forgo the spell and just make him an item that will increase his speed."

Sigrdrifa
10-25-2018, 05:37 AM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Animating the Inanimate</b><br />Questgiver: Ghida<br /> <br />(1) The first part of my conversation with Ghida didn't make it into my logbook. She actually have me the trunk recipe (<span style="font-family: 'courier new'">aITEM -91871256 -1670996366:Recipe Scroll: Myrist Trunk/a</span>) during that unlogged bit, which happened as soon as I got to the Smith's Gallery after talking to Maelin downstairs.<br /> <br />(2) Ghida game me a <span style="text-decoration: underline"><i>second</i></span> copy of the trunk recipe when I returned to her with all the trunk components:<br /> <br /><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441539)[Wed Oct 24 23:25:39 2018] aNPC 2696569 Maelin Starpyre:Maelin Starpyre/a says to you, "One was shelved with religious studies in the South Wing Stacks. But books, scrolls, and the like, do seem to wander. Or disappear. I can't recall the title..."</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441540)[Wed Oct 24 23:25:40 2018] You say to Maelin Starpyre, "I'll find it."</span></div><div style="padding-left: 30px"><b><span style="color: #ff0000">This is where the initial conversation with Fhida occurred, but was not logged.</span></b></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441611)[Wed Oct 24 23:26:51 2018] You receive aITEM 912144449 1784981787:High Quality Firing Sheet/a.</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441634)[Wed Oct 24 23:27:14 2018] <b>Recipe: "Myrist Trunk" put in recipe book.</b></span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441693)[Wed Oct 24 23:28:13 2018] You have discovered Crafters' Gallery.</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441693)[Wed Oct 24 23:28:13 2018] You gain 12 Alternate Advancement experience from exploring a new area!</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441693)[Wed Oct 24 23:28:13 2018] You convert 10428 experience into AA experience!</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441698)[Wed Oct 24 23:28:18 2018] You receive aITEM 1025938010 1520828683<img src="/images/smilies/tongue.gif" alt="Tongue" />lanar Binding Kit/a.</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441704)[Wed Oct 24 23:28:24 2018] You receive aITEM -525752964 -186933266:Latch Bindings/a.</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441719)[Wed Oct 24 23:28:39 2018] You say, "Hail, Ghida Borrell"</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441719)[Wed Oct 24 23:28:39 2018] aNPC 2696966 Ghida Borrell:Ghida Borrell/a says to you, "Ah, you have returned! What were you able to find?"</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441720)[Wed Oct 24 23:28:40 2018] You say to Ghida Borrell, "I found the recipe within the stacks near here, actually. It read that a high quality firing sheet was needed, as well as prepared malachite shards, a Planar Binding Kit, and latch bindings."</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441720)[Wed Oct 24 23:28:40 2018] aNPC 2696966 Ghida Borrell:Ghida Borrell/a says to you, "Really? That's it? That seems so simple... Hmm. Okay well, I cannot really leave this area right now as I am waiting for a special delivery. Would you be willing to craft this trunk and bring it back to me in my stead?"</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441721)[Wed Oct 24 23:28:41 2018] You say to Ghida Borrell, "Not a problem, I will be back as soon as I have it made."</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441721)[Wed Oct 24 23:28:41 2018] aNPC 2696966 Ghida Borrell:Ghida Borrell/a says to you, "Excellent! I look forward to admiring your work."</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441722)[Wed Oct 24 23:28:42 2018] You say to Ghida Borrell, "Thanks!"</span></div><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1540441723)[Wed Oct 24 23:28:43 2018] You receive aITEM 418039193 1839683240:Embolden Spellbook/a.</span></div><div style="padding-left: 30px"><b><span style="font-family: 'courier new'">(1540441723)[Wed Oct 24 23:28:43 2018] You receive aITEM -91871256 -1670996366:Recipe Scroll: Myrist Trunk/a.</span></b></div><div style="padding-left: 30px"><b><span style="font-family: 'courier new'">(1540441725)[Wed Oct 24 23:28:45 2018] You have already learned all you can from this item.</span></b></div>

Niami DenMother
10-25-2018, 05:58 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Pidz"> <aside> <div class="attribution type">Pidz said: <a href="index.php?goto/post&id=6526057#post-6526057" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The Scrivener's Tale: Crafting at a Snail's Pace<br />Ghida Borrell<br />Return and inform Ghida that l have found Yrag<br /> <br />When you talk to Ghida after finding Yrag there is a spelling mistake in the word "forgot" in "Actually, that's not a bad idea. But let's forgo the spell and just make him an item that will increase his speed."</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Actually, <a href="http://www.swagbucks.com/?t=w&p=1&f=105&q=forgo" target="_blank" class="externalLink" rel="nofollow">forgo</a> means<span style="font-size: 13px"><span style="font-family: 'helvetica neue'"><span style="color: #525252"> </span></span></span><span style="font-size: 13px"><span style="font-family: 'helvetica neue'"><span style="color: #525252">to do without (something) or to pass up voluntarily. <img src="/images/smilies/smile.gif" alt="Smile" /></span></span></span>

Gninja
10-25-2018, 08:34 AM
Some of the NPCs arent going to show a feather/book on the map but might show it over their heads. I'm not sure there is a way to fix this because they do not use the normal quest offer/update system. It has to be scripted sometimes when you have two NPCs talking at same time.

Gninja
10-25-2018, 08:37 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525905#post-6525905" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: The Reach of the Ivy</b><br />I gathered all the pottery parts, then went on to FAIL the craft on third bar on the step "Craft the pottery". I only got one of the shard of broken pottery back. I still have 2 vials of sticky sap in store as it only uses one, but the quest requires 3 shards of broken pottery, so I'm missing 2 and there's no pottery to smash around anymore. None of the NPC gives me back some shards and the bag next to Temry is not clickable either. So I'm stuck.<br /> <br />I deleted the quest and took it back. I had only 1 vial and 2 potteries to collect (it counted what I already had in inventory)<br />I had to destroy the extra recipe-book from inventory.<br /> <br />On turn in, Temry Loneivy in Vegarlson still only has a feather and not a book above his head.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Will take a look at the pottery. It should only give you a book if you don't already have it. I will fix Temry's feather... if possible.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525905#post-6525905" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: Followup Friendships</b><br />The journal still says "Catalog Entry I: ???". I don't remember if it was intended or not from previous discussions here.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Intended<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525905#post-6525905" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: Back to the Library. Shhh!</b><br />Cookie is obviously still hidden with no book on the map (even if he has one above his head)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>See my previous post about feathers on map. This is one of those cases like Scrivener.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525905#post-6525905" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: A Crafter's Plea</b><br />Perhaps it would be best to bring up the whisp to Xegony's altar AFTER the craft as it disappears once the craft updates (and the table is at the zone entrance)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Will take a look

olleran
10-25-2018, 08:43 AM
Proof of Power<br /> <br />Speed is 150 now after patch today not 20, thank you for that <br /> <br />The quest is now very confusing as clicky option in the quest window does nothing, but says it will click the illusion from your inventory but when you look in inventory there is nothing there<br /> <br />There was nothing to suggest that a mount / mount window is involved.

Anatha
10-25-2018, 08:51 AM
Ok enough is enough. I am working on The Scrivener's Tale: Difficulties Delivering and trying to get the strange bag, which is right by some young fire wasps that no matter what I do, I aggro and they insta-kill me. I know I can go see an NPC in zone and buy the bag from someone but, yes, that is a pain. Please move the bag so it is nowhere near the darn wasps!<br /> <br />I am on a tradeskill alt, BTW. She is wearing the gear from the box at the beginning part of the library.

Katzandra
10-25-2018, 03:45 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6526027#post-6526027" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If you think those mobs are too overpowered for the overland zone, you might want to post in the Doomfire zone discussion thread, since it isn't something Gninja can do anything about. <img src="/images/smilies/smile.gif" alt="Smile" /> <a href="https://forums.daybreakgames.com/eq2/index.php?threads/doomfire-the-burning-lands-outdoor-zone.586709/" class="internalLink">https://forums.daybreakgames.com/eq...omfire-the-burning-lands-outdoor-zone.586709/</a></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Already done!

Katzandra
10-25-2018, 03:48 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6525774#post-6525774" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I got the illusion figured out (Shoutout: With a little halp from Caith!) Hope to get it applied to beta asap. Btw... The illusion will now be a permanent item you can keep. You will still only be able to use it in that specific zone though.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Nice fix. Aw..... only in the zone? I didn't check with my guy that got the mount version (I will later), but does the illusion work as an appearance mount or does it have to be your main mount?

Katzandra
10-25-2018, 04:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6525704#post-6525704" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Running a fourth toon through the trade skill beta.<br /> <br />Skramble has pack 4 set for recipe scrolls and pack 3 for quest items. I noticed that the first recipe for the quest line dropped in pack 4. At some point, the recipes started sorting as quest items. It was a bit confusing at first because I was looking for the recipe in the recipe pack!<br /> <br />Added note: On the Mourndax quest the first recipe sorted as a recipe.......</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I started yet another toon through the crafting timeline to take better notes on how the recipes sort. I wrote some observations down late in the questline earlier. I am taking detailed notes on how recipes sort this time through. Most of the recipes sort as recipe scrolls. A few sort as quest items. I think this list is complete but I am in the process of double checking it.<br /> <br />These are the recipes that I have observed to sort as quest items:<br /><div style="padding-left: 30px">Enhanced Spirit of the Wolf Scroll (Escargot Overclocking)</div><div style="padding-left: 30px">Protective Coating (In Preparation for Anything)</div><div style="padding-left: 30px">Decay Suspension Scroll (In Preparation for Anything)</div><div style="padding-left: 30px">Divine Antibiotic Potion (Custodial Refurbishment)</div><div style="padding-left: 30px">Indestructible Cookie (Copper for a Tale)</div><div style="padding-left: 30px"><br /></div>Additionally, the Embolden Spell Book used in Animating the Inanimate sorts as a bauble which is technically correct I suppose but it was confusing trying to find it the first time with the way my bags are set to sort.

Katzandra
10-25-2018, 04:14 PM
This is probably a pipe dream but I might as well put it out there!<br /> <br />While doing the beta crafting timelines, I haven't dared to use my harvesting outfits because they make characters pretty squishy. It occurred to me that it would be really nice to have a way to equip harvesting/trade skill gear without disturbing our adventuring gear. We already have appearance gear equipped with our adventuring gear. How nice it would be to reward our previous endeavors in trade skills by having a special place to keep items equipped and save the layouts (ie crafting vs harvesting) like we do for appearance and adventuring outfits! (Insert sound track of Aerosmith's <i>Dream On. <img src="/images/smilies/wink.gif" alt="Wink" /> )</i><br /> <br />Afterthought (Dream big?): Perhaps there could be a way to toggle appearance between crafting gear and adventuring gear if no items were equipped as appearance items.......

Katzandra
10-25-2018, 04:36 PM
Dear sweet, kind, considerate and thoughtful Gninja, can we please have some dewpalm lumber nodes in Doomfire, the Burning Lands fall to the ground where they are not being guarded by nasty waspies and the hordes of young fire wasps???<br />The only ones I seem to be able to track are really tricky grabs for less well developed 110 adventurers in beta gear. My adventuring alts have no trouble killing and surviving the dang things but its irksome with the mostly tradeskill alts.<img src="/images/smilies/cool.gif" alt="Cool" /><br />Having some lumber tumble into the cemetery area would be really nice!<br /> <br />Wow I found some lumber on the ground! (Methinks it gets snapped up quickly when its accessible!)

Sigrdrifa
10-25-2018, 04:37 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6526139#post-6526139" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It occurred to me that it would be really nice to have a way to equip harvesting/trade skill gear without disturbing our adventuring gear.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I have <a href="https://u.eq2wire.com/soe/character_detail/468151858338" target="_blank" class="externalLink" rel="nofollow"><b>sets defined</b></a> for Crafting, Harvesting, Tinkering, Transmute/Adorn, and War Gear on all my characters. If I'm harvesting in an area where it's too dangerous to wear all my harvesting boost gear, I wear my War Gear with the Earring of the Solstice, Cloak of Harvesting, and maybe the Coldain Prayer Shawl.<br /> <br />I would <i>not</i> be in favor of basically allowing you the stats from both adventure and harvesting gear at the same time, because you know some people would equip double adventure gear for the extra stats. I think you have to make a decision about how much risk you are willing to take to get your big harvesting boosts.<br /> <br />Also, if you want a whole new window of gear like the appearance tab added to the Character window, that's not something to slide into mid-Beta. That would be an added improvement for next year some time.

Katzandra
10-25-2018, 05:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6526155#post-6526155" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I have <a href="https://u.eq2wire.com/soe/character_detail/468151858338" target="_blank" class="externalLink" rel="nofollow"><b>sets defined</b></a> for Crafting, Harvesting, Tinkering, Transmute/Adorn, and War Gear on all my characters. If I'm harvesting in an area where it's too dangerous to wear all my harvesting boost gear, I wear my War Gear with the Earring of the Solstice, Cloak of Harvesting, and maybe the Coldain Prayer Shawl.<br /> <br />I would <i>not</i> be in favor of basically allowing you the stats from both adventure and harvesting gear at the same time, because you know some people would equip double adventure gear for the extra stats. I think you have to make a decision about how much risk you are willing to take to get your big harvesting boosts.<br /> <br />Also, if you want a whole new window of gear like the appearance tab added to the Character window, that's not something to slide into mid-Beta. That would be an added improvement for next year some time.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I have different sets of gear set up as well. And of course I am sure most of us have shown up to raid in crafting gear. In my fantasy, only trade skilling items could be equipped in the new window and no adventuring stats would be added from the area. I know this is a pipe dream and not likely to be implemented, but its a shame to have a pack full of clever gear that isn't as useful as it might be. This really was just something to throw out there that occurred to me during beta testing. I figured it could go in the scrap pile or the suggestions list as warranted. <br /> <br />It really hasn't been as big of an issue before this expansion. In PoP, I could easily wear my crafting outfits on my main characters and be confident that their merc could protect them. In this expansion, my raid toon died while harvesting in her harvesting gear with her merc up. That never happened before...........so it is a bit of a beta issue!

Sigrdrifa
10-25-2018, 05:15 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: The Proof of Power</b><br />Questgiver: Recipes for Adventure<br /> <br />(1) Adding the /cry instruction explicitly to the quest journal text is too much hand-holding, I think. I'd rather see the Recipes for Adventure book repeat the line "<b>CRY</b> out to Xegony!" several times, with CRY really emphasized.<br /> <br />(2) The instructions about using the Celestial Nilborien Illusion from the mount window are clear and easily followed.<br /> <br />(3) The Celestial Nilborien Illusion does nothing except provide a flying mount that can't be overridden by your appearance mount. It does NOT make you non-aggro from, say, real nilboriens.Why even bother with it at all, period?<br /> <br />(3A) Why even bother making the Celestial Nilborien Illusion a mount? Yeah, if we go flying off on our regular mount, the illusion disappears, but while we're standing on the ground, an illusion would show up, right?<br /> <br />(3B) Suggestion: wearing the Celestial Nilborien Illusion should make you safe from aggro, and the illusion should break if you try to engage in combat, harvest, etc. while using it... whether it remains a as mount or reverts to a true illusion.<br /> <br />(3B) While I was over here typing out this feedback, the mount dismounted me and shut itself off. If its gonna do that, there should be a timer up in the top of the quest journal HUD counting down how long you have exactly before the illusion shuts off in bold red numbers. Yes, the maintained window has that info, but who checks on mount timers? Normal mounts don't expire in 15 minutes! If it's a mount, it should stay active until you unequip it. If it's an illusion, 15 minutes is fine. But if it's a 15 minute mount, then that timer should be in your face, because otherwise it's going to expire on some people while they are flying because they took a bio or otherwise dawdled before flying off in it.

Katzandra
10-25-2018, 05:20 PM
WOW..... I think getting the Divine Weapons of Ro recipe as a reward for Difficulties Delivering is new. Very nice!<br />..........Except I am getting the feeling we may have to have a set of weapons for each zone!?

Katzandra
10-25-2018, 06:12 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6526161#post-6526161" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Quest: The Scrivener's Tale: The Proof of Power</b><br />Questgiver: Recipes for Adventure<br /> <br />(1) Adding the /cry instruction explicitly to the quest journal text is too much hand-holding...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I really appreciated the hand holding. Emote commands aren't really used that much these days so it is a good reminder for those who never used them or forgot about them!

Gninja
10-25-2018, 06:23 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6526133#post-6526133" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Nice fix. Aw..... only in the zone? I didn't check with my guy that got the mount version (I will later), but does the illusion work as an appearance mount or does it have to be your main mount?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It does not work as an appearance mount, sorry. <img src="/images/smilies/frown.gif" alt="Frown" />

Katzandra
10-25-2018, 06:39 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6526172#post-6526172" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It does not work as an appearance mount, sorry. <img src="/images/smilies/frown.gif" alt="Frown" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I appreciate all the hard work you put into this issue and applaud you for the success in a solution that is fun! We can relive the story anytime we return to the zone...........as long as the nostalgia passes in less than 15 minutes!<br /> <br />Now I am going to [ctrl z] and crouch sheepishly before I make my next suggestion on this issue <img src="/images/smilies/eek.gif" alt="Eek" />.<br /> <br />As I was standing by the workbench at the entrance to the Wind zone while summoning an engraved desk to craft the illusion spell, it occurred to me that perhaps a mount might be better crafted as a jewelry item using the workbench that is in the zone already! (/e duck, cover and run.)

Whilhelmina
10-26-2018, 06:59 PM
<b>The Scrivener's Tale: Animating the inanimate</b><br />Just so you know: if you fail the recipe, you have several options:<br />1/ click TWICE on the bag next to Ghida and you'll get everything back but the malachite shards (I got the latch bindings the second time I clicked and not the first one)<br />2/ When buying a second time the malachite shards, you'll see that the other ingredients are now on the merchant for 12 plats each, in case you miss a third time.<br />Her bag respawns too.<br />(you're obviously not reimbursed for the extra cash spent)<br /> <br />I love options, it's very well done.<br /> <br />I'll look back at my previous feedbacks now...<br /> <br /><b>The Scrivener's Tale: Crafting at a Snail's Pace</b><br />Thanks for pointing in the general direction of the snail!<br /> <br /><b>The Scrivener's Tale: Escargot Overclocking</b><br />Spell casts just fine now<br /> <br /><b>The Scrivener's Tale: In preparation for Anything</b><br />That one has been fixed for a while. Harvesting the 2 parts in a row is way better (even if still somewhat weird, but hey, one can understand doing one shopping list then the next)<br /> <br /><b>The Scrivener's Tale: Incumbent Incubation</b><br />Dialog with Zuvet still says that I grabbed the gems (Zuvet says "I see you managed to get them to part ways with the gems (...)" and I answer:"I kind of just took them when they weren't looking, they had the beds so they didn't bother chasing me. Whait, what test?"). We only have "place beds" when clicking where the beds should be. Perhaps change the text to say "place bed and gather gems".<br /> <br />(yay for the map in Doomfire btw, waypoints are unreliable in this zone and it helps a lot)<br /> <br /><b>The Scrivener's Tale: Difficulties Delivering</b><br />I'm unsure of the phrasing on turn in to Mourndax. He says "Excellent! How did you get so many? I doubt it possible to collect that many in that short amount of time." English is not my first language but it seems off somewhat.<br /> <br /><b>The Scrivener's Tale: Source of Discontent</b><br />The healing stones use quite a bit of resources. I can understand it for big beds like in Doomfire, but 8/25/20/20/50 x6 is a bit steep. (quest text is fixed to speak only about stones, that's perfect)<br />Tried failing the roguefurt recipe to no avail, it works!<br />Dylindra is still lacking a spell casting animation while she works on the rune at the end.<br /> <br /><b>The Scrivener's Tale: Custodial Refurbishment</b><br />Failed the craft on purpose and we get the Blessed runestone back without problem.<br />(need to say: gaaaaah, the hearts! I much prefer to be a gangrene! *evil grin*)<br /> <br /><b>The Scrivener's Tale: The Reach of the Ivy</b><br />Recipe now uses the 3 vials of sap on top of the 3 pottery fragments but there's still no way to get them back if you fail the craft.<br />And yay! You managed to give him a book above his head!<br /> <br /><b>The Scrivener's Tale: Followup Friendships</b><br />Quest feathers next to the mob names are a great help for that one, thanks.<br /> <br /><b>The Scrivener's Tale: Copper for a Tale</b><br />In the recipe for Indestructible Cookies, there's twice "wandervine fruits" in the build components, one time 2 fruits and once 6 fruits.<br /> <br /><b>The Scrivener's Tale: The Proof of Power</b><br />I tend to like the (/cry) in quest helper. I often don't think about emotes during quests.<br />Thanks for adding "from the mount window" to the quest text!<br /> <br /><b>The Scrivener's Tale </b><br />If it's not possible to add a feather to the Scrivener, could the text in the quest say "Speak directly to the Scrivener <span style="text-decoration: underline">in Myrist's Mezzanine</span>" instead?<br /> <br />And yay, I don't hear supra-loud mumbling anymore!<br /> <br /> <br /> <br />Could we get a box of Celestial Zephyren Crystal, Celestial Obsidian Ore and on the buffer pretty please? So that we can test the 3 new recipe books ("Divine Weapons of Ro", "Divine Weapons of Sky" and "Divine Weapons of Rathe", rewards for the quests Difficulties Delivering, Custodial Refurbishment and Back to the Library. Shhh! )

Sigrdrifa
10-26-2018, 11:28 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale</b><br />Step: Speak directly to the Scrivener<br /> <br />(1) The Scrivener has a quest book over his head, but no book is showing on the map, and it should.<br /> <br />(2) I went through the dialog. Ghida's speech at the very end flashed on-screen but didn't wait for me to click it before it disappeared. I can of course read what she said via the chat window, but the dialog shouldn't be closing itself that way.

Miragian
10-27-2018, 12:06 AM
The merchant Oleene in the Smith's Gallery needs to be stationary. It is very difficult to scroll through a shop list to find what you need if the merchant up and wanders away and the shop window closes because she wanders out of range. She is needed to purchase Prepared Malachite Shards at the beginning of the tradeskill line.

Niami DenMother
10-27-2018, 02:53 AM
Eeee! I'm not sure when it was added, or if I have been blind all this time, but the things you need to catalog for Followup Friendships now show feathers after their name! Thank you!!!!!

Miragian
10-27-2018, 03:05 AM
Copied Miragian over to test to do a bit with the TS line, he has not done the stuff for PoP adventure line and is not 110 Adventure. When I got over to test his mount is not active *nor summonable* in the library. So he's stuck at 50% run speed for some reason. Other character didn't have this issue and my wife was playing in here something like an hour ago and didn't have that issue on a beta buffed character.

Sigrdrifa
10-27-2018, 04:11 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Miragian"> <aside> <div class="attribution type">Miragian said: <a href="index.php?goto/post&id=6526424#post-6526424" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Copied Miragian over to test to do a bit with the TS line, he has not done the stuff for PoP adventure line and is not 110 Adventure. When I got over to test his mount is not active *nor summonable* in the library. So he's stuck at 50% run speed for some reason. Other character didn't have this issue and my wife was playing in here something like an hour ago and didn't have that issue on a beta buffed character.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Mounts are weird in the library. Either zone back out the wizard spire, recast the mount, then return. Or else remove the mount from your mount page to your inventory, then replace it, and recast.

Niami DenMother
10-27-2018, 06:45 AM
I'm guessing that the pack pony appearance is a feature in-progress.<br /> <br />I logged in on one of my folks who has finished the TS line, and her pack pony, which had been a normal pony (she didn't have the alternate appearance for the PoP pony, as she's not done the PoP crafting line) and I have a lovely pack snail labeled as a pack pony. I love him! But when I tried to check out if the toggling worked for him, I did the toggle appearance, and it turned into the purple/pink/blue PoP pony ... and stayed there, no matter how many times I selected the toggle appearance option. Gone was the white pack pony, gone was the snail with packages on top of his shell ... just the PoP appearance.<br /> <br />I relogged and the snail is back. It is very confused!<br /> <br />I have to admit, it is giving me more of a giggle than it probably should to get a "*whinny*" response from hailing a snail!

Niami DenMother
10-29-2018, 10:06 AM
Tincture of Bark (one of the new rewards) - <br /><ol><li>Recipe requires kindling, but is crafted on the chemistry table. It should use celestial candle instead if it is using the chem table</li><li>Illusion only shows if you are dismounted, but it is VERY neat looking! </li><li>Descriptive text in the Spell Effects window is " This homemade food replenishes additional health during non-combat situations. Effects: Shapechanges caster."</li></ol>

Niami DenMother
10-29-2018, 10:24 AM
Quest reward: Instructedible Cookie Recipe ... this scribes into "Instructedible Cookie" in your recipe book. However, since the quest combine recipes don't delete from your recipe book when you're done with the quest, you will end up with two "Instructedible Cookie" recipes in your book. If you're sleepily retesting stuff at after 2 a.m., you just might end up making the wrong one. /innocent whistle<br /> <br />Meanwhile, what does it do? The effects when you examine it says "Applies Edible Instructable when Activated" with no explanation of what that entails. I used one, but nothing really seemed to happen other than taking a charge off the stack. I see no new effects, etc.

Niami DenMother
10-29-2018, 11:10 AM
Ok ... dear sweet Bristlebane on a purple piebald pony! <br /> <br />{flails arms around wildly}<br /> <br />As you might be able to tell by the fact that it is almost 3 a.m., and I am still here posting, I decided to see the new TS rewards that were added today for myself.<br /> <br />There's some really fun stuff here, and a couple thingsreward-wise that still need work.<br /> <br /> <br />On top of the posts that I made already, the ___'s Planar Adventures is a great idea with 3 lovely white adorn slots and all.<br /> <br />There are no crafting adorns (aka "Nails") for the charm slot, unless something was changed in the last few days. (We've also been begging for Nails that will fit in primary and cloak, so we can have something useful in our crafting "weapons" from the SF expansion, such as Kruzz's Cooking Skillet, as well as the many, many crafting cloaks that we have)<br /> <br />Nails are pretty restrictive in where they will go, so either the charm will have to be turned into something else, or we sort of need the Nails to fit there. <br /> <br />Our currently available crafting adorn slots are: head, chest, shoulders, forearms, hands, legs, feet, neck (only 1 Nail fits in the neck slot)

Niami DenMother
10-29-2018, 11:16 AM
It should also be noted that a fresh alt who did the entire TS line tonight (but who did not do the PoP crafting line) cannot change the appearance of her pack pony to the pack snail appearance. I'm not sure if that's been pulled from being a reward while it is being fixed, or if she's just got problems because the ability to change your pony appearance came first from the PoP crafting line, and her pony isn't smart enough to learn how to do it on his own.<br /> <br />She is able to talk to the guild harvesters and get the (currently bugged) new harvesting quests, at least, so that part of the flagging is working.

Arieva
10-29-2018, 11:52 AM
Was I the only one extremely disappointed to see the final reward was "another" item that summons a fuel merchant. Recycling rewards from old TS content....I think reward wise I was more excited about the 88 slot bag personally.

doit
10-29-2018, 05:35 PM
Im sure many recent alts or even new players appreciate the fact that you get a item that summons a fuel merchant without having to do very old content..<br /> <br />everyone wins..<br />old players get something new also...new bag..and maybe the new final reward has better stats than old version?

Mermut
10-29-2018, 06:01 PM
Side note:<br />There is no monetary reward for the various steps of the TS line.. so crafters are <i>losing</i> plat on every quest due to fuel cost.....

Gninja
10-29-2018, 06:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6526726#post-6526726" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Side note:<br />There is no monetary reward for the various steps of the TS line.. so crafters are <i>losing</i> plat on every quest due to fuel cost.....</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Coin on those quests are in progress.

Gninja
10-29-2018, 06:57 PM
Fixed the pack pony for tomorrow's update. It should toggle better now and remember choice on zoning.

Mermut
10-29-2018, 07:06 PM
The Scrivener's Tale: Difficulties Delivering<br />some of the possible spawn pts for 'a strange bag' are not accessible w/o aggro<br />/waypoint 86.18, 58.96, 274.36 is one such location.

Niami DenMother
10-29-2018, 08:53 PM
The new reward for Incumbent Incubation "Mourndax V'Zeaar" does not yet have art. Trying to preview it gives you the message that you need to patch. (35 rent status reduction seems like a really odd number to use, too)

Arieva
10-29-2018, 10:38 PM
<div class="bbCodeBlock bbCodeQuote" data-author="doit"> <aside> <div class="attribution type">doit said: <a href="index.php?goto/post&id=6526724#post-6526724" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Im sure many recent alts or even new players appreciate the fact that you get a item that summons a fuel merchant without having to do very old content..<br /> <br />everyone wins..<br />old players get something new also...new bag..and maybe the new final reward has better stats than old version?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />True but the way the tradeskill content has been structured up till this point has made it pretty "level independent". Domino made sure of that as she designed her lines. I don't see why going back to do the line that gave the fuel vendor would have been any kind of drag to someone who hasn't done it yet. Its not even that old of content.3 expacs prior? Now maybe some hardcore crafters have use for a second fuel merchant being available. I've never needed more than one an hour myself. Just my 2c.

Niami DenMother
10-30-2018, 01:50 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6526014#post-6526014" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I added a check on the zone so when you reenter (zoning in or logging in from camping there) the spell gets reapplied to you. This will remain even after the quests are done. Happy harvesting around the arborians <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>As an FYI<br /> <br />Build 14357 - the de-aggroing from Rockin' n Knockin' is removed at the end of the quest, until such time as you relog/zone ... then they are fine from that point forward.<br /> <br />(i.e., they are non-aggro once you coat yourself with pollen, go aggro once you have handed it in UNTIL you relog or zone. Then the zone check works and they are non-aggro from that point forward

Mermut
10-30-2018, 06:16 AM
Both the fluff rewards (hat and consumable illusion) are no-trade and no commission.<br />I sort of understand the hat, though the appearance isn't unique.<br />I wonder about the illusion though. Is there a reason it is both no-trade and no commission?

Niami DenMother
10-30-2018, 07:01 AM
Sig line reward house item "Mourndax V'Zeaar" is now visible with build 14359 that went in tonight ... and I sort of wish he wasn't. :O<br /> <br />This tiny little version of him previews as bald and clad only in a pair of dark briefs. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /><br />His placement outline while you are trying to place him comes up to about shin-high and still mostly naked.<br />Once placed, he doubles-ish in height to be about knee-high and properly clothed and coiffed. (Pack snail used as size comparison)<br /> <br /><img src="http://eq2.eqtraders.com/images/articles/misc/mourndaxdefault.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br /> <br />If you try to resize him larger, you end up with this ....<br /> <br /><img src="http://eq2.eqtraders.com/images/articles/misc/mourndaxresize.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Yes, that really is a naked taller version of him with a clothed smaller version standing inside him, and it looks just as naughty from the back as it does from the front! <img src="/images/smilies/tongue.gif" alt="Tongue" /> I think I am going to have nightmares tonight about a nearly-naked (dark) Elf on a Shelf for Frostfell!<br /> <br /> <br />On the plus side, the Pack SnailPony is now toggling appearances properly. Thank you!

Niami DenMother
10-30-2018, 07:21 AM
Build 14359<br />Source of Discontent. I could swear that the "a Bubonian Runecarver" had a quest book over his head before tonight's patch, or that you said there'd be a map highlight for him, but there are neither tonight.

Sigrdrifa
10-30-2018, 05:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6526825#post-6526825" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">If you try to resize him larger, you end up with this ....<br /> <br /><img src="http://eq2.eqtraders.com/images/articles/misc/mourndaxresize.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Yes, that really is a naked taller version of him with a clothed smaller version standing inside him...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Looks more to me like he scaled but his clothes did not. Either way, ewww!

Gninja
10-30-2018, 05:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6526827#post-6526827" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Build 14359<br />Source of Discontent. I could swear that the "a Bubonian Runecarver" had a quest book over his head before tonight's patch, or that you said there'd be a map highlight for him, but there are neither tonight.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I think I missed that one, will add it right now. Thanks!

Niami DenMother
10-31-2018, 03:21 AM
Build 14359<br /> <br />Pack snail issue - Pack pony loses snail appearance on zoning for characters who did not do the PoP crafting line. Instead, it morphs into the ceffyl illusion, which those same players should not have access to.<br /> <br />Crafters earned the ceffyl illusion for their pony during the PoP crafting line (along with the autonomous harvesting ability for the pony). Those who did not do that line should only have the original white pony look and the snail look as options, and the snail should persist on zoning.<br /> <br />(Folks who have completed the PoP crafting line as well as the CD line should have normal pony, ceffyl pony and snail as their toggle appearances, and their snail appearance properly stays on zoning/relogging.)

Niami DenMother
10-31-2018, 10:22 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6527086#post-6527086" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This should be resolved today, let me know how it goes!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I assume you mean after tonight's patch, so I'll recheck then. If you mean now, it is an issue still with build 14361.

Cyrrena
10-31-2018, 11:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6526825#post-6526825" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Sig line reward house item "Mourndax V'Zeaar" is now visible with build 14359 that went in tonight ... and I sort of wish he wasn't. :O<br /> <br />This tiny little version of him previews as bald and clad only in a pair of dark briefs. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /><br />His placement outline while you are trying to place him comes up to about shin-high and still mostly naked.<br />Once placed, he doubles-ish in height to be about knee-high and properly clothed and coiffed. (Pack snail used as size comparison)<br /> <br /><img src="http://eq2.eqtraders.com/images/articles/misc/mourndaxdefault.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br /> <br />If you try to resize him larger, you end up with this ....<br /> <br /><img src="http://eq2.eqtraders.com/images/articles/misc/mourndaxresize.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Yes, that really is a naked taller version of him with a clothed smaller version standing inside him, and it looks just as naughty from the back as it does from the front! <img src="/images/smilies/tongue.gif" alt="Tongue" /> I think I am going to have nightmares tonight about a nearly-naked (dark) Elf on a Shelf for Frostfell!<br /> <br /> <br />On the plus side, the Pack SnailPony is now toggling appearances properly. Thank you!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Now see what you have gone and done? Now we need a few "elf on a shelf" varieties for Frostfell. I also saw on SharkTank "mensch on a bench".

Whilhelmina
10-31-2018, 11:10 PM
I was aggroed by a wasp while placing the beds for the quest The Scrivener's Tale: Incumbent Incubation around the last spot (133, 37, 248 ). Could it be possible to make sure that there are no wasps around that place?<br />She spawned just above the house for last bed (121, 48, 250 ) and can't be avoided at all.

Whilhelmina
10-31-2018, 11:55 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6525905#post-6525905" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>The Scrivener's Tale: The Reach of the Ivy</b><br />I gathered all the pottery parts, then went on to FAIL the craft on third bar on the step "Craft the pottery". I only got one of the shard of broken pottery back. I still have 2 vials of sticky sap in store as it only uses one, but the quest requires 3 shards of broken pottery, so I'm missing 2 and there's no pottery to smash around anymore. None of the NPC gives me back some shards and the bag next to Temry is not clickable either. So I'm stuck.<br />I deleted the quest and took it back. I had only 1 vial and 2 potteries to collect (it counted what I already had in inventory)<br />I had to destroy the extra recipe-book from inventory.<br /> <br />On turn in, Temry Loneivy in Vegarlson still only has a feather and not a book above his head.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Now it uses 3 and 3 components, and we still get 1 shard of pottery back, but there's still no way to get more pottery if we fail the recipe. I had to delete the quest and take it back.

Gninja
11-01-2018, 08:15 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6526983#post-6526983" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Build 14359<br /> <br />Pack snail issue - Pack pony loses snail appearance on zoning for characters who did not do the PoP crafting line. Instead, it morphs into the ceffyl illusion, which those same players should not have access to.<br /> <br />Crafters earned the ceffyl illusion for their pony during the PoP crafting line (along with the autonomous harvesting ability for the pony). Those who did not do that line should only have the original white pony look and the snail look as options, and the snail should persist on zoning.<br /> <br />(Folks who have completed the PoP crafting line as well as the CD line should have normal pony, ceffyl pony and snail as their toggle appearances, and their snail appearance properly stays on zoning/relogging.)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />This should be resolved today, let me know how it goes!

Gninja
11-01-2018, 09:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Whilhelmina"> <aside> <div class="attribution type">Whilhelmina said: <a href="index.php?goto/post&id=6527131#post-6527131" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Now it uses 3 and 3 components, and we still get 1 shard of pottery back, but there's still no way to get more pottery if we fail the recipe. I had to delete the quest and take it back.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /><span style="text-decoration: line-through">I just verified on beta that if you delete the items and are on the "Craft" step you are still able to destroy pottery and get more shards. Where are you having the hang up?</span><br /> <br />Nevermind! I figured it out. Was a problem seeing them not destroying them.

Whilhelmina
11-01-2018, 10:38 PM
Yep, exactly. I couldn't see any more potteries to gather on the crafting quest stage.

elflover
11-02-2018, 12:10 AM
I found some down the hall even on the sign in desk. They are tricksy and don't want to be crushed.

Sigrdrifa
11-02-2018, 09:23 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Pollination Perfection</b><br /> <br />The <i><b>Tincture of Bark Recipe</b></i> (<span style="font-family: 'courier new'">aITEM 1808718470 -1093929126:Tincture of Bark Recipe/a</span>) is the quest reward. It makes <i><b>Tincture of Bark</b></i> (<span style="font-family: 'courier new'">aITEM -1096378100 -1477716844 0 0 0:[Tincture of Bark]/a</span>).<br /> <br /><img src="https://vignette.wikia.nocookie.net/eq2/images/1/18/Tincture_of_Bark.png/revision/latest?cb=20181102201402" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />So, I decided to try the potion. Here's what the effect window has:<br /> <br /><img src="https://orig00.deviantart.net/6d3d/f/2018/306/7/3/tincture_of_bark_effect_by_sigrdrifa1-dcr00wm.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Now, I am pretty sure that the Tincture of Bark is a <span style="text-decoration: underline"><i>potion</i></span>, not food. And the examine window says nothing about health regen.<br /> <br />And, so far as I can see, I am not shapeshifting. I cancelled every buff, made sure that the hide illusion checkbox in Character Options was unchecked, still no shapechange.

Sigrdrifa
11-02-2018, 09:33 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6526162#post-6526162" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">WOW..... I think getting the Divine Weapons of Ro recipe as a reward for Difficulties Delivering is new. Very nice!<br />..........Except I am getting the feeling we may have to have a set of weapons for each zone!?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I have recipes for "Celestial Azure {Weapon} of Sky" and "Celestial Obsidian {Weapon} of Ro" now. Where will we find Celestial Zephyren Crystal? Celestial Obsidian Ore?

Sigrdrifa
11-02-2018, 09:36 PM
<span style="text-decoration: underline"><b>Quest:</b></span> <b>The Scrivener's Tale: Followup Friendships</b><br /> <br />Thanks so much for the quest feathers!

Sigrdrifa
11-02-2018, 09:49 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Back to the Library. Shhh!</b><br />NPC: Cookie<br /> <br />Cookie's final dialog opens then closes immediately without me clicking anything. I can, of course, read it in the chat window, but hte dialog shouldn't close like that.<br /> <br /><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1541191489)[Fri Nov 2 15:44:49 2018] You say to Cookie, "Sounds... appetizing..."</span><br /><span style="font-family: 'courier new'">(1541191489)[Fri Nov 2 15:44:49 2018] aNPC 59978 Cookie:Cookie/a says to you, "I was told yous had a mighties adventure and would be hungries. Have yous read the stories from the Recipes for Adventure book? It a good reads. Check it out! "</span><br /></div>

Sigrdrifa
11-02-2018, 09:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gothicangel"> <aside> <div class="attribution type">Gothicangel said: <a href="index.php?goto/post&id=6523549#post-6523549" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">in Incumbent Incubation can we have a woodworking table or something of the likes so you dont have to go all the way back to tradeskill area then all the way back Thank you</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Portable workstations rock, and I put some on the Beta broker.

Gninja
11-02-2018, 10:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6527371#post-6527371" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I have recipes for "Celestial Azure {Weapon} of Sky" and "Celestial Obsidian {Weapon} of Ro" now. Where will we find Celestial Zephyren Crystal? Celestial Obsidian Ore?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>These drop in raids.

Sigrdrifa
11-02-2018, 10:21 PM
<b><span style="text-decoration: underline">Quest:</span> The Scrivener's Tale: Copper for a Tale</b><br /> <br />Quest reward is <i><b>Instructedible Cookie Recipe</b></i> (<span style="font-family: 'courier new'">aITEM -1032548573 9577403:Instructedible Cookie Recipe/a</span>), which creates 1-5 <i><b>Instructedible Cookies</b></i> (<span style="font-family: 'courier new'">aITEM 1775316241 2110634099:Instructedible Cookies/a</span> -- shouldn't "Cookies" be singular?)<br /> <br />the Examine window for the cookies doesn't explain the action of the effect. And in fact, looking at my maintained and effect windows, no effect for anything that could be the cookie shows up.<br /> <br /><img src="https://img00.deviantart.net/bcac/i/2018/306/6/6/instructedible_cookie_by_sigrdrifa1-dcr077q.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Also, I now have two recipes for <i><b>Instructedible Cookies</b></i> in my recipe book, with nothing to differentiate them. Shouldn't the one from the quest step where we make it for Recipes for Adventure disappear once we're done with it?

Niami DenMother
11-02-2018, 10:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6527370#post-6527370" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Quest: The Scrivener's Tale: Pollination Perfection</b><br /> <br />The <i><b>Tincture of Bark Recipe</b></i> (<span style="font-family: 'courier new'">aITEM 1808718470 -1093929126:Tincture of Bark Recipe/a</span>) is the quest reward. It makes <i><b>Tincture of Bark</b></i> (<span style="font-family: 'courier new'">aITEM -1096378100 -1477716844 0 0 0:[Tincture of Bark]/a</span>).<br /> <br /><img src="https://vignette.wikia.nocookie.net/eq2/images/1/18/Tincture_of_Bark.png/revision/latest?cb=20181102201402" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />So, I decided to try the potion. Here's what the effect window has:<br /> <br /><img src="https://orig00.deviantart.net/6d3d/f/2018/306/7/3/tincture_of_bark_effect_by_sigrdrifa1-dcr00wm.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />Now, I am pretty sure that the Tincture of Bark is a <i>potion</i>, not food. And the examine window says nothing about health regen.<br /> <br />And, so far as I can see, I am not shapeshifting. I cancelled every buff, made sure that the hide illusion checkbox in Character Options was unchecked, still no shapechange.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I posted about the flavor/effect text a few days ago, so it should be somewhere in the queue for fixing.<br /> <br />You need to be dismounted. Arborians don't know how to ride mounts. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />