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Chrol
10-08-2018, 04:36 PM
Please post any feedback, bugs, etc. regarding Vegarlson: Council's Stronghold. There are 2 versions of this zone, [Solo] and [Heroic]. In your posts, please be sure to call out which version of the zone you are discussing.<br /><br />Thanks!<br /><br />-Chrol

Shonshazzitt
10-12-2018, 11:41 AM
First named was fine, just do a joust, love the snail racers lol... The Gravel did not make any rhyme or reason, other than being dead alot for attempting to follow it.

Shonshazzitt
10-12-2018, 12:04 PM
K I died following the floating stone, should just wait to see the order of the doors, figured that out...<br /> <br />Aggregahn 2nd named - Spell - Aggregate Blast - Blasted me to smitherines... unable to avoid, health went down almost 95% on 1 tick. merc fully healed me, then I died, have not been able to get the mob to 75-50% range without dying.

Bardonio
10-12-2018, 03:15 PM
so did you even go around the temple same as the first floor?

Bardonio
10-12-2018, 03:22 PM
so for each level you should go around the perimeter of the floor first. like the bottom floor. just made it to third level.

Bardonio
10-12-2018, 03:31 PM
there is a wildfire on one of the floating islands that has double buff package PLANAR GUARD

Bardonio
10-12-2018, 03:33 PM
a stormstone lumberer kept falling through the island during combat.

Chrol
10-12-2018, 04:26 PM
Thanks, will fix the wildfire and lumberers.

Sakurra
10-12-2018, 07:21 PM
cant spawn the 4th named....have nothin to click or something else......rou around the temple nothing but i have found a cosmetic bug: theres a rift between the railing and floor...... quest completed (Elements of destruction: Layers of Order) cuz jumped down again xD

Conifur
10-13-2018, 09:49 AM
Solo:<br /> <br />You need to up the HP's on the three mobs needed to "grow" the plants on the third floor. On single focus, pet and merc doing nothing they die too fast and you reset to the beginning. If you don't want to increase HP's make them move slower.<br /> <br />This is using old gear, could only imagine after a month or so how aggravating that will be - probably like the in and out boss in Tordin.<br /> <br />The last 4 mobs seem really easy - are they supposed to come at you one at a time?

Conifur
10-13-2018, 09:49 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Bardonio"> <aside> <div class="attribution type">Bardonio said: <a href="index.php?goto/post&id=6523138#post-6523138" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">there is a wildfire on one of the floating islands that has double buff package PLANAR GUARD</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Just float down to the island - no need to even go on those islands.

Wimble
10-13-2018, 05:27 PM
Yes, so I've killed the mad snail and ported back up to the third floor but cannot see what I need to do next. the doors arent active and there's nothing around the edge of the temple? Any pointers?

Shonshazzitt
10-13-2018, 07:53 PM
Put the thing from the golem down from the island into the planter, kill 1 of each mob that pops on each of the mounds of dirt

Spartanec
10-14-2018, 11:46 AM
trash mob (wildfire) have second buff with much resolve<br /><img src="https://a.radikal.ru/a38/1810/c0/a10aa8ba0bee.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Chrol
10-15-2018, 12:03 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Spartanec"> <aside> <div class="attribution type">Spartanec said: <a href="index.php?goto/post&id=6523607#post-6523607" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">trash mob (wildfire) have second buff with much resolve<br /><img src="https://a.radikal.ru/a38/1810/c0/a10aa8ba0bee.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Will be fixed, thanks.

Grate
10-15-2018, 02:01 PM
Gap in the art between the ledge and the floor at 1650.26 464.48 0.06 267.47 0.00 0.00

Grate
10-15-2018, 02:25 PM
Ran into the lip of an edge at 1248.33 635.35 12.99 83.72 0.00 0.00 got stuck on the ledge

Katzandra
10-15-2018, 04:49 PM
After starting the test of gravel (not following a walk through), I wasn't clear on what I was supposed to do and clicked the wrong door. I died. I could not restart the test to see the pattern again. Eventually I reset the zone and paid attention and got through the zone. It would be nice to be able to reset the test without resetting the zone. On a later run through the zone (the game came down just before I could finish the quest), I think I noted that if you make a mistake, correct choices are "saved" and you start at the mistake. My instinct after making a mistake is to start over, not presume a correct choice before a bad one was "saved".<br /> <br />Suggestion: Have it so one can reset the puzzle or see the pattern again.

Chrol
10-15-2018, 09:08 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Katzandra"> <aside> <div class="attribution type">Katzandra said: <a href="index.php?goto/post&id=6523840#post-6523840" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">After starting the test of gravel (not following a walk through), I wasn't clear on what I was supposed to do and clicked the wrong door. I died. I could not restart the test to see the pattern again. Eventually I reset the zone and paid attention and got through the zone. It would be nice to be able to reset the test without resetting the zone. On a later run through the zone (the game came down just before I could finish the quest), I think I noted that if you make a mistake, correct choices are "saved" and you start at the mistake. My instinct after making a mistake is to start over, not presume a correct choice before a bad one was "saved".<br /> <br />Suggestion: Have it so one can reset the puzzle or see the pattern again.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes, tomorrow's update will require you to restart the puzzle if you click the wrong door and die.

Mercychalice
10-15-2018, 10:21 PM
Could you possibly slow the Vegarlson's pathing by say, 10 or 20%.. He moved so fast I only saw him go through the first door. I didn't see it again after that, and, does the path stay the same on each floor? It doesn't seem to, and I didn't notice a way that it changed as I didn't see it again....perhaps the golem deaths mark the order instead...#puzzles.<br /> <br /> <br />Or, perhaps, add a way to be shown again the path he takes?

Katzandra
10-15-2018, 11:08 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mercychalice"> <aside> <div class="attribution type">Mercychalice said: <a href="index.php?goto/post&id=6523932#post-6523932" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Could you possibly slow the Vegarlson's pathing by say, 10 or 20%.. He moved so fast I only saw him go through the first door. I didn't see it again after that, and, does the path stay the same on each floor? It doesn't seem to, and I didn't notice a way that it changed as I didn't see it again....perhaps the golem deaths mark the order instead...#puzzles.<br /> <br /> <br />Or, perhaps, add a way to be shown again the path he takes?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There is a different puzzle on each level. Check the Wiki for a walk-through.

Mercychalice
10-15-2018, 11:17 PM
I figured it out. Seeing the Vergarlson on second floor confused me, but I'm gonna run through it again later, so more chances to get it down!

Chrol
10-15-2018, 11:40 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mercychalice"> <aside> <div class="attribution type">Mercychalice said: <a href="index.php?goto/post&id=6523932#post-6523932" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Could you possibly slow the Vegarlson's pathing by say, 10 or 20%.. He moved so fast I only saw him go through the first door. I didn't see it again after that, and, does the path stay the same on each floor? It doesn't seem to, and I didn't notice a way that it changed as I didn't see it again....perhaps the golem deaths mark the order instead...#puzzles.<br /> <br /> <br />Or, perhaps, add a way to be shown again the path he takes?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You should see a message each time it paths stating: "The ethereal gravel paths toward the [direction] door."<br />Direction in this case would be southern, western and northern, depending on where it paths to.

Chrol
10-15-2018, 11:42 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Grate"> <aside> <div class="attribution type">Grate said: <a href="index.php?goto/post&id=6523803#post-6523803" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Gap in the art between the ledge and the floor at 1650.26 464.48 0.06 267.47 0.00 0.00</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This will be fixed.

Mercychalice
10-15-2018, 11:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Chrol"> <aside> <div class="attribution type">Chrol said: <a href="index.php?goto/post&id=6523956#post-6523956" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You should see a message each time it paths stating: "The ethereal gravel paths toward the [direction] door."<br /> <br />Direction in this case would be southern, western and northern, depending on where it paths to.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I only saw the first one, towards the northern door. After the first path through the door, I didn't see messages for subsequent doors. I don't know if it was because I was unsure what I was doing and clicked on the North door as soon as I could, but I didn't get to finish seeing the sequence, and I didn't see further directional messages after clicking the door.

Pidz
10-16-2018, 05:25 AM
Solo (maybe heroic too l don't know)<br /> <br />When the hungry racers are fed while we're on them they pass to racers state and we don't take off with them, we remain in mid-air at the take off location.<br /> <br />To take off with the racers we have to jump on/climb on them once they passed to racers state after being fed.

Pidz
10-16-2018, 07:21 AM
Solo (maybe heroic too l don't know)<br />Occurs in other zones with runic doors too (i.e., Vegarlson: Ruins of Rathe)<br /> <br />The runic doors pop into view when they are approached. l have a good computer with graphic settings maxed l don't think this is due to the settings.

Chrol
10-17-2018, 06:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Pidz"> <aside> <div class="attribution type">Pidz said: <a href="index.php?goto/post&id=6524016#post-6524016" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Solo (maybe heroic too l don't know)<br /> <br />When the hungry racers are fed while we're on them they pass to racers state and we don't take off with them, we remain in mid-air at the take off location.<br /> <br />To take off with the racers we have to jump on/climb on them once they passed to racers state after being fed.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>That's a side effect of changing their appearance, unfortunately.

Chrol
10-17-2018, 06:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Pidz"> <aside> <div class="attribution type">Pidz said: <a href="index.php?goto/post&id=6524032#post-6524032" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Solo (maybe heroic too l don't know)<br />Occurs in other zones with runic doors too (i.e., Vegarlson: Ruins of Rathe)<br /> <br />The runic doors pop into view when they are approached. l have a good computer with graphic settings maxed l don't think this is due to the settings.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Art has made some adjustments to these that may alleviate this.

Chrol
10-17-2018, 07:06 PM
The interior doors within Council's Stronghold cannot be clicked for access to the upper floors. Next beta update (10/18) should fix this.

Spartanec
10-17-2018, 07:31 PM
today zone is broken?<br /> <br />i kill The Great Gravely One and collected Ethereal Gravel<br />I place Ethereal Gravel in the Test of Gravel<br />I read in chat three traectory.<br />I run to the correct door. Door dont activity. Doors in room not activity.<br /> <br />Need reset zone?

Kari
10-18-2018, 02:18 AM
I am having the same issue. I started the test of gravel and made a note of the doors, but none of the doors are active. I can't find any switches or levers to open them.

Sigrdrifa
10-19-2018, 03:44 AM
If you have the Jann illusion on, it's hard to jump up on the snails. I overshoot and it's raced away before I can correct. Maybe it should just take you?<br /> <br />Killed The Great Gravelly One, and his shiny is behind the door of the pyramid (974.74, 62.62, 41.73). It should probably spawn out on the terrace.<br /> <br />Killed Aggregahn, and his shiny is behind the door at (1152.56, 275.29, 29.88). It should probably spawn out in the hallway where you just fought.

Elinea
10-19-2018, 06:12 PM
I think I'm missing something. After Aggregahn, I go up the third floor where the platform apparently is to jump down to the small islands below, somewhere around 30 million damage for each fall. Are we supposed to use a floaty cloak or gnomish springloaded boots? Or is there something I'm missing? There's nothing to indicate how we're supposed to get to the giant snail of doom, if that is indeed the next name? I found a single racer snail on the edge to the right when you first go through the portal (after Aggregahn), but no other snails. I did run the extremely long way around the entire temple, in case there was something on the back side, but there's nothing else. What is that single racing snail for up there? I feel as though I'm missing something, but I have no idea what. Shouldn't there be some kind of prompt or clue to at least point me in a general direction?

Elinea
10-19-2018, 06:56 PM
Too late for me to edit, but I did get through this zone. I had to use a walkthrough to find where I was supposed to go next, but I'd much rather use in-game clues and hints to find my way around.

Chrol
10-19-2018, 07:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6524885#post-6524885" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Too late for me to edit, but I did get through this zone. I had to use a walkthrough to find where I was supposed to go next, but I'd much rather use in-game clues and hints to find my way around.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Well, the single racing snail on the right side was the clue. Lower floors had snails everywhere.<br /> <br />Also, part of the issue is those floating islands aren't always showing up till you're close. If they were visible from everywhere that would help. Will see what can be done about that.

Sigrdrifa
10-19-2018, 07:39 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6524871#post-6524871" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">... jump down to the small islands below, somewhere around 30 million damage for each fall...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I was totally expecting the Jann illusion to mitigate the fall damage, but nope! Next time I run it, I will try my Cloak of the Harvester.

Elinea
10-19-2018, 07:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Chrol"> <aside> <div class="attribution type">Chrol said: <a href="index.php?goto/post&id=6524897#post-6524897" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Well, the single racing snail on the right side was the clue. Lower floors had snails everywhere.<br /> <br />Also, part of the issue is those floating islands aren't always showing up till you're close. If they were visible from everywhere that would help. Will see what can be done about that.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I did assume after a while of running around the building, that was the reason for the lone snail. I jumped down each to each island, taking lots of damage each jump (I did it without floaty cloak because not everyone has one). It just felt like that wasn't right, so I consulted the walkthrough to make sure I wasn't missing something.

Chrol
10-19-2018, 09:33 PM
Featherfall won't work here after the next update.

Sigrdrifa
10-19-2018, 10:26 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Chrol"> <aside> <div class="attribution type">Chrol said: <a href="index.php?goto/post&id=6524912#post-6524912" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Featherfall won't work here after the next update.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>What is the rationale for making us take damage jumping down?

Chrol
10-19-2018, 10:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6524922#post-6524922" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What is the rationale for making us take damage jumping down?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Actually there isn't any. I will add no falling damage to that debuff that removes featherfall. The removal of featherfall didn't have anything to do with those floating rocks. It was to prevent another issue which shall not be named!

Elinea
10-20-2018, 02:46 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Chrol"> <aside> <div class="attribution type">Chrol said: <a href="index.php?goto/post&id=6524929#post-6524929" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Actually there isn't any. I will add no falling damage to that debuff that removes featherfall. The removal of featherfall didn't have anything to do with those floating rocks. It was to prevent another issue which shall not be named!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I might know what that unnamed thing is, but no falling damage, or at the very least reduced falling damage would be great. I've noticed that we're taking a ton of falling damage in all of the zones, even from short drops off a ledge. Is falling damage percentage based in this expansion?

Mezaka
10-20-2018, 09:11 PM
Some of the small islands that you need to jump on are not wholly solid. Third island down, more specifically - you fall through with no chance to land on any of the other islands on the way down.

Mezaka
10-20-2018, 09:35 PM
Zone art is also a little weird - if I face east in the 4th level, I can see all of the trees. If I turn 180 to face west, all the trees disappear, even if I am looking into the room to where the trees should be.

Chrol
10-20-2018, 10:36 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mezaka"> <aside> <div class="attribution type">Mezaka said: <a href="index.php?goto/post&id=6525128#post-6525128" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Some of the small islands that you need to jump on are not wholly solid. Third island down, more specifically - you fall through with no chance to land on any of the other islands on the way down.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yeah I noticed that one of the rock has no collision over nearly half of it. Very strange. Will try to get it fixed.

Chrol
10-20-2018, 10:38 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mezaka"> <aside> <div class="attribution type">Mezaka said: <a href="index.php?goto/post&id=6525133#post-6525133" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Zone art is also a little weird - if I face east in the 4th level, I can see all of the trees. If I turn 180 to face west, all the trees disappear, even if I am looking into the room to where the trees should be.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Notified the art team, thanks!

Chrol
10-24-2018, 06:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Pidz"> <aside> <div class="attribution type">Pidz said: <a href="index.php?goto/post&id=6524032#post-6524032" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Solo (maybe heroic too l don't know)<br />Occurs in other zones with runic doors too (i.e., Vegarlson: Ruins of Rathe)<br /> <br />The runic doors pop into view when they are approached. l have a good computer with graphic settings maxed l don't think this is due to the settings.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You'll do a little hop when you feed them now. That should keep you from falling through the racing snail.

Celan
10-28-2018, 09:11 AM
Zone: Vegarlson: Council's Stronghold<br />Mob: Guardian of Stones<br />Item: Ethereal Stones<br /> <br />If you happen to kill the Guardian of Stones while the snail racer passes and it's body drops on top of the snail, it will take off with the racer. That in itself is just funny, cause it will go back and forth several times until it decays. Unfortunately though, even when the snail stops for a few seconds to turn around, the body of the Guardian of Stones is not clickable. So you can not get the Ethereal Stones you need to proceed through the zone.<br /><br /><a href="https://www.imageupload.co.uk/image/TlRV" target="_blank" class="externalLink" rel="nofollow"><img src="https://www.imageupload.co.uk/images/2018/10/28/EQ2_000001.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a>

Chrol
10-28-2018, 07:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Celan"> <aside> <div class="attribution type">Celan said: <a href="index.php?goto/post&id=6526545#post-6526545" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Zone: Vegarlson: Council's Stronghold<br />Mob: Guardian of Stones<br />Item: Ethereal Stones<br /> <br />If you happen to kill the Guardian of Stones while the snail racer passes and it's body drops on top of the snail, it will take off with the racer. That in itself is just funny, cause it will go back and forth several times until it decays. Unfortunately though, even when the snail stops for a few seconds to turn around, the body of the Guardian of Stones is not clickable. So you can not get the Ethereal Stones you need to proceed through the zone.<br /> <br /><a href="https://www.imageupload.co.uk/image/TlRV" target="_blank" class="externalLink" rel="nofollow"><img src="https://www.imageupload.co.uk/images/2018/10/28/EQ2_000001.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Oh man I'm going to be spending my entire day trying to time this kill to land on the racing snail I hope you know! Will get it fixed, thanks!

Hdizzleh
10-30-2018, 06:58 PM
Could just be me, but i am having an extremely hard time jumping up on the snail before it takes off. Could this be changed someone, perhaps more like the birds in torden? that or a bit longer delay to allow time for positioning on them?

Hdizzleh
10-30-2018, 06:59 PM
somehow*

Chrol
10-30-2018, 10:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Hdizzleh"> <aside> <div class="attribution type">Hdizzleh said: <a href="index.php?goto/post&id=6526930#post-6526930" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Could just be me, but i am having an extremely hard time jumping up on the snail before it takes off. Could this be changed someone, perhaps more like the birds in torden? that or a bit longer delay to allow time for positioning on them?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You can just climb up onto the hungry snail and feed it. After feeding it, you'll automagically do a little hop to ensure you remain on top of the racing snail at that point.

Hdizzleh
10-31-2018, 12:57 AM
Thanks that worked! I'd read previously it didn't so didn't bother trying <img src="/images/smilies/smile.gif" alt="Smile" />-

Sigrdrifa
10-31-2018, 05:29 AM
<b><span style="text-decoration: underline">Zone:</span> Vegarlson: Council's Stronghold [Solo]</b><br /> <br /><i><b>Escargore</b></i> warns you about his front by emoting about giving the googly eye. He does not root when he casts the frontal, so you can't really joust it. Is this just a heads up so you're ready to cure?

Sigrdrifa
10-31-2018, 08:21 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Hdizzleh"> <aside> <div class="attribution type">Hdizzleh said: <a href="index.php?goto/post&id=6526930#post-6526930" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Could just be me, but i am having an extremely hard time jumping up on the snail before it takes off. Could this be changed someone, perhaps more like the birds in torden? that or a bit longer delay to allow time for positioning on them?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I had the same issue. I resigned myself to hoofing it myself.

Chrol
10-31-2018, 04:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6526994#post-6526994" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Zone: Vegarlson: Council's Stronghold [Solo]</b><br /> <br /><i><b>Escargore</b></i> warns you about his front by emoting about giving the googly eye. He does not root when he casts the frontal, so you can't really joust it. Is this just a heads up so you're ready to cure?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>He shouldn't be turning when he casts it. In my tests he always faces me, casts his frontal, I move to the back, and he finishes casting without ever changing direction.

Sylvermune
11-05-2018, 04:53 AM
Killed the Council of Four but no Portal to Heart of Thudos appeared to complete the Elements of Destruction: Layers of Order quest. What does one do at this point?<br /> <br />Update: Forgot to imbue the rune - portal now appears

Sigrdrifa
11-09-2018, 04:07 AM
<b><span style="text-decoration: underline">Zone:</span> Vegarlson: Council's Stronghold [Solo]</b> (Build 14380T)<br /> <br />Are we supposed to be able to target and kill the Stones of Thudos? I was not able to target them in Vegarlson: Ruins of Rathe [Solo], but I just killed one here:<br /> <br /><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1541736190)[Thu Nov 8 22:03:10 2018] You have killed Stone of Thudos in Vegarlson: Council's Stronghold [Solo] (1,015.67, 63.08, -357.76).</span></div><div style="padding-left: 30px"><br /></div>

Chrol
11-09-2018, 05:18 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6528174#post-6528174" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b><span style="text-decoration: underline">Zone:</span> Vegarlson: Council's Stronghold [Solo]</b> (Build 14380T)<br /> <br />Are we supposed to be able to target and kill the Stones of Thudos? I was not able to target them in Vegarlson: Ruins of Rathe [Solo], but I just killed one here:<br /> <br /><div style="padding-left: 30px"><span style="font-family: 'courier new'">(1541736190)[Thu Nov 8 22:03:10 2018] You have killed Stone of Thudos in Vegarlson: Council's Stronghold [Solo] (1,015.67, 63.08, -357.76).</span></div><div style="padding-left: 30px"><br /></div></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes, and there’s a way to destroy them in Ruins of Rathe.