Shmogre
11-09-2017, 12:01 AM
In case folks missed it, <a href="https://forums.daybreakgames.com/eq2/index.php?threads/no-more-pony-goblin-upgrades.581855/page-6#post-6476272" class="internalLink"><span style="text-decoration: underline">Kander has confirmed</span></a> that the current materials requirements to level are definitely being worked on and are definitely not the final values:<br /><div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6476272#post-6476272" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">A single rush order should require about 90 components combining primary and sub components. There are some recipes that are bugged that require more than that at the moment because the build components are off. This is another symptom of the issue that caused some recipes to use harvests for fuels, or incorrect primary components.<br />[...]<br />We’ll be addressing the bugged resource requirements soon.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I know the news about the pony not being updated for PoP launch hit hard, but a lot of that concern was because of the overwhelming numbers of materials it has been taking to level on beta.<br /> <br />THESE ARE NOT THE FINAL VALUES, and they have tweaked the nodes in PoP to make sure they are always up to help make harvesting a bit less onerous (seriously, read the replies from Kander in that thread, there is good information there).<br /> <br />We still have weeks to go and things are definitely being worked on. Keep cranking, keep reporting bugs and values that seem wonky, and hopefully things will come into focus soon.<br /> <br />(I know I was more than a little relieved to see that the bonkers numbers my Sage had to do to level were not going to be the norm. <img src="/images/smilies/tongue.gif" alt="Tongue" /> )