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View Full Version : Good news everybody! Recipe requirements will be adjusted


Shmogre
11-09-2017, 12:01 AM
In case folks missed it, <a href="https://forums.daybreakgames.com/eq2/index.php?threads/no-more-pony-goblin-upgrades.581855/page-6#post-6476272" class="internalLink"><span style="text-decoration: underline">Kander has confirmed</span></a> that the current materials requirements to level are definitely being worked on and are definitely not the final values:<br /><div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6476272#post-6476272" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">A single rush order should require about 90 components combining primary and sub components. There are some recipes that are bugged that require more than that at the moment because the build components are off. This is another symptom of the issue that caused some recipes to use harvests for fuels, or incorrect primary components.<br />[...]<br />We’ll be addressing the bugged resource requirements soon.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I know the news about the pony not being updated for PoP launch hit hard, but a lot of that concern was because of the overwhelming numbers of materials it has been taking to level on beta.<br /> <br />THESE ARE NOT THE FINAL VALUES, and they have tweaked the nodes in PoP to make sure they are always up to help make harvesting a bit less onerous (seriously, read the replies from Kander in that thread, there is good information there).<br /> <br />We still have weeks to go and things are definitely being worked on. Keep cranking, keep reporting bugs and values that seem wonky, and hopefully things will come into focus soon.<br /> <br />(I know I was more than a little relieved to see that the bonkers numbers my Sage had to do to level were not going to be the norm. <img src="/images/smilies/tongue.gif" alt="Tongue" /> )

Cyrrena
11-09-2017, 04:29 PM
Seems like before the crafting content is put into the game the adventurers will not need their services anyway. Unless MC gear is going to be BiS who will need MC gear a month or 3 after launch.<br /><br />The complaint about gear not being up to par to begin anything in KA was met with "buy some MC gear off the broker", that response cannot be used this time around.<br /><br />Cyrrena

Shmogre
11-09-2017, 04:59 PM
Aye, tradeskilling is in a rough place right now. I'm trying hard to hold out faith...

Shmogre
11-09-2017, 05:15 PM
An example of the new values (old on top, new on bottom):<br /><img src="https://i.imgur.com/T0fmDVC.png" class="bbCodeImage LbImage" alt="[IMG]" />

Prissetta
11-09-2017, 05:17 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6476491#post-6476491" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">An example of the new values (old on top, new on bottom):<br /><img src="https://i.imgur.com/T0fmDVC.png" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>MUCH better!

EmJay
11-09-2017, 05:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6476491#post-6476491" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">An example of the new values (old on top, new on bottom):<br /><img src="https://i.imgur.com/T0fmDVC.png" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This is good.