PDA

View Full Version : NO New Bags!!!


Gerak
11-08-2017, 04:26 PM
While checking out the recipes in PoP, I noticed the lack of recipes for Backpack (Tailor) and Strongbox (Carpenter). This will be the first tier without a new Backpack/strongbox. There have been expansions with level cap raise before but it was only a partial tier cap raise.<br />No TS Quests.<br />No new bags.<br />No Harvesting help.<br /> <br />Insert expletive here _______________!

Jhen Ro
11-08-2017, 04:44 PM
It's beta, maybe they aren't in yet.<br /> <br />Because having 11 tiers of new bags and then none for 12 is.... Yeah.

Mermut
11-08-2017, 04:58 PM
To be honest, I don't expect they plan on ever giving more bags or boxes. They've mentioned how extra inventory makes character files bigger and bigger, making load times longer and longer.

Alenna
11-08-2017, 05:28 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6476193#post-6476193" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">To be honest, I don't expect they plan on ever giving more bags or boxes. They've mentioned how extra inventory makes character files bigger and bigger, making load times longer and longer.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I can understand that so ok no larger bags and boxes for carpenters which leaves them for decorators I guess.

knine
11-08-2017, 05:47 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6476193#post-6476193" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">To be honest, I don't expect they plan on ever giving more bags or boxes. They've mentioned how extra inventory makes character files bigger and bigger, making load times longer and longer.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They sell 66 slot bags on marketplace. They could give the option to Crafter’s to make at least 60 slot bags/boxes.

Jhen Ro
11-08-2017, 05:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6476212#post-6476212" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They sell 66 slot bags on marketplace. They could give the option to Crafter’s to make at least 60 slot bags/boxes.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />+1 to this. If having 60 slot bags was an issue, we wouldn't have the 66'ers on the marketplace.

Mermut
11-08-2017, 06:02 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Jhen Ro"> <aside> <div class="attribution type">Jhen Ro said: <a href="index.php?goto/post&id=6476214#post-6476214" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">+1 to this. If having 60 slot bags was an issue, we wouldn't have the 66'ers on the marketplace.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Most people aren't going to spend 999 dbc for every slot on every toon<br />If they're craftable that is 6 (inventory) + 6 (house vault) + 12 (personal bank) and then 8 for shared bank.<br /> <br />I won't object if they do make them, but since the last time they gave us new craftable containers was back in Withered Lands combined with the far back seat tradeskilling is taking this expac, I'm making an educated guess.

knine
11-09-2017, 08:54 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6476220#post-6476220" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Most people aren't going to spend 999 dbc for every slot on every toon<br />If they're craftable that is 6 (inventory) + 6 (house vault) + 12 (personal bank) and then 8 for shared bank.<br /> <br />I won't object if they do make them, but since the last time they gave us new craftable containers was back in Withered Lands combined with the far back seat tradeskilling is taking this expac, I'm making an educated guess.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><br />I doubt everyone will fill up every slot either. There are people that buy lots of stuff from station cash and I wouldn’t put it past some to buy all 6 slots as it is.

Cyrrena
11-09-2017, 04:33 PM
And there are still people with tons of DBC from the triple Station Cash Sales in the past. I know at least 3 people that could buy 20 of the 66 slot bags and still have DBC left over. I am not one of them but that is alright, I get by with what I have available.<br /><br />Cyrrena

Heck62
11-12-2017, 03:49 PM
They can sell bags for dbc,hence we get no new bags.

Mermut
11-12-2017, 03:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Heck62"> <aside> <div class="attribution type">Heck62 said: <a href="index.php?goto/post&id=6477102#post-6477102" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They can sell bags for dbc,hence we get no new bags.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Again.. there is a huge difference in database space between a few people.. buying a full set of bags (even just for inventory) and nearly every toon on most accounts getting a full set for inventory, personal bank, shared bank, house vaults and perhaps broker boxes as well.<br />It's not to say that I wouldn't LIKE new craftable bags, but I think people are being overly cynical about the reasons for their decision not to give us bigger craftable bags.

knine
11-12-2017, 06:49 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477103#post-6477103" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Again.. there is a huge difference in database space between a few people.. buying a full set of bags (even just for inventory) and nearly every toon on most accounts getting a full set for inventory, personal bank, shared bank, house vaults and perhaps broker boxes as well.<br /> <br />It's not to say that I wouldn't LIKE new craftable bags, but I think people are being overly cynical about the reasons for their decision not to give us bigger craftable bags.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Tinkered Backpack (66), Rallic Pack (64), Gardeners Back pack (64), Box of endless loyalty (52), Spotted Leather backpack (44). Those are all in game that I've earned. Velious Explorers backpack (DBC). I didn't pre-order TOT but I'm sure a lot of people did and got the 88 Slot bag as well. There is already 3 bags at least that I know of, oh yea the guide bag (66) bag you can get in Phantom sea, so 4 that most people already have. There is no reason that 60 slot bags couldn't be introduced. Most people have over 4 60 slot bags/boxes as is tbh.

Mermut
11-12-2017, 07:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477130#post-6477130" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Tinkered Backpack (66), Rallic Pack (64), Gardeners Back pack (64), Box of endless loyalty (52), Spotted Leather backpack (44). Those are all in game that I've earned. Velious Explorers backpack (DBC). I didn't pre-order TOT but I'm sure a lot of people did and got the 88 Slot bag as well. There is already 3 bags at least that I know of, oh yea the guide bag (66) bag you can get in Phantom sea, so 4 that most people already have. There is no reason that 60 slot bags couldn't be introduced.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Again, there is a big difference between a few toons having a few bags over 50.. and EVERY toon having EVERY bag slot (inventory, banks, house vaults, broker boxes) with over 50 slots.<br />I don't like the decision, but it is 100% understandable.. especially given load times with the current inventory load our toons have.

knine
11-12-2017, 07:11 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477132#post-6477132" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Again, there is a big difference between a few toons having a few bags over 50.. and EVERY toon having EVERY bag slot (inventory, banks, house vaults, broker boxes) with over 50 slots.<br /> <br />I don't like the decision, but it is 100% understandable.. especially given load times with the current inventory load our toons have.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />The first 4 bags I listed are obtainable in game for free and most people have them. Make bank slots only hold 40 slot bags then. Can put a restraint in place for bank slots and what not.

Mermut
11-12-2017, 07:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477136#post-6477136" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The first 4 bags I listed are obtainable in game for free and most people have them. Make bank slots only hold 40 slot bags then. Can put a restraint in place for bank slots and what not.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Personally, I would NOT want them to restrict the size of containers in banks.. especially since bags are already over 40 slots. I would find a shruken shared bank capacity much MORE of an annoyance then an increase in toon carrying capacity would be a boon.

Mysstie
11-12-2017, 10:05 PM
They also want folks to use the Wardrobe system and buy extra slots, which I have a number of times.

knine
11-13-2017, 09:55 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mysstie"> <aside> <div class="attribution type">Mysstie said: <a href="index.php?goto/post&id=6477169#post-6477169" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They also want folks to use the Wardrobe system and buy extra slots, which I have a number of times.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />yea buy its okay, but put into the game of something to standardize on everyone, not so much. I personally don't use wardrobe, never found a need to, either. Now that we'll be out harvesting, that extra bag space would be nice. I hate to have to put my harvesting bag, which is another large slot bag, back on just to harvest lol. Man just give us 60 slot bags. Its not like the options aren't out there to get to that point anyway, whether we think 1% of the population does it or not. Probably more than you think has multiple bags 50 slots plus already.

Mermut
11-13-2017, 09:59 AM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477244#post-6477244" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">yea buy its okay, but put into the game of something to standardize on everyone, not so much. I personally don't use wardrobe, never found a need to, either. Now that we'll be out harvesting, that extra bag space would be nice. I hate to have to put my harvesting bag, which is another large slot bag, back on just to harvest lol. Man just give us 60 slot bags. Its not like the options aren't out there to get to that point anyway, whether we think 1% of the population does it or not. Probably more than you think has multiple bags 50 slots plus already.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You realize you can use the bag sorting options to turn any pack into a 'harvesting bag'? You don't have to swap in a smaller bag that won't take anything except harvests...

knine
11-13-2017, 10:08 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477245#post-6477245" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You realize you can use the bag sorting options to turn any pack into a 'harvesting bag'? You don't have to swap in a smaller bag that won't take anything except harvests...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Yep, yes I do, but then it auto-sorts all my other stuff as well, unless there is one for single bags only that's I'm missing or just haven't looked for.

Mermut
11-13-2017, 10:10 AM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477246#post-6477246" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Yep, yes I do, but then it auto-sorts all my other stuff as well, unless there is one for single bags only that's I'm missing or just haven't looked for.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You don't hit the sort button...<br />Right click on the bag you want to use for harvests... it works best if it's in a 'later' bag slot... 5 or 6.<br />Uncheck 'all items' and choose harvests. All harvests will then get 'sorted' directly into that bag when you gather them.<br />I do the same for shiny bag myself.

Alenna
11-13-2017, 11:15 PM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477246#post-6477246" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Yep, yes I do, but then it auto-sorts all my other stuff as well, unless there is one for single bags only that's I'm missing or just haven't looked for.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>you can set the bag you don't want sorted to skip then it won't auto sort that bag.

Cuelaen
11-14-2017, 12:59 AM
Please reconsider..Hasn't it been a few years since we've had new bags? Or at the least, increase the stack size of some of the items?

Caith
11-14-2017, 02:21 AM
As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Cuelaen"> <aside> <div class="attribution type">Cuelaen said: <a href="index.php?goto/post&id=6477448#post-6477448" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Please reconsider..Hasn't it been a few years since we've had new bags? Or at the least, increase the stack size of some of the items?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?

Cuelaen
11-14-2017, 03:07 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6477462#post-6477462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.<br /> <br /> <br /> <br /> <br />Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Oh, ok. That makes sense, thank you for explaining. The items in particular, that I was thinking of are some of the 200 stack items, like fuel, ammo, mats, etc, that might be able to be made stackable to 1k , but also, maybe make the housing tiles stackable. I have characters with bags and bags of tiles, from the Moonlight enchantment rewards tiles, to the city festival/live event tiles. In fact, many of the housing items would be great if they could be stacked. One house, I was making a dwarven tavern, and had all these chairs, barstools, casks, etc. I realize this may not be important to some-maybe even most, unless you're a hoarder like I am, lol.<br /> <br />At any rate, whatever you can do is appreciated, and I wanted to say thank you for doing such an amazing job with PoP! While it's disappointing the crafting sig is being postponed, I completely understand not wanting to rush it, and am very grateful that you folks care enough to hold on to it till its right.

knine
11-14-2017, 03:27 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6477462#post-6477462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Can we remove the 66 slot bags from Marketplace then.. The driving model for the past 2 expacs is Pay To Win and this just keeps with the program. I understand performance as well already have tons of lag to deal with, but if we're going to say this is the problem then simply remove anything above 60 slot bags currently in the game and help reduce what is the problem.

Quillyne
11-14-2017, 03:33 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6477462#post-6477462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Are there items in particular are you thinking about?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Tinkered items! Overclocked manastones, heart-stoppers, crafting stations, divining rod, etc! Any change towards being able to stack the tinky stuff would be lovely.

Mermut
11-14-2017, 03:38 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Quillyne"> <aside> <div class="attribution type">Quillyne said: <a href="index.php?goto/post&id=6477474#post-6477474" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Tinkered items! Overclocked manastones, heart-stoppers, crafting stations, divining rod, etc! Any change towards being able to stack the tinky stuff would be lovely.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>None of those items are stackable. They're single items with a set number of charges.

knine
11-14-2017, 04:16 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Quillyne"> <aside> <div class="attribution type">Quillyne said: <a href="index.php?goto/post&id=6477474#post-6477474" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Tinkered items! Overclocked manastones, heart-stoppers, crafting stations, divining rod, etc! Any change towards being able to stack the tinky stuff would be lovely.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />This would be nice then as well.. Would definitely conserve lots of room.

Xyza
11-14-2017, 03:09 PM
Would be nice for harvestable stack size to increase

Alenna
11-14-2017, 03:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xyza"> <aside> <div class="attribution type">Xyza said: <a href="index.php?goto/post&id=6477541#post-6477541" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Would be nice for harvestable stack size to increase</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>+ 1 on this.

Azrael's Tear
11-14-2017, 04:23 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Xyza"> <aside> <div class="attribution type">Xyza said: <a href="index.php?goto/post&id=6477541#post-6477541" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Would be nice for harvestable stack size to increase</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>+++++1! This would be awesome to see harvestables stack up to at least 1k.

flameweaver
11-14-2017, 04:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Azrael's Tear"> <aside> <div class="attribution type">Azrael's Tear said: <a href="index.php?goto/post&id=6477563#post-6477563" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">+++++1! This would be awesome to see harvestables stack up to at least 1k.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>+ fuel and also ammo.

Dolgrin
11-14-2017, 05:26 PM
<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Replace Guids with Integer-Values.<br />Your database needs less space and is about 30% faster.<br />It is a common myth that Guids ensure database integrity in multi tenant systems.<br /> <br />My 2 cents<br /> <br />Ad.:<br />Yes, I know thats it is nearly impossible in systems running over 15 years.<br />Please do not take my posting so seriously.

Cheesenabber
11-14-2017, 06:24 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Dolgrin"> <aside> <div class="attribution type">Dolgrin said: <a href="index.php?goto/post&id=6477579#post-6477579" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Replace Guids with Integer-Values.<br />Your database needs less space and is about 30% faster.<br />It is a common myth that Guids ensure database integrity in multi tenant systems.<br /> <br />My 2 cents<br /> <br />Ad.:<br />Yes, I know thats it is nearly impossible in systems running over 15 years.<br />Please do not take my posting so seriously.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Is it bad that I initially read Guids as Guilds and was confused? Re-reading I'm guessing you mean something with items numbers?

Katz
11-14-2017, 09:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6477462#post-6477462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.<br /> <br /> <br />Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I'm not sure if this is feasible, but since you can't increase the size, perhaps you could add bags to craft that have a cool appearance.

Cyrrena
11-15-2017, 06:55 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6477462#post-6477462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.<br /> <br /><br /> <br /> <br />Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><br />Caith, Tekka shared this in the General Forum for Live and asked that it be shared here with you. I just copied and pasted from that forum.<br /><br /><br /><br />Tekka<br /><br />Well-Known Member<br /> <br />New<br /><br />Seriously, if they are like items, stack them up to <feasible stack size>.<br /><br /> Caith asked this question in the beta forums, since I can't respond there, could one of the testers suggest it for me?<br /><br />Caith: Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?<br /><br />Building blocks, housing items (cash shop already does), any sort of gear - appearance or otherwise. <br /><br />Increase stack size for materials and fuel.<br /><br />While we're asking for things, can we also get the option to convert <individual holiday currency> to <generic holiday currency> more than 20 at a time? Maybe up to <stack size>? <br /><br />I thought it was a reasonable suggestion and well thought out.<br /><br />Thank You<br /><br />Cyrrena

Fixmore
11-15-2017, 07:15 PM
It would be interesting to see maybe once, someone say something can be done rather than something cant.

Cyrrena
11-16-2017, 05:48 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Cyrrena"> <aside> <div class="attribution type">Cyrrena said: <a href="index.php?goto/post&id=6477871#post-6477871" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Caith, Tekka shared this in the General Forum for Live and asked that it be shared here with you. I just copied and pasted from that forum.<br /><br /><br /><br />Tekka<br /><br />Well-Known Member<br /> <br />New<br /><br />Seriously, if they are like items, stack them up to <feasible stack size>.<br /><br /> Caith asked this question in the beta forums, since I can't respond there, could one of the testers suggest it for me?<br /><br />Caith: Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?<br /><br />Building blocks, housing items (cash shop already does), any sort of gear - appearance or otherwise. <br /><br />Increase stack size for materials and fuel.<br /><br />While we're asking for things, can we also get the option to convert <individual holiday currency> to <generic holiday currency> more than 20 at a time? Maybe up to <stack size>? <br /><br />I thought it was a reasonable suggestion and well thought out.<br /><br />Thank You<br /><br />Cyrrena</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There has been more discussion on the thread post copied here and another great post from Tekka, Caith. The thread is in the General Discussion forum for live.<br /><br />Cyrrena

SteveB
11-17-2017, 09:51 AM
5 bags with 66 or 64 what you can already get is enough, isn't it?

Ruckus
11-17-2017, 10:54 AM
<div class="bbCodeBlock bbCodeQuote" data-author="knine"> <aside> <div class="attribution type">knine said: <a href="index.php?goto/post&id=6477473#post-6477473" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Can we remove the 66 slot bags from Marketplace then.. The driving model for the past 2 expacs is Pay To Win and this just keeps with the program. I understand performance as well already have tons of lag to deal with, but if we're going to say this is the problem then simply remove anything above 60 slot bags currently in the game and help reduce what is the problem.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I was thinking the same thing. <br /><br />We won't give away "free" bag space via tailor/carpenter bag/box making, but we'll still keep our profit available in game for the fools who want to spend all that station cash for more bag space.

Grumpy_Warrior
11-17-2017, 11:58 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6477476#post-6477476" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><div class="bbCodeBlock bbCodeQuote" data-author="Quillyne"> <aside> <div class="attribution type">Quillyne said: <a href="index.php?goto/post&id=6477474#post-6477474" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Tinkered items! Overclocked manastones, heart-stoppers, crafting stations, divining rod, etc! Any change towards being able to stack the tinky stuff would be lovely.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>None of those items are stackable. They're single items with a set number of charges.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Tinkered items should become single charge, and you buy as many as you want charges for. This happened with some potions a while back. They had been 5-charge but became stackable singles.

Mermut
11-17-2017, 03:25 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Grumpy_Warrior"> <aside> <div class="attribution type">Grumpy_Warrior said: <a href="index.php?goto/post&id=6478158#post-6478158" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Tinkered items should become single charge, and you buy as many as you want charges for. This happened with some potions a while back. They had been 5-charge but became stackable singles.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Not potions, totems. Yes. Totems became single charge items many years ago now.<br />I'm not saying tinkered items couldn't be changed.. I'm just saying they aren't stackable right now.. <br />Making them stackable single charge items would require changing recipes and items descriptions. Given the current state of crafting, that's unlikely to happen any time soon. Items that are already stackable probably only require a single table update to make the stack-size larger though.<br />It's a matter of time and effort for the small-sized dev team.

Quillyne
11-17-2017, 04:39 PM
Caith was interested in knowing what items we would like to see stacked. Tinkered items are clearly not stackable; hence my response about adding tinkered items to the list of things we'd like to see changed. Only Daybreak knows whether or not the dev team has the resources to make that happen. No harm in asking.

Mermut
11-17-2017, 04:46 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Quillyne"> <aside> <div class="attribution type">Quillyne said: <a href="index.php?goto/post&id=6478192#post-6478192" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Caith was interested in knowing what items we would like to see stacked. Tinkered items are clearly not stackable; hence my response about adding tinkered items to the list of things we'd like to see changed. Only Daybreak knows whether or not the dev team has the resources to make that happen. No harm in asking.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Ah, I read his reply as which things we'd like to see the stack-sized increased on, since he said increasing stack sizes would be easy, not what items that aren't currently stackable that we would like to be so.

Quillyne
11-17-2017, 04:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6478194#post-6478194" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ah, I read his reply as which things we'd like to see the stack-sized increased on, since he said increasing stack sizes would be easy, not what items that aren't currently stackable that we would like to be so.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />I read it both ways and could easily be wrong. Still doesn't hurt to ask. <img src="/images/smilies/wink.gif" alt="Wink" />

Lucus
11-17-2017, 08:46 PM
we have pretty spacious bags these days and lets be honest, more bag spaces means more room for junk and more delaying on cleaning out your bag/bank space.<br /> <br />out of habit i routinely check my bags and clean up so i have space for new stuff (especially a priority when a new expac is coming out.) the same goes for hotbars that people wish they had more off.<br /> <br />yes to stack size increases on existing stack items&stack sizes on items that can't stack atm, not so hot on larger bags given how much you can get for free these days.

Cyrrena
11-19-2017, 08:25 AM
Its alright Quillyne, I also read it both ways but that may be because I wish the tinkered items to be stackable.<br /><br />Cyrrena

Grouse
11-19-2017, 11:39 PM
The other problem with the larger bag size -- lack of space on your desktop. Opening your inventory and bank bags at the same time requires shrinking the size of the bag icons and creating placement.

Outlaw
11-19-2017, 11:41 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6477462#post-6477462" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As some players have pointed out, inventory (bag) space will not be increased for technical/performance reasons. Whenever a call is made to that checks an item or your inventory, which happens commonly, the game wrold has to iterate over every item in your inventory, bank, shared bank, house vault, broker, buyback, undelete list, and probably some I am not remembering right now.<br /> <br /> <br /> <br /> <br />Stack size doesn't impact the check I mentioned above, on the contrary single stacks are better because that is a single item with a count in the DB, so we are much more amendable to increasing that number if there isn't another reason to keep it where it is. Are there items in particular are you thinking about?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Since single stacks are a bit better...wouldn't it be nice if dragging contents from one bag and dropping it in another would auto stack those items that can be stacked (harvestables, etc.). It works on a single stack but not on the bag drag and drop.

Bigstomp
11-21-2017, 10:31 AM
Perhaps we could get a "Storage Bag" of sorts. I realize that the Bags are taking up the windows but, at the same time neglecting a tradeskill class for that reason seems a little unfair.<br /> <br />Maybe a Bag that when you open all bags, opens and simply has 2 slots for you to put another bag in. (Those other bags would not open initially unless you double click them). The bag itself would be Lore (So players cannot utilize more then one). Would be a great replacement for those big bags of silly things we have to carry around just in case! (Fear Charms, Shrinky items, Potions, Consumables, ECT,ECT,ECT)<br /><br />Or perhaps just a BIG lore bag, that matches size with the ones you can purchase with SC or through the Newsies quest.<br /> <br />Just some alternative ideas to keep from having 6 100 slot bags lol