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View Full Version : dont' try crafting with some materials in your depot and some in your bags as it won't work


Ardrill
11-01-2017, 03:06 AM
I noticed while trying to get rush orders done earlier tonight that when i had to go grab some more fish from oliver as our depot didn't have enough that despite the fact i had more than enough (around 11k) in my inventory and the rest of mats needed were in ample supply in the depot that i got a message that my<b> materials were invalid and that the tradeskill process was halted</b>. after depositing said fish in the depot and trying again this time using my summoned engraved desk rather than the one bought from city merchant ( wasn't sure what the problem was so i figured I"d try a different table as well) that everything appeared to work as intended

Mermut
11-01-2017, 05:29 AM
It's a bug related to sage recipes incorrectly using harvestable materials in in the fuel slot.

EmJay
11-01-2017, 07:31 AM
Has it been confirmed that the harvested materials being used in the fuel slot for alchemist, jeweler, and sage spells and combat art recipes is a bug? I do find it odd, but who knows?

Mermut
11-01-2017, 07:59 AM
<div class="bbCodeBlock bbCodeQuote" data-author="EmJay"> <aside> <div class="attribution type">EmJay said: <a href="index.php?goto/post&id=6474277#post-6474277" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Has it been confirmed that the harvested materials being used in the fuel slot for alchemist, jeweler, and sage spells and combat art recipes is a bug? I do find it odd, but who knows?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes, it is a confirmed bug. It has happened in betas past as well.