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View Full Version : Plane of Innovation: Parts not Included [Event Heroic]


Chrol
10-17-2017, 07:41 PM
Hello tinkers and travelers!<br /> <br />When you're done trying to fix what isn't broken, or breaking things what doesn't need fixin'...or... just post feedback and bugs here regarding Plane of Innovation: Parts not Included [Event Heroic], please. Batteries aren't included either!<br /> <br />Thanks!<br /> <br />-Chrol

maxximum
11-05-2017, 05:27 PM
Zone was doable up until last name, then he seemed to have the same problems I encountered in duo. My potency dropped to -6k from 51k and a bunch of stats turned red. Not sure which ones because we all died the second the adds spawns at the lock n load phase. Took quite a few pulls and found it hard to figure out how to get around everything.

Chrol
11-05-2017, 07:11 PM
I'll reduce the detriments from that debuff for the next update. Thanks!

Sentrasia
11-06-2017, 03:59 AM
Fixit Omegatock:<br /> <br />Same issue here. We get the mites to spawn then -3k potency (Down from 55k+) and can't heal or do more than 2 dmg to anything. One person died and was able to damage the mite but not kill it before we wiped due to being unable to heal.<br /> <br />On another note, Solder Gun, appears to be either dispel or die. There is no leeway and we were only able to dispel it with a druid; something not every group is going to have. If we didn't immediately dispel it then we faced a guaranteed wipe from 200mil+ hits to the entire group. We tried separating/moving away and it made no difference. If it's intended to be a dispel or die mechanic please make it so all the dispels work on it.<br /> <br />We did find someone was getting a purple screen (seemed to happen after mites had been up for a little), however, as soon as anyone got the purple screen they instantly died so we were unable to tell what the purple screen was for.

Leedsen
11-07-2017, 01:39 AM
I used an old instance to try it again today and we killed it.

Chrol
11-07-2017, 02:09 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sentrasia"> <aside> <div class="attribution type">Sentrasia said: <a href="index.php?goto/post&id=6475524#post-6475524" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Fixit Omegatock:<br /> <br />Same issue here. We get the mites to spawn then -3k potency (Down from 55k+) and can't heal or do more than 2 dmg to anything. One person died and was able to damage the mite but not kill it before we wiped due to being unable to heal.<br /> <br />On another note, Solder Gun, appears to be either dispel or die. There is no leeway and we were only able to dispel it with a druid; something not every group is going to have. If we didn't immediately dispel it then we faced a guaranteed wipe from 200mil+ hits to the entire group. We tried separating/moving away and it made no difference. If it's intended to be a dispel or die mechanic please make it so all the dispels work on it.<br /> <br />We did find someone was getting a purple screen (seemed to happen after mites had been up for a little), however, as soon as anyone got the purple screen they instantly died so we were unable to tell what the purple screen was for.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I believe you are referring to Exhaust Blast, which currently requires an elemental dispel. I will change it to arcane. Thanks!

Sentrasia
11-07-2017, 05:56 PM
Woops sorry. Half asleep is not a good mentality to be typing these things up.

Sentrasia
11-10-2017, 03:59 AM
Exhaust Blast can't be dispelled by conjuror or necro dispel magic still/again.<br /> <br />Makes it hard to get people flagged to test T1 Raid encounters=<br /> <br />Debuff from mites is much better though. No longer in the negatives!

Sentrasia
11-10-2017, 04:43 AM
Edit: Druid dispel no longer working either. Shaman dispel works though.

Ganador
11-10-2017, 04:54 AM
The 7 waves of adds before you can get into the final room is just a time sink, please cut down the number of waves and make them timed instead of having to kill the precious wave before the next spawns to help speed it up.<br /> <br />The mite swarms in the final names room have to much health we were consistently unable to kill all the mites before the next wave spawned.

Chrol
11-10-2017, 04:46 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sentrasia"> <aside> <div class="attribution type">Sentrasia said: <a href="index.php?goto/post&id=6476675#post-6476675" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Exhaust Blast can't be dispelled by conjuror or necro dispel magic still/again.<br /> <br />Makes it hard to get people flagged to test T1 Raid encounters=<br /> <br />Debuff from mites is much better though. No longer in the negatives!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I believe this has to do with Absorb Magic only dispelling 112 and below, and Fixit casts it at his current level of 117. Will throw stuff at Caith regarding the spell.

Chrol
11-10-2017, 04:46 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Ganador"> <aside> <div class="attribution type">Ganador said: <a href="index.php?goto/post&id=6476684#post-6476684" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The 7 waves of adds before you can get into the final room is just a time sink, please cut down the number of waves and make them timed instead of having to kill the precious wave before the next spawns to help speed it up.<br /> <br />The mite swarms in the final names room have to much health we were consistently unable to kill all the mites before the next wave spawned.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>HP will be reduced by a third on those little guys.

Arieva
11-11-2017, 03:37 AM
We are living till the message "You are afflicted by the swarm..." and just die. We've tabbed around the room. Nothing is spawning for us to kill

Bendark
11-17-2017, 12:15 AM
With other heroic zones I had a bit more to go on for the strat based on text...this one I have no idea. My group got obliterated but only had one very good healer...power drain seemed extreme, How melee is supposed to not move but still dps, how to prevent massive buff from vents? No clues from game.

Senthiele
11-22-2017, 06:36 AM
fixit is hitting hard on solder gun<br />hit for 217m hp in one hit<br /> <br /><img src="https://cdn.discordapp.com/attachments/370711274008346625/382781361326653441/fixit.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Chrol
11-22-2017, 06:39 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Senthiele"> <aside> <div class="attribution type">Senthiele said: <a href="index.php?goto/post&id=6479071#post-6479071" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">fixit is hitting hard on solder gun<br />hit for 217m hp in one hit<br /> <br /><img src="https://cdn.discordapp.com/attachments/370711274008346625/382781361326653441/fixit.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>That should be completely avoidable, but he may not have given enough forewarning so that has been adjusted.

Senthiele
11-22-2017, 07:46 PM
ok fixit still hiting for over 200m hp when he throw us back and no time to try to joust it and if u do joust it is zone wide. so im lost on this and what to do but 200m hp hit is big time

Chrol
11-22-2017, 10:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Senthiele"> <aside> <div class="attribution type">Senthiele said: <a href="index.php?goto/post&id=6479181#post-6479181" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">ok fixit still hiting for over 200m hp when he throw us back and no time to try to joust it and if u do joust it is zone wide. so im lost on this and what to do but 200m hp hit is big time</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Is that the 2nd version of Fixit?

Asherman
11-24-2017, 12:00 AM
Finding this the hardest of the heroic zones so far. The fixit 3 room with the fire on the floor requiring you to move out of it and die which means you have 100% power drain is frustrating. Fear immune also seems a must to mitigate the trauma dot causing power loss due to movement from the fear. The KB with ele dot causes 100% power drain meaning it needs a pot cure as healers are unable to cure.<br /> <br />Pulls tonight we had Paladin, Defiler, Templar, Coercer, Conjuror and Beastlord, most of the the pulls we couldn't get enough damage done to kill the swarm adds and so eventually would fail to a 2nd wave of those if we did not die to everyone being out of power before then.

Chrol
11-24-2017, 04:35 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Asherman"> <aside> <div class="attribution type">Asherman said: <a href="index.php?goto/post&id=6479380#post-6479380" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Finding this the hardest of the heroic zones so far. The fixit 3 room with the fire on the floor requiring you to move out of it and die which means you have 100% power drain is frustrating. Fear immune also seems a must to mitigate the trauma dot causing power loss due to movement from the fear. The KB with ele dot causes 100% power drain meaning it needs a pot cure as healers are unable to cure.<br /> <br />Pulls tonight we had Paladin, Defiler, Templar, Coercer, Conjuror and Beastlord, most of the the pulls we couldn't get enough damage done to kill the swarm adds and so eventually would fail to a 2nd wave of those if we did not die to everyone being out of power before then.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Thanks. I'll be taking another look at this zone over the weekend.

Asherman
11-25-2017, 02:47 PM
Mob died today but this seems to have been because we had parts of the script fail to happen at all. This may have been due to us going back in to the previously cleared zone up to him. During the pull today no mites spawned and no fire circles appeared on the floor.

Raenius
11-25-2017, 04:54 PM
As a note: the part of the drill-script and the knockback when you fail to range worked, same goes for that powerdrain when you move.<br />Didn`t have to dispell that mob once although he was saying the message he will boost up his weapon now.

Chrol
11-25-2017, 06:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Asherman"> <aside> <div class="attribution type">Asherman said: <a href="index.php?goto/post&id=6479519#post-6479519" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Mob died today but this seems to have been because we had parts of the script fail to happen at all. This may have been due to us going back in to the previously cleared zone up to him. During the pull today no mites spawned and no fire circles appeared on the floor.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Some elements of this encounter despawned when you all left the zone. That will be fixed. Thanks!