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Caith
10-16-2017, 05:43 PM
Please provide any feedback or bugs for level 101 to 110 Sage recipes here. Please be as descriptive as possible when describing bugs with functionality.

Chillispike
10-20-2017, 09:48 PM
I just checked all Sage books from "Oliver" and every Spell is missing the "numbers" they all have the name of the first time you get the spell.<br />I checked all the Coercer spells that are there and seems just every 91 to 100 spell is there as level 101 to 110 spell.<br />I couldn't see any Spell revamp by name at least for Coercers<br /> <br />Example:<br />Level 91 spell is "Mana Cloak V"<br />Level 101 Recipe is called "Mana Cloak" and not "Mana Cloak VI"

Hot_Rod
10-21-2017, 02:42 AM
L101 Blood cloud<br />Journeyman: 20 Storm Stalks, 10 Deadly Mushrooms, 15 Nightmare Cichlid, 15 etherium, fuel:50 golden Ember<br />Expert: 5 Rubicite ore, 70 Nightmare Cichlid, 150 etherium, 150 gnarled entwood, Fuel:200 Golden Ember<br /> <br />Is this right? Why is the fuel a harvest and not Celestial incense? This pattern is consistent to 109,,, <br />Does this mean a writ will need 300 ember just as fuel?

Niami DenMother
10-21-2017, 04:46 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Hot_Rod"> <aside> <div class="attribution type">Hot_Rod said: <a href="index.php?goto/post&id=6469955#post-6469955" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">L101 Blood cloud<br />Journeyman: 20 Storm Stalks, 10 Deadly Mushrooms, 15 Nightmare Cichlid, 15 etherium, fuel:50 golden Ember<br />Expert: 5 Rubicite ore, 70 Nightmare Cichlid, 150 etherium, 150 gnarled entwood, Fuel:200 Golden Ember<br /> <br />Is this right? Why is the fuel a harvest and not Celestial incense? This pattern is consistent to 109,,,<br />Does this mean a writ will need 300 ember just as fuel?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It means his spreadsheet slipped a cog. It is also consistently inconsistent.<br /> <br />I see ones that need meat as an ingredient and fish as the fuel.<br /> <br />Others that use fish and meat as ingredients, and rock ferns as fuels ... and so on ... wood, etc. etc <br /> <br />Somewhere something went askew in his spreadsheet and all the sage recipes will need a good hard look when he gets a breather. In the meantime, mug Oliver for tons and tons and tons of all the harvests if you want to level up sage. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Elowith
10-21-2017, 10:05 PM
In starting the 'level 110' writs for level 101, healing arrow journeyman is usually in them and 50 percent of the time gives the 'components you have selected are invalid' message. If you start another recipe and go back, it USUALLY is okay, but obviously something is out of whack.<br /> <br />NOTE: The fuel nightmare chichwhatever appears to be the common denominator problem with all the sage recipes. Obviously it's not meant to be a fuel at all, but those recipes have serious issues.

Minxy
10-21-2017, 10:36 PM
the healing arrow recipe I cant do 100% of the time after the first writ gets the cichlid fuel tho should be celestial incense but why did it work on the first writ is beyond me. <br /> <br />think healing arrow is like on VIII or IX not just plain ole healing arrow.

Chillispike
10-21-2017, 11:07 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Minxy"> <aside> <div class="attribution type">Minxy said: <a href="index.php?goto/post&id=6470162#post-6470162" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">think healing arrow is like on VIII or IX not just plain ole healing arrow.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yup it's the same for every spell you can craft. i checked all books and all spells are missing the numbers at the end from 101 to 110

Azrael's Tear
10-22-2017, 03:31 AM
In doing the Tradeskill writs to level it appears all of the sage recipes are using common materials for fuel instead of incense.

Niami DenMother
10-22-2017, 04:30 AM
Somehow I suspect that "Construct Color: Dark" should not have a level 105 Expert and Journeyman version. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />Ancient Shroud in the level 108 sage books looks like it doesn't below in there either. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Sejreia
10-22-2017, 06:23 AM
<img src="http://census.daybreakgames.com/s:eq2wire/img/eq2/icons/203/spell" class="bbCodeImage LbImage" alt="[IMG]" /><br /><span style="text-decoration: underline"><span style="color: #0066cc">Essence of the Great Bear (Warden) </span></span> appears to be missing from Sage Essentials and Advanced Sage 102 books, or any Books for that matter.<br />Not sure if intended.<br />Thank you! <img src="/images/smilies/smile.gif" alt="Smile" />

Jazzalyn
10-22-2017, 08:13 AM
Found a typo with the Sage Rush orders. When you hit 101, the rush order agent says she's offering you a level "110" rush order rather than 101. The quest itself is 106 "An Arrow of Truth (Rush Order)".<br /> <br />The regular Tradeskill Writ Agent doesn't offer me a level 101 quest. Not sue if that's intended.

Niami DenMother
10-22-2017, 08:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jazzalyn"> <aside> <div class="attribution type">Jazzalyn said: <a href="index.php?goto/post&id=6470125#post-6470125" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Found a typo with the Sage Rush orders. When you hit 101, the rush order agent says she's offering you a level "110" rush order rather than 101. The quest itself is 106 "An Arrow of Truth (Rush Order)".<br /> <br />The regular Tradeskill Writ Agent doesn't offer me a level 101 quest. Not sue if that's intended.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />For right now, at least, to get us going, once you hit 101, you get writs labeled 110, but with a reward based on level 106. That's for all classes. We're not fretting the labeling too much yet, as this is a "work in progress" according to Caith. He wanted to get us able to level before the weekend hit. <img src="/images/smilies/smile.gif" alt="Smile" />

Elowith
10-22-2017, 08:25 AM
Level 101 spell stupefy expert (coercer) gives error message of 'the components you have selected are invalid', when you have the right ones. Same error for expert vampire bats (level 101). And ward of the untamed and sylvan bloom (101 warden experts).

Sejreia
10-22-2017, 09:46 AM
<img src="http://census.daybreakgames.com/s:eq2wire/img/eq2/icons/203/spell" class="bbCodeImage LbImage" alt="[IMG]" /><br /><a href="http://u.eq2wire.com/i/Master+of+the+Hunt+VII+(Master)" target="_blank" class="externalLink" rel="nofollow"><span style="text-decoration: underline"><span style="color: #0066cc">Master of the Hunt VII</span></span></a> (Fury) ,same; appears to be missing from Sage Essentials and Advanced Sage 102 books, nor does it appear to be in any of the books.

Raenarys
10-22-2017, 05:15 PM
Urgent Tradeskill repeatable quest (101-110) quest update is randomly wrongly saying crafted item from lvl 100 quest was created.

Ionian Tinnear
10-24-2017, 05:42 AM
An Arrow of Truth (Rush Order)<br />I had enough nightmare cichlid to make one Healing Arrow (journeyman)<br />Bought a few of the broker, after which I get an error "The Components you selected are invalid. ..."<br />I suspect the fuel part is broke (already mentioned?) but if the cichlid is not the fuel, it should not have allowed the first combine.

Sucha
10-24-2017, 03:57 PM
Any word on when the "The Components you selected are invalid. ..." will be fixed? Once you hit 101 the level 100 writ disappears so you cannot even grind that to level up and until the 110 (106) writ gets fixed leveling is ridiculous.

Elowith
10-25-2017, 06:57 PM
Putting here and in warden since I'm not sure who reads what. The new experts do less healing (and less buffing) than the old tier grandmasters. This was not true for some damage spells I made for mages.

Yvanne
10-27-2017, 02:35 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sucha"> <aside> <div class="attribution type">Sucha said: <a href="index.php?goto/post&id=6470967#post-6470967" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Any word on when the "The Components you selected are invalid. ..." will be fixed? Once you hit 101 the level 100 writ disappears so you cannot even grind that to level up and until the 110 (106) writ gets fixed leveling is ridiculous.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I found that when I click on the change button next to the components on the crafting window, I sometimes find that some components are in two batches instead of one. I just click on them to put them back in the pool and then pull new ones out. Sometimes the components seem to be in one bundle and I still get invalid components. So, I just click on the change button for all of them, and switch out to new components. So I still manage to level on rush orders.

Praisead
10-27-2017, 05:12 PM
Okay, I have found that if the recipe calls for the fish and it then says you have chosen the wrong ingredients all you have to do to get it to work is change the fuel. It seems it cannot handle say 30 and 20 it has to be a stack of 50, and even then sometimes it screws up. If that happens then just change the stack of 50

Praisead
10-27-2017, 05:15 PM
When are they going to fix the spells. Pet spells are popping the wrong level of pet. That makes me wonder if any of the spells are using the newest damage or are they too, still using last tier spell damage?

Carnades
10-28-2017, 03:01 AM
Getting Error on multiple recipes <br />During rush orders Crystal blast (journeymen) can craft 1 time then gives error the components <br />you have selected are invalid. Trade skill process halted. <br />I made sure i had the required mats, <br />also got the same error on Vampire bats (expert) <br />5 rubicite ore| 70 Greatmole meat| 150 rock fern | 150 Golden ember |200 Greatmole meat. <br />I still get the same message: the components you selected are invalid. Trade skill process halted. <br />I tried this both in west freeport, and on the spire. <br /> <br />I'm also Gasping at how much 1 recipe consumes, I mean 5 rares....I hope they lessen the requirements for the recipes or Dramatically increase the drop rates on harvesting. If not i'm not taking beats on how many leave the game due to it being so extreme.

Kuulei
10-29-2017, 05:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sejreia"> <aside> <div class="attribution type">Sejreia said: <a href="index.php?goto/post&id=6470250#post-6470250" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><img src="http://census.daybreakgames.com/s:eq2wire/img/eq2/icons/203/spell" class="bbCodeImage LbImage" alt="[IMG]" /><br /><span style="color: #0066cc">Essence of the Great Bear (Warden) </span> appears to be missing from Sage Essentials and Advanced Sage 102 books, or any Books for that matter.<br />Not sure if intended.<br />Thank you! <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This recipe Still missing from the sage 102 essentials and advanced.

Dagnabbit
10-29-2017, 03:07 PM
"The Components you selected are invalid" appears for the following 101 spells<br /> <br />Crystal Blast (expert)<br />Earthquake (journeyman)<br />Healing Arrow (expert)<br />Healing Arrow (journeyman)<br />Natures Salve (expert)<br />Smite Corruption (journeyman)<br />Solar Flare (journeyman)<br />Stupefy (expert)<br />Sylvan Bloom (expert)<br />Sylvan Bloom (journeyman)<br />Vampire Bats (expert)<br />Ward of the Untamed (expert)<br />Ward of the Untamed (journeyman)<br /> <br />Unfortunately some of those spells are needed for the writs, so I didn't get to check 102 spells yet.

Dagnabbit
10-29-2017, 03:45 PM
Emptied my bags off all materials and received new materials from the merchant. Error still occurred.<br />Crystal Blast and Healing arrow are needed for the 110 writs.

Vile
10-30-2017, 03:26 PM
I just tried to craft level 101/102 conj/necro expert spells and got the same as above invalid components.

Uncle
10-30-2017, 03:33 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6473346#post-6473346" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This recipe Still missing from the sage 102 essentials and advanced.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />from 10/24 beta patch notes<br /> <br />Removed the following profession spells Noxious Efflux, Master of the Hunt, Fanatics Faith, Ancestral Mettle, Symbol of Marzin, Essence of the Great Bear and Bruising

Kuulei
10-30-2017, 07:33 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6473694#post-6473694" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">from 10/24 beta patch notes<br /> <br />Removed the following profession spells Noxious Efflux, Master of the Hunt, Fanatics Faith, Ancestral Mettle, Symbol of Marzin, Essence of the Great Bear and Bruising</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Well they didn't remove the spell from our knowledge book and its annoying seeing an "apprentice" spell.<br />I can't sort my spell book by max-level spells, because it forces the "apprentice" version in there <img src="/images/smilies/mad.gif" alt="Mad" />

Dagnabbit
10-31-2017, 07:00 PM
Update on #24 found a work around for those spells that "The Components you selected are invalid"<br /> <br />I have found that the nightmare cichlid comes from more than 1 source. You hit change and return the 2 or 3 sources to the inventory then click components from one source.

Shmogre
11-01-2017, 05:26 PM
Whoo hoo!! My rush order recipes are taking Celestial Incense...no more stacks and stacks and stacks of fish! <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Mermut
11-02-2017, 07:00 AM
They're taking incense.. but they're taking 50 incense <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /><br /><br />The quantity of materials needed for the sage combines are still waaaaaay off. It's also very odd to be using food (meat, mushrooms, fish, etc) for sage combines...

Shmogre
11-02-2017, 04:37 PM
Hopefully either the amount of fuel required or the reward per writ is changed; right now, it takes 9p in fuel per writ, and you only receive 1p10g in rewards (45g for each part and 20g for turn-in).<br /> <br />That's going to add up fast on Live when we have to do 150 writs to level (not the mention the massive amounts of materials for each one). <img src="/images/smilies/frown.gif" alt="Frown" />

Mermut
11-02-2017, 04:42 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6474672#post-6474672" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Hopefully either the amount of fuel required or the reward per writ is changed; right now, it takes 9p in fuel per writ, and you only receive 1p10g in rewards (45g for each part and 20g for turn-in).<br /> <br />That's going to add up fast on Live when we have to do 150 writs to level (not the mention the massive amounts of materials for each one). <img src="/images/smilies/frown.gif" alt="Frown" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Since each 'step' in the writ is supposed to return the fuel cost of the items crafted (that is the whole point of the step reward), I think we can be pretty sure the numbers on the components (including fuel) are off.

Shmogre
11-02-2017, 05:38 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6474675#post-6474675" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Since each 'step' in the writ is supposed to return the fuel cost of the items crafted (that is the whole point of the step reward), I think we can be pretty sure the numbers on the components (including fuel) are off.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm assuming the same (crossing fingers), but also want to be sure to point it out so it doesn't get overlooked if it's not intended.<br /> <br />I don't envy Caith, Kaitheel, et al, the to-do list they must have...

Mermut
11-02-2017, 06:29 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6474696#post-6474696" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm assuming the same (crossing fingers), but also want to be sure to point it out so it doesn't get overlooked if it's not intended.<br /> <br />I don't envy Caith, Kaitheel, et al, the to-do list they must have...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Agreed.. it makes me wish we could do more to help with that kind of tedium.

Whilhelmina
11-06-2017, 11:47 PM
Same as those above, I leveled my Sage to 105 and the amounts of fuel and materials are way off. I'm also bothered by the use of food-type items in sage combines.<br />Perhaps it's just because writing makes you hungry, but still ^^

Shmogre
11-06-2017, 11:50 PM
Heh, I was joking with a friend that my fish-skin scrolls were going to be smelling something fierce in the libraries of Norrath. <img src="/images/smilies/tongue.gif" alt="Tongue" />

Whilhelmina
11-07-2017, 12:02 AM
fish-skin scrolls with mushrooms on top is even worse <img src="/images/smilies/tongue.gif" alt="Tongue" />

silentstalker65
11-07-2017, 06:37 PM
I leveled my Sage 2 days ago and then i leveled my carpenter. the sage combines use 50 celestial incense per combine while the carpenter uses 10 sandpaper per combine, for rush orders.

Shmogre
11-08-2017, 11:04 PM
Some good news from Kander in <a href="https://forums.daybreakgames.com/eq2/index.php?threads/no-more-pony-goblin-upgrades.581855/page-6#post-6476272" class="internalLink"><span style="text-decoration: underline">another thread</span></a>:<br /><div class="bbCodeBlock bbCodeQuote" data-author="Kander"> <aside> <div class="attribution type">Kander said: <a href="index.php?goto/post&id=6476272#post-6476272" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">A single rush order should require about 90 components combining primary and sub components. There are some recipes that are bugged that require more than that at the moment because the build components are off. This is another symptom of the issue that caused some recipes to use harvests for fuels, or incorrect primary components.<br /> <br />[...]<br /> <br />We’ll be addressing the bugged resource requirements soon.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

Shmogre
11-09-2017, 05:16 PM
Example of some of the new values (old on top, new on bottom):<br /><img src="https://i.imgur.com/T0fmDVC.png" class="bbCodeImage LbImage" alt="[IMG]" />

Mermut
11-09-2017, 05:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6476492#post-6476492" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Example of some of the new values (old on top, new on bottom):<br /><img src="https://i.imgur.com/T0fmDVC.png" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Sooo... spell and combat art upgrades are still going to smell like old fish and spoiling food <img src="/images/smilies/tongue.gif" alt="Tongue" />

Shmogre
11-09-2017, 05:49 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6476502#post-6476502" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Sooo... spell and combat art upgrades are still going to smell like old fish and spoiling food <img src="/images/smilies/tongue.gif" alt="Tongue" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>But much less so! <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Whilhelmina
11-09-2017, 07:29 PM
That's waaaaaay better (and lower than carpenter recipes by a huge margin now)<br /> <br />That's really great and much more on-par with previous tiers. Expect for the "nuoc mam" smell of my spells obviously lol

Hot_Rod
11-15-2017, 02:57 AM
Experts are still taking 200 fuel per combine. <br /> <br />My Sage/Adorner/Transmuter has 13411 recipies known. This is perhaps causing the frequent crash to character select on zoning? Used to do that to me before they eliminated the imperfect recipies (1-3 bar successes). I would really like to be reconnected to my character in zone instead of having to wait for "You already have a character in game" to go away. Lost several min of 10 min potions that way...

Ocarinah
11-17-2017, 05:38 PM
<img src="https://i.imgur.com/KgtcMhd.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />I saw this book yesterday when looking for furniture merchants. Could this please be a recipe for sage (player written notebook recipe)? If this already is, sorry I am very behind on beta stuff.

Whilhelmina
11-24-2017, 12:03 AM
Experts are still taking 200 fuel per combine and using 2 rares. I don't like the 2-rares part at all, especially for spells given the amount of spells needed for a single char. <br />It's painful enough to imagine harvesting them for a full armour, but spells and onsumables, that's too many imo.