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EDG
12-03-2004, 11:47 PM
<DIV> <DIV><STRONG>The rest of the notes are below, but this pertains to us:</STRONG></DIV> <DIV><STRONG>- Taunt abilities have been made more effective.</STRONG></DIV> <DIV> </DIV> <DIV>So, for those having a hard time maintaining aggro, there you have it.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00></FONT></STRONG> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Zones ***</FONT></STRONG><BR>- The connections between Vermin's Snye and the Crypt of Betrayal should now be working correctly.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Items ***</FONT></STRONG><BR>- Archetype quest rewards on the Isle of Refuge have been changed to NO TRADE and NO VALUE.<BR>- The Black Tainted armor pieces from the Tomb of Valor had their stats reduced and level ranges lowered to be more appropriate for the encounter level range.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Tradeskills ***</FONT></STRONG><BR>- Tradeskill recipe books no longer drop on the Isle of Refuge.<BR>- The minimum skill required to harvest objects in Antonica and Commonlands has been lowered.<BR>- A new crop is in bloom! Blue succulents are now harvestable in Nektulos Forest and Thundering Steppes.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc00>*** Spells, Combat Arts, Skills, and Abilities ***<BR></FONT></STRONG>- Inquisitor: Favor of the Repentant spell line's healing component per attack functions once again.<BR>- Wizard: Lightning Flash - Spell damage was adjusted to be more in line with comparable AoE damage spells.<BR>- Wizard: Benumb - Casting time was reduced to one second, reuse time was increased to twenty seconds.<BR>- Wizard: Blazing Intimidation - Casting time was reduced from four seconds to two seconds.<BR>- Druid, Cleric, and Shaman summoned Priest resurrection items should function more reliably and only revive Priest professions.<BR>- Strangling Shot should now be working correctly.<BR>- Taunt abilities have been made more effective.<BR>- Monks and Bruisers can now wield round shields in addition to bucklers.<BR>- Combat arts now have the same probability to hit difficult encounters as spells.<BR>- A maximum limit has been placed on the effectiveness of skill buffs and debuffs.<BR>- Both NPCs and players now do more damage at level 20 and above. Damage and healing spells have been increased in potency accordingly.<BR>- NPC and PC hit points at level 20 and higher have been increased.</DIV></DIV>