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Domino
11-09-2016, 07:43 PM
At this point I believe that we should have reviewed and fixed all the bugs reported so far. However, there's lots of stuff being reported in lots of different places, so please -- if you think there's something that's still broken or awful and we don't seem to have fixed it yet, post the details below so we can check! We may have just overlooked it or thought someone else was fixing it. <br /> <br />And thank you so much for all the help and feedback in making the tradeskill contest great this expansion! <img src="/images/smilies/smile.gif" alt="Smile" />

Wurm
11-09-2016, 07:53 PM
I remember someone saying we would have enough faction to buy the Essentials recipes when we finished the signature quest line. I finished it with slightly over 10,000 faction, the Essentials are at 20,000. I think the amount required is fine, but I am making sure that something wasn't overlooked. <br /> <br />Also I would humbly request that the absolutely beautiful trees from the Nye'Caelona Gardens be made available as housing items. I bought the ToV collectors edition and have been spending my time since turning the Wooshi's Island that we received as a house, into a forest and would love to purchase some for it.<br /> <br />And Huge Kudos to the TS content, it is excellent and is very enjoyable to do.

Eddard
11-09-2016, 09:02 PM
Awesome, awesome quest line - thank you! After finishing it...<br /> <br />I can still take Twark fungus (shelf mushrooms on trees in Twark) and it doesn't do anything - not sure if this is something unrelated to the TS line. Also, can right click and gather tame slugs after finishing the quest line but it doesn't do anything, but the option is there. Not critical obviously, but wanted to pass it along.

Niami DenMother
11-09-2016, 09:07 PM
I don't want to derail things too far, but just a couple comments:<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Wurm"> <aside> <div class="attribution type">Wurm said: <a href="index.php?goto/post&id=6389040#post-6389040" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I remember someone saying we would have enough faction to buy the Essentials recipes when we finished the signature quest line. I finished it with slightly over 10,000 faction, the Essentials are at 20,000. I think the amount required is fine, but I am making sure that something wasn't overlooked.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>With the sig line and the dailies/weekly, you should have had 17K-ish (17500?). The gardening goblin line then pushes you over the 20K mark. I'll have hard numbers on faction amounts in another day or two - math lost the battle with fibro-fog today.<br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">And Huge Kudos to the TS content, it is excellent and is very enjoyable to do.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Agreed! Highly entertaining and enjoyable!

Xianthia
11-09-2016, 09:18 PM
Thank you Domino for a very entertaining quest line and surprises! Have really enjoyed myself <img src="/images/smilies/smile.gif" alt="Smile" />

Shmogre
11-09-2016, 11:12 PM
Hi Domino! Would it be possible for the Incense Dispensers to stack (like the Mummified Ganak Noble illusions)?<br /><br />Adding my thanks to the chorus, for the very cool storylines as well as for the support and patience. Ogre high-fives to you, my friend.

Domino
11-09-2016, 11:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Shmogre"> <aside> <div class="attribution type">Shmogre said: <a href="index.php?goto/post&id=6389082#post-6389082" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Hi Domino! Would it be possible for the Incense Dispensers to stack (like the Mummified Ganak Noble illusions)?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This was fixed last week, and called out in the update notes. Are you saying they're still not stacking?<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6389053#post-6389053" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">From the items thread: All the alchemy potions still have nonexistent effects. The effect names are there, but there's nothing tied to them.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Caith says he tracked down this issue and they should be fixed overnight - if not please feel free to poke us again!

Maripop
11-09-2016, 11:21 PM
Just the potions all still have no effects as Niami mentioned above. This is one of my new favorite TS lines to do! Great job!

Shmogre
11-09-2016, 11:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Domino"> <aside> <div class="attribution type">Domino said: <a href="index.php?goto/post&id=6389085#post-6389085" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This was fixed last week, and called out in the update notes. Are you saying they're still not stacking?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Apologies, I meant to reference that. Nope, afraid not...just made some on my carpenter before posting to be sure and they didn't stack for him (Flyser, if that helps).

Niami DenMother
11-10-2016, 06:07 AM
Mea culpa for not checking these sooner. I had them on my list to retest after they were called out in the patch notes, but my list overflowed. :O<br /> <br />Crafting with refined materials is still not having an effect. (SOEBuild=12989T) Tested with a piece of merc gear (Bloody Tooth Bonecaster's Mercenary Cap) and with a woodworker-made weapon (Bloody Tooth Mossy Twig) and saw zero change in stats, and no refined tag added to the finished product. (They both used the purified primary quite happily though!)

Niami DenMother
11-10-2016, 08:49 AM
From the items thread: All the alchemy potions still have nonexistent effects. The effect names are there, but there's nothing tied to them.<br /> <br />Example: "Bloody Tooth Elixir of Constitution. Effects: Applies elixir of constitution when Activated. Lasts for 15 minutes."<br />There's no actual constitution increase and no numbers on what it "should" be increasing in the examine info.<br /> <br />This issue applies to all alchemist potions (Twark and Bloody Tooth alike)

Caith
11-10-2016, 05:41 PM
FYI, there was no beta update last night, so anything in the hopper for it is still waiting. I'll check the refining stuff, because iirc that should have been in the previous build.

Curmudgeon
11-10-2016, 07:43 PM
I'm curious if refining is remaining as it was in ToT. I understand the need for the changes that were made at the beginning of ToT and am wondering if there will be a new change.

Niami DenMother
11-11-2016, 12:09 AM
Requesting Blessing/A Finding Charm<br /> <br />You receive a Charm of Lost Things at the completion of Requesting Blessing. Either it is trying to give you a second one, or the start of A Finding Charm is also trying to give you one, and you get the "You already have [Charm of Lost Things] and cannot have another" in friendly (!) red text.

Shmogre
11-11-2016, 01:52 AM
Would it be possible to tweak the pony/goblin returns for mycelial tendrils, fruiting sporangium (and to a slightly lesser extent, wild tempeh)? They bring back a lot fewer of those compared to the other materials, and now that the new dailies and weekly use them (as well as the Illusions, etc. for The Final Blow), they are used up pretty quickly.<br /><br />(Please ignore if this is by design.)

Niami DenMother
11-11-2016, 02:24 AM
As mentioned in the TS collection feedback thread several of us are not able to see the "Gardener's Supplies" collection that is supposed to be in the gardens of Nye'Caelona and Growf's garden in Twark, and we're not sure why. <img src="/images/smilies/frown.gif" alt="Frown" />

Observing
11-11-2016, 03:09 AM
I was under the impression that the ToT questline requirement was removed like the adventure requirement. Unfortunate since I have ToT tradeskill done on character X, ToT adventure done on character Y, and Proof of the Pudding done on character Z.

Sambril
11-11-2016, 08:09 AM
Quest: Gathering Shinies. <br /> <br />Unlike other quests from the goblins this one does not call out that you need vines as a quest step. Not a big deal as you soon find out when you try to craft or examine the recipe, and you had to get some for an earlier quest so you know where they are, but it does seem inconsistent.

Domino
11-11-2016, 05:25 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6389391#post-6389391" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As mentioned in the TS collection feedback thread several of us are not able to see the "Gardener's Supplies" collection that is supposed to be in the gardens of Nye'Caelona and Growf's garden in Twark, and we're not sure why. <img src="/images/smilies/frown.gif" alt="Frown" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It would appear that someone (who shall remain nameless) accidentally deleted this collection from the list of things that spawn in this zone. It will be reinstated ASAP, and thanks for catching that! <img src="/images/smilies/smile.gif" alt="Smile" />

Niami DenMother
11-11-2016, 10:44 PM
Niggly typo.<br /> <br />Quest: Dying of Bore-dom<br />Step: "Check typharush plant for signs of borer beetles"<br /> <br />Should be plants, plural, to indicate that you might need to check more than one

Niami DenMother
11-11-2016, 11:18 PM
<b><span style="color: #ff0000">BUG:</span></b> all poisons in the new Piratical Poisons book are bugged recipes and cannot be crafted:<br />The Handcrafted versions have a null third ingredient.<br />The Expert and Superior versions have a null fuel.

Niami DenMother
11-12-2016, 04:34 AM
Budding Progress (and likely the other gardening goblin in-home quests) - Quest feather still not showing up on the gathering goblin NPC when he is ready to talk to you.

Niami DenMother
11-12-2016, 04:38 AM
I also have a bug that ***may*** be tied to the completed Obulus Garden, or may be some utterly weird beta fluke. It is being consistent, but I don't have enough of a sample size to be able to be sure where the problem lies.<br /> <br />Short version: cannot get into any of the homes owned by a character that has two of the finished gardens in one of those homes. Cannot even zone into a newly-purchased inn room that is empty, much less any of her garden-free prestige homes. Cannot access any of those homes via other alts either, but end up getting booted immediately out.<br /> <br />My two completed gardens from two different alts (since the final version, unlike the in-progress quest version is NOT house lore) were dropped into the same home to test if one could collect from both and fun stuff like that). I went in to try to get a screenshot of the final item examine and ... got booted out. Tried other homes that alt owned, got booted out. Had no issues with homes from other alts. Decided to see if it was just a Freeport problem and bought an inn room in Gorowyn, got booted out. Moved the contents of the prestige home containing the gardens to a rented inn room, got booted out of the inn room. <br /> <br />Tried another Freeport alt, with an in-progress garden (completed Budding Progress tonight) and had no issues. Took same Freeport alt to the inn room of the alt that has the two gardens (hers and another alts), tried to zone in, got kicked back out to Freeport.<br /> <br />Details if a dev wants to try to figure out what is going wrong: Triptych, Jade Tiger's Den Basic Inn Room 01 is where the gardens are now sitting in a storage crate, but every single one of her homes is kicking her, and other alts, back out after I try to zone in.<br /> <br />Yeah, I'm scratching my head. :O

Niami DenMother
11-12-2016, 04:59 AM
<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><ul><li>The gardening goblin mercenary now correctly displays a melee icon on his hiring window, rather than looking like a healer.</li></ul></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The above is from the patch notes that went into effect at 1 am Friday morning. However, when summoned, the Gardening Goblin still lists himself as a Fury when targeted (instead of a brigand with a few fury-type buffs and heal. Poor little fella doesn't know what he wants to be!

Niami DenMother
11-12-2016, 06:53 AM
Thinking more about the below, was the Obulus Frontier Garden (the garden for rares, not the seedling for quests) changed to also be house-lore? I'm grasping at straws, but if the patch last night changed it, that may be part of the issue? If not, was something changed with the sparkle effect, because both of those plants should now be sparkling and ready to be harvested by their respective owners (though I don't see why that would break all her other homes).<br /> <br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6389639#post-6389639" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I also have a bug that ***may*** be tied to the completed Obulus Garden, or may be some utterly weird beta fluke. It is being consistent, but I don't have enough of a sample size to be able to be sure where the problem lies.<br /> <br />Short version: cannot get into any of the homes owned by a character that has two of the finished gardens in one of those homes. Cannot even zone into a newly-purchased inn room that is empty, much less any of her garden-free prestige homes. Cannot access any of those homes via other alts either, but end up getting booted immediately out.<br /> <br />My two completed gardens from two different alts (since the final version, unlike the in-progress quest version is NOT house lore) were dropped into the same home to test if one could collect from both and fun stuff like that). I went in to try to get a screenshot of the final item examine and ... got booted out. Tried other homes that alt owned, got booted out. Had no issues with homes from other alts. Decided to see if it was just a Freeport problem and bought an inn room in Gorowyn, got booted out. Moved the contents of the prestige home containing the gardens to a rented inn room, got booted out of the inn room.<br /> <br />Tried another Freeport alt, with an in-progress garden (completed Budding Progress tonight) and had no issues. Took same Freeport alt to the inn room of the alt that has the two gardens (hers and another alts), tried to zone in, got kicked back out to Freeport.<br /> <br />Details if a dev wants to try to figure out what is going wrong: Triptych, Jade Tiger's Den Basic Inn Room 01 is where the gardens are now sitting in a storage crate, but every single one of her homes is kicking her, and other alts, back out after I try to zone in.<br /> <br />Yeah, I'm scratching my head. :O</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

Sambril
11-12-2016, 07:36 AM
I just checked one of mine, the final garden is still just NO-TRADE nor HOUSE LORE. I'll try putting two in one house and report back.<br /> <br />Update: I placed two in one house and everything seems to be working normally. Each toon can only access their plant and no issues with zoning etc.

Niami DenMother
11-12-2016, 07:38 AM
<span style="color: #ff0000"><b>BUG</b></span> - the art for the rare "Cae'dal Bookcase" has apparently gone missing at some point since I crafted it a couple weeks ago. Cannot be previewed, the one I placed before is now invisible. A freshly-made one is also invisible, etc....

Niami DenMother
11-12-2016, 09:40 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sambril"> <aside> <div class="attribution type">Sambril said: <a href="index.php?goto/post&id=6389653#post-6389653" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I just checked one of mine, the final garden is still just NO-TRADE nor HOUSE LORE. I'll try putting two in one house and report back.<br /> <br />Update: I placed two in one house and everything seems to be working normally. Each toon can only access their plant and no issues with zoning etc.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Thanks for checking ... have you actually harvested rares from them while they've been in the same home? (i.e., in the same home, and ready to harvest is the state mine were in when the breakage ocurred)

Sambril
11-13-2016, 01:02 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6389767#post-6389767" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Thanks for checking ... have you actually harvested rares from them while they've been in the same home? (i.e., in the same home, and ready to harvest is the state mine were in when the breakage ocurred)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yup - harvested a rare from one just now. It was the one not owned by the house owner. I think I did the house owner one earlier, but I couldn't swear to it and when I checked just now there was nothing.

Wurm
11-13-2016, 07:51 AM
KA Spirit Stones (green adorns) require forge instead of workbench, unlike all spirit stones from past expansions.

redwoodtreesprite
11-13-2016, 08:21 AM
The gardening goblin merc is bugged. He will only stand back, yet his best attacks are melee. He has no ranged atacks.

Sambril
11-13-2016, 05:38 PM
Quest: A Finding Charm<br /> <br />One the step to 'Use the Charm of Lost Things' it does not appear as a clicky on the quest tracker. It had to be used from inventory.<br /> <br />I don't think I had this on other toons, but I was running a new one through today.

Sambril
11-13-2016, 08:53 PM
Not sure if it has been set this way just for beta, but I thought I'd better mention it if not. I have been getting 100% success when refining the new rares. I took a stack of 60+ from Oliver and refined them all at once - every one of them converted to a purified. I did this for each type of rare. I also did some smaller stacks and singles that I had collected and still got 100% success.<br /> <br />Refining as 5 points in AA, Hands of the Maker. Assorted other craft gear that doesn't mention refining like GM cloak, Othmir armor, Prayer shawl, Solstice earring, Censer of Containment etc.

Domino
11-13-2016, 10:30 PM
Thanks, we are looking into last minute stuff that seems urgent today <img src="/images/smilies/smile.gif" alt="Smile" />

Niami DenMother
11-14-2016, 07:18 AM
Niggly - "cockatrice meat" from cockatrice mobs in Obulus is listing as being used for level 100-109 handcrafted recipes ... baroo?

Niami DenMother
11-14-2016, 08:09 AM
BUG: The timer between "Home Sickness" and "The Gardening Goblin" is still less than the 23 hours called out in the patch notes. I cannot narrow it down more, but I entered the house to check on something at about the 16-hour mark and hailed the goblin on a whim only to find he had a quest for me (no quest feathers still).

Niami DenMother
11-14-2016, 08:48 AM
And the step between "Budding Growth" and "Home Sickness" is less than 23 hours, too.

Niami DenMother
11-14-2016, 09:08 AM
<b><span style="color: #ff0000">BUG: 3</span></b> of the 4 expert poisons from Piratical Poisons return the wrong item on the first three progress bars. They return the Obulus rare "shadeweave root" when the rare primary they consume is the ToT rare "deepstone root"<br /><ol><li>Expert Acidic Blast</li><li>Expert Marked Target</li><li>Expert Warding Ebb</li></ol> <br />All of the other poisons from this book now appear to be crafting as expected.

Bergmann
11-14-2016, 08:49 PM
Hello, Domino) Thank you for the great quests! Maybe this was already written, I noticed a problem with the quest "Smoothy-Stones for Stabby-Sticks". The number of stones to complete the job change. When you collect the required one to six stones, what does it depend? (To make 14 signatures).