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Domino
10-11-2016, 06:55 PM
KNOWN ISSUE - icons and appearances aren't yet set on all crafted items. No need to report this, we know it still needs doing! <img src="/images/smilies/smile.gif" alt="Smile" /><br /> <br />However, all recipes should actually work, so if you find a recipe that does not, please let us know!<br /> <br />(An issue with the Victornut Butter Tart recipe has been fixed, but did not make it in time for beta cut off, so that one we know about too.)

Niami DenMother
10-13-2016, 01:38 AM
Book: Clan Bloody Tooth Mercenary Gear<br />Bug: All recipes within it that are named "Bloody Tooth ____" (outrider's, bonecaster's and pitfighter's) have a null primary ingredient, and thus cannot be crafted. The Twark stuff looks ok, and I'll try crafting it now.<br /> <br />Also, since I don't want to assume, it is all plate armor - will it fit any merc type, regardless of their class, or are some of the naming differences supposed to indicate cloth, leather and chain?<br /> <br />Also Also, a it wants a workbench for merc armor? The accolades make sense on the bench, but the armor seems a bit odd to be doing there.

Niami DenMother
10-13-2016, 01:53 AM
Query: Are "Clan Bloody Tooth Mercenary Gear" and "Clan Bloody Tooth Spirit Stones" supposed to be 1-use then rebuy scrolls? I don't want to make assumptions either way at this stage in the beta. <img src="/images/smilies/smile.gif" alt="Smile" />

Niami DenMother
10-13-2016, 02:50 AM
Recipe book: "Bloody Tooth Advanced Provisioning"<br />Bugs: "Strategist's Smoothie" and "Victornut Butter Tart" recipes broken due to invalid ingredients. The primary ingredient needed is fine, the secondary ingredient has no name but seems to be counting my aerated mineral water. Third and fourth ingredients are each asking for 3 of something unlabeled that isn't a standard ingredient.

Observing
10-13-2016, 03:37 AM
Book: Advanced Tailoring<br />Item: Bloody Tooth Bonecaster's Robe<br />Item only has 53 crib bonus. Handcrafted items have over 100

Leonitas
10-13-2016, 10:57 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6379388#post-6379388" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Query: Are "Clan Bloody Tooth Mercenary Gear" and "Clan Bloody Tooth Spirit Stones" supposed to be 1-use then rebuy scrolls? I don't want to make assumptions either way at this stage in the beta. <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />i just noticed this too. after crafting a spirit stone, i could no longer craft any spirit stones.<br /> <br />edit: forgot to mention, and i could be wrong here cuz i havent done the crafting line just yet, but, sub 100 crafters can buff and they get the recipes when they buff. could the recipes be placed on oliver, for those of us that were already 100, and copied over...pretty please, oh wise and fair Domino, Queen of Craftiness? <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Leonitas
10-13-2016, 08:34 PM
Bloody Tooth Advanced Woodworking and Bloody Tooth Woodworker Essentials - Both scribeable only by weaponsmiths! :O /wink

Niami DenMother
10-14-2016, 08:45 AM
BUG: All recipes in "Bloody Tooth Advanced Carpentry" have an invalid primary ingredient and cannot be crafted. This is also an issue for: all potion-type items in "Bloody Tooth Advanced Alchemy", all recipes in "Bloody Tooth Advanced Armoring", all jewelry items in "Bloody Tooth Advanced Jewelry", all recipes in "Bloody Tooth Advanced Tailoring", "Bloody Tooth Advanced Weapons" and "Bloody Tooth Advanced Woodworking" (The WW one is the wrong class to scribe, as well, as mentioned elsewhere in this thread."

Niami DenMother
10-14-2016, 10:00 PM
Cosmetic bug, Weaponsmith recipe:<br />"Twark Rounded Arrow" recipe creates "Cae'Dal Rounded Arrow". Recipe name should be changed to Cae'Dal Rounded Arrow to match the other two arrow recipes/item names.<br /> <br />Additionally, the recipe examine for these three recipes shows a product of "5-100" arrows, but only the final progress bar produces anything, so product should simply show "100"<br /> <br />Also, the throwing goodies have "twark" in the recipe name, "cae'dal" in the item name, and erroneously list 5-100 for yield, instead of simply 100. Twark Throwing Chopper, Twark Throwing Smashy, Twark Throwing Stabby turn into Cae'dal throwing axe, Cae'dal throwing hammer, and Cae'dal throwing dagger

Domino
10-14-2016, 10:26 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Observing"> <aside> <div class="attribution type">Observing said: <a href="index.php?goto/post&id=6379446#post-6379446" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Book: Advanced Tailoring<br />Item: Bloody Tooth Bonecaster's Robe<br />Item only has 53 crib bonus. Handcrafted items have over 100</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>If you could please use the <a href="https://forums.daybreakgames.com/eq2/index.php?threads/bugs-crafted-item-bugs.572907/" class="internalLink">separate thread for item bugs</a> to report odd looking item stats, that would help Caith have only one place to look at things, thanks! <img src="/images/smilies/smile.gif" alt="Smile" /><br /> <br />All the other bugs in this thread so far should be addressed in the next update.

Niami DenMother
10-15-2016, 09:30 AM
The update hit at 1 a.m., and included the following:<br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Mastercraft quality recipes should now correctly recognize the obulus frontier rares.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>However, it looks like this fix didn't go in. A check of the following shows invalid primaries still:<br />Alchemist advanced potions are still kaput, ditto all the advanced armorer recipes, advanced carpenter recipes, jewelry recipes neeing rares, the two rare food drink recipes, rare tailor recipes, rare weaponsmith recipes, rare woodworker recipes, and the merc armor recipes that require rares.<br /> <br />Patch notes also mentioned that the merc gear scroll was no longer charged, and it still is, so ... yep, the build left some things out that made it into the patch notes.

Slappywhite
10-15-2016, 07:07 PM
Crafted a mercenary chest piece and all other mercenary gear recipes vanished from my available recipe list. Had to re-buy the book and rescribe them (which it allowed me to do).

Slappywhite
10-15-2016, 07:10 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Slappywhite"> <aside> <div class="attribution type">Slappywhite said: <a href="index.php?goto/post&id=6380661#post-6380661" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Crafted a mercenary chest piece and all other mercenary gear recipes vanished from my available recipe list. Had to re-buy the book and rescribe them (which it allowed me to do).</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I see this was already addressed, but I can't edit posts. Disregard. Delete if you can.

Domino
10-17-2016, 02:41 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6381072#post-6381072" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><ul><li>Alchemist - labeling issue (advanced potions can now be crafted, but primary ingredient not labeled in the recipe)</li><li>Armorer - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li><li><span style="color: #ff0000">Carpenter - cannot craft advanced carpenter recipes, invalid primary and labeling issue, so can't even tell what it thinks it wants</span></li><li>Jeweler - labeling issue (jewelry can be crafted, primary ingredient not labeled in recipe)</li><li>Provisioner - labeling issue (strategists smoothie and victornut buttertart can be crafted, but <b>secondary</b> ingredient of aerated mineral water not labeled in recipe)</li><li>Tailor - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li><li>Weaponsmith - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li><li>Woodworker - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li></ul></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Figured out why this was working on my machine but not on beta -- should be fixed next update, FOR REALS I hope!

Kelvani
10-17-2016, 06:37 AM
Thank you Domino! I cannot wait to get my hands on those goodies!

Niami DenMother
10-17-2016, 08:29 AM
I stand (sort of) corrected. I can now craft the advanced Woodworker recipes that require Obulus rares ... but there's no label on the primary ingredient to say what it is looking for. It wasn't until I zoned into the guildhall where the rares were in the depot that I realized this detail.<br /> <br />Carpenter advanced recipes are still broken when standing next to a depot with all the provided rares.<br /> <br />I'll check the other classes now to see which are still broken and which just have a labeling issue.

Niami DenMother
10-17-2016, 08:57 AM
<ul><li>Alchemist - labeling issue (advanced potions can now be crafted, but primary ingredient not labeled in the recipe)</li><li>Armorer - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li><li><span style="color: #ff0000">Carpenter - cannot craft advanced carpenter recipes, invalid primary and labeling issue, so can't even tell what it thinks it wants</span></li><li>Jeweler - labeling issue (jewelry can be crafted, primary ingredient not labeled in recipe)</li><li>Provisioner - labeling issue (strategists smoothie and victornut buttertart can be crafted, but <b>secondary</b> ingredient of aerated mineral water not labeled in recipe)</li><li>Tailor - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li><li>Weaponsmith - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li><li>Woodworker - labeling issue (can be crafted, primary ingredient not labeled in recipe)</li></ul>

Niami DenMother
10-17-2016, 09:35 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Domino"> <aside> <div class="attribution type">Domino said: <a href="index.php?goto/post&id=6381165#post-6381165" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Figured out why this was working on my machine but not on beta -- should be fixed next update, FOR REALS I hope!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Well, on the good news front, I can tell you that all of the advanced carp recipes are looking for "Shadowbark" after the 1 a.m. patch ... but that what we have from the buffer is "Shadebark" Progress, right? <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Niami DenMother
10-17-2016, 07:45 PM
"Cobalt Platform of Zou Kunnen" is in Bloody Tooth Advanced Carpentry twice - one of them should be a window not a platform. The recipe icon is fine, the recipe name and item name are wrong. (I can't tell if the item it makes is correct and just named wrong, since that's one with a broken preview.)

Niami DenMother
10-17-2016, 09:28 PM
Recipe name/item name mismatch<br />WW recipe Bloody Tooth Bodkin Arrow yields item Skyfire Bodkin Arrow<br />WW recipe Bloody Tooth Broadhead Arrow yields item Skyfire BroadheadArrow<br />WW recipe Bloody Tooth Rounded Arrow yields item Skyfire Rounded Arrow<br />Also, all three of these recipes list a potential yield of 1-500 arrows. However, they only yield arrows on the 4th quality bar, so yield is not a range.

Alenna
10-18-2016, 03:37 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6381401#post-6381401" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Recipe name/item name mismatch<br />WW recipe Bloody Tooth Bodkin Arrow yields item Skyfire Bodkin Arrow<br />WW recipe Bloody Tooth Broadhead Arrow yields item Skyfire BroadheadArrow<br />WW recipe Bloody Tooth Rounded Arrow yields item Skyfire Rounded Arrow<br />Also, all three of these recipes list a potential yield of 1-500 arrows. However, they only yield arrows on the 4th quality bar, so yield is not a range.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Name/item mismatch with the essential recipes for arrow the arrows as well.<br />WW recipe Twark Bodkin yields - Cae'Dal Bodkin arrow<br />WW recipe Twark Broadhead yields Cae'dal Broadhead arrow<br />WW recipe Twark Rounded yields - Cae'dal Rounded arrow<br /> <br />another copy paste error? or is it intended that we only get 100 out of them using 5 thaumic sand paper if so why the change using 5 fuel for ToT recipes yielded full stack. of 200s please fix to be more in line with last expansion oh and while you are at it fix the ToT shurikin they still only yield 100 using the same amount of fuel as other ammo type which yields 200

Alenna
10-18-2016, 03:46 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6379420#post-6379420" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Recipe book: "Bloody Tooth Advanced Provisioning"<br />Bugs: "Strategist's Smoothie" and "Victornut Butter Tart" recipes broken due to invalid ingredients. The primary ingredient needed is fine, the secondary ingredient has no name but seems to be counting my aerated mineral water. Third and fourth ingredients are each asking for 3 of something unlabeled that isn't a standard ingredient.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>was able to make the 2 recipes but looked at the stats they are the same as the ToT ones is that intended?

Leonitas
10-18-2016, 05:56 AM
made a mercenary accolade item today and it deleted the recipe. Twark Bonecaster's Accolade.

Niami DenMother
10-18-2016, 09:22 PM
Cosmetic/typo, advanced carpenter recipe and resultant item:<br />"Cael'dal Stained Glass". Should be "Cae'dal" for both recipe and item.<br /> <br />Recipe/item name incorrect, advanced carpenter:<br />"Cobalt Platform of Zou Kunnen". There are two recipes and two items with this name. One is a window. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Niami DenMother
10-19-2016, 12:47 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Leonitas"> <aside> <div class="attribution type">Leonitas said: <a href="index.php?goto/post&id=6381598#post-6381598" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">made a mercenary accolade item today and it deleted the recipe. Twark Bonecaster's Accolade.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Yes, this part of the patch notes from the 15th never made it in. "Clan Bloody Tooth Mercenary Gear" is still a 1-charge recipe at this time. <img src="/images/smilies/frown.gif" alt="Frown" />

Domino
10-19-2016, 01:48 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Alenna"> <aside> <div class="attribution type">Alenna said: <a href="index.php?goto/post&id=6381570#post-6381570" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">was able to make the 2 recipes but looked at the stats they are the same as the ToT ones is that intended?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Questions about item stats <a href="https://forums.daybreakgames.com/eq2/index.php?threads/bugs-crafted-item-bugs.572907/" class="internalLink">should go into this thread</a> so Caith can review all the itemization questions in one convenient-to-find thread, please <img src="/images/smilies/smile.gif" alt="Smile" /> I just make the recipes so cannot tell you what was intended.<br /> <br />I believe everything else in this thread so far should be fixed as of tomorrow's update.

Niami DenMother
10-19-2016, 09:16 PM
Is it intentional that the "Arcane Tome" made by sages uses the ToT rare (umbral pelt), not the Obulus rare? (I *love* that it is, as a notebook eating those rare rares hurts, but I don't want to assume anything in beta.)

Domino
10-19-2016, 09:50 PM
Oops ... not intended!

Cloudrat
10-20-2016, 08:55 AM
ooops

Niami DenMother
10-21-2016, 05:29 AM
Recipe for:<br />"Bloody Tooth Battlemaster's Accolade" has unlabeled primary (should be shadow quartz)<br />"Bloody Tooth Bonecaster's Accolade" has unlabeled primary (should be luclinite nodule)

Niami DenMother
10-21-2016, 09:44 AM
Build 12958<br /> <br />"Arcane Tome" now asks for leathery shadeleaf as the primary ingredient, but does not accept the leathery shadeleaf that is obtained from the beta buffer.

Niami DenMother
10-21-2016, 09:54 AM
<ul><li>Build 12958</li></ul> <br /> <br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">TRADESKILLS<br /><ul><li>Craftable ascension spells are now Journeyman, Expert, Grandmaster and Ancient. The Journeyman tier is located in the basic recipe books, all others are located in the advanced books. Adept and Master tiers may no longer be crafted.</li></ul></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Sages have some of their expert ascension spells in the essentials book, and some in the advanced book. At a glance, elementalist experts may be in the essentials book right now, and etherialist in the advanced book, instead all of both sets of experts being in the advanced.

Maripop
10-22-2016, 04:17 AM
strategists smoothie and victornut buttertart<br />I went to craft these tonight and the secondary build component was an empty spot and so I couldnt craft it.

Niami DenMother
10-22-2016, 06:49 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Maripop"> <aside> <div class="attribution type">Maripop said: <a href="index.php?goto/post&id=6383151#post-6383151" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">strategists smoothie and victornut buttertart<br />I went to craft these tonight and the secondary build component was an empty spot and so I couldnt craft it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Actually, they can be crafted. As I posted a few days ago, the secondary ingredient is missing the labeling, but if you have some aerated mineral water on you, you can craft them. They still need to be fixed, but at least they can be crafted, which lowers the priority on Domino's overflowing plate a bit. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Niami DenMother
10-22-2016, 08:14 AM
Alchemist:<br /><ul><li>Recipe Bloody Tooth Critical Draught yields Skyfire Scroll of Pain</li><li>Recipe Bloody Tooth Draught of Increase yields Skyfire Scroll of Prowess</li><li>Recipes for Bloody Tooth Elixir of: Constitution Deftness, Fortitude, Intellect, Piety, Tactics, Thorns & Transcendence all yield Skyfire named versions of those elixirs.</li><li>Recipes for Bloody Tooth Essence of: Clarity, Health, Power & Regeneration all yield Skyfire named versions of those essences</li><li>Recipe for Bloody Tooth Potent Draught yields Skyfire Scroll of Pure Power</li><li>Recipe Twark Critical Draught yields Cae'dal Scroll of Pain</li><li>Recipe Twark Draught of Increase yields Cae'Dael Scroll of Prowess</li><li>Recipe Twark Potent Draught yields Cae'dael Scroll of Pure Power</li><li>Recipe Twark Arcane Remedy yields Cae'dal Arcane Remedy</li><li>Recipe Twark Arcane Reprieve yields Cae'Dael <span style="color: #ff0000"><b>Elemental</b></span> Reprieve (note the Arcane/Elemental mismatch as well as the Twark/Cae'dal bit)</li><li>Recipes for Twark Elixir of: Constitution Deftness, Fortitude, Intellect, Piety, Tactics, Thorns & Transcendence all yield Cae'dal named versions of those elixirs.</li><li>Recipes for Twark Essence of: Clarity, Health, Power & Regeneration all yield Cae'dal named versions of those essences</li></ul> <br />That's all for alchie until I craft all her new recipes. :O

Leonitas
10-22-2016, 08:51 AM
Ascension class recipes (Both before and after the update, effecting Journeyman-Adept+Master(past tense),GM, Ancient:<br />Erosion <--->Granite Protector swap out each others ingredients (granite makes erosion, erosion makes granite) ....this seems to ring true for just 2 spells/ca's per class/archetype. the others:<br />Revocation of Life <-----> Tainted Mutation<br />Elemental Amalgamation <---> Frozen Heavens<br />Ethermancy <-----> Cascading Force<br />them 4 swap outs all craft and use the opposing recipe's mats just fine, so thats maybe why nobody noticed yet.<br /> <br />i also noticed repeating discoveries on obsidian mind (expert) and erosion (adept), though i forgot to note whether it was the recipe or creating the spell which brought on the repeatable discovery. i believe it was crafting the actual spell.

CSP84
10-23-2016, 01:46 PM
I don't know whether that has been already discussed but the Class Ascension Spells Recipe doesn't seem to be correct. A Jeweler usually crafts Scout CAs and Alchemist Tank Spells. However it seems that the Jeweler does the Tank abilities (Geomancer) and the Alchemist the Scout ones (Etherlord). Is this intended ?

Wurm
10-23-2016, 01:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="CSP84"> <aside> <div class="attribution type">CSP84 said: <a href="index.php?goto/post&id=6383524#post-6383524" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't know whether that has been already discussed but the Class Ascension Spells Recipe doesn't seem to be correct. A Jeweler usually crafts Scout CAs and Alchemist Tank Spells. However it seems that the Jeweler does the Tank abilities (Geomancer) and the Alchemist the Scout ones (Etherlord). Is this intended ?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Is the geomancer really a tank though?

Maripop
10-24-2016, 09:03 PM
More of a recipe question...<br /> <br />I noticed this time around the recipe books are heirloom and some trade-able is this intentional and going to stick when live?<br /> <br />Hoping so as I am always torn between adventuring and tradeskilling. I have 3 adventure classes I play and 9 crafters so its a lot when new stuff launches, and while I have been going back before this and doing older TS quest lines only 3 currently have the TS epics and that means 6 to run through epics before launch if its going to change.

Maripop
10-25-2016, 11:16 PM
Sage Etherealist Combines:<br />Etherlord Combines (all 4 ranks) are asking for Illegible Scroll: Facet of the Etherlord (Oliver gave us Illegible Scroll: Etherlord) so its not allowing it to be crafted.<br />Ethermancy JM and Expert: are asking for and taking their corresponding Illegible Scroll: Cascading Force

Niami DenMother
10-26-2016, 06:52 AM
<b>Advanced Weapons</b><br /><ul><li>There are two recipes labeled "Bloody Tooth Healer Defender" - one of the recipes correctly produces the Bloody Tooth Healer Defender, the other produces "Bloody Tooth Soothsayer's Slicer"</li><li>Recipe "Bloody Tooth Throwing Chopper" produces "Skyfire Throwing Axes"</li><li>Recipe "Bloody Tooth Sharpy Star" produces "Skyfire Shuriken"</li><li>Recipe "Bloody Tooth Throwing Smasher" produces "Skyfire Throwing Hammers"</li><li>There is a stray "Twark Throwing Sharpy Star" in "Bloody Tooth Advanced Weapons" - it needs <span style="color: #ff0000"><span style="text-decoration: underline"><b>3</b></span></span> fixes to it. The first is to move to move it to the "Bloody Tooth Weapons Essentials", the second is to fix the primary ingredient (currently bugged ingredient, will need to be changed to 5 splitiron ore) and the third is to change the name of the items created from "Cae'dal Shuriken" to "Twark Throwing Sharpy Star"</li></ul> <br /><b>Weapons Essentials</b><br />Thrown recipes/weapons still have naming mismatches.<br /><ul><li>Twark Throwing Chopper/Cae'dal Throwing Axe</li><li>Twark Throwing Smasher/Cae'dal Throwing Hammer</li><li>Twark Throwing Stabby/Cae'dael Throwing Dagger</li></ul>

Niami DenMother
10-28-2016, 07:13 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Leonitas"> <aside> <div class="attribution type">Leonitas said: <a href="index.php?goto/post&id=6383008#post-6383008" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ascension class recipes (Both before and after the update, effecting Journeyman-Adept+Master(past tense),GM, Ancient:<br />Erosion <--->Granite Protector swap out each others ingredients (granite makes erosion, erosion makes granite) ....this seems to ring true for just 2 spells/ca's per class/archetype. the others:<br />Revocation of Life <-----> Tainted Mutation<br />Elemental Amalgamation <---> Frozen Heavens<br />Ethermancy <-----> Cascading Force<br />them 4 swap outs all craft and use the opposing recipe's mats just fine, so thats maybe why nobody noticed yet.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Spelling this out as I re-verify them all.<br /> <br />For sage, rename all 4 versions (Ancient, Grandmaster, Expert, Journeyman) of<br /><ul><li>Cascading Force recipes to be Ethermancy</li><li>Ethermancy recipes to be Cascading Force</li><li>Elemental Amalgamation recipes to be Frozen Heavens</li><li>Frozen Heavens recipes to be Elemental Amalgamation</li></ul>I am on the wrong account at the moment to check jeweler and alchemist to be sure that Revocation of Life/Tainted Mutation and Erosion/Granite Protector are still also swapped with regards to recipe names, but it's likely a good guess that they are.

Leonitas
10-28-2016, 07:29 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6385019#post-6385019" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I am on the wrong account at the moment to check jeweler and alchemist to be sure that Revocation of Life/Tainted Mutation and Erosion/Granite Protector are still also swapped with regards to recipe names, but it's likely a good guess that they are.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>they are. i disco'd all the new spells but 1 and verified that the spells were still using the opposite spell ingredients, 1 pair per ascension class, so 8 spells in all. (well, not today, the day the spells were changed, but havent seen any changes in update notes)

Elowith
10-30-2016, 03:07 PM
Went to make ethermancy (journeyman) and it requires the component cascading force

Niami DenMother
11-01-2016, 10:24 PM
"Foundation of Earth" requires 1 blank luclinite rune<br />"Foundation of Thought" requires 4 blank luclinite runes - is this intentional? (We only get 2 blanks when we complete the sig line)<br /> <br /> <br />Edit: I am also being frain-bried enough that I can't figure out how to get more blanks.

Domino
11-02-2016, 11:45 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6386476#post-6386476" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">"Foundation of Earth" requires 1 blank luclinite rune<br />"Foundation of Thought" requires 4 blank luclinite runes - is this intentional? (We only get 2 blanks when we complete the sig line)<br /> <br />Edit: I am also being frain-bried enough that I can't figure out how to get more blanks.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Not intended. The weekly quest will give you more blank runes each week.<br /> <br />The recipe bugs in this thread up to this point should fixed tomorrow, I believe with the exception of the deity food stats and the ascension spell components which we are still untangling. Thanks for all the reports, great catches!

Domino
11-02-2016, 11:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Maripop"> <aside> <div class="attribution type">Maripop said: <a href="index.php?goto/post&id=6383912#post-6383912" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">More of a recipe question...<br /> <br />I noticed this time around the recipe books are heirloom and some trade-able is this intentional and going to stick when live?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The "normal" books (handcrafted/mastercrafted" will likely stay tradeable but the "special" ones like the merc gear will be heirloom.

Niami DenMother
11-03-2016, 08:46 AM
Naming niggly on the relic crafting recipes. Three are "Empower Relic of ____". Then there is "Relic of Zou Kunnen", which likely should be "Empower Relic of Zou Kunnen"

Curmudgeon
11-03-2016, 06:42 PM
Are the 'Essential' recipe books gonna stay at 30k faction? In ToT I ran my crafters in first so I could supply my guild with basic gear since some of them were seriously undergeared. Even though the stuff wasn't as good as quest rewards it got them started. I'd like to do that again this time around, but unless I missed some quests I top out at 18500 after doing everything and the first weeks worth of weekly/daily. Are we really gonna have to wait till we can complete a 2nd round of weekly/dailies just to get the essential books? Keeping the advanced at 30k is fine, having to put in a some extra work to get them is ok, but let us get the essentials on the first pass.

Domino
11-04-2016, 02:21 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Curmudgeon"> <aside> <div class="attribution type">Curmudgeon said: <a href="index.php?goto/post&id=6387106#post-6387106" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Are the 'Essential' recipe books gonna stay at 30k faction? In ToT I ran my crafters in first so I could supply my guild with basic gear since some of them were seriously undergeared. Even though the stuff wasn't as good as quest rewards it got them started. I'd like to do that again this time around, but unless I missed some quests I top out at 18500 after doing everything and the first weeks worth of weekly/daily. Are we really gonna have to wait till we can complete a 2nd round of weekly/dailies just to get the essential books? Keeping the advanced at 30k is fine, having to put in a some extra work to get them is ok, but let us get the essentials on the first pass.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Don't forget there are more quests coming still, which will reward you more faction to start with. But we can probably drop them down also.

Curmudgeon
11-04-2016, 04:01 PM
Thank you. The essentials books aren't gonna get people into heroics, just smoothing out the transition from AoM/ToT to KA.

Curmudgeon
11-04-2016, 04:03 PM
And can we <i>please</i> get a amalgam recipe for ToT materials? I'd run Frillik Tide on all 10 crafters if it rewarded that recipe.

Shmogre
11-04-2016, 06:26 PM
Domino, could we get the incense dispensers to stack? Pretty please? <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Niami DenMother
11-04-2016, 07:38 PM
Feedback: since folks are picking up duplicate collection pages in an effort to try to force spawn of the pages that they need, it might be good if the recipe scrolls rewarded by the collection used a different icon. From listening to chat, more than one person has had problems finding the recipe in their bags.

Ellimist
11-08-2016, 01:40 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6387546#post-6387546" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Feedback: since folks are picking up duplicate collection pages in an effort to try to force spawn of the pages that they need, it might be good if the recipe scrolls rewarded by the collection used a different icon. From listening to chat, more than one person has had problems finding the recipe in their bags.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Has anyone deleted it by accident yet? I can see that happening as well if they clear out their bags of the extras first.