PDA

View Full Version : [Feedback] Daily/weekly missions


Domino
10-08-2016, 06:05 PM
Last expansion we tried a different style of daily quest. Rather than having them mission-style where you get 1 per day every day, we made 7 quests that can be repeated once per week, but you could do them all on the same day if you preferred. <br /><ul><li>Quest-style means they don't show up on your mission timer, but can all be done at once.</li><li>Mission-style means they automatically switch which one is offered every day, and you can see on your mission timer exactly when the next will be available.</li></ul>Which style of dailies would you like to see in this expansion?

Cheesenabber
10-11-2016, 07:04 PM
I liked the way they were handled in ToT, I felt much less burnt out not having to log in every alt every single day or miss out (though I could still choose to do so if I wanted)

Canth
10-11-2016, 07:09 PM
Both ways have their positives and their drawbacks.<br /> <br />AoM method did make you a bit burnt out because you had to do them every single day, but you could do them at any point that day or even just get them to do them the next day with that day's quest.<br /> <br />ToT method meant you could do them all on the weekend, but you couldn't even start them until exactly one week after you'd completed them, which made them later every single week and I ended up missing a few weeks because of it, especially if I couldn't log in at the exact time I'd completed them or if I couldn't remember exactly when I'd finished. <br /> <br />I'd prefer the ToT method if there was a way to make it so it wasn't that exact moment I'd completed it. That was horrid. Otherwise I'd say the AoM method. I missed fewer total quests in AoM.

Elinea
10-11-2016, 07:12 PM
I absolutely loved the way we could choose to do one a day, or knock out a whole week's worth at once. I have a bazillion alts that are all maxed crafters (3 servers, at least 1 of each on all of them), and logging in each one every day to do dailies made me want to gouge my eyes out with a spork <img src="/images/smilies/frown.gif" alt="Frown" />

Niami DenMother
10-11-2016, 07:16 PM
I, too, really appreciated being able to do all the dailies in one swell foop. I have too many alts, and being able to finish one in a single login session helped a lot.

Crastinal
10-11-2016, 07:16 PM
I'm all for ToT style, the argument for AoM doesn't hold water; you'd have to wait a week to do the daily quests anyway, and worse: if you missed a day you cannot do it at all until next week. <br /><br />Doing quests at my own pace made it fun, instead of a chore.

Canth
10-11-2016, 07:21 PM
Then please oh God, find a way so I don't have to start the exact moment I finished last week or be even further behind for the future weeks. I absolutely hated that part of it.

Cheesenabber
10-11-2016, 07:27 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Canth"> <aside> <div class="attribution type">Canth said: <a href="index.php?goto/post&id=6378673#post-6378673" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Then please oh God, find a way so I don't have to start the exact moment I finished last week or be even further behind for the future weeks. I absolutely hated that part of it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I do agree I hated that it was THAT specific, and I'd LOVE a bit more leeway (if they were on an 24 hour timer, maybe 18 or 20 would be doable?)

Domino
10-11-2016, 07:31 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Canth"> <aside> <div class="attribution type">Canth said: <a href="index.php?goto/post&id=6378673#post-6378673" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Then please oh God, find a way so I don't have to start the exact moment I finished last week or be even further behind for the future weeks. I absolutely hated that part of it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>We can look at shortening that refresh time to give you a little leeway. <img src="/images/smilies/smile.gif" alt="Smile" />

Canth
10-11-2016, 07:37 PM
Thanks much, Domino. That would be awesome!

Nero
10-11-2016, 07:46 PM
Or just make them reset each Thursday like all of the other weeklys and that way, we have time to pick them up and complete them during the week/weekend knowing that they will reset again on Thursday irregardless of when we completed them.<br /> <br />That sounds like it would work right?

Xianthia
10-11-2016, 07:53 PM
I've really enjoyed being able to do the dailies in one go, rather than every day go to npc to do them. Not having to parade alts through zones on a daily basis is wonderful. Hope you go this route!

Cheesenabber
10-11-2016, 07:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Nero"> <aside> <div class="attribution type">Nero said: <a href="index.php?goto/post&id=6378682#post-6378682" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Or just make them reset each Thursday like all of the other weeklys and that way, we have time to pick them up and complete them during the week/weekend knowing that they will reset again on Thursday irregardless of when we completed them.<br /> <br />That sounds like it would work right?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I would not be opposed to that either. Whatever works best, though alt swapping every day is low on my list of things I enjoy having to do.

Drusi_EQ2
10-11-2016, 09:57 PM
I like the "reset each Thursday" (or whatever given day) idea myself!

Nero
10-11-2016, 10:02 PM
And just to clarify, I meant let us grab them ALL at ANY time, but have them reset on a set day (of your choosing).<br /> <br />Could probably even keep the whole "complete your missions or forfeit the next weekly" system in place... I personally never had a huge problem with that.

Drusi_EQ2
10-11-2016, 10:12 PM
Actually I like the reset idea for daily quests as well and wish all dailies used it consistently. For example, the reset for dailies would happen at 12:00am PST every night, and then weeklies reset every week on a given day at 12:00am PST. It's hard to keep up with "every 18 hours from whenever you last did it" or "whatever time last week you might have finished".<br /> <br />Note that I would consider a "complete all 7 missions this week" a weekly and not a daily, but for actual dailies, I would prefer a specific reset time rather than 18 or 24 hour type of thing.

Domino
10-11-2016, 10:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Nero"> <aside> <div class="attribution type">Nero said: <a href="index.php?goto/post&id=6378682#post-6378682" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Or just make them reset each Thursday like all of the other weeklys and that way, we have time to pick them up and complete them during the week/weekend knowing that they will reset again on Thursday irregardless of when we completed them.<br /> <br />That sounds like it would work right?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It sounds that way, but due to the way we set them up, it would actually require having 7 separate weekly mission groups for the 7 daily missions, so your mission tab when you checked your timers would have a list like<br />Tradeskill daily quest 1<br />Tradeskill daily quest 2<br />Tradeskill daily quest 3<br />Tradeskill daily quest 4<br />Tradeskill daily quest 5<br />Tradeskill daily quest 6<br />Tradeskill daily quest 7<br />Tradeskill weekly quest<br />...which would be rather clunky and really taking up a lot more space than needed, not to mention more complex to set up.<br /> <br />I'm just finishing up the daily quests so I'll try making them repeatable like Thalumbra but on a slightly shorter timer, so you have a wider margin to get them done. Like, maybe 6.5 days instead of the full 7 day repeat. Thanks for the feedback, all! <img src="/images/smilies/smile.gif" alt="Smile" />

Cheesenabber
10-12-2016, 01:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Domino"> <aside> <div class="attribution type">Domino said: <a href="index.php?goto/post&id=6378765#post-6378765" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It sounds that way, but due to the way we set them up, it would actually require having 7 separate weekly mission groups for the 7 daily missions, so your mission tab when you checked your timers would have a list like<br />Tradeskill daily quest 1<br />Tradeskill daily quest 2<br />Tradeskill daily quest 3<br />Tradeskill daily quest 4<br />Tradeskill daily quest 5<br />Tradeskill daily quest 6<br />Tradeskill daily quest 7<br />Tradeskill weekly quest<br />...which would be rather clunky and really taking up a lot more space than needed, not to mention more complex to set up.<br /> <br />I'm just finishing up the daily quests so I'll try making them repeatable like Thalumbra but on a slightly shorter timer, so you have a wider margin to get them done. Like, maybe 6.5 days instead of the full 7 day repeat. Thanks for the feedback, all! <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Thank you that sounds good. And thank you for explaining the reasoning why something is done too!

Maripop
10-12-2016, 04:06 PM
<ul><li>Quest-style means they don't show up on your mission timer, but can all be done at once.</li></ul>This was my favorite as a compulsive crafter with every crafter maxed out. I would split up the days I did them and it made me very very happy not to spend time logging each one in every single day!

Domino
10-12-2016, 10:09 PM
These are now on beta, although I set the repeat timer to 1 hour for testing purposes, that'll change before the end of beta. Once you've finished Lyraquel's last quest you'll be able to get them from Oogthor in the goblin area.

Niami DenMother
10-14-2016, 01:29 AM
Just as an FYI, Domino, since there's not a good category for this one, someone might want to tell Scribbleclaw, the faction merchant that sits next to Oogthor, the daily questgiver, that he's a <Bloody Tooth merchant>, not <Broken Toe Merchant>

Xianthia
10-14-2016, 02:02 AM
[BUG] The daily quests when logging them show Arcannium coin as reward. I'm guessing that should be the Sovereign Rile coins. <img src="/images/smilies/smile.gif" alt="Smile" />

Slappywhite
10-14-2016, 03:30 AM
Snacky Snacks requires FIVE times the combines of any other daily for the same reward. That's...excessive. Clicking for the sake of clicking.<br /> <br />When I went to turn the snacks in, Oogthor just said "thanks, that was quick" and I got no reward and the quest won't complete.<br /> <br />I got the Unlikely Saviors daily and crafted the Slug Call drum, but the game won't let me use it "at this time" on any slug anywhere and the quest itself has disappeared from my journal. Might it have something to do with having the pup quest at the same time and doing that first?

Niami DenMother
10-14-2016, 03:39 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Slappywhite"> <aside> <div class="attribution type">Slappywhite said: <a href="index.php?goto/post&id=6379976#post-6379976" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Snacky Snacks requires FIVE times the combines of any other daily for the same reward. That's...excessive. Clicking for the sake of clicking.<br /> <br />When I went to turn the snacks in, Oogthor just said "thanks, that was quick" and I got no reward and the quest won't complete.<br /> <br />I got the Unlikely Saviors daily and crafted the Slug Call drum, but the game won't let me use it "at this time" on any slug anywhere and the quest itself has disappeared from my journal. Might it have something to do with having the pup quest at the same time and doing that first?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Snacky Snacks is bugged. You will need to delete it before you can hand in any of the other crafting dailies. Just skip it for now, and go back in an hour and do the other 6 for your faction grind.<br /> <br />For Unlikely Saviors, you should have also gotten a message in your main chat window, unless you have it filtered oddly, that you can only have one one creature leashed at a time, so if you have the pup still leashed but not handed in, you'll get an error message (been there did that, was trying to save myself some back and forth). As far as it disappearing from your journal, these dailies on the weekly timer are doing the same thing that other repeatables like the ToT daily/weeklies do - hiding itself. Every one of them that I already completed at least once are hiding themselves without warning and I have to randomly go in and click "show hidden" in my journal. I didn't think to post here about it since it seems to be a longstanding game feature, not something specific to beta.

Slappywhite
10-14-2016, 03:42 AM
Upon further investigation, even though the quest (Snacky Snacks) is flagged as ready to turn in to Oogthor ( - Return to Oogthor), the 10 drinks are not in my bag. The 10 food are there. (along with the other stuff I crafted for completed dailies that weren't removed from my inventory). There's no Book over Oog's head.

Xianthia
10-14-2016, 03:44 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Xianthia"> <aside> <div class="attribution type">Xianthia said: <a href="index.php?goto/post&id=6379945#post-6379945" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">[BUG] The daily quests when logging them show Arcannium coin as reward. I'm guessing that should be the Sovereign Rile coins. <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I should have paid a bit more attention. I see the Rile coin and the Arcannium. Sorry about that!

Slappywhite
10-14-2016, 03:47 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6379979#post-6379979" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Snacky Snacks is bugged. You will need to delete it before you can hand in any of the other crafting dailies. Just skip it for now, and go back in an hour and do the other 6 for your faction grind.<br /> <br />For Unlikely Saviors, you should have also gotten a message in your main chat window, unless you have it filtered oddly, that you can only have one one creature leashed at a time, so if you have the pup still leashed but not handed in, you'll get an error message (been there did that, was trying to save myself some back and forth). As far as it disappearing from your journal, these dailies on the weekly timer are doing the same thing that other repeatables like the ToT daily/weeklies do - hiding itself. Every one of them that I already completed at least once are hiding themselves without warning and I have to randomly go in and click "show hidden" in my journal. I didn't think to post here about it since it seems to be a longstanding game feature, not something specific to beta.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I have already turned in the pup and gotten credit for it. Still no slug love. I have Show Hidden Quests checked. Nada. So I can't even delete Unlikely Saviors to give it another go. But I have this spiffy slug drum. Which is nice.

Naneeje
10-14-2016, 09:12 AM
Appreciate this. I really do.<br />Although the poll is complete, my two cents was my schedule allowed crafting once a week on Sunday nights, so this will make me thuper thuper happy!<br />For all you do Domino, since way back when... thank you!

Naneeje
10-14-2016, 11:56 AM
Just a heads up. I can't turn in any of the weekly/daily quests, I have 6 complete in my journal, but he says, "back already? You's be finishin up these tasks in no time, thank you."<br />It gives me the option to say "your welcome" and then no reward, no acceptance, so they are stuck in my quest journal.<br /> <br />I'll keep checking.

Slappywhite
10-14-2016, 04:42 PM
Slight update on Snacky Snacks: Upon deleting the quest from my journal (and I mean literally, the second I deleted it), ALL of the dailies became available again on the questgiver. I know they're on an accelerated timer, but Snacky Snacks seems to be doing odd stuff.

Niami DenMother
10-14-2016, 07:31 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Naneeje"> <aside> <div class="attribution type">Naneeje said: <a href="index.php?goto/post&id=6380068#post-6380068" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Just a heads up. I can't turn in any of the weekly/daily quests, I have 6 complete in my journal, but he says, "back already? You's be finishin up these tasks in no time, thank you."<br />It gives me the option to say "your welcome" and then no reward, no acceptance, so they are stuck in my quest journal.<br /> <br />I'll keep checking.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Delete Snacky Snacks from your journal and you should be able to hand in the rest of them, Naneeje.

Cloudrat
10-14-2016, 08:30 PM
I prefer the way DOV changed for shawl faction. Getting faction is just a precursor to getting to get recipes and play your crafter. I believe it should be a go at your own pace, not set on some timer that fits the program.<br /> <br />The game really is big enough to no longer need time sinks. Someone starting new and trying to do it all still has years of pleasure available even if all the aggravation is removed. Crafters get their game enjoyment from the questing, leveling, creating and social interaction. Time sinks and gates should have been extinct long ago<img src="/images/smilies/smile.gif" alt="Smile" />

Niami DenMother
10-15-2016, 09:33 AM
Despite what the patch message says, Snacky Snacks did not get fixed, it is still asking for 10 of each, and mucking things up. Something went awry between what the patch notes said went in at 1 a.m., and what actually went in.

Canth
10-15-2016, 04:55 PM
I was able to complete Snacky Snacks with Thumpy Sticks completed also. It just requires 10 combines when all the others require 4.

Sucha
10-15-2016, 08:11 PM
ToT way was fine for teh most part but the reset time should be set (ex: 3pm PST every Wednesday the new ones become available). It should not go by when you completed them.

Domino
10-17-2016, 01:19 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Niami DenMother"> <aside> <div class="attribution type">Niami DenMother said: <a href="index.php?goto/post&id=6380504#post-6380504" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Despite what the patch message says, Snacky Snacks did not get fixed, it is still asking for 10 of each, and mucking things up. Something went awry between what the patch notes said went in at 1 a.m., and what actually went in.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I should have been clearer in the note; you only need to do half the combines now because the recipe produces 2 at a time instead of 1. But the numbers on the quest haven't changed.

Elinea
10-18-2016, 06:24 PM
I finished the daily quest "Snacky Snacks" for Oogthor, turned in the quest and received the reward, yet the 10 snacks and 10 shroom juice remain in my inventory as a no-trade quest item.<br /> <br />I finished all the dailies, and no other problems, just the lingering snacks and drinks.

Maripop
10-21-2016, 04:15 PM
Wrong place, moving to other location

Anatha
10-21-2016, 09:58 PM
Will the goblin firepit and goblin workbench be available to put into guild halls? I much prefer gathering all quests at once, heading back to guild hall, completing them, going back to location to turn them in. I don't like having to carry a bunch of harvestables on me especially since I have to travel to Thalumbra to get the harvestables and then head back to Twark to do the crafting. Speaking of that, will you add the harvestables to Obulus Frontier?

Elinea
10-22-2016, 05:33 PM
Out of curiosity, is it intended that the Ancient Arcannium coins given as mission rewards do not give status to guilds above level 150? Or will there be another type of coin that helps guilds get to the new level cap?

Domino
10-28-2016, 12:11 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Anatha"> <aside> <div class="attribution type">Anatha said: <a href="index.php?goto/post&id=6383023#post-6383023" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Will the goblin firepit and goblin workbench be available to put into guild halls? I much prefer gathering all quests at once, heading back to guild hall, completing them, going back to location to turn them in. I don't like having to carry a bunch of harvestables on me especially since I have to travel to Thalumbra to get the harvestables and then head back to Twark to do the crafting. Speaking of that, will you add the harvestables to Obulus Frontier?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Not intended on either count. The easiest thing to do would be to just bring your pack pony along and unload when ready to do the quests, one harvest load is likely enough for all the dailies. The main quests generally don't use normal harvests. And there is a banker, broker, and full set of crafting stations in Nye'Caelona also.<br /><div class="bbCodeBlock bbCodeQuote" data-author="Elinea"> <aside> <div class="attribution type">Elinea said: <a href="index.php?goto/post&id=6383274#post-6383274" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Out of curiosity, is it intended that the Ancient Arcannium coins given as mission rewards do not give status to guilds above level 150? Or will there be another type of coin that helps guilds get to the new level cap?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The coin will likely be updated.

Elowith
10-28-2016, 05:34 PM
The chodokai poop is still rare and slow in respawning - and that is just when there is no competition. Perhaps their population could increase? Or at least more roughage in their diet? I also managed to fail on a combine for Greener On the Other Side, and have to delete and retake it since I can no longer gather the droppings and it poofed from inventory.

Grouse
10-28-2016, 11:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Elowith"> <aside> <div class="attribution type">Elowith said: <a href="index.php?goto/post&id=6385106#post-6385106" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The chodokai poop is still rare and slow in respawning - and that is just when there is no competition. Perhaps their population could increase? Or at least more roughage in their diet? I also managed to fail on a combine for Greener On the Other Side, and have to delete and retake it since I can no longer gather the droppings and it poofed from inventory.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I confirm that failure to complete a combine leaves you short on poop and you cannot harvest the needed replacement.