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View Full Version : Lost City of Torsis: Reaver's Remnants [Challenge Heroic]


Gninja
09-30-2016, 08:48 AM
Please leave any feedback you have for this zone here. Remember to please be constructive and detailed when reporting a bug or giving feedback! Thanks!

Yahku
10-18-2016, 07:07 PM
Zoning in with a group of 6 caused every single char to be in a different instance. Zoning out and in again has not helped here.

Yahku
10-19-2016, 08:09 AM
Using Call of the Veteran we were able to enter with a group.<br /> <br />We tried the first two Nameds and decided to cancel this. The Nameds are not too hard (healer was busy, but doable), but they have way too much hitpoints. E.g. 2.156.346.072.536 HP, in words, more than two trillions of hitpoints. Assuming one billion group DPS, this fight would last 2.156 / 60 ~= 36 Minutes of fight. Not interested in testing such fight <img src="/images/smilies/wink.gif" alt="Wink" />

Yahku
10-26-2016, 01:23 AM
Today, we entered again. It was late and some had to sleep after the first two nameds, but we will finish this tomorrow. The Hitpoints seem to be adequate now, we had challenging, long fights, but not too long <img src="/images/smilies/wink.gif" alt="Wink" /> Interesting zone so far.<br /> <br />One issue we encountered: some of the enemy effects are missing descriptions, e.g.:<br /> <br /><img src="http://img5.fotos-hochladen.net/uploads/descriptionmissg1nf0ljkrm.png" class="bbCodeImage LbImage" alt="[IMG]" />

Yahku
10-27-2016, 12:14 AM
We continued today and were able to slay 4/5 Nameds in here now. For the first four fights, everything seems to be fine. We were not able to kill the last named <b>Neh'Ashirr</b>, which seems to have a few balancing issues and/or bugs. Here are our experiences:<br /> <br /><ul><li><b>Neh'Ashirr</b>'s ability <b>Shockwave Undercuting</b> reads, that characters within 15m are killed on expiration. Thats not true, characters within 25m are killed instead, 26m is safe.</li><li>Are the <b>A Black Reaver</b> adds meant to be killed? If so, they have way too many hitpoints! The named itself comes along with 549 billion of hitpoints. Thats a huge amount, but absolutely okay for an epic x2 challenge mode last named. <b>A Black Reaver</b> add comes along with 389 billion hitpoints <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /> And there are up to eight of them! The reavers started spawning roughly at 80% of the nameds hitpoints so it would be absolutely meaningless to kill such an add (as long as the named does not do something HP based combined with an add-active check). We tried to burn down the named, ignoring the adds as well as burning down one add. Both attempts were far away from being successful (see next point).</li><li>Roughly at 4:30 combat time, we were killed by enormous hits of the <b>Market's Share</b> effect. All the time before, it was hitting with slowly increasing damage, starting with no damage, going up to roughly 3 million (linear increase). With one step, it increased to ~30 million damage around 4:30. Is this due to the number of (~4) adds at that time (= 4 Stacks <b>Spiritual Reaving</b>)? We had roughly 1 billion group DPS and were far away from killing the first add or named at that time.</li></ul>One question about the loot. 6/6 Items (we had to use our Beta Lockout Reset Tool for todays beta raid and therefore reset our timer from yesterday, so 6 nameds in sum) were pure offensive armor patterns. Is it intended that no defensive tank leather/plate armors are dropping? Or was it just bad luck? Just curious because 0.5^6 is less than 2%, assuming two kinds of pattern per slot (offensive, defensive) and uniform distribution?