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View Full Version : stat revamp?


MutantCrock1905
10-13-2006, 12:18 PM
<DIV>i heard bruisers are getting better mit sometime soon or something. whats the deal with this, anyone know?</DIV>

Madmoon
10-13-2006, 07:21 PM
<P>It's actually twofold - a stat revamp for everyone, and an avoidance revamp, theoretically for everyone, but clearly it is going to effect the brawlers more than anyone.  The stat revamp is going to spread out the effects of gear more evenly over all classes in a given Tier.  Currently, it is very common for a plate tank with high-end gear to barely take a scratch from some Epic encounter's AoE attacks, but for mages even at the peripherary with more-or-less standard gear to fall like flies.  So, the stat cap, the effects of that cap, and the effects of gear getting to that cap are going to be revamped.  It is getting increasingly hard for them to design raids and other encounters that are a challenge for high end people but still allow "normal" adventurers to attempt them, too.</P> <P>The avoidance revamp is to <EM>finally</EM> allow brawlers to be fighters on an equal footing with other "tanks."  You can get your avoidance as high as you like, say 80 percent, and when you look at your combat log you will not be missed 80 percent of the time.  If done correctly, brawlers will be as effective - from the perspective of receiving damage - as our platehead brethren.  At that point, the plateheads will bring other things to the table, but as far as being the "main tank" for the group, we will no longer be excluded simply because we wilt too fast due to our leather.</P>

Cocytus
10-14-2006, 09:27 PM
Avoidance will never be as reliable as mit.

Raidi Sovin'faile
10-15-2006, 01:54 AM
That's beside the point Cocytus...What they are doing is making it so having an extreme in a particular field won't make you broken compared to those that are just average. That goes for Avoidance just as much as for Mitigation.So while the disparity between Brawler and Plate tank mitigation will be smaller... the same for Avoidance.The kicker though, is that they are taking away the "To-Hit" bonuses and auto-hits of Epics, so avoidance will mean SOMETHING. As it is, it's practically like having 0%, regardless if you have 60% or 80%.After the change, it sounds like Brawlers won't be as far behind in Mitigation, and Plate tanks won't be as far behind in Avoidance... and Avoidance will actually WORK.This is a boon to <i>everybody.</i><div></div>

Thail
10-15-2006, 05:20 PM
[expletive haxx0red by Raijinn] NDA forces me to not rant about combat changes. No....just ranted *shakes fist into air*. <div></div>

Gungo
10-15-2006, 06:49 PM
<P>I know what you mean thail, but i already said my peice when the updates were previewed. Sadly thats only the tip of the iceberg.<BR>Actually though the combat changes should be on test so you can discuss those. You can not discuss anything on AA or item changes.</P><p>Message Edited by Gungo on <span class=date_text>10-15-2006</span> <span class=time_text>07:59 AM</span>

Pimpsxx
10-16-2006, 05:19 AM
<DIV>The avoidance is way overdue and yes '' <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=162466" target=_blank><SPAN>Cocytus</SPAN></A>  Avoidance will never be as reliable as mit. '' it will be. There are guilds out there that trust their brawlers to tank encounters with more then one or two mobs in it beucase that small percent of avoid( which will improve form revamp it seems to a greater miss rate) will help. The point of a monk and bruiser is a tank that doesnt need to wear heavy armor but to wear the lighter armor and dodge most incoming attacks.</DIV> <DIV> i bet when they made the brawler classes they werent like hey lets just fill it in here, they made the to be = tanks with the plate tanks.</DIV> <DIV> </DIV>

Cocytus
10-16-2006, 09:28 AM
<P>Avoidance will never be as reliable as mit, because it is simply avoidance. You might dodge...or you might get hit and take a lot more damage than a plate wearer.</P> <P>Guardians will always be the universal best tanks. While these changes will make us much more viable tanks, and we will likely be able to tank raids...I'm just pointing out that it's not as reliable as plate, so we likely won't be looked toward very often to tank for raids. :p</P>

Schwertheiliger
10-16-2006, 11:00 AM
SOE says there is a gap in longlifety balancing, that means to add 1 point mitigation above 5000 boost your longlifety much more than 1 point above 2000 added for example. So everyone with low mitigation is punished in the Longlifety question while uber plate tanks can enjoy benefits which aren't intended that much.To rebalance that, every mitigation point below 4000 will give a greater benefit to support Longlifety of low mitigation classes and a lower benefit above 4000 to keep the Longlifety of plate tanks in serious lines. The benefit ist like a spined U - curve, can't explain it better in english sry (im german ^_^).Brawler will get punished hardest of all classes in Avoidance manners, cause we get - 5% deflection besides the -10% parry, which suffer all tank classes.

ganjookie
10-17-2006, 12:42 AM
<div><blockquote><hr>Schwertheiliger wrote:Brawler will get punished hardest of all classes in Avoidance manners, cause we get - 5% deflection besides the -10% parry, which suffer all tank classes.<hr></blockquote>Thats just the base % though so no big whoop</div>

Owa
10-17-2006, 11:57 AM
<P><FONT face=Garamond size=4>Well, Bruisers can, and do, already tank raids. Yes you have to have great gear and be really on your game, and yes it's harder than tanking as a Guardian or Zerker...but it happens.</FONT></P> <P><FONT face=Garamond size=4>The main problem with the upcoming changes to my mind is that no matter how well we are able to avoid or mitigate damage we will still be way behind Warriors due to our horrible taunts and group aggro. Who wants to tell their Warlocks etc to turn down their DPS every raid just so the Bruiser can hold aggro?</FONT></P>

Raidi Sovin'faile
10-17-2006, 12:52 PM
I was on a labs raid the other night that had 1 warlock and 1 conjuror... the rest of the DPS were all Fighters and Scouts.As a Bruiser, I was fighting within 200 DPS with about 90% of the damage dealers there... only the swashbuckler and ranger were pulling ahead.In that situation, I could see a Bruiser tanking and holding aggro, especially if set up with a Dirge and Coercer for aggro buffs, and AA's set up on the Wis line for the two extra AE damage skills.However, on a regular raid maxing out DPS as much as possible, I can see a huge AE holding issue. I just hope EoF gives us more AE.. "stuff".<div></div>

DarkMirrax
10-17-2006, 05:32 PM
<BR> <BLOCKQUOTE> <HR> Raidi Sovin'faile wrote:<BR>I was on a labs raid the other night that had 1 warlock and 1 conjuror... the rest of the DPS were all Fighters and Scouts.<BR><BR>As a Bruiser, I was fighting within 200 DPS with about 90% of the damage dealers there... only the swashbuckler and ranger were pulling ahead.<BR><BR><BR><BR>In that situation, I could see a Bruiser tanking and holding aggro, especially if set up with a Dirge and Coercer for aggro buffs, and AA's set up on the Wis line for the two extra AE damage skills.<BR><BR>However, on a regular raid maxing out DPS as much as possible, I can see a huge AE holding issue. I just hope EoF gives us more AE.. "stuff".<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>amen to the ae i hate having to work to tank i want to ae tank like a zerker (whilst afk) and i wish oh wish soe would fix the poor warlocks ... all that dps and they cant use it ;(</P> <P> </P>

MakhailSamma
10-17-2006, 11:10 PM
<DIV>Last night on a labs run I was grouped with a Dirge, Coercer, fury and a zerker who all gave me the good buffage and was putting us 1500+ DPS a fight easily. Was easily keeping up with the assassins, conj, etc.</DIV> <DIV> </DIV> <DIV>Though, not often do I get to be in a group set up just for me and get all the cool buffs, they usually go to the brigands/swashies/assassins/etc.</DIV> <DIV> </DIV> <DIV>Was good fun though while it lasted.</DIV>

Owa
10-18-2006, 12:20 AM
<P><FONT face=Garamond size=4>Well talking of Labs runs, I'd just finished one last night when I posted. We did OK with a Bruiser tanking (it was our second raid of the night and we only got to Corsolander before we called it a night) but it is harder than when the Guard or Zerker tanks - mainly due to the AoE aggro issues.</FONT></P> <P><FONT face=Garamond size=4>Having said that, we <EM>are</EM> on a PvP server and I'm sure it would be cake for a Bruiser to tank if they had access to <EM>all</EM> the classes, not just Freeport-based.</FONT></P>

Pimpsxx
10-18-2006, 11:03 PM
<DIV>AoE Aggro we have issues with but in terms of 1on1 aggro we are the best at getting and keeping it.( Next to noob assns who open with their biggest hits and in that fact deserve to die)</DIV>

DarkMirrax
10-20-2006, 02:01 PM
<BR> <BLOCKQUOTE> <HR> annaspider wrote:<BR> <P><FONT face=Garamond size=4>to tank if they had access to <EM>all</EM> the classes, not just Freeport-based.</FONT></P><BR> <HR> </BLOCKQUOTE><BR>eh ? if they had access to all the classes the bruiser would be a monk oO and they suck [expletive haxx0red by Raijinn]