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View Full Version : bruisers and soloing, I need input


TwoFour
08-28-2006, 07:16 AM
<DIV>oky, I was jus reading another thread and saw how a bruiser can solo mobs in KoS... so you all telling me bruisers can solo named mobs and +++ mobs that are still green or perhaps blue? been having lots of trouble soloing +++ 8 levels below me... what am I doing wrong here? I got all but two spells adept 3 and my gear is all mastercrafted leather... jewelry leads to desire but I am soon getting some mastercrafted... any tips? gear? spells? tactics? I am still level 34 if it makes a difference...</DIV>

RustyB
08-28-2006, 09:31 AM
<DIV>I would have to say yes being lvl 34 makes a huge difference..</DIV> <DIV> </DIV> <DIV>at 34 you haven't received all of our uber skills yet.   </DIV> <DIV> </DIV> <DIV>being lvl 70 and 50 AA points (having the aa's spread out properly)  you will be able solo alot of mobs.</DIV> <DIV> </DIV> <DIV>Gear makes a big difference here too and spells of course.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>but I'm being completely honest here.    soloin' 3ups isn't as fun as it may seem.  it can be very time consuming..</DIV>

TwoFour
08-28-2006, 11:11 AM
<P>Thank for the reply, I am not actually looking to solo my way to 70... I was just surprised to see that soloing +++ mobs is possible. I prefer grouping myself, but while I am LFG I love to kill a few single up arrow mobs that con yellow to me. they give me a sense that I can acomplish something most classes cannot. As an assassin I can barely solo a regular even con mob, it is the class I have played for over a year now, and that is by stunning, getting behind, going into stealth and using ubber shot... And yes I can see it can be time consumming, killing a single up arrow takes me maybe 40 seconds, so I can only imagine taking on a tripple up can take a whole lot longger :smileyhappy:</P> <P> </P> <P>something I notice about my stats while I was about to buff up and try to solo a 30+++ mob... notice the attack? I may be cursed cause I was unsuccessfull ...:smileytongue:</P> <P><IMG src="http://i3.photobucket.com/albums/y91/twofouryul/stats.jpg"></P>

Mantua1
08-28-2006, 02:51 PM
<P>LOL - I liket he attack rating hehehe. But as a Bruiser it is a good omen :smileywink:</P> <P>Ye shall go fourth and pummel all who stand in your way.</P>

Pimpsxx
08-28-2006, 04:32 PM
<P>One good way to solo is to make sure your offensive and defensive stance are at least ad3 and make sure ur self heal is master1 or at least ad3 again.</P> <P>fightin just any +++ will get you killed because it tends to be a long fight =c find one that you can pull back safely and pound on for a while, i do not suggest casters. try to unload your combat arts the first 10 seconds of fight then melee for a bit and self heal when the mob does enuf damage to need it. As soon as our kick/fire dot line wears off mezz him to buy urself a couple more seconds to wait on reuse timers, if it looks like a losing battle go ahead and fd. Break mez or wait for it to wear off and mop up the mob. Should you get any add that is +/++/+++ fd as soon as u can</P> <P> </P> <P>Missed 67 Tanking/Soloing Bruiser</P>

Ronzul
08-28-2006, 06:22 PM
<P>Fighting blue 3^'s is generally a losing proposition unless you're in all fabled or they're like 1 level above green.  It's certainly not something you'd do for exp even then, I'd say.  Green 3^'s are usually possible, depending on the mob.  3^'s just have too many hps to be efficient for solo exp though.</P> <P>Occasionally you can find single white and yellow 2^'s, and these are possible in rare crafted gear.  Even in pairs, you can sometimes manage white 2^'s if you pull with an agi doll, fear that one, mow the other down and FD, heal up and take the other one out.  Heroic groups are pretty much the same story, especially the groups of 4 no-arrows when you get devastation fist.  Hex dolls make unlikely things very possible.</P>

Colossaltitan
08-28-2006, 06:50 PM
Things get easier as you get higher level, although since the stun nerf, its becoming more and more gear dependant.  You'll start noticing a difference when you get up there in level as far as what you'll be able to solo.

ki sensei
08-28-2006, 07:34 PM
It's definetly easier at higher levels with decent gear and CA's.

Qaeadyen
08-28-2006, 08:07 PM
<P>I recently rolled a bruiser and have power leveled him to 31 in about a weeks time. The main reason I rolled a bruiser was to have a toon I could solo named with. My bruiser is tweaked with mastercrafted gear and adept3/master1 skills. I've been soloing named in Fallen Gates farming masters and also soloing named in Stormhold, Thundering Steppes, Nektulos Forest and more. I have no problem soloing green ^^^ and though blue ^^^ can be a pain, I can take down most of them. Even as low as lvl 31, I see the potential in bruisers and I cant wait to hit lvl 70 with 50 AA's!!!! </P> <P>Oaklin - 70 Ranger</P> <P>Sprock - 69 Illusionist</P> <P>Drexul - 31 Bruiser</P> <P>Proteus - 30 Guardian</P> <P>Valaina - 27 Necromancer</P> <P>Togran - 24 Templar</P> <P>Fistandanthilus - 14 Wizard</P> <P>Antonia Bayle server, Melloneamin</P> <P> </P>

TwoFour
08-28-2006, 08:32 PM
<DIV>thanks a lot for the input guys :smileyhappy:</DIV>

Morhaxvith
08-28-2006, 09:26 PM
<DIV>As previous have said its easier to solo at higher lvls. I have soloed yellow con named but that was before stun and mezz nerf.</DIV> <DIV> </DIV> <DIV>Morx 70 bruiser RE</DIV>

RustyB
08-28-2006, 11:24 PM
<P>yeah the mezz and fear nerf  really "seperated the men from the boys" so to speak.   in the days of PoF  bruisers probably were the easy mode for eq2, but soe fixed that.</P> <P>I could just imaging if we had knockout combo at 60  haha  that would've been so outrageous!  would've been soloin' poets palace  hehe</P>

Colossaltitan
08-29-2006, 01:40 AM
<DIV>Could already solo poets, only one that would really give you a pain was the last 4 and that was if you got a few unlucky resists.<BR><BR>Keeper was impossible to solo though imo.</DIV>

the_Lawbringer
08-31-2006, 08:35 AM
<DIV>At 34 you should be able to completely own all the nameds in Fallen Gate, and there are easily 10 or so of them in there.  They will all be green ^^^ heroics and should be easy.  By 35-36 I was heading into the Vault of the Fallen and working over Tserilith (sp?) and that thing drops a steel chest with one fabled no_trade piece and a Master1 spell every time.  Next step for me is RoV solo named killing.</DIV>

TwoFour
08-31-2006, 07:46 PM
At 38 I can solo any named that is 8 levels below me, even got me a level 33 but I think I was very lucky on that one. This is awsome, I am having a lot of fun playing and god bruisers level fast.... I think it just took me a while to get the hang of beeing a bruiser <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

xXLoucifer
08-31-2006, 09:07 PM
God i miss the days of Throat Punch and chain stunning. I realize it was necessary for balance, but it doesn't make the nerf bat sting any less.<div></div>

Pnaxx
08-31-2006, 09:10 PM
<P>So what is it you have done different? </P> <P>I just took my Bruiser out of retirement and I am real rusty. I look forward to seeing what you do to kill the named mobs.</P>

TwoFour
08-31-2006, 10:54 PM
<BR> <BLOCKQUOTE> <HR> Pnaxx wrote:<BR> <P>So what is it you have done different? </P> <P>I just took my Bruiser out of retirement and I am real rusty. I look forward to seeing what you do to kill the named mobs.</P><BR> <HR> </BLOCKQUOTE><BR>I have learned to time my heal, strong arm and instill doubt ... also no longger starting the fight with fierce punch... I try to use it to buy a bit of time now... and not just spamming spells as they become available.. which is what I was doing before <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Pnaxx
09-01-2006, 01:05 AM
<DIV>Two Four.....I see what you mean pretty much. I gleaned a few things from what you said...correct me if I am wrong...</DIV> <DIV> </DIV> <DIV>1. I guess your timing your heals early for when you first lose the amount of health that you will be healed for so that you have time to have heal refresh for another dose late in the fight.</DIV> <DIV> </DIV> <DIV>2. Waiting to use your Mezz once your CA's, or at least your main one's, are done and you give them time to refresh.</DIV> <DIV> </DIV> <DIV>Do you usually use mezz when you need the first break or Fear?</DIV> <DIV>Once you have used the Mezz or Fear, when do you use the other that you havn't used yet?</DIV> <DIV>Which spell gives you more of a break?</DIV> <DIV>Why do you not use the Knockdown art first?</DIV> <DIV>Do you follow your knockdown with Crash line for max dps?</DIV> <DIV> </DIV> <DIV>My thinking on the Mezz/Fear thing is......when I used to play this toon....mzz was good for not only refreshing, but also for going around the back of the mob for Sucker Punch or 100 Hand Slap Line. I guess Fear is good for when you have no more arts that need the postional att up and need the refresh.</DIV> <DIV> </DIV> <DIV>Anyway...my rust is apperant and that is why I am asking you, and anyone else who wou;ld like to give constructive help, how thay handle these things. I want to relearn my toon.</DIV> <DIV> </DIV> <DIV>Plus, at some point, I will buy the KoS for the AA's too......then I will have those questions as well.:smileytongue:</DIV> <DIV> </DIV> <DIV>But it does my heart good to see you doing so well after getting the help you needed here.</DIV>

TheSummoned
09-01-2006, 03:06 AM
<blockquote><hr>xXLouciferXx wrote:God i miss the days of Throat Punch and chain stunning. I realize it was necessary for balance, but it doesn't make the nerf bat sting any less.<div></div><hr></blockquote>QFE! I also miss our 1 minute no power heal and the ability to mezz epics and the 15 second 20 recast fear <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Ah, those were the days <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>

TheSummoned
09-01-2006, 03:11 AM
<blockquote><hr>TwoFour wrote:<div></div> <blockquote> <hr> Pnaxx wrote: <div></div> <p>So what is it you have done different? </p> <p>I just took my Bruiser out of retirement and I am real rusty. I look forward to seeing what you do to kill the named mobs.</p> <hr> </blockquote>I have learned to time my heal, strong arm and instill doubt ... also no longger starting the fight with fierce punch... I try to use it to buy a bit of time now... and not just spamming spells as they become available.. which is what I was doing before <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><hr></blockquote>Very good! All you need to learn now is how to stance dance. When on offensive - stunning - go with Fiery Fists, when the stun chain is over, switch to defense. I usually solo very hard content in defensive stance for the duration of the fight, but then again, I have a lot of modifiers on me that help me negate the penalty from defensive stance, and you probably don't. Also, inbetween your stuns, try to get in a big hitter. Also remember that your group taunt is also an interrupt, so if you see a mob casting and don't have a stun available, hit your group taunt. It will buy you another 3-8 seconds of time before the mob starts recasting it.<div></div>

TwoFour
09-01-2006, 08:11 AM
Couple of answers, hehe been having so much fun as a bruiser... I ust can't wait to catch up to my two friends, they play a fury and an assassin.... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <BLOCKQUOTE> <HR> Pnaxx wrote:<BR> <DIV>Two Four.....I see what you mean pretty much. I gleaned a few things from what you said...correct me if I am wrong...</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>1. I guess your timing your heals early for when you first lose the amount of health that you will be healed for so that you have time to have heal refresh for another dose late in the fight.  <FONT color=#0000ff>that is correct, read it on the sticky ....  really usefull tactic <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV> </DIV> <DIV>2. Waiting to use your Mezz once your CA's, or at least your main one's, are done and you give them time to refresh.</DIV> <DIV> </DIV> <DIV>Do you usually use mezz when you need the first break or Fear?   <FONT color=#0000ff>mez for my first break, fear I find gives me more time to rest up during the middle or end of the fight,</FONT></DIV> <DIV>Once you have used the Mezz or Fear, when do you use the other that you havn't used yet? <FONT color=#0000ff>usually when I am halfway down in life or all my spells are down, but mostly when my life is way way down ...</FONT></DIV> <DIV>Which spell gives you more of a break?   <FONT color=#0000ff>instill doubt because I often break the mezz, still working on this one hehe...</FONT></DIV> <DIV>Why do you not use the Knockdown art first? <FONT color=#0000ff>hasn't made a diff, I been killing stuff trying this out and seems to do nothing weather I start with this spell or not... </FONT></DIV> <DIV>Do you follow your knockdown with Crash line for max dps? <FONT color=#0000ff>knockdown I follow with sucker punch <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></FONT></DIV> <DIV> </DIV> <DIV>My thinking on the Mezz/Fear thing is......when I used to play this toon....mzz was good for not only refreshing, but also for going around the back of the mob for Sucker Punch or 100 Hand Slap Line. I guess Fear is good for when you have no more arts that need the postional att up and need the refresh. </DIV> <DIV><FONT color=#0000ff>if knowckdown misses I may use fear to get around the mob, but I tend to do this only with singe up arrow or if I am still with decent health and the mob is close to dying...</FONT></DIV> <DIV> </DIV> <DIV>Anyway...my rust is apperant and that is why I am asking you, and anyone else who wou;ld like to give constructive help, how thay handle these things. I want to relearn my toon.</DIV> <DIV> </DIV> <DIV>Plus, at some point, I will buy the KoS for the AA's too......then I will have those questions as well.:smileytongue:</DIV> <DIV> </DIV> <DIV>But it does my heart good to see you doing so well after getting the help you needed here.</DIV><BR> <HR> </BLOCKQUOTE>

TwoFour
09-01-2006, 08:14 AM
<BR> <BLOCKQUOTE> <HR> TheSummoned wrote:<BR><BR> <BLOCKQUOTE> <HR> TwoFour wrote:<BR> <BR> <BLOCKQUOTE> <HR> Pnaxx wrote:<BR> <P>So what is it you have done different? </P> <P>I just took my Bruiser out of retirement and I am real rusty. I look forward to seeing what you do to kill the named mobs.</P><BR> <HR> </BLOCKQUOTE><BR>I have learned to time my heal, strong arm and instill doubt ... also no longger starting the fight with fierce punch... I try to use it to buy a bit of time now... and not just spamming spells as they become available.. which is what I was doing before <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE>Very good! All you need to learn now is how to stance dance. When on offensive - stunning - go with Fiery Fists, when the stun chain is over, switch to defense. I usually solo very hard content in defensive stance for the duration of the fight, but then again, I have a lot of modifiers on me that help me negate the penalty from defensive stance, and you probably don't.<BR><BR>Also, inbetween your stuns, try to get in a big hitter. Also remember that your group taunt is also an interrupt, so if you see a mob casting and don't have a stun available, hit your group taunt. It will buy you another 3-8 seconds of time before the mob starts recasting it.<BR> <BR> <HR> </BLOCKQUOTE><BR>Not there yet sense, still need time to master the art of soloing green heroic mobs hehe, still die often <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and uhm, hadn't thought about using the taunt to interrupt, still learning, thanks for that bit of info. but man there is a hell of alot of info on these forums on all classes...

Pnaxx
09-01-2006, 07:06 PM
<P>last night was the first time i had to go out for an hour or so and play around with the Heroic Giants in TS. They were very easy...most were 24, 25, 26, 27....I think I took a 28.....but maybe not, it may have been to far back to get to.</P> <P>One thing I have noticed is the Mez is so short now, it barely gives me time to get around to the back or the Giant. I have found that zI need to be really close during my fights so when I pop the stuns/Mezz, I have very little distance to go to flank the mob for Sucker Punch or 100 Hand Slap Line.</P> <P>Two Four, I reccommend useing Fierce Punch Line (knockdown) and following it up with the Crash Line for max dps from the Crash Line. That was something posted on the sticky too that is quite valuble.</P> <P>I have also noticed that the stuns are short too and barely give me enough time to flank for Sucker Punch too. So I really gotta work on me speed and staying close enough that I am in position for the Sucker Punch quickly so to have time for casting the CA.</P> <P>Question, are you all gettin lewt form the named mobs in FG? I will go there today and give em a try. Just wondering if they yield the fruit of good lewt doing them solo?</P> <P>Also, I am just using treasured DW's with rating of 18.2 each I think.....they were cheap...costing me 2g apiece I think......the nice Imbued stuff with 21 rating plus Imbued dmg were 54g a piece...more coin than I have at the moment. So I know that will be a hinderance as too what mobs I am able to kill. Any suggestions on that front, I am all open too.</P> <P>Thanks for the help...I will let you know how I do.:smileywink:</P>

chOgg
09-01-2006, 11:23 PM
Yep, FG drops good loot.  I think we got 2 or 3 masters two nights ago in about an hour, and we didn't even go deep.  I recommend body pulling, cause those mobs are pretty social.Thoral, 54 Bruiser, Mistmoore<div></div>

Pnaxx
09-01-2006, 11:54 PM
<P>Well, just spent a couple hours soloing named in there...was fun...and pretty esy once I figured out what to do after my first untimely death with the first named mob.:smileyvery-happy:</P> <P>I noticed he killed me with Poison</P> <P>I was not in Def stance that gives a great poison mit.</P> <P>Re-did and killed him and, I guess 2 others...no deaths from me. Stayed in Def stance...pulled with hex doll that slowed attack speed of mob, and when I needed to, I also used a Health potion just to make sure once my heal was done. (By the way, is it my imagination, or did our heal get better after the nerf bat hit? It sure does heal me for more than I remember...i'm pretty impressed.</P> <P>So anyway...was fruitful, got some a Master and a couple Fabled gear. They happen to be for 20th level scouts, and I happen to have just started a scout recently.:smileyvery-happy:</P> <P>Anyways.....things are cruisin right along....and I agree about the body pulls, very important at times...though most of the time I pulled looooong distance with the hex doll.</P>

TheSummoned
09-02-2006, 09:43 PM
<blockquote><hr>Pnaxx wrote:<div></div><p>(By the way, is it my imagination, or did our heal get better after the nerf bat hit? It sure does heal me for more than I remember...i'm pretty impressed.</p><hr></blockquote>Heal didn't get any more potent. You might have increased your health though, since the spell is % based.<div></div>

Pnaxx
09-03-2006, 01:22 AM
<P>Funny story here you all will get a kick out of...</P> <P>Was down in FG, was just finished fighting a named that hangs with the skellies in an Armorer area...big ole brute of a Named for that level, which is 25. He was harder than the others at 24...hp wise mainly, just took a while to b4ing him down....</P> <P>Amyway.....the story....</P> <P>I am sitting there post fight looking at the Master Chest that dropped, looking at my health, and thinking I need to get a bit healthier b4 opening this thing. I hit heal and am now at 3/4 health. I am in a hurry to help out RL wifey and so I pop the chest! Bang! Dead! Alone in FG and dead at the Master Chest! </P> <P>I had guildies on the way to help me revive, but i realized it would take longer than just running like a bat outa hell through all the levels til I got back b4 anyone else opened the Chest. Made it in time with several mobs on me and waiting for me...I open it while taking agro....."not enough room in inventory" comes on. So I clear that out while taking major heat from the upset mobs all over me, get my lewt......Master I Play Dead....and FD...all is well.:smileyvery-happy:</P> <P>End of story.</P> <P>Now, once I hit 35, where is the best place to go from FG since, up until now, it seems these are 24level mobs and will grey out...cept for the one I just mentioned.</P>

Owa
09-03-2006, 02:46 AM
<FONT face=Garamond size=4>As others have mentioned, soloing gets easier at higher levels when you have your AAs and some decent resist gear. Also remember that the con of a mob is only a rough guide - some blue ^^^ will be harder than some yellow ^^^ - for example, the 71^^^ droags in the green Dragon room in PoA are a piece of [Removed for Content] to solo.</FONT>

chOgg
09-06-2006, 07:45 PM
<blockquote><hr>Pnaxx wrote:<div></div><p>...</p><p>Now, once I hit 35, where is the best place to go from FG since, up until now, it seems these are 24level mobs and will grey out...cept for the one I just mentioned.</p><hr></blockquote>You could try Nektropos Castle in Nektulos Forrest.Thoral, 54 Bruiser, Mistmoore<div></div>