View Full Version : Class Feedback Threads

11-14-2015, 07:14 PM
Okay, so I understand we are a couple days from launch. You guys aren't going to put in sweeping changes or anything at this point. Really at this point you are trying to polish off the final things that are absolutely broken. I get that.<br /> <br />But after the expansion launches, I along with I am sure the rest of the community, would love for you guys to revisit the class feedback threads that Kander created back on November 14, 2014 - now over a year ago. The community set forth a number of great improvements. Now some have taken place. BLs look good now. Swashies are better. However the majority of the other classes have seen no fixes. Some are just abysmal (sorry necros and inquisitors <img src="/images/smilies/frown.gif" alt="Frown" />).<br /> <br />We hoped for some changes through the year, we hoped for something in the expac and still nothing. I get it, you guys are busy. You guys are short staffed. But if we can revisit these topics in the next couple of months following the expac, everyone would be quite thrilled.<br /><br />Now what of these threads should we look at. I think one of the most pressing issues are just the sheer number of outdated and useless AAs. I play a defiler. The "Defiler AA" tree is quite dreadful. The AA boosts to: Spiritual Circle, Voice of the Ancestors, Emergency Warding, Ancestral Avenger and all the debuffs are frankly useless. If not to open up points to get Malicious Spirits or the Expertise endlines I would put very few points in that whole tree. Every class is like this. Just old outdated AAs that for all intent and purposes could just be blank abilities that you plug points into to open up the stuff later in the tree.<br /> <br />Anyways, to make a long story short (too late), please take some time post expac to actually look at the class feedback threads and implement some basic changes to each of the classes.

11-15-2015, 11:49 PM
I agree with you that the class feedback suggestions are way way overdue to be implemented in part or whole....going into this beta every class was in dire need of a revamp some more than others hence the BL/Swashy improvements but those 2 classes do not make up the only classes this game has.<br /> <br />Half the work has been done already in that the community spent time to come up with a host of suggestions for all the classes for the better....please don't let this lie on the back burner for 3 more xpacs

11-16-2015, 03:15 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Monstuhr"> <aside> <div class="attribution type">Monstuhr said: <a href="index.php?goto/post&id=6283515#post-6283515" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">However the majority of the other classes have seen no fixes. Some are just abysmal (sorry necros and inquisitors <img src="/images/smilies/frown.gif" alt="Frown" />)..</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Agreed. 100 Necro and 100 Inquisitor are my only toons :/

11-16-2015, 04:05 PM
tbh half of the AA *every(* class spends are useless<br /> <br />You might as well move all the useful stuff to the class focus tabs (e.g. give them all/most out by 1 class focus point every 20% from 10-90) and every class can spend their 350AA points on generic boosts to casting speed, recovery, AE Autoatatck etc. - less cool.. less talk of "builds" etc... but much easier to balance.