View Full Version : So about lifeburn..

11-12-2015, 04:38 AM
Can we make this a useful ability for necros in ToT <img src="/images/smilies/smile.gif" alt="Smile" />? Maybe atleast remove the casting time?

11-12-2015, 06:20 PM
Amen to this! OR atleast give it good returns for the risk, right now it is serious in need of fixing. Damage is still at ToV levels!

11-12-2015, 06:26 PM
I agree that this should scale better. Necros are currently the worst Mage T1 DPS, and the primary issue is related to how Lifeburn doesn't scale well.

11-12-2015, 06:53 PM
Agree, during the AoM Beta the necromancer lifeburn was way overpowered so they capped and nerfed It, but when they did that, they went too far. This has nerfed the overall dps of necromancers for the entire AoM expansion. It should of been revisited and adjusted within weeks after it went live.<br /> <br />We now are in the same boat with ToT beta with requards to the some scouts being too powerful and the beastlord takes the cake as the most out of balance. Most have no problem with you making the beastlord the new top dps class for ToT, but its way too high ATM. Again all dps classes should be competitive and in the same ballpark with their dps. This assures everyone has fun and can enjoy their class too.<br /> <br />As you did in the past with AoM Beta nerfing the necromancers Lifeburn, you now need to scale the beastlord back, before we go live with ToT.<br /> <br />Lastly can we finally fix the issue with summoners having no group damage proc, since you nerfed the Elemental Toxicicty spell. Elemental Tox has been ok for a necromancer since they get an additional 4 tics of damage due to their Accelerated decay AA endline, but its not good at all for the conjuror class. Either way to keep us relevant in raids, each summoner needs a different (so they stack) group damage proc added to there good until cancelled group buff.<br />The horribly low utility both summoners give the group can not make up for this group damage proc loss.

11-12-2015, 09:37 PM
Manaburn and Lifeburn just need to scale better but fiery blast is fine already.

11-12-2015, 10:50 PM
Im so sad how necro's ended up.. such a cool class.. it stinks that a class defining ability such as lifeburn is so bad...and 50% of the time not even worth casting.

11-12-2015, 11:02 PM
Vizzio,<br /> wizzards are in great shape and don't need increases, the necromancer however is way down on the dps in contrast to other T1 and T2 mages. This is about balancing necros out some, more of a quality of class issue, than just again asking for higher dps where its not needed on your wizzy. I agree that wizzy manaburn is not that great anymore but your T1 wizzy doesn't need a boost, you can outparse any mages except another sorcerer.<br />The devs said they balanced the classes some, but this is really a joke if they haven't addressed the necros lifeburn which has put them way behind the parse in AoM, they need to raise the cap that was put on lifeburn or make it cast faster as suggested.

11-12-2015, 11:48 PM
I love this thread. Like others who posted before me have said, lifeburn is the necromancer's signature spell. Since AoM was all about pulse aoe damage, it made lifeburn an even less efficient spell to cast. Let it scale! Making it more powerful through potency would suffice, you could even give it a higher risk for increased reward. Could make it use all our health all at once like soulburn. Just do something. I love my necro, for several years he was my only character. Make necromancers relevant again! Heck, we don't even have updated pet appearances for the 96+ ranks, except for the tank pet, which no one uses since mercs do better jobs. Give necros more spells that have to do with a death theme. Let us group/raid rez! One idea I always had in mind for a necro spell would be one that will do aoe damage once a target you casted that spell on died.

11-13-2015, 08:05 AM
Allow manaburn and fiery blast to crit, that be cool as well. <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

11-14-2015, 03:17 PM
Ya its pretty sad that simple damage procs from weapons do more dps than Lifeburn will ever do :/