PDA

View Full Version : ToT Beastlord, can anyone share...


Daivid
10-30-2015, 07:12 PM
Can anyone testing beta share your findings on the BL, are they pretty much the same, can they use poisons now?<br />Has the pet seen any changes. <br /> <br />Thank you

Annabea
10-30-2015, 07:35 PM
Overall better, very hard to judge without doing actual raids or heroics in a proper setup around to compare to where everyone else is. Feels better, but not quite there yet. No poisons and hopefully never will be, its a stupid idea to ask for them to 'balance'.<br /> <br />Pet has a new buff but it doesnt seem to do anything currently (or its worded wrong and only adds a very minute negligible buff)<br /> <br />The problems are the same, high aggro generation and the slow initial build up to max perform

Estarion
10-31-2015, 08:11 AM
advantages raised up at least twice<br />Thats all as it's now

Dreadtalon
10-31-2015, 10:30 PM
Didn't Beastlord Offhand used to <span style="text-decoration: underline">NOT</span> flurry? I just can't recall.<br /> <br />If offhand didn't flurry for BL before, it does now. /shrug<br /> <br />Refresh my memory, please?<br /> <br />Dreadtalon, a Freetard of Freeport

Koko
10-31-2015, 11:01 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Dreadtalon"> <aside> <div class="attribution type">Dreadtalon said: <a href="index.php?goto/post&id=6276077#post-6276077" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Didn't Beastlord Offhand used to <span style="text-decoration: underline">NOT</span> flurry? I just can't recall</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>All offhands used to not flurry, but this was very long time ago.<br /><a href="https://forums.daybreakgames.com/eq2/index.php?threads/combat-mechanics-and-player-progression.491258/" class="internalLink">ref</a>

Estarion
10-31-2015, 11:04 PM
No. It's old. Very old. For this moment still no any changes except advantages. Which exactly rise overall dps on solotarget at 3-5% and on the aoe mess at 1-2%. Wow! That's a boost. <br />Devs, without utility add/fix BL need a 75%+ straight dps increase not 1-5% considering the fact all BL's dps potential might be shown only in ideal circumstances or near that.

Ogdinmar
11-07-2015, 06:42 PM
So here's what I've noticed and/or gotten from Devs as it currently stands. (subject to change as Devs see fit)<br /> <br />-The offensive stance now gives the pet 300% ability increase.<br />-Primals have been increased in damage.<br />-Advantages have had a larger damage increase to them.<br />-Weakness has had its reuse shortened to 1.5 and allows for two Advantages to be used before fading. Also its duration is reduced to 3 sec.<br />-The base stats on the warder buff, they now allow you to see, have been increased.<br />-Plus the 30% base increase all scouts got.<br /> <br />Additionally the new gear really helps for the balance of stats for the class (IMO) allowing for better melee stats such as flurry, ae auto, WDB and CB while allowing one to keep the high Potency and ability mod reqs. for the class. letting them keep up with the T1.<br /> <br />Overall the changes are really nice for damage and Savagery generation allowing for a more optimal play style.

Dreadtalon
11-07-2015, 07:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Ogdinmar"> <aside> <div class="attribution type">Ogdinmar said: <a href="index.php?goto/post&id=6280518#post-6280518" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So here's what I've noticed and/or gotten from Devs as it currently stands. (subject to change as Devs see fit)<br /> <br />-The offensive stance now gives the pet 300% ability increase.<br />-Primals have been increased in damage.<br />-Advantages have had a larger damage increase to them.<br />-Weakness has had its reuse shortened to 1.5 and allows for two Advantages to be used before fading. Also its duration is reduced to 3 sec.<br />-The base stats on the warder buff, they now allow you to see, have been increased.<br />-Plus the 30% base increase all scouts got.<br /> <br />Additionally the new gear really helps for the balance of stats for the class (IMO) allowing for better melee stats such as flurry, ae auto, WDB and CB while allowing one to keep the high Potency and ability mod reqs. for the class. letting them keep up with the T1.<br /> <br />Overall the changes are really nice for damage and Savagery generation allowing for a more optimal play style.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>---<br />All great changes, except for one that went in last night / this morning. Ethereal Ravaging proc now stops Savagery generation and fading. If you have the Ethereal Bow, or get the new Rune, it cripples your DPS by completely throwing off any sort of micro-management with all of our various stacks needed to achieve top tier DPS - effectively punishing those that got one of their Summer Ethereal's, lol.<br /> <br /><i>It also makes the Heroic Endline ability: Unchained Ferocity, nearly useless.</i><br /> <br />Either way, I hope this is fixed / re-considered immediately as it is 8 steps backward from the 6 steps forward we just took. It's not fun to play at all if you have the bow / proc.<br /> <br />And this is just as things were starting to get exciting!<br /> <br />Dreadtalon, a Freetard of Freeport

Dreadtalon
11-07-2015, 09:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Awesomeo"> <aside> <div class="attribution type">Awesomeo said: <a href="index.php?goto/post&id=6280550#post-6280550" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Lets hope they aren't done yet <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I agree, thumbs up, fellow Beastlord!<br /> <br />Dreadtalon, a Freetard of Freeport

ruthless619
11-07-2015, 09:34 PM
Our Endline Blue AoE with the threat position decrease needs it recast to be brought down because agro management is IMPOSSIBLE to attain currently (I've died alot in groups because of it in beta LOL).

Ogdinmar
11-08-2015, 12:14 AM
@dreadtalon<br />Actually Unchained Ferocity is not utterly useless. Even with the changes I use it all the time. it's not only still good for savagery maintaining while in Feral Rampage but its great for damage with the changes to Advantages.

Koko
11-08-2015, 12:25 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Ogdinmar"> <aside> <div class="attribution type">Ogdinmar said: <a href="index.php?goto/post&id=6280630#post-6280630" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">@dreadtalon<br />Actually Unchained Ferocity is not utterly useless. Even with the changes I use it all the time. it's not only still good for savagery maintaining while in Feral Rampage but its great for damage with the changes to Advantages.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>He meant with reference to the Ethereal Bow proc (which "locks" savagery when enabled). Since this tends to occur at the start of the fight, when Unchained Savagery is active and the player is attempting to maximize savagery generation, the player is bound for a poor experience.

Awesomeo
11-08-2015, 08:52 AM
Lets hope they aren't done yet <img src="/images/smilies/smile.gif" alt="Smile" />

Estarion
11-09-2015, 09:04 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Dreadtalon"> <aside> <div class="attribution type">Dreadtalon said: <a href="index.php?goto/post&id=6281303#post-6281303" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">And maybe I'm behind the times again, but didn't the AA <i>Adrenal Flow</i> not work correctly before? If so, it appears to be working correctly now?<br /> <br />Dreadtalon, a Freetard of Freeport</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>mostly it had worked correct but sometimes wasn't applied at all

Marq
11-10-2015, 06:16 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Dreadtalon"> <aside> <div class="attribution type">Dreadtalon said: <a href="index.php?goto/post&id=6281303#post-6281303" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They fixed the Ethereal Ravaging restriction, thankfully. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />And maybe I'm behind the times again, but didn't the AA <i>Adrenal Flow</i> not work correctly before? If so, it appears to be working correctly now?<br /> <br />Dreadtalon, a Freetard of Freeport</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Iirc the problem it has on live with the applying is when the killing hit on a mob is a savagery raiser or spender it seems to break the Adrenal flow applying as it applies the savagery change after Adrenal flow triggers on death (thats what it looked like happens). Not seen heard anyone say its done it on beta now.<br /> <br />Horrible logic line, maybe it makes sense tho. Too late.

Dreadtalon
11-10-2015, 08:49 AM
They fixed the Ethereal Ravaging restriction, thankfully. <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br /> <br />And maybe I'm behind the times again, but didn't the AA <i>Adrenal Flow</i> not work correctly before? If so, it appears to be working correctly now?<br /> <br />Dreadtalon, a Freetard of Freeport

Striinger
11-11-2015, 10:57 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Annabea"> <aside> <div class="attribution type">Annabea said: <a href="index.php?goto/post&id=6275187#post-6275187" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Overall better, very hard to judge without doing actual raids or heroics in a proper setup around to compare to where everyone else is. Feels better, but not quite there yet. No poisons and hopefully never will be, its a stupid idea to ask for them to 'balance'.<br /> <br />Pet has a new buff but it doesnt seem to do anything currently (or its worded wrong and only adds a very minute negligible buff)<br /> <br />The problems are the same, high aggro generation and the slow initial build up to max perform</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />You SERIOUSLY think that beastlords might not be OP enough? OMFG Anna....88M dps with no appreciable buffs on a single target x2 raid mob isn't enough for you? I shudder to think what you'd do properly buffed, or if there was an add or two to help out. Even warlocks need very short fights or big encounters to sustain that sorta damage without buffs. ;p<br /> <br />Almost forgot...you were dead a LOT from all the aggro you were pulling, and still pulled crazy numbers.

Karsa
11-11-2015, 12:48 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Striinger"> <aside> <div class="attribution type">Striinger said: <a href="index.php?goto/post&id=6281882#post-6281882" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Almost forgot...you were dead a LOT from all the aggro you were pulling, and still pulled crazy numbers.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This will be new 'problem' for the class. That de-taunt relic ranged weapon for 100 mil status will be great but that will prolly be only relic worth using since catching a lil case of 'death' can be counter- productive.

Estarion
11-11-2015, 01:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Striinger"> <aside> <div class="attribution type">Striinger said: <a href="index.php?goto/post&id=6281882#post-6281882" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You SERIOUSLY think that beastlords might not be OP enough? OMFG Anna....88M dps with no appreciable buffs on a single target x2 raid mob isn't enough for you? I shudder to think what you'd do properly buffed, or if there was an add or two to help out. Even warlocks need very short fights or big encounters to sustain that sorta damage without buffs. ;p<br /> <br />Almost forgot...you were dead a LOT from all the aggro you were pulling, and still pulled crazy numbers.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>lol<img src="/images/smilies/biggrin.gif" alt="BigGrin" /> another one clueless comment. Okay. It's always fun when a bit later it turns that others can pull more.<br />And also do you suppose a countless deaths is the fun play?<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Karsa"> <aside> <div class="attribution type">Karsa said: <a href="index.php?goto/post&id=6281899#post-6281899" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This will be new 'problem' for the class. That de-taunt relic ranged weapon for 100 mil status will be great but that will prolly be only relic worth using since catching a lil case of 'death' can be counter- productive.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes, it seems so. Even if the BL class relic cloak was designed to fit a BL into MT group it still senseless to pick it over the de-hate relic until your mt is pally. But that would hardly happens until pallys get more anti spikes instead their 'awesome' lay hands groupwide. It's a vicious circle that might be bypassed by adding a hate transfer into beastlord's spellbook.