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View Full Version : Infusions cost = Death of non hardcore platinum farmer


Alexic
10-27-2015, 07:39 PM
The over 1 million platinum needed to fully infuse a full set of gear will be the death knell if the cost is not greatly curtailed is there any agreement with my thinking?

Rainmare
10-27-2015, 07:43 PM
I agree the cost gets astronomical really fast. either the success chance needs to be massively higher, or the plat cost needs to be massively lower. by the time I got 2 successul infusions, I had spent 20500p

Pauly
10-27-2015, 07:53 PM
glad I never got into min/max.. always seemed like a pointless exercise when gear is replaced continually. Why put a few thousand plat into a piece that will be replaced in the next expansion?

tkb24
10-27-2015, 07:58 PM
Hmmm if u buy the infusion it costs plat but if u have an infusion item (infuser) it cost nothing.

Mermut
10-28-2015, 08:01 AM
<div class="bbCodeBlock bbCodeQuote" data-author="tkb24"> <aside> <div class="attribution type">tkb24 said: <a href="index.php?goto/post&id=6272700#post-6272700" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Hmmm if u buy the infusion it costs plat but if u have an infusion item (infuser) it cost nothing.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The infuser 'pool' of upgrades and the plat 'pool' are different. You can fill both.

kluxor
10-28-2015, 08:01 AM
Tkb24....you can infuse by plats AND dropped/crafted/quested infusions<br /><br />Plat side needs to be adjusted or else it very few people will ever use it and the idea of it being a play sink will be for nothing

Beee
10-28-2015, 08:18 AM
27k Platin <> 1 Krono<br />so please tell me that a necessary investment of 700k Platin <> 25 Krono is not Pay2Win <img src="/images/smilies/eek.gif" alt="Eek" /><br /> <br />And ist's not an investment forever (like grandmaster spells), it ist temporary.because the items will be replaced within the expa<br /> <br />=> Too expensive

Boli
10-28-2015, 08:24 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6272703#post-6272703" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The infuser 'pool' of upgrades and the plat 'pool' are different. You can fill both.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>the way I read it there were two sides... one side was gear OR plat the other side was crafted item OR plat ?<br /> <br />so plat is a shortcut but not the only way ?

Arco
10-28-2015, 08:31 AM
Make the plat increase after successful infusion much higher, and don't let the plat increase on failure to infuse...<br /><br />Plat cost increasing on every attempt just makes it insanely expensive very quickly... I feel for anyone who raids with multiple guilds.<br /><br /><br />...or stop having two separate pools... I don't mind plat sinks or minor pay to win... but I feel the option should simply be "spend lots of plat" or "spend a lot of time grinding"... not both.

Cleitus
10-28-2015, 08:43 AM
I agree that DBG really needs to SERIOUSLY reevaluate the infusion system. Especially the platinum side of it. The cost is astronomical. I would never use the plat option on any item that I thought would be upgraded in the near future. I'm never buying a bunch of krono to fund infusing. That's just me though, maybe they are betting on people doing exactly that. <br /><br />Even the non-plat infusion options are pretty complex/ confusing at best, with the different upgrade "layers" and duplicate items starting with random infusions already applied when looted. It will require an extreme amount scrutinization for every item looted to determine what stats have already been modified and how they might be upgraded to best suit your character. The 100% chance infusers to all stats that I've seen as beta rewards seem like a more straightforward option but even those I would just stockpile throughout the expac until my gear was somewhat stabilized upgrade- wise. <br /><br />I would ask the devs to please rework this system to be a bit simpler and less pay to win.

Alexic
10-29-2015, 12:03 AM
Now I know why they did away with PvP servers. The cost to infuse a set of gear would have raid guilds camping quest turn in sites to mug people of thier Plat/possible infusers smh Game is becoming more Pay to Win day by day.

Loran
10-29-2015, 04:18 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Beee"> <aside> <div class="attribution type">Beee said: <a href="index.php?goto/post&id=6272727#post-6272727" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">27k Platin <> 1 Krono<br />so please tell me that a necessary investment of 700k Platin <> 25 Krono is not Pay2Win <img src="/images/smilies/eek.gif" alt="Eek" /><br /> <br />And ist's not an investment forever (like grandmaster spells), it ist temporary.because the items will be replaced within the expa<br /> <br />=> Too expensive</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Also, that math on Krono isn't taking into account that they'll be worth less as you go unless you manage to offload them all at once and no one else has the same idea. The reason being that as there is less plat on the server the Krono will be worth less though still retain its relative value.

Tynon
10-29-2015, 05:32 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6272685#post-6272685" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The over 1 million platinum needed to fully infuse a full set of gear will be the death knell if the cost is not greatly curtailed is there any agreement with my thinking?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I strongly agree that they costs should be lowered, or either have the plat rates increased like how PR use to be... It would be nice! Many of us don't have the time to go do heroics and raids for SLR's etc to make the plat for infusions which is gonna kill us at the end.

Brax
10-29-2015, 12:44 PM
Too expensive? I don't think so. You don't have to max out your equipment. Its your personal decision.

Materfarmer
10-29-2015, 01:12 PM
It's not really an expense issue imo. It's reward vs expense. With the advantages of being able to get plat from Beta buffers I plat infused the TS relic fully. After 77K I was rewarded with +88 to STA, +8 to CB, +11 to Pot, and +400 to AM. That is obviously an issue. I could see getting returns like that for around 1K if you are talking about a throw away min/max situation but for a MAJOR new game mechanic even at 1K those rewards for the money spent do not justify themselves

Marcelius
10-29-2015, 01:21 PM
I agree with Brax it is a choice you are going to make.<br />a side effect of the f2p model, you have the haves and the have nots, the way it is unfortunately

Lera
10-29-2015, 01:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6273995#post-6273995" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Now I know why they did away with PvP servers. The cost to infuse a set of gear would have raid guilds camping quest turn in sites to mug people of thier Plat/possible infusers smh Game is becoming more Pay to Win day by day.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Requiring in-game currency for something is not pay-to-win.

q-ruf
10-29-2015, 01:51 PM
maybe this system is actually ment to be viable for more then just one expansion and survive future platin inflations to come.<br />i have absolutely no problem with is being that expensive for the minor gain it gives.<br />imo it wold be far more troubling if if gave double the bonuses for half the money because at that point its starting to force people to use it.<br />if i get an item that is really good or even best in slot i may dump 20k plat into it until i find that any further gain is to costly. my item will maybe be a few percent better then soneones who did not want to spend that amont of plat and a few percent worse then someones who spent double or triple the amount.<br />as soon as the bonuses get to substantial thats where i see the problem...<br />same with the tithe xp... only people who grind an insane amount of xp will be able to get it maxed. i am not one of those people but i get decent bonuses for the first few hundred points and those who want to invest the time can still have a little something for all the time they invest in the game.

Akina_Storms
10-29-2015, 02:13 PM
at this point, a so high cost for a so minor gain...<br />so basicaly noone will use it...<br />why put so much time in dev?<br />just don't do it if there no use.

Mandoblast
10-29-2015, 02:31 PM
The gains may seem minimal when taking into consideration one slot, but there are 21 slots. If one item was +88sta +8CB +11POT +400AB then 21 items could potentially be +1,848STA, +168CB +231POT +8,400AB. Not too shabby. And that is just the plat side. The other side can increase stats as well.<br /> <br />I really only have 2 issues with the infusion plat side:<br /> <br />1. The cost of the infusion goes up even if you fail. Maybe make this so that the cost only rises if it succeeeds?<br />2. If I fully infuse an item with plat, then replace it, I have to infuse the new item. Maybe reclaim part of the cost back somehow?<br /> <br />Clearly this mechanic is meant to be long term. 90% of the EQ2 population does not have thousands of plat lying around for this system. It will likely take me the whole expac to plat infuse my gear and maybe not even then.

Akina_Storms
10-29-2015, 02:52 PM
yes it's not that minima in grand total,<br />but if you can only afford in the expac life time only 1/2 item upgrade, it's indeed minimal. (i earned only 20KPP during the life time of AoM).<br /> <br />i'd say it's good if you needed an average of 6 months to fully upgrade a set.

q-ruf
10-29-2015, 03:15 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mandoblast"> <aside> <div class="attribution type">Mandoblast said: <a href="index.php?goto/post&id=6274409#post-6274409" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The gains may seem minimal when taking into consideration one slot, but there are 21 slots. If one item was +88sta +8CB +11POT +400AB then 21 items could potentially be +1,848STA, +168CB +231POT +8,400AB. Not too shabby. And that is just the plat side. The other side can increase stats as well.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>upgrading an item to only 50% of the maximum bonus is waaaaaaay cheaper and you still get half of the bonus.<br />its probably still way to expensive to really start upgrading anything but best in slot (or close to that) items for more than a few levels.<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Mandoblast"> <aside> <div class="attribution type">Mandoblast said: <a href="index.php?goto/post&id=6274409#post-6274409" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">1. The cost of the infusion goes up even if you fail. Maybe make this so that the cost only rises if it succeeeds?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>the cost not increasing when the upgraid fails is a good idea if they want the overall price to go down. and it would remove the double punish of having bad luck...

Sigrdrifa
10-29-2015, 03:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6273995#post-6273995" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Now I know why they did away with PvP servers. The cost to infuse a set of gear would have raid guilds camping quest turn in sites to mug people of thier Plat/possible infusers smh Game is becoming more Pay to Win day by day.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>DUDES! Infusers will drop in dungeons, and crafters can MAKE infusers. This isn't a thing where you have to stand there and pay your cash for a 10% chance. The dropped and mastercrafted infusers appear to have a 100% chance upgrade, andyway, so more bang for the buck.<br /> <br />Breathe!

Materfarmer
10-29-2015, 05:03 PM
I understand the point about dropped/crafted infusers. That part seems quite reasonable as hundreds of failures over a whole set of gear will occur. My point is even with the sum total bonus being good the cost is to high. I would wager the percentage of people who can spend 1.5M+ even over the life of several expacs is so small as to make the entire system unobtainable. Although it just occurred to me maybe that is the point. This might be the end game equivalent of raiding except for the 1%s financially instead.

Schmetterling
10-29-2015, 06:46 PM
I also seam to remember something from the first live screen there are daybreak cash items you can use to make infusions<br />guarantied so those people that have the cash can buy the success from the market place

Caith
10-29-2015, 07:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Schmetterling"> <aside> <div class="attribution type">Schmetterling said: <a href="index.php?goto/post&id=6274525#post-6274525" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I also seam to remember something from the first live screen there are daybreak cash items you can use to make infusions<br />guarantied so those people that have the cash can buy the success from the market place</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />You remember incorrectly.

Trivursar
10-30-2015, 02:31 AM
In all seriousness, the gain isn't minimal at all. A fully infused 2-hander gains upward of 20 potency at the end of a plat infusion. Now, do that across the board for all your gear and jewelry, and include CB and STA and Ability mod. Minimal gain? No. Not in the slightest. Now, even being a relatively casual player, to have that much more STA/CB/POT/Abil Mod is pretty sweet, considering I don't have access to the raid gear due to IRL time schedules. A fully plat infused set of gear/jewelry cost me just under 800k platinum. That's literally just half the infusion potential...<br /> <br />tl;dr - cut the cost exponentially, remove plat spent on infusion fails...

Tabri
10-30-2015, 03:01 AM
I dont understand why you would need to spend any plat at all. The infusers drop in the Advanced solo zones, they can be made by crafters, will be in raid zones etc. I have so many right now(and I dont feel I have done that much in the beta yet) that they filled my 48 slot main bank slot and they stack. Only way you would need to spend plat is if your greedy or impatient.<br /> <br />I do not know if there is a cap as to how far you can upgrade an item also because I tried to keep putting infusers for cb/pot into a quest piece of armor and it wouldnt allow me to put any more into it. So Im assuming that quest gear caps to a point, as does heroic, raid etc?

Cleitus
10-30-2015, 03:06 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Tabri"> <aside> <div class="attribution type">Tabri said: <a href="index.php?goto/post&id=6274785#post-6274785" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I dont understand why you would need to spend any plat at all. The infusers drop in the Advanced solo zones, they can be made by crafters, will be in raid zones etc.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />Because as has been mentioned multiple times in this thread, the plat infusion and crafted/ dropped infusion works off of two entirely separate stat pools. If you use the crafted/ dropped infusions to the max, then you have only infused the item 50% of what is possible.

Trivursar
10-30-2015, 03:09 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Tabri"> <aside> <div class="attribution type">Tabri said: <a href="index.php?goto/post&id=6274785#post-6274785" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I dont understand why you would need to spend any plat at all. The infusers drop in the Advanced solo zones, they can be made by crafters, will be in raid zones etc. I have so many right now(and I dont feel I have done that much in the beta yet) that they filled my 48 slot main bank slot and they stack. Only way you would need to spend plat is if your greedy or impatient.<br /> <br />I do not know if there is a cap as to how far you can upgrade an item also because I tried to keep putting infusers for cb/pot into a quest piece of armor and it wouldnt allow me to put any more into it. So Im assuming that quest gear caps to a point, as does heroic, raid etc?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><div class="bbCodeBlock bbCodeQuote" data-author="Cleitus"> <aside> <div class="attribution type">Cleitus said: <a href="index.php?goto/post&id=6274799#post-6274799" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Because as has been mentioned multiple times in this thread, the plat infusion and crafted/ dropped infusion works off of two entirely separate stat pools. If you use the crafted/ dropped infusions to the max, then you have only infused the item 50% of what is possible.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Just incase you miss this, what I said in my post, or any future posts.<br /> <br />It's also for anyone else who misses this, what I said in my post, or any future posts......

Foretold
10-30-2015, 08:06 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6274449#post-6274449" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">DUDES! Infusers will drop in dungeons, and crafters can MAKE infusers. This isn't a thing where you have to stand there and pay your cash for a 10% chance. The dropped and mastercrafted infusers appear to have a 100% chance upgrade, andyway, so more bang for the buck.<br /> <br />Breathe!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Except that there are TWO paths of infusion to max. One is dropped/crafted. The other is plat only. So if you want your item fully infused, you will have to max both the dropped/crafted AND the plat method.<br /> <br />The problem is, the plat method will run you, easily, 100K plat per item. I don't know about you, but I've never seen that much plat in my 12 years of playing. As a test, I took all the plat I had (around 50K) to beta with me, and was able to hit about successful infuses on an item. It didn't even get halfway infused. I went and robbed the beta buffer for 60K more plat to finish it.<br /> <br />And thats ALL the plat I have. In the world. ALL. Can't even fully infuse ONE item.<br /> <br />This will be out of reach for all but the bot farmers and SLR farmers.

Tabri
10-30-2015, 06:11 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Trivursar"> <aside> <div class="attribution type">Trivursar said: <a href="index.php?goto/post&id=6274806#post-6274806" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Just incase you miss this, what I said in my post, or any future posts.<br /> <br />It's also for anyone else who misses this, what I said in my post, or any future posts......</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Sorry Im still trying to figure out this mess of infusing so basically you can only use the infusers up to 50% then you have to spend plat over this?

Kickya
10-30-2015, 09:34 PM
A basic way of understanding the infusion system.<br /> <br />Gloves of the beta drop has for example 2000 Ability Mod<br /> <br />This item can be infused with plat till it maxes out the PLAT counter on it adding perhaps 600 Ab mod<br />now the item is at 2600 Ab Mod<br /> <br />Then after it's infused using ITEMS giving it a further 600 bringing it to 3200 Ab Mod<br /> <br />This can of course be done the opposite way using items first then plat after or should you wish doing Both methods at the SAME TIME.<br /> <br />The thing to remember when using item infusers is the early points can be gained by any infuser weather its handcrafted, master crafted, dropped or what ever but as the item infusers do their thing the lower versions of infusers cap and only the higher versions can be used till finally only raid quality infusers work up to the Hard Cap.<br /> <br />So each Infuser has a Soft Cap based on the quality of the infuser<br />Handcrafted > Standard > Mastercrafted > Heroic > Raid<br /> <br />HC MC Infusers crafted by Provisioner only remainder crafted by any crafter with the recipe

Kickya
10-30-2015, 09:36 PM
Their seems to be a bug at the moment that if you fail using an Item to infuse it resets the total of plat infused stats to zero<br /> <br />I'm not sure if this also resets when infusing the opposite way around using plat after items but it probably does 8(<br /> <br />bug reported this on weds / thurs if I remember right

Pauly
10-30-2015, 09:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Lera"> <aside> <div class="attribution type">Lera said: <a href="index.php?goto/post&id=6274400#post-6274400" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Requiring in-game currency for something is not pay-to-win.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>it is when you sell krono to get that in game currency

Beee
11-05-2015, 09:58 AM
I do no know why no developer sees the fact that 700k+ Platin for infusing one full set (plus additional dropped/crafted infuser) is stupid and frustrating for 99% of the players

Boli
11-05-2015, 10:33 AM
From the update notes:<br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The loyalty merchant Toowik Mclure now sells infusers that increase the Diety modified pool. Loyalty merchants are not available on beta, so you will not find him.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Am I right in thinking the plat pool and diety pool are the same? so could you spend diety points and/or to boost your items rather than plat?<br /> <br />I understand that the devs prob want a big plat ink in the game... but having something plat only seems wrong somehow. - plat as a shortcut yes... but not the only way.

Ingerimm
11-05-2015, 11:10 AM
I would suspect that it's not all that meant that everyone, each its fittings fully expanding.<br /> <br />I would go out in the present necessary amount of resources and price situation on platinum rather believe that this infusion system is only for some selected items to improve personally.<br /> <br />Choosing which items you want to improve, how much effort you want to run and what it is worth, the developers provided to us. ... "Spoilt for choice" ... but also not a bad idea ... this brings individuality and a reward for effort accordingly operated back in the game ...<br /> <br />Assuming after what I so what I have so tested, you need about 40,000 to 50,000 of platinum per maximum improved item, with platinum.<br /> <br />If you want this even more than with infuser expand so it still requires additional per stat least 10 infuser the strongest level of broken raid items from Thalumbra.<br /> <br />Each of these infusers consists of 10 fragments which arise from dissolve of these raid items. Depending on how many fragments formed during the dissolve of an item to me is the amount unfortunately unknown. So you would, for example, with only one fragment per dissolved Item, 10x10 Raid Items need a stat fully upgrade to an item with infusers.<br /> <br />As a result, so would a char wants to enhance everything he can equip ie 21 items, about 21 times 50,000 platinum = 1,050,000 platinum and 4 stats x10 infusers x10 fragments of disolved raid items x21 Items = 8400 raid items from Thalumbra need to do so. If, for example, 10 fragments resulting from the disolve of an item, it would be just only 840 raid items which is still a lot. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /><br /> <br />All this together makes me come to the conclusion that it is so designed as described above.<br /> <br />Important for this system would be stable, that is, once a "price" set, when the whole thing goes live this should last forever and are never changed, not the work to devalue those who have then been put effort into the system , you should then change this later.<br /> <br />So you thinking well how much effort it sets for the system. <img src="/images/smilies/smile.gif" alt="Smile" />

Kojacke
11-07-2015, 12:57 AM
On live, I have over 400k platinum, I'm not exactly broke. But when going over to beta and playing with the infusion system, it took about 80k to fully infuse a single piece of gear. Now, with some simple basic math.. I can fully infuse 4, maybe 5 items, and in doing so, would be completely broke. This seems a bit extreme in terms of the people that DON'T have that much platinum, a.k.a. most of my raiders, and casual players. The casual players would be less affected as they would be less interested in the min/maxing side of the game, but for those of us on multiple teams, and even the leadership members of teams, a large chunk of the plat in the economy is going to be drained as raiders are a large part of the game's economy. This is highly detrimental. I'm hoping there is a thought process that prevents this from happening when the expansion goes onto live.<br /> <br />Kojacke CRA Brigade 3 Mascot

Mermut
11-07-2015, 04:26 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Boli"> <aside> <div class="attribution type">Boli said: <a href="index.php?goto/post&id=6279104#post-6279104" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">From the update notes:<br /> <br /> <br />Am I right in thinking the plat pool and diety pool are the same? so could you spend diety points and/or to boost your items rather than plat?<br /> <br />I understand that the devs prob want a big plat ink in the game... but having something plat only seems wrong somehow. - plat as a shortcut yes... but not the only way.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The infusion deity pool is the plat pool. It, however, has nothing to do with tithe points. You're basically sacrificing plat to the gods, hoping they'll infuse your gear.

Liou_Unrest
11-07-2015, 04:55 AM
Some people are having difficulty making the distinction of what "Pay to win" means. Paying plat to maximize your equipment is not pay to win in the slightest.<br /> <br /> <br />1- you do not need to infuse your gear to "win"<br />2- "pay to win" means real-life cash for in-game advantage to the point where you need to spend money to play the game.<br /> <br />And this is very, very far from the reality.

Mortam
11-07-2015, 09:22 AM
The most plat I have ever had at any one time was around 2K, my wife even less. We are casual players, we play for fun on many alts. So I guess we will never use this new system..?

Badoo
11-07-2015, 12:00 PM
While everyone complain about inflation and ask for some plats sink system, then the devs made one.<br />Now someone complain about the cost.<br />So we learnt you can't satisfy everyone.

Akina_Storms
11-07-2015, 03:02 PM
plat sink. ok.<br />unusable system. no.<br /> <br />if the plat sink is to use 6 month of income to fully upgrade a set, yes it's a good system.<br />if the system is to use several years of income just to upgrade ONE item, then the system is unusable, and nobody sane would use it, so the plat sink isn't a plat sink anymore.

Alexic
11-07-2015, 07:55 PM
I hope Catholic reads this thread as thus far have seen very little as to the possibility of altering the cost to stat increase ratio downward. The cost to obtain an insignificant increase on one piece of gear is totally unreasonable. Was hoping to see some compromise between the Plat sink (which by current forum outcry would end up removing very little from game due to not enough using) and being a viable system that will have players wanting and able to utilize system to a mutual benefit (removal of Plat from economy at a resonance cost to players for a moderate gain to gear stats.) The inflated cost to stat boost at this point in time is still unreasonable.

Badoo
11-07-2015, 10:57 PM
Why you think its unusable? Just because you have no chance to use it?<br />There are some rich people willing to use it, because they are always chasing top stats and do not mind how much it cost.<br />You just complain about it seems like unlimited cost on it, and you want to maximize every piece of your gear, but plat sink need unlimited cost, and dont have to maximize every piece.<br />Infuison is intend to get best stats on your favorite one, not every one. If everyone afford every piece, its not a plats sink.

Akina_Storms
11-07-2015, 11:19 PM
it unuable cause everybody except a few will use it with such a high cost.<br />I've earned 40KPP during AoM era, as i can see, well earn the same amount in ToT.<br />40K is not enough to fully upgrade ONE piece, and that's a quested piece.<br />so with all that i earned, i will have minimal upgrade on all my gear.<br />so i think i will have a better investment for my precious money, so all my plat won't go in a plat sink.<br /> <br />and i think i won't be alone doing that once everyone will see how minimal the upgrade is for such a high cost.<br /> <br />but, if it would cost me, say 30KPP to fully upgrade a full set (of raid equipement of course), leaving me money to do something else, that's an other thing, i'll be plseased to use this plat sink.

Badoo
11-07-2015, 11:34 PM
Come on dude, 40k you earned during an entire xpac, thats means you didn't get a correct group or guild.<br />How can you imaging those people cost 400k on only one of ethereal weapon?

Badoo
11-07-2015, 11:42 PM
You know those top ending raid zone and avatars always made for not more than 10 guilds. 99% of player never use it, so all those system are unusable?

Akina_Storms
11-08-2015, 12:03 AM
those are not system which anyone use, those are content... you see the difference?

Akina_Storms
11-08-2015, 12:17 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Badoo"> <aside> <div class="attribution type">Badoo said: <a href="index.php?goto/post&id=6280612#post-6280612" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Come on dude, 40k you earned during an entire xpac, thats means you didn't get a correct group or guild.<br />How can you imaging those people cost 400k on only one of ethereal weapon?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>top raid hardcore gamer, I'm not.<br />I'm an average player, playing for fun 3 hours a day on average.<br />and im' lucky i know a lot who don't earned the tenth i got.

Avirodar
11-08-2015, 03:27 AM
Thread title: "<b>Infusions cost = Death of non hardcore platinum farmer</b>"<br /><br />How are the costs of infusions going to cause non-hardcore plat farmers to die? That claim seems a little bit melodramatic. If the costs are too high for most, the standard expectation will not be to have fully infused gear. It will be a bonus for those who can afford & choose to do it, but not a requirement. This will result in little/no impact, unless you're surrounded by "hardcore platinum farmers" in your local guild / circle of friends, etc.<br /> <br />I believe it is good for an MMO to have things that can be worked toward over an entire expansion. When I look at the design of infusions, it strikes me as being more of a <b>"chip away at it as you go"</b> type of deal, rather than a <b>"must max out immediately on day 1, or delete the game"</b> affair.<br /> <br />For a new system, it is wise of DBG to start it with somewhat higher pricing. They will be able to observe the impact it has on the games economy, and make some adjustments if they deem fit. I am sure most people have heard some form of expression that references the price of early adopters. DBG may not be intending for it to be easy for people to max out item infusions until it has been out for 2-3 expansions, who knows?

kluxor
11-08-2015, 04:55 AM
its pretty hard to justify spending 40-80k per item to full infuse a single item. there may be a small handful of people with over a million plat, but the majority of players are in the 100k range. that's 100k with years of playing, its very unlikely they're gonna drop years worth of plat for a 10cb/pot and some ability mod. People may have dropped big plats on ethereals, but those were game changing procs and worth an investment, same cant be said for some minor upgrades.<br /> <br />Either drastically reduce the cost, increase the success rate, or don't increase plat on failures if you expect anyone to come close to maxing their gear

Alexic
11-08-2015, 05:34 AM
*sigh* some people just cannot comprehend either English or basic economic principles. How many people in AoM were willing to take the time to actually help an under geared player successfully complete a zone? I have witnessed a multitude of times someone getting an invite to a group then being told their gear sucks followed by a quick boot from the group leader. I do not now nor have I ever supported such ignorant manners but seems to be the general direction players appear to be heading. Regardless making an item 40-80 k to max an item will only widen that gap further leaving players who want to do the zones unable to because they cannot afFord to fully infuse their gear leading to more denials of groups leading to no infusion of new players as they can't experience the group zones because they don't have a kajillion Plat to spend. It has become a vicious never ending Cycle with end game which is why the live servers truly suffered the mass migration to tle servers decreasing an already dwindling population on live servers. But some people are too busy chasing the carrot to see what's going on off to sides and by time they do will be far too late to enact change jus sayin

Barghek
11-08-2015, 01:13 PM
Assuming it takes 500K plat to Infuse a set of armor. High cost yes but now add alts. and multiply the costs by how ever many characters you have.

Akina_Storms
11-08-2015, 03:05 PM
500K to 1M per set.. a quested set, for RAID one it's far more... but you don't have only one set during an XPac.

Jrel
11-08-2015, 03:30 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Akina_Storms"> <aside> <div class="attribution type">Akina_Storms said: <a href="index.php?goto/post&id=6280435#post-6280435" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">plat sink. ok.<br />unusable system. no.<br /> <br /><b><span style="color: #000000">if the plat sink is to use 6 month of income to fully upgrade a set, yes it's a good system.</span></b><br /><span style="color: #000000"><b>if the system is to use several years of income just to upgrade ONE item, then the system is unusable, and nobody sane would use it, so the plat sink isn't a plat sink anymore.</b></span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />100% correct.

Terabethia
11-08-2015, 04:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Akina_Storms"> <aside> <div class="attribution type">Akina_Storms said: <a href="index.php?goto/post&id=6280771#post-6280771" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">500K to 1M per set.. a quested set, for RAID one it's far more... but you don't have only one set during an XPac.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Exactly! People tend to go from quested gear to heroic gear to raid gear. Then you have the people that need multiple sets, like a tanking set and a DPS set. <br /> <br />It's A LOT of plat when you consider the cost of just doing 1 set, let alone multiple sets.<br /> <br /> <br /> <br />And for those saying "so don't do it"... well, it's just not that easy. When they put in systems like these then they have to tailor their encounters around them. They can't just assume that no one will do it and set their encounters as such. So knowing that these upgrades are an available feature in the game, they will tailor their mobs to take into account the higher stats. <br /> <br />Maybe not a big deal with you are just starting out and questing, but it's a huge deal when it's time to go into heroics, let alone raids.

Arco
11-08-2015, 07:48 PM
Old friend of mine, who quit the game a couple expacs ago, heard about this ridiculous new plat sink system.... said he is considering coming back to the game.... just so he can become a botter and sell plat... His exact words were, "...see how much money I can rake in before I get sent to Drunder."<br /> <br /> <br /> <br />I don't understand why there are two separate pools in the first place.... why aren't plat and Infusers working towards the same pool? For those who don't have plat, they can spend many hours to get the job done... for those who want the shortcut, they spend their plat. That sounds like a better system to me...

Mogrim
11-08-2015, 10:01 PM
Overall, my thoughts are this: There shouldn't be a "platinum only" means of increasing to max. Platinum could/should be an option, but it should also be replaceable by using items that drop from playing the content. We don't want to encourage/reward players to not need to play the content simply because they have stockpiled hundreds of thousands of plat (I've got nearly 150k plat, so I'm speaking unselfishly here). <br /><br />I'm all for plat being an option. I am also very very much in support of allowing a 2nd way of making those gains.

doggie
11-08-2015, 10:34 PM
Its about time. this ensures that everyone wont have gear maxed in a month and be like every other persons gear.<br />to me its like actually being able to continually to upgrade your gear rather than getting maxed out at 4 gems and 2 adorns. obviously something design to reward the hard work. Just like everyone wanted with the ethereals. Here it is, they gave us exactly what we asked for.

Boli
11-09-2015, 11:24 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6280209#post-6280209" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The infusion deity pool is the plat pool. It, however, has nothing to do with tithe points. You're basically sacrificing plat to the gods, hoping they'll infuse your gear.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>that sucks... you shoudl have the option of expending tithe (basically experience) points into gear to improve them and plat should only be a "shortcut".

Akina_Storms
11-09-2015, 01:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="doggie"> <aside> <div class="attribution type">doggie said: <a href="index.php?goto/post&id=6280913#post-6280913" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Its about time. this ensures that everyone wont have gear maxed in a month and be like every other persons gear.<br />to me its like actually being able to continually to upgrade your gear rather than getting maxed out at 4 gems and 2 adorns. obviously something design to reward the hard work. Just like everyone wanted with the ethereals. Here it is, they gave us exactly what we asked for.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I didn't ask to be subpar (cause if you can afford the million Plat investment you are far more powerfull than others)...<br />I didn't ask for a system that have such a minimal impact for the time invested (the normal player have to invest several YEARS of income just for ONE piece)...<br />I didn't ask to work hark for what is a game and a distraction.<br /> <br />in short, i don't want to be maxed in a month (and i wasn't in AoM at this moment i miss 2 red raid gear and don't have purple one), but i want to have the opportunity to be maxed out by the time the expac end just by playing normaly and having fun.

Buco
11-09-2015, 04:36 PM
Can we please get an achievment for killing bosses without using infused gear? Same as killing bosses shorthanded or flawless.

Mermut
11-09-2015, 05:10 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Buco"> <aside> <div class="attribution type">Buco said: <a href="index.php?goto/post&id=6281190#post-6281190" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Can we please get an achievment for killing bosses without using infused gear? Same as killing bosses shorthanded or flawless.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Only if they add one for 'without full adorns' and 'without optimal reforging' too....

Dagada
11-10-2015, 11:25 AM
Sorry if I don't understand EQ2 mechanics well. But.. I take it you would only want to infuse good gear as infusing a lesser piece of gear would be a waste and the end stats would be different between say a piece of raid gear and master crafted. If someone infuses a full set of master crafted gear, why would they want to spend the time trying to get better gear knowing that it will cost them more money to try to infuse it, when even if really rich already blew their wad on the lesser gear.

Foretold
11-10-2015, 02:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Dagada"> <aside> <div class="attribution type">Dagada said: <a href="index.php?goto/post&id=6281501#post-6281501" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Sorry if I don't understand EQ2 mechanics well. But.. I take it you would only want to infuse good gear as infusing a lesser piece of gear would be a waste and the end stats would be different between say a piece of raid gear and master crafted. If someone infuses a full set of master crafted gear, why would they want to spend the time trying to get better gear knowing that it will cost them more money to try to infuse it, when even if really rich already blew their wad on the lesser gear.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Oh yeah, you really only want to infuse BIS items. Whatever BIS is for your playing style. I imagine it will be next spring before I have anything I feel "sure" enough about to spend plat on.<br /> <br />I may use a few crafted/dropped infusers on gear on the way up to spiff 'em up a bit, but definitely not using plat until BIS.

Kuulei
11-10-2015, 02:32 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Buco"> <aside> <div class="attribution type">Buco said: <a href="index.php?goto/post&id=6281190#post-6281190" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Can we please get an achievment for killing bosses without using infused gear? Same as killing bosses shorthanded or flawless.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" />So just what are you going to do with all those infusers that drop from Advanced Solo, named for the solo weekly, heroics, etc.?<img src="/images/smilies/rolleyes.gif" alt="Roll Eyes" /><br /><div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6281208#post-6281208" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Only if they add one for 'without full adorns' and 'without optimal reforging' too....</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><img src="/images/smilies/biggrin.gif" alt="BigGrin" /> that made me laugh.

Kuulei
11-10-2015, 02:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Akina_Storms"> <aside> <div class="attribution type">Akina_Storms said: <a href="index.php?goto/post&id=6281120#post-6281120" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I didn't ask to be subpar (cause if you can afford the million Plat investment you are far more powerfull than others)...<br />I didn't ask for a system that have such a minimal impact for the time invested (the normal player have to invest several YEARS of income just for ONE piece)...<br />I didn't ask to work hark for what is a game and a distraction.<br /> <br />in short, i don't want to be maxed in a month (and i wasn't in AoM at this moment i miss 2 red raid gear and don't have purple one), but i want to have the opportunity to be maxed out by the time the expac end just by playing normaly and having fun.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I am appalled at all the "poor me" posts. Do you really think that the people <b>YOU</b> actually group, raid and play with normally, are going to spend so much in-game coin? I sure the hell know for a fact that my raiding guild has very few players with any amassed coin to infuse 1-2 pieces, let alone a set.<br />There will be plenty of infusers dropped from chests or that you can craft. The coin version will really be for the very few that have platinum to burn and don't want to hang on to it for bragging rights.

Akina_Storms
11-10-2015, 07:43 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6281521#post-6281521" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I am appalled at all the "poor me" posts. Do you really think that the people <b>YOU</b> actually group, raid and play with normally, are going to spend so much in-game coin? I sure the hell know for a fact that my raiding guild has very few players with any amassed coin to infuse 1-2 pieces, let alone a set.<br />There will be plenty of infusers dropped from chests or that you can craft. The coin version will really be for the very few that have platinum to burn and don't want to hang on to it for bragging rights.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>none of the people I play with will use the infsion deity system once they discover the true cost for such a minimal impact.<br />you know that infusion from infusers is an other layer than deity one?<br />and, as far as i know the infusers are fine, I hope they will leave the beta actual drop rate when it will goes live.

Ingerimm
11-10-2015, 07:58 PM
Everyone who can read, as described here from Cait ...<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6267151#post-6267151" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Item Infusing – One of our most exciting new systems this expansion is the ability <span style="color: #00ff00">to take your favorite piece of gear from Thalumbra, and make it even better.</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />... or a little about the costs and reasons of system thinking. Will recognize that it is not meant to exhaust a maximum of each item, but it is because a favortite Item to improve in order to equip it more useful, for example, or can make it stronger. But not meant the complete equipment is maximum upgrade.<br /> <br />Who zoom goes so and believes he must maximize all complete, has to live with the extreme cost, since it has the system as intended not understood and it uses other than those provided. This is all his rights, but then one must also not complain about the cost.

kluxor
11-10-2015, 10:57 PM
This issue here isn't the fact that it costs platinum....its the insane amount of platinum, and the fact you have zero control over which stat is increased, and that its not even a guaranteed stat increase. How many times are people really going to click the 1000p+ button and get the message saying "failed to increase blah blah blah" before they get frustrated at the total waste of plats, give up, and never try again?<br /><br />As stated repeatedly by numerous posters, eliminate the rising cost of there's a fail. You can essentially spend thousands without seeing any increase what so ever depending on your rolls which is absurd.<br /><br />And the people saying "if you don't like it don't use it" aren't the people with millions of plat to throw around, they're the ones who don't min/max and are complaining how they can't find a group because of their sub par stats

Alexic
11-10-2015, 11:27 PM
<div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6281745#post-6281745" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This issue here isn't the fact that it costs platinum....its the insane amount of platinum, and the fact you have zero control over which stat is increased, and that its not even a guaranteed stat increase. How many times are people really going to click the 1000p+ button and get the message saying "failed to increase blah blah blah" before they get frustrated at the total waste of plats, give up, and never try again?<br /><br />As stated repeatedly by numerous posters, eliminate the rising cost of there's a fail. You can essentially spend thousands without seeing any increase what so ever depending on your rolls which is absurd.<br /><br />And the people saying "if you don't like it don't use it" aren't the people with millions of plat to throw around, they're the ones who don't min/max and are complaining how they can't find a group because of their sub par stats</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>***** (out of 5 * possible rating)

Akina_Storms
11-10-2015, 11:43 PM
a god who can't control the roll isn't a god.

kluxor
11-10-2015, 11:45 PM
What else that is bothersome, especially with being touted as one of the new features this expansion, is the lack of any response to our feedback. <br /><br />Perhaps a "we've been monitoring the costs and are looking at options to adjust it in the future" or "this is a long term play sink solution and wont be adjusting it"<br /><br />Keep hoping on the update notes I'll see some sort of mention/change to the system but all I see are solo quests being changed to group updates

Ingerimm
11-11-2015, 06:32 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Akina_Storms"> <aside> <div class="attribution type">Akina_Storms said: <a href="index.php?goto/post&id=6281761#post-6281761" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">a god who can't control the roll isn't a god.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>A God grants a favor when he wants and how he wants and does not dial the the worshipers in the form. It fails the god was a not weighed and pay an additional donation to attain man needs for his attention. Considered the God of victims as appropriate, he will grant his favor in his chosen form.<br /> <br />A God preserves the balance in order not to quarrel with other gods.

Ingerimm
11-11-2015, 07:23 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Ingerimm"> <aside> <div class="attribution type">Ingerimm said: <a href="index.php?goto/post&id=6281847#post-6281847" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="text-decoration: line-through">A God grants a favor when he wants and how he wants and does not dial the the worshipers in the form. It fails the god was a not weighed and pay an additional donation to attain man needs for his attention. Considered the God of victims as appropriate, he will grant his favor in his chosen form.</span><br /> <br /><span style="text-decoration: line-through">A God preserves the balance in order not to quarrel with other gods</span>.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>A God grants a favor when he wants and how he wants and does not dial with the worshipers in the form. If it fails the god was a not well-disposed and you must also re-donate some to eventually get his attention and to rise in his favor. Considered the God of victims as appropriate, he will grant his favor in his chosen form.<br /> <br />A God preserves the balance in order not to quarrel with other gods.

Akina_Storms
11-11-2015, 08:46 AM
so you say they create a system what's intended to give a negligeable bonus for those who invest years of income?<br />seem prety obvioux that's a non sens as any one sane would not use it and will invest their precious income in something more rewarding.

Ingerimm
11-11-2015, 08:57 AM
Interesting, I'm just wondering what you could buy meaningful for his platinum otherwise, because there is nothing use-bringing InGame, which you could do with platinum otherwise.<br /> <br />- Ancient spells are ultra rare and thus correspondingly expensive, and no longer bring from the end also.<br />- Ethereal weapons must once in sufficient quantity and at all fall.<br />- What meaningful use for platinum remains? Buy shiny? lol<br /> <br />What more could you thus with his platinum when there is nothing what you can spend it useful. Now we have something.<br /> <br />Who does not like it is not forced to use it.

Akina_Storms
11-11-2015, 03:11 PM
so a god can throws miracle at will whitout any chance involved, or claim for balance between gods...<br />but he can't infuse an item properly...<br /> <br />your justification is very very... poor.

Arco
11-11-2015, 04:04 PM
God: "woot, my worshippers just gave me 500K plat! I can finally buy those over priced shinies on their broker~"<br /><br />The plat sink is there to drain it out of the community, not to exchange who is holding it. Ethereals and ancients are expensive, but that isn't draining plat off the servers. I'm all for a plat sink to help stabilize the economy... but I feel something needs to be tweaked for the system to feel "right."<br /><br /><br />Could there be a daily quest we could do, that rewards a Favor item that we can use in place of a platinum donation?<br />Make it No-Trade, Lore, and time consuming. That way it can't be farmed, nor can you stock it up... so if it has a 20% success rate, then players would be lucky to get ~6 successful boosts in a month? (Maybe make it a quest that includes heroic, tradeskill, and solo components?)<br /><br />As it stands, for those who do not farm plat, they won't be able to even upgrade their "favorite" piece throughout the expac, even if they tried to save their plat... <br /><br />If the quest is tedious enough, only the people who can't afford plat will be putting forth the effort.

Gninja
11-11-2015, 04:29 PM
I'm sure it won't ease your concerns but nothing in the expansion is being balanced toward having any of the infusion stats. They are completely bonus.

Alexic
11-11-2015, 06:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6281997#post-6281997" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm sure it won't ease your concerns but nothing in the expansion is being balanced toward having any of the infusion stats. They are completely bonus.[/quote<br /><br />So not a necessity to infuse to survive raid zones... hmm will like to see how this turns out. Why invest the time in a mechanic that isn't needed for current content? You say it's a bonus but bonuses IMHO usually give more of a gain than loss which at current gain of cb, pot, sta, and a mod is not a bonus but a detriment. ..... Thoughts anyone?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

Finora
11-11-2015, 07:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6281997#post-6281997" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm sure it won't ease your concerns but nothing in the expansion is being balanced toward having any of the infusion stats. They are completely bonus.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><br />That actually does ease my concerns a bit.

Mermut
11-11-2015, 07:29 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6282099#post-6282099" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So not a necessity to infuse to survive raid zones... hmm will like to see how this turns out. Why invest the time in a mechanic that isn't needed for current content? You say it's a bonus but bonuses IMHO usually give more of a gain than loss which at current gain of cb, pot, sta, and a mod is not a bonus but a detriment. ..... Thoughts anyone?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>'Not necessary' doesn't mean 'not useful'. The zones/fights/etc aren't balanced around having infused gear.. ie it won't be NECESSARY to infuse your gear to succeed. However, especially in tougher content, every little boost makes things easier.<br />That being said, I agree that it is designed as a plat sink. There is an insane amount of plat on most servers. Buying krono, ethereals, ancients, etc does nothing about it, since that just moves plat around, it doesn't remove it from the game. Many (but not all) of the people with insane amount of plat play at the highest level of the game and/or engage in styles of play where ever little boost can make a difference.<br />Personally, I think the price should be a little less. Right now the costs are so high I don't know if it WILL be an effective plat sink because it's so high most people WON'T use it. On the other hand, if it's too low then it's not effective either.

Arco
11-12-2015, 08:13 AM
As it stands right now, you're crazy if you even think it's a good idea to fully infuse a piece of gear... You should only fully boost an item if you have all your items almost fully boosted... So, this is not a system to enhance your favorite piece of gear...<br /><br />Spend 50K on one item to get full boosted? Or get the same boost by infusing 5-10 items with a fraction of the cost? I feel it would be wiser to make it 100% success and make it a huge cost for a specific return...<br /><br /><br />(Imaginary numbers)<br />For example, If 50K fully infused an item, and gave you 20 CB/pot/etc... why not make it cost 10K to get 4 CB/pot/etc?<br /><br />Then you would feel better about investing that 50K on one item for 20cb pot instead of putting 50K on 5 items to get 20cb/pot, since you're more confident you won't replace that one item.

Mermut
11-12-2015, 08:20 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Arco"> <aside> <div class="attribution type">Arco said: <a href="index.php?goto/post&id=6282139#post-6282139" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As it stands right now, you're crazy if you even think it's a good idea to fully infuse a piece of gear... You should only fully boost an item if you have all your items almost fully boosted... So, this is not a system to enhance your favorite piece of gear...<br /> <br />Spend 50K on one item to get full boosted? Or get the same boost by infusing 5-10 items with a fraction of the cost? I feel it would be wiser to make it 100% success and make it a huge cost for a specific return...<br /> <br /> <br />(Imaginary numbers)<br />For example, If 50K fully infused an item, and gave you 20 CB/pot/etc... why not make it cost 10K to get 4 CB/pot/etc?<br /> <br />Then you would feel better about investing that 50K on one item for 20cb pot instead of putting 50K on 5 items to get 20cb/pot, since you're more confident you won't replace that one item.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Oh, I hate the 'double gamble' with the plat infusing.. gamble that it will work, and when it does work, gamble which stat will be boosted. I agree that eq2 needs a serious plat sink, I just don't think the plat infusion system is tempting enough to be one for most people. But 'most people' probably aren't the target for it, because 'most pepole' aren't the ones that have mountain ranges of plat.

Arco
11-12-2015, 08:35 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Arco"> <aside> <div class="attribution type">Arco said: <a href="index.php?goto/post&id=6282139#post-6282139" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">(Imaginary numbers)<br />For example, If 50K fully infused an item, and gave you 20 CB/pot/etc... why not make it cost 10K to get 4 CB/pot/etc?<br /><br />Then you would feel better about investing that 50K on one item for 20cb pot instead of putting 50K on 5 items to get 20cb/pot, since you're more confident you won't replace that one item.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Or make first 10K give 2 CB/pot, 2nd give 3cb/pot, 3rd give 4cb/pot, 4th give 5cb/pot, and last give 6cb/pot to total that 20, so you're driven to focus on that one item?

Ajjantis
11-12-2015, 01:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Airros"> <aside> <div class="attribution type">Airros said: <a href="index.php?goto/post&id=6282336#post-6282336" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Let's be honest people!<br /> <br />Pay2Win...it's been headed that way since the introduction of the Krono...and to those select few, who have chosen to live their lives revolved around this game and have figured out how to legally manipulate it into a truly F2P game, more power to yah! <img src="/images/smilies/eek.gif" alt="Eek" /><br /> <br />Those of us who haven't, well...suck it up...it's only a game! <img src="/images/smilies/wink.gif" alt="Wink" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This is not pay2win. Im not even going into argument with such a stupid claim.

Kuulei
11-12-2015, 03:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Arco"> <aside> <div class="attribution type">Arco said: <a href="index.php?goto/post&id=6282160#post-6282160" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Or make first 10K give 2 CB/pot, 2nd give 3cb/pot, 3rd give 4cb/pot, 4th give 5cb/pot, and last give 6cb/pot to total that 20, so you're driven to focus on that one item?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You do know there are dropped and crafted infusers, right? The plat sink is a small addition to what you can add by infusing with crafted / dropped infusers.

Arco
11-12-2015, 05:36 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Kuulei"> <aside> <div class="attribution type">Kuulei said: <a href="index.php?goto/post&id=6282575#post-6282575" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You do know there are dropped and crafted infusers, right? The plat sink is a small addition to what you can add by infusing with crafted / dropped infusers.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes, and neither affect each other. You can get the full benefits of both infusion types on the same item.<br /><br />The point I'm trying to make, is that there is zero motivation for players to "boost their favorite piece of gear" as so many people have argued in this thread. I'm fine with a plat sink being a heavy plat sink, but it is not working as how they have described this system's purpose...<br /><br />If they wanted it to be incredibly expensive, so that you will have to spend a long time focusing on boosting the item because of the cost... then there needs to be a reason why you would focus on boosting that singular item over spending <1K plat on multiple items to get the same effect as dumping 50K plat on a single item.<br /><br />Make the stat increases small in the beginning and big in the end, or make the boosts really expensive and identical increases... I don't really care, as long as we can just get something that motivates us to want to improve our favorite piece with this plat system.