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View Full Version : 4K adapt the UI, especially the target window and implied target window effects


Ingerimm
10-22-2015, 06:44 AM
Dear Daybreak Team,<br /> <br />there is the possibility that offer us a UI for 4K monitors and resolutions?<br /> <br />It is currently known in the art, to work with such high-resolution systems, as these provide the resolution more clarity on the screen and allow a much better graphical antialiasing.<br /> <br />Unfortunately there which can not be self-adjust to the 4K some components.The most striking problem is the pictures of the effects on the mobs (target window and implied target window).<br /> <br />One can this not how the players effects and harmful effects increase. If they would give us the opportunity here?<br /> <br />An auto-scaling would be optimal, but is not necessary if you give us the opportunity to enlarge the icons of the effects in the target window and implied target window accordingly.<br /> <br />Unfortunately magnified in the current state only the background of the icons, as these are well placed from a fixed register with a size of only 15 x 15 pixels are available.<br /> <br />It would be nice if you do accepting this problem as it should be no big deal for you and us players would facilitate 4K monitors the live very, because it happens to be important and is becoming increasingly important to quickly detect the correct effects on the mobs.<br /> <br />Thank you

Xarchan
10-25-2015, 05:04 PM
I scale most items to be legible on a 4K screen, but I agree that the main issue is with the buffs/debuffs in the target windows being far too small. If we could either -<br /><ul><li>scale them like we can the maintained window icons</li><li>scale them up by a fixed amount for a 4K resolution, or > a certain resolution</li></ul>It would be great.<br /> <br />Cheers,<br />Xar

Grumpy_Warrior
10-25-2015, 05:54 PM
Yes please, just stop forcing the 15x15 on target/implied icons and expose the style so we can get to the text font. The modders can take it from there.