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Caith
10-20-2015, 01:55 AM
Please post any mage specific questions, feedback or bugs here.

Mogrim
10-20-2015, 09:18 PM
Quick Response to Focused Casting:<br /> <br />So I had an initial reply, but now I see more what is going on. Focused Casting (and warlocks, by extension) was massively nerfed.<br /> <br />On one hand, we have to itemize for lower CB so we don't exceed cap. As a result, gaining 25% of our base CB into extra Pot is going to be non-linear based on logical itemization.<br /> <br />On the other hand, we're still getting 50% base CB, so essentially we're capped at 2000 CB self buffed, which means the ability is capped at roughly 1000CB and 500pot. That means the ability no longer scales, it becomes linear, and it means over the long-haul, the class will no longer be playable.

Tekila
10-20-2015, 09:18 PM
Noticed Illusionists now have a new Spell named <b>Pall of the Elements (Apprentice)</b>. <br />Is this a new Mage/Enchanter or Illusionist Spell? <br />Will we eventually be able to research higher levels of the spell? <br />Are there any other new class spells/abilities we should be expecting?

Loran
10-20-2015, 09:20 PM
Pall of the Elements was the DoV class-debuff thing from Tower x2

Mogrim
10-20-2015, 09:51 PM
I updated the feedback. <br /><br />Essentially, the changes to Focused Casting mean it no longer scales, it becomes a linear temp buff that gives at most 1k crit bonus and 500 potency.<br /> <br />The best way to fix is is to make it so Focused Casting gives something like 40% more potency based on <b>//base potency// </b>35% more crit bonus based on <b>//base crit bonus//</b><br /> <br />Making the potency aspect tied to a stat that is effectively capped at 2000 seems to be contrary to the true intention of the ability.

Enigma
10-20-2015, 10:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6268547#post-6268547" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I updated the feedback.<br /> <br />Essentially, the changes to Focused Casting mean it no longer scales, it becomes a linear temp buff that gives at most 1k crit bonus and 500 potency.<br /> <br />The best way to fix is is to make it so Focused Casting gives something like 40% more potency based on <b>//base potency// </b>35% more crit bonus based on <b>//base crit bonus//</b><br /> <br />Making the potency aspect tied to a stat that is effectively capped at 2000 seems to be contrary to the true intention of the ability.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Seems to me like FC changes are exactly what they need to be where it scales but does not scale super good like it use to and eventually hits a scale stop. It's a good change and something needed to be done about it.

Yards
10-20-2015, 10:13 PM
It does not scale at all once the cap is reached that's it.

Mogrim
10-20-2015, 10:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Enigma"> <aside> <div class="attribution type">Enigma said: <a href="index.php?goto/post&id=6268556#post-6268556" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Seems to me like FC changes are exactly what they need to be where it scales but does not scale super good like it use to. It's a good change and something needed to be done about it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It doesn't scale the numbers of 500pot/1000cb are the best case numbers. That means it doesn't scale. As stats grow, this ability will not. I have already been able to get benefits of roughly 3000cb from Focused Casting as it currently functions.<br /> <br />The changes mean the Focused Casting no longer is a linear ability and it is half as strong as where it currently used to be.

Mogrim
10-20-2015, 10:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6268560#post-6268560" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It does not scale at all once the cap is reached that's it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Right, which is can already be reached easily. That means it //already// isn't going to scale anymore.

Enigma
10-20-2015, 10:17 PM
I like that it won't scale after you hit the scale cap <img src="/images/smilies/smile.gif" alt="Smile" />

Enigma
10-20-2015, 10:18 PM
Maybe the warlock relics will be your game changer and you won't have to be so reliant on FC to dish out the deeps.

Daray
10-20-2015, 10:21 PM
Not really surprised to see focused casting get hit given how strong it is.<br /> <br />Though not sure how I feel about this whole artificial cap thing on CB and WDB, just yet. There has to be a better way.

Mogrim
10-20-2015, 10:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Enigma"> <aside> <div class="attribution type">Enigma said: <a href="index.php?goto/post&id=6268566#post-6268566" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I like that it won't scale after you hit the scale cap <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Except that I was already above the scale cap roughly 3-4 months ago.

Lare
10-20-2015, 10:30 PM
Emigma dont think you get it. Nerfing FC so it stops scaling means there will come a point where warlocks become broke. At what point in this expansion will be depend on stat mud flation etc.<br /> <br />FC has been the only thing keeping the loc functional sure if might have gone to far one way but to caped it is capping their DPS and will break the class over time.<br /> <br />And in raid I sit on about 1700Cb and we only just got into AoM so its wont be long and I'm sure better geared loc's are there now or close.<br /> <br />It needs to be balanced or they need to fix other parts of the class so its not reliant on the ability in the first place. Which they have not even look at.

Daray
10-20-2015, 10:53 PM
Well to elaborate on my previous point, I'm not exactly sure what imposing artificial caps is trying to achieve.<br /> <br />Focused Casting: If you want to adjust this, just adjust the values on the ability itself.<br />Melee damage vs CA damage: If you want to adjust this, just adjust the base values of weapon damage and base on CA damage.<br /> <br />There's no reason to impose caps, unless I am missing something.

Lare
10-20-2015, 11:09 PM
What it means is that once you hit the 2000 cb mark during FC any gains in gear or abilities that gives you cb becomes meaningless and we all know that 99% of all the locs dps is in that spike this change is capping the dps of a lock. Sure while FC is down you will get more dps through gear but its not even going to be close. Basically you have caped the dps of the loc with really no upside it wont take long to see this!

Mogrim
10-20-2015, 11:09 PM
In fairness, these changes are in their infancy and I'm sure Caith will be looking for more feedback and testing regarding these things.

Yards
10-20-2015, 11:10 PM
This made focus casting basically useless once you are able to obtain high cb. The reforge value of cb to potency is so bad, 16.2 cb reforges to 6 potency. In order to make fc useful warlocks will have to try to stay at around 2k cb to take full advantage of fc. If gaining 3k cb in raid setup isn't hard for other classes to achieve than warlock will be sitting at 2k cb ( in order to take advantage of fc ) while the rest of the raid sits at 3k. So in other words warlocks during fc rotation will gain the same cb that the rest of the raid has static and gain an extra 750 potency. Staying at 2k cb is going to lower warlocks dps for a number of reasons not just for the fact of being at 2k cb for 95% of the time. It limits our reforge choice to going from cb to potency, which will directly lower our ability mod. Essentially they changed fc to a lesser version of spellbind. Longer reuse and capped at 750 potency where as spellbind has no cap.<br /> <br /> BOOM BOOM FC

Mogrim
10-20-2015, 11:12 PM
Another solution (just brainstorming random ideas here) is to allow Focused Casting to temporarily raise the hardcap of Crit Bonus for the Warlock up to 4500 (thus allowing the 50% to always apply, while still capping the potency gain to 750)

Anunnaki
10-21-2015, 12:35 AM
The cap is what neuters FC the most. With the cap, FC in its beta state is actually better than it would be on live. Kinda curious why the cap on CB. I could understand WDB, but not sure why CB is capped.<br /> <br />Too hard to do any real testing until /copy is opened.

Naga
10-21-2015, 03:36 AM
At some point, every class will reach the 3k cb cap, some classes will take longer then others, but we will all get there eventually. Warlocks who rely on FC will just get there sooner then others.<br /> <br />Putting aside how massive of a nerf this is for locks. I am amazed you would put in an artificial cap on something in this game. Everquest has seen massive stat inflation in every thing. hp / attribute / cb / pot etc, its part of the treadmill of gearing whit every xpac. What will happen in 2 xpacs and we all reach the 3k cap. Will you raise it again? This is so shortsighted, words faill me.<br /> <br />Hey guys we dont like how infalted plat has become, so now we are capping how much money one character can cary around lol.

Lare
10-21-2015, 04:26 AM
<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">At some point, every class will reach the 3k cb cap, some classes will take longer then others, but we will all get there eventually. Warlocks who rely on FC will just get there sooner then others.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Its not a matter of how fast we get there FC is the only thing that has been keeping the warlock viable since they changed it from Double Cast.<br /> <br />Were it is at now will potentially screw the class completely its like removing Fiery blast from the wizard or removing communion & Eb from conjies. Sure it wont be so obvious at the start of the expansion but if left the way it is it will be obvious very fast. I accept this is only beta but unless they play with it a bit its going too far. They would have been better just converting the CB portion to full potency at 80% or something. It needs to scale so that we can actually get the benefit from the current gear now let alone what is coming from the expansion.

Veta
10-21-2015, 05:44 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Lare"> <aside> <div class="attribution type">Lare said: <a href="index.php?goto/post&id=6268781#post-6268781" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Its not a matter of how fast we get there FC is the only thing that has been keeping the warlock viable since they changed it from Double Cast.<br /> <br />Were it is at now will potentially screw the class completely its like removing Fiery blast from the wizard or removing communion & Eb from conjies. Sure it wont be so obvious at the start of the expansion but if left the way it is it will be obvious very fast. I accept this is only beta but unless they play with it a bit its going too far. They would have been better just converting the CB portion to full potency at 80% or something. It needs to scale so that we can actually get the benefit from the current gear now let alone what is coming from the expansion.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Lol. This looks like a copy/paste from one of mogrim's previous posts in the last FC thread. Comparing ability to ability is fun. "This is like removing EB+...." You are not having an ability taken away, it is being changed. I am surprised that DBG keeps altering an ability for you to scale so well.

Thand
10-21-2015, 06:17 AM
Hopeful they fixed Conj pets not being able top attack certain mobs

Lare
10-21-2015, 06:25 AM
Veta its not change that I have an issue with if you took the time to understand what this change is you would understand where we are coming from rather than just say what you are!

Yards
10-21-2015, 12:11 PM
I'm not entirely sure what you mean veta, this ability is being changed from scaling to being capped...

Veta
10-21-2015, 12:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Lare"> <aside> <div class="attribution type">Lare said: <a href="index.php?goto/post&id=6268836#post-6268836" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Veta its not change that I have an issue with if you took the time to understand what this change is you would understand where we are coming from rather than just say what you are!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Wow. I understand it is a nerf. I am sure I have been nerfed plenty of times to know what a nerf is. You should not compare ability to ability though, it does not do much for you. As the class as a whole conj to warlock I am sure I could provide some ability to ability comparisons to make it look like something is extremely bad like shattered earth to apocalypse.<br /><br /><div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6268892#post-6268892" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm not entirely sure what you mean veta, this ability is being changed from scaling to being capped...</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes. He stated changing FC is like removing FB from a wizard or Communion/EB from a conj. You will still receive potency and crit bonus. Obviously not as much crit bonus as before. Its not like you are receiving anything because of a stat cap.<br /><br />It was stated before in the first FC thread that "the gains are negligible." If the gains are so small, then whats the big deal? Seems the opinions have changed all of a sudden.

Yards
10-21-2015, 12:59 PM
I never stated the gains were negligable. Fc is the only reason a warlock can parse, they are a spike damage dps and have very low sustained dps. If they keep the change the way it is, warlock as a class will eventually die.Eq2 has other classes to play.

Lare
10-21-2015, 01:13 PM
Veta you are just arguing. Part of being in beta is to discuss the outcome of changes and Warlocks have taken a massive nerf that potentialy makes them obsolete. Whether you agree or not warlocks are a one trick pony removing what allowed them to shine, Changing how FC works needs to be done so it doesn't screws the class completely over!<br /> <br />Your feed back on the class when you don't play one really is just subjective bias!

Veta
10-21-2015, 01:36 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6268899#post-6268899" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I never stated the gains were negligable. Fc is the only reason a warlock can parse, they are a spike damage dps and have very low sustained dps. If they keep the change the way it is, warlock as a class will eventually die.Eq2 has other classes to play.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You werent playing during ToV beta when it was changed. The current warlocks at the time stated the gains were negligible.<br /><br /><br /><div class="bbCodeBlock bbCodeQuote" data-author="Lare"> <aside> <div class="attribution type">Lare said: <a href="index.php?goto/post&id=6268902#post-6268902" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Veta you are just arguing. Part of being in beta is to discuss the outcome of changes and Warlocks have taken a massive nerf that potentialy makes them obsolete. Whether you agree or not warlocks are a one trick pony removing what allowed them to shine, Changing how FC works needs to be done so it doesn't screws the class completely over!<br /> <br />Your feed back on the class when you don't play one really is just subjective bias!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I just stated how you copied/pasted a mogrim post. I also stated I am surprised they keep changing this one ability everytime something new changes with stats whether it is an increase or a cap. You should not compare ability to ability. Thats not even feedback for your class.<br /><br />Yes, they had to change how it works otherwise you would be whining if it only gave crit conus with a hard cap on crit bonus. At least it is giving you something instead of nothing.<br /><br />Also, now I am really curious. How do you know if I have played one or not? Because my main's signature is a conj apparentally means I do not play one or should I add all of my alts to my signature to let everyone know who/what I have played? I am starting to feel a "oh if you played one you would know why its bad" comment coming.

Lare
10-21-2015, 02:28 PM
Actually you are making as much assumptions about me as I guess I am you. Ive been raiding on a lock for 7 or 8 years. Give or take the time I swapped to a conjy during PoW when I got faceroller to move from unrest to Oasis. So yeah I know the class. I also know what its like to be nerfed around the same time they stopped conjies pets from procing gear.<br /> <br />I guess I have as many mage alts as you do and have raided on most! However raiding and playing in heroic content is not the same.<br /> <br />You also know that sometimes when they nerf abilities they get it wrong, go to far! that's why we have beta in the first place. So you can argue all you want about what people said in the past when its what they are doing now that matters!

Veta
10-21-2015, 02:43 PM
Umm. I never made any assumptions? I never doubted or stated your ability to play a conj, warlock or any class or if you have played one or not.<br /><br />Considering the pet nerfs patch was also the same patch that fixed swarm pets, there was trade-off. It was also made to greatly reduce lag just like the ET change.

Jsnappy
10-21-2015, 02:56 PM
There is already questline gear that would be close to end game gear today. The<b> Verdant Umbrite Post</b> Earring from early beta questline has the same exact effects for POT/CB/Heal/HP as the <a href="http://u.eq2wire.com/item/index/2125795534" target="_blank" class="externalLink" rel="nofollow">Wrist of Grand Auras</a> but with 28,612 resists and better overall stats. <br /> <br />Assuming more pieces like this exist and that heroic/raid gear will be upgrades from questline it should be fairly easy to hit the 3K CB Cap to make FC's 50% CB base increase obsolete. <br /> <br />Now a way to improve locks could come to fixing some of the deity miracle and blessings issues that have occurred in the past. I play around with a lock casually and by no means an expert on the class but it would seem to me if the <a href="http://eq2.wikia.com/wiki/Bertoxxulous" target="_blank" class="externalLink" rel="nofollow">Bertoxxulous</a> Deity Blessing Touch of Decay did in fact give a 50% base damage increase on all disease based spells that would definitely improve Lock class DPS in other ways.

Lare
10-21-2015, 03:00 PM
You made the assumption that I cut and pasted mogrim's post when my opinion is solely from what I think about the changes and though I might share his concerns at this stage its completely due to the changes! I have little or nothing to do with Mogrim or fatality.

Veta
10-21-2015, 03:09 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Lare"> <aside> <div class="attribution type">Lare said: <a href="index.php?goto/post&id=6268943#post-6268943" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You made the assumption that I cut and pasted mogrim's post when my opinion is solely from what I think about the changes and though I might share his concerns at this stage its completely due to the changes! I have little or nothing to do with Mogrim or fatality.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I know you have nothing to do with mogrim or fatality. The reason I said it looks like a copy/paste is because you share the almost exact same idea of what mogrim posted.

Celrath
10-21-2015, 03:20 PM
Gonna go ahead and post this here, since there are tweaks and changes being made to classes, can summoners PLEASE get their pet stances updated/changed during this beta and into the next expansion.<br /> <br />I am far less qualified to speak about Necromancers but the Conjuror stances no longer make sense, we get far more dps from our defensive stance than our offensive one.<br /> <br />A potential change could be as follow, change the defensive stance to become a %Damage Reduction rather than bonus health and then rework the offensive stance to be a flat bonus to offensive abilities a certain % bonus like 5% or whatever. I am not asking for an increase in dps (necessarily) but I would like more of a reason to use my offensive stance because 8.3% potency for the master version and 8.7% potency for the GM version just isn't cutting it.<br /> <br />The reasons for doing this would be so that the pet stances will now scale along with whatever little bonus they will do because the Defensive stance scales but the offensive one does not and has not for some time.

Lare
10-21-2015, 03:37 PM
Sadly it can happen. but facts of what they have done are the same so its not rocket science to end up with the same conclusion.

Jokirr
10-21-2015, 04:15 PM
Veta I really don't think you understand how big of a nerf this is for strongly geared warlocks. That 50% cb is fine sure makes it so I only need 2k cb to make the cap, but at the same time the potency % increase is also based off my cb, so FC is still purely limited off cb a stat they just put a pretty massive hard cap on.<br />And being that we can currently get well over 3k on live, this just means warlocks have a set limit to how high their burst can get, which honestly isn't fun game play. I'm all for FC getting toned down, was during the FC thread, but like Lare stated before, sometimes nerfs can be overboard.<br /><br />That said, I think as beta testers we should think about what they could possibly do to keep it in a toned down state like they seem to want (which again is okay), but prevent it from being very limiting in what it can offer the class.<br />My first suggestion would be to change the potency part of the ability to read increases potency by 25% of base potency, and yes while I get that with spellbind makes it a 50/50 increase, remember cb is now capped, and all T1 dps classes need a way to grow in damage output or else whats the point in being a damage class?<br /><br /><br />And to finish my rant I will attempt to rally the summers! <img src="/images/smilies/tongue.gif" alt="Tongue" /> (sorry for the incoming caps)<br /> <br />FIX SUMMONERS 2016!!<br />Still see issues for the summoners, would be nice to have things ironed out for you guys.

Luzionist
10-21-2015, 04:25 PM
I have a quick question for jokirr or mogrim, are you guys capped on ability mod?

Foretold
10-21-2015, 04:35 PM
DBG really wants me to play my warden again, I guess :S

Karsa
10-21-2015, 04:41 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Foretold"> <aside> <div class="attribution type">Foretold said: <a href="index.php?goto/post&id=6269053#post-6269053" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">DBG really wants me to play my warden again, I guess :S</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Don't be proud of that technological terror you have built it pales in comparison to the power of your illy....<img src="/images/smilies/wink.gif" alt="Wink" />

RadarX
10-21-2015, 04:45 PM
Folks this seems to have run a bit off the rails and in record time. Please stay on the topic of discussion which is Mages and how they relate to the Beta not to mention refrain from poking other posters. We're going to clean this thread up a bit and if your post vanishes, please take that a reminder to stay within the forum guidelines.

Mandoblast
10-21-2015, 04:57 PM
My question is this: With the cap on CB at 3k, warlocks are effectively capped in AoM so how is the class supposed to grow in ToT?

Jokirr
10-21-2015, 05:07 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Luzionist"> <aside> <div class="attribution type">Luzionist said: <a href="index.php?goto/post&id=6269044#post-6269044" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I have a quick question for jokirr or mogrim, are you guys capped on ability mod?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Well being that ability mod doesn't really have a cap, its just a matter of how big my spells are, I'm going to go with no as I still have a few that won't be capped out. But that's not really the point, cause I really doubt I'm going to get much higher mod in ToT, currently at 96k on my own, ToT gear will probably push me into the 110k self range but I would need to collect all the heroic gear etc to truly figure out how much my stats inflate.

Luzionist
10-21-2015, 05:09 PM
I asked that in response to the fact that they are going to cap CB and not POT then maybe make FC like the original naj ring.

Jokirr
10-21-2015, 05:13 PM
Thats a possibility, but we would need to see how high our potency and cb sit in heroic/raid level gear first otherwise it may end up doing more harm than good.

Lare
10-21-2015, 10:59 PM
I know face was sitting on 99k a mod and even in my crappy gear I'm sitting on 94k and in raid its not hard to get it over 110k.

Jokirr
10-22-2015, 12:05 AM
well its more of you gotta figure the new gear will be better but i wouldnt say but a ton, so im roughly guessing we'll get 110k with no issues, if we were to try and get as much as possible id say 135k.<br /><br />once we can copy our live toons over i'll formulate an opinion on what i see on beta, but currently its looking like horde potency friends.

Sigrdrifa
10-22-2015, 01:19 AM
So, aside from 'locks, has anyone noticed anything odd or new on conjies?

Gnomad_Madgon
10-22-2015, 04:01 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6268033#post-6268033" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Please post any mage specific questions, feedback or bugs here.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Will there be any Focused Feedback changes made to any of the mage classes this expansion? I am glad summoners received somewhat of a revamp from the information collected once AoM launched <a href="https://forums.daybreakgames.com/eq2/index.php?threads/focused-feedback-mages.553721/" class="internalLink">https://forums.daybreakgames.com/eq2/index.php?threads/focused-feedback-mages.553721/</a> . I am curious if anything else is in store for the other mage classes from that requested feedback.<br /> <br />Thanks,<br />Gnomad ~ Maj'Dul

Penta
10-22-2015, 04:34 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6268899#post-6268899" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I never stated the gains were negligable. Fc is the only reason a warlock can parse, they are a spike damage dps and have very low sustained dps. If they keep the change the way it is, warlock as a class will eventually die.Eq2 has other classes to play.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />That statement is pretty garbage, with how quickly a lock can gain increments from Dark Siphoning (among others), to release their big toxic spell, and the instant niceties that come from all those fast easy increments. The notion of unsustainable dps is not a factor. Especially when you consider everyone is pretty much on the same plane as doublecasts are concerned.<br /> <br />FC helps to keep locks in the game, sure-but to have them so much in the game that they double all other dps with that absurd temp is not what its about. Cap it. Keep it capped. The scalability that it reached in the last expac was perhaps the most problematic aspect to players who are experts in their respective dps classes, and were outparsed by mediocre warlocks. Real fair, right?<br /> <br />Also, most classes are spike now (especially with charm temps), except perhaps summoners and brigs; so that statement is also pretty much garbage.

Penta
10-22-2015, 05:17 AM
...

Lare
10-22-2015, 05:28 AM
Panta sadly I disagree with what you are stating and can back it up with facts. next raid I will do a full TW spike rotation with FC and one without than tell me if its garbage!

Penta
10-22-2015, 05:48 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Lare"> <aside> <div class="attribution type">Lare said: <a href="index.php?goto/post&id=6269822#post-6269822" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Panta sadly I disagree with what you are stating and can back it up with facts. next raid I will do a full TW spike rotation with FC and one without than tell me if its garbage!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />So you need an exactly perfect situation to do anything? Is that what you're saying? Because I've been in so many groups where the illy blows the time warp frame in where I can maximize my damage, yet still I manage. I'm sure you could too. Time warps, like life, are not always perfect.<br /> <br />Maybe you should not be so reliant on an overpower. Dark Siphoning will help you out, I'm sure.

Penta
10-22-2015, 07:37 AM
Also, Fiery Blast (your supposed equivalent) does not count doublecasts...nor has it ever. And Fiery Blast is supposed to be on par with the damage that can done with an active time warp, and a simultaneous focused casting? Lol, I would like two bananas please-with peanuts; because seriously-if I'm gonna get screwed, I would at least like some lube.

Yards
10-22-2015, 12:11 PM
It's pretty obvious Penta does not have a warlock or ever even played one yet they claim to be all knowing of the class. Hats off to you.

emufrombeyond
10-22-2015, 03:31 PM
I am concerned if spell resets ala the mage wand ethereal become a common proc mechanic that summoner- and in particular conjuror dps will fall off a bit unless the mechanic is changed to include a wider range of pet spells/swarms. I would also like the ability to see elemental unity's damage scale a bit better and actually show in the tool tip.<br />As posted in another thread conj scout pet buff is OK but not really on par with the necro's currently. The mit and parry on it is kinda nice (but most tanks are capped and usually not grouped with a tank in raid so that becomes meaningless) but the 1,100 hp or so is just horrid. Would much prefer either if the hp to percentage based or even better dehate. Combined with tox being a DoT it felt like the class fixes favored necro's a bit.

sycla
10-22-2015, 03:46 PM
Even with the supposed nerf locks will do more dps than summoners and scouts will do a lot more.<br />We do need the 15% or whatever buff been given to scouts.

Jarek
10-23-2015, 12:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="sycla"> <aside> <div class="attribution type">sycla said: <a href="index.php?goto/post&id=6269991#post-6269991" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">scouts will do a lot more..</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br />wtf how could you say such bs .. if its stays like this with the wdb/cb cap changes no scout has a chance against caster dps<br />cuz the base ca dmg is still too low and if you reforge ur wdb/cb into pot ur nerfing yourselfs #1 dps source, autoattack ...<br />pls be careful with such statements, sry for off topic.

Celrath
10-24-2015, 02:15 AM
I would also like to ask you Caith, would you like non-ToT mage feedback first and if not, do you think you all would have time to address non-ToT mage feedback in the near future?

Yards
10-27-2015, 02:23 AM
Currently in Beta focused casting is capping both cb and pot to 3k. I am over 3k potency and when I hit fc it goes down to exactly 3k so its basically lowering my dps when I use it atm.

Foretold
10-27-2015, 04:05 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6272293#post-6272293" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently in Beta focused casting is capping both cb and pot to 3k. I am over 3k potency and when I hit fc it goes down to exactly 3k so its basically lowering my dps when I use it atm.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Jeebus H.

Azhurial
10-27-2015, 04:50 AM
After seeing some of the gear available even at the solo level, it looks like anyone will be able to reach 100% doublecast pretty easily. If this is the path for itemization, and triplecast will truly never be a thing, I hope there is a plan for some change to Time Warp and maybe even Time Compression.

kluxor
10-27-2015, 09:58 PM
Mage dps is gonna totally wreck scout dps. Hemotoxin is being destroyed so no more assassin #1

Caith
10-28-2015, 04:27 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6272293#post-6272293" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently in Beta focused casting is capping both cb and pot to 3k. I am over 3k potency and when I hit fc it goes down to exactly 3k so its basically lowering my dps when I use it atm.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />That is a bug with conversions spreading the cap like a virus. There is no potency cap, and the bug will be fixed shortly.

Gigglezzz
10-28-2015, 10:34 AM
Not to put a needle in an already blown up balloon, but did raid testing tonight in some of the new raid zones and I really think the so called nerf to FC was not overdone in my opinion. Our warlock still did some comparable numbers in raid and still is toping the parse but not necessarily doubling everyone else's parses. I see this change as a good change because it makes things more inline for good competition and not just Warlocks doing over the top numbers.<br /> <br />On a side note: That Beastlord dps now, all I can say is wow. Good change, our beastlord put up some really good numbers. Still waiting to see assassin numbers since our assassin couldn't make it last night. But from what I saw last night in raid, I truly didn't see "the sky is falling" like a lot of people are screaming and thinking.<br /> <br />And, Gninja and anyone else involved in creating the raid content we tested, you guys did a hell of a job, I really enjoyed the encounters, it added some real spice into raid fights. The content we tested was really fun and I am looking forward to release and the new encounters.

Jsnappy
10-30-2015, 10:29 PM
With the high stat inflation and new gear, the Illuionists need some stat changes Spells and Abilities to still be good utility. <br /> <br /><b>Time Warp</b><br />Like Azhurial mentioned there's really no benefit with Time Warp in ToT when it is so easily achievable to obtain 100% double cast with the new gear. Triple Cast would be ideal or at least modifying Time Warp to add either additional DOTs and ticks like it does currently for Theorems and Prismatic Chaos. Or even a 25-100% Spell base damage increase would still make it relevant.<br /> <br /><b>Flash of Brilliance VII </b><br />This spell has needed an overhaul for awhile. When quest line gear can get you up to 15K of your primary attribute the 288.3 stat boost (Grandmastered) and 98.8 increase in magical skill isn't going to be that effective with the current diminish return curve on the primary attribute. With Prestige AA specced for Power of the Soul or the Accuracy from Strength you will get a whole extra 2.3% pot & crit bonus with this spell active. Would be much more effective utility spell if:<br />A) The primary stats from Spell were 10X more powerful i.e. 2883 INT grandmastered for a whole 23% Pot/CB with AAs.<br />B) Alternatively were percentage based i.e. 10% primary stat increase<br /> <br /><b>Dismay VII </b><br />79.1 melee skill debuff grandmastered... Seriously? Needs serious inflation or be percentage based i.e. 7.91% melee skill debuff.<br /> <br /><b>Nightmare VIII</b><br />Grandmastered with AAs giving 100% mit reduction it gives around 4K arcane debuff. All jewelry thus far seems to have gotten well over a 4K increase I'd imagine encounters have much higher resists as well. This would be much more effective again being 2-4% arcane debuff.<br /> <br /> <br />Pretty much all of our group buffs, power regens, etc. will most likely need a stat inflation as well. Or make us more Tier 1 DPS please and give us a nice base damage increase like you've done for scouts. Without improving our utility or base damage stats, well we'd be stuck with mimicry for DPS and hope this xpac has more encounters that requires us to be actively be using our mezzing and mem wipe abilities to stay relevant.

Ilyriel-Jentara
10-31-2015, 02:37 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jsnappy"> <aside> <div class="attribution type">Jsnappy said: <a href="index.php?goto/post&id=6275331#post-6275331" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">With the high stat inflation and new gear, the Illuionists need some stat changes Spells and Abilities to still be good utility.<br /> <br /><b>Time Warp</b><br />Like Azhurial mentioned there's really no benefit with Time Warp in ToT when it is so easily achievable to obtain 100% double cast with the new gear. Triple Cast would be ideal or at least modifying Time Warp to add either additional DOTs and ticks like it does currently for Theorems and Prismatic Chaos. Or even a 25-100% Spell base damage increase would still make it relevant.<br /> <br /><b>Flash of Brilliance VII </b><br />This spell has needed an overhaul for awhile. When quest line gear can get you up to 15K of your primary attribute the 288.3 stat boost (Grandmastered) and 98.8 increase in magical skill isn't going to be that effective with the current diminish return curve on the primary attribute. With Prestige AA specced for Power of the Soul or the Accuracy from Strength you will get a whole extra 2.3% pot & crit bonus with this spell active. Would be much more effective utility spell if:<br />A) The primary stats from Spell were 10X more powerful i.e. 2883 INT grandmastered for a whole 23% Pot/CB with AAs.<br />B) Alternatively were percentage based i.e. 10% primary stat increase<br /> <br /><b>Dismay VII </b><br />79.1 melee skill debuff grandmastered... Seriously? Needs serious inflation or be percentage based i.e. 7.91% melee skill debuff.<br /> <br /><b>Nightmare VIII</b><br />Grandmastered with AAs giving 100% mit reduction it gives around 4K arcane debuff. All jewelry thus far seems to have gotten well over a 4K increase I'd imagine encounters have much higher resists as well. This would be much more effective again being 2-4% arcane debuff.<br /> <br /> <br />Pretty much all of our group buffs, power regens, etc. will most likely need a stat inflation as well. Or make us more Tier 1 DPS please and give us a nice base damage increase like you've done for scouts. Without improving our utility or base damage stats, well we'd be stuck with mimicry for DPS and hope this xpac has more encounters that requires us to be actively be using our mezzing and mem wipe abilities to stay relevant.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Pretty much this. At the very least.

Gnomad_Madgon
10-31-2015, 10:31 PM
<span style="text-decoration: underline"><b>Enchanters Focused Feedback </b></span><br /> <br />Base weapon damage should be in line with other classes by now. By default ranged damage should be on par with the other scouts and mages, and Quickening should grant the enchanter a melee base on par with scouts and fighters(not including AAs/Buffs). With the exception of priests, and not taking AAs into consideration Enchanters have half the base damage as all other classes in game. As a result stats like Flurry, WDB/SWDB, and, Crit Bonus grant half the value for enchanters when compared to any other class, excluding priests.<br /> <br />IMO this is a simple change that is long overdue. Ranged damage for summoners and sorcerers was increased to be on par with all other DPS classes shortly after ToV release date.<br /><b></b>

Foretold
10-31-2015, 11:03 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gigglezzz"> <aside> <div class="attribution type">Gigglezzz said: <a href="index.php?goto/post&id=6273209#post-6273209" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Not to put a needle in an already blown up balloon, but did raid testing tonight in some of the new raid zones and I really think the so called nerf to FC was not overdone in my opinion. Our warlock still did some comparable numbers in raid and still is toping the parse but not necessarily doubling everyone else's parses. I see this change as a good change because it makes things more inline for good competition and not just Warlocks doing over the top numbers.<br /> <br />On a side note: That Beastlord dps now, all I can say is wow. Good change, our beastlord put up some really good numbers. Still waiting to see assassin numbers since our assassin couldn't make it last night. But from what I saw last night in raid, I truly didn't see "the sky is falling" like a lot of people are screaming and thinking.<br /> <br />And, Gninja and anyone else involved in creating the raid content we tested, you guys did a hell of a job, I really enjoyed the encounters, it added some real spice into raid fights. The content we tested was really fun and I am looking forward to release and the new encounters.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Of course he thinks the changes to warlocks are "perfect". He hasn't shut up about nerfing me since... forever. I'm glad you're happy with the changes, Giggs, I really am.

Yards
11-01-2015, 06:11 AM
I'm not sure how you can think warlocks are still going to be putting out comparable numbers. It seems in this expansion 3k cb is going to be easily obtained with the infusing system. If we look at what fc is going to give with max cb it is a pretty gloomy picture. With maxed out cb of 3k, fc will turn into a static 750 potency for 10 seconds every 2.5 min. For an easy comparison this is going to be at the very least 2.5 times less effective than spellbind with the ability to scale to be even less effective. It would not be so bad if the warlock class did not depend so much on fc to be able to compete with t1. The only positive thing warlocks have is that they all can betray to wizard. Warlocks dps will be going backwards this expansion and will turn into the next beastlord because the devs do not know how to balance classes they simply nerf a class so bad as to where it is unplayable.

Gigglezzz
11-01-2015, 11:08 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6276279#post-6276279" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="text-decoration: underline">I'm not sure how you can think warlocks are still going to be putting out comparable numbers.</span> It seems in this expansion 3k cb is going to be easily obtained with the infusing system. If we look at what fc is going to give with max cb it is a pretty gloomy picture. With maxed out cb of 3k, fc will turn into a static 750 potency for 10 seconds every 2.5 min. For an easy comparison this is going to be at the very least 2.5 times less effective than spellbind with the ability to scale to be even less effective.<span style="text-decoration: underline"> It would not be so bad if the warlock class did not depend so much on fc to be able to compete with t1.</span> The only positive thing warlocks have is that they all can betray to wizard. Warlocks dps will be going backwards this expansion and will turn into the next beastlord because the devs do not know how to balance classes they simply nerf a class so bad as to where it is unplayable.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>As I stated in my post, I saw with my own eyes during a raid in the new expansion that warlocks are still putting out comparable numbers. That is how I can think that warlocks are still going to be putting out comparable numbers.<br /> <br />It is not as grim as some are making it out to be. As far as warlocks being so dependent on FC, I really did not see such a huge decrease in dps other than on trash where warlocks are not hitting astronomical numbers. I would highly recommend that some people give it a chance and test it out in a raid before jumping on the "oh my God the warlocks are going to be a dead class" bandwagon. After testing it in a raid, if you feel it needs some adjustments, then make some suggestions, but until it is accurately tested, nothing that has been said is nothing more than a great deal of assumptions of what the class is going to be like.<br /> <br />And I still remember people, primarily Warlocks, posting all over the summoner changes forums when Elemental Toxicity was first introduced with its changes hollering for a nerf of it and that it was too powerful, blah blah blah, and then it was nerfed to all hell. Well welcome to the crowd. So to be honest, I really don't feel much compassion to those complaining about this change to FC. It was in serious need of being changed and if you don't believe that, then you are really fooling yourself.

Lare
11-01-2015, 11:28 AM
Gigglezzz ur missing the point you are looking at DPS based on current gear with a cap of 3k CB. So your observation is only based on now not where this is going.<br /> <br />When every other class has hit cap and as Yards pointed out then FC become a fix pot based ability with a limited recast. So no over time there is a bigger nerf to FC.<br /> <br />So making conclusions about where we are now with the cap and assuming everything is going to fine means your not looking pass a few raids that showed a lock doing ok.

Gigglezzz
11-01-2015, 11:36 AM
The whole argument though is still based on assumptions though. No one really knows how the locks will perform in this new expansion. We can only base things right now on how things are now, so everyone is playing the guessing game of how it is going to be. Again, I recommend that maybe some of the locks complete the current beta sig line and adventurer quests and gear a lock up as much as possible with the new gear (which is better in a lot of regards to the live raid gear minus the mitigation values). Then make logical suggestions for changes or adjustments. Until that is done, there is really is nothing to base an argument on except for how people "think" warlocks will perform.

Gigglezzz
11-01-2015, 11:41 AM
BTW, I really wish I was able to hit 3k crit bonus even with the new beta gear from heroics/advanced solos, so feel lucky in that regard.

Foretold
11-01-2015, 02:51 PM
I've had this argument with Gigglezzz NUMEROUS times since the the cap was mentioned. He doesn't seem to understand that once warlocks hit the 3K cap, FC is essentially useless. For a burst damage class, our burst damage is gone.<br /> <br />I hadn't hit the 3K cap in our test raid the other night, with all temps going (and in QUEST gear) I was at 2900 CB. So with heroic gear, I will be capped out and unable to get any more use out of FC. <br /> <br />By the time I get to raid gear, FC will be a 25% pot boost and nothing more.<br /> <br />But he doesn't GET that, because he can't see past his warlock hate. Hey, I can clear trash better than anyone!! Whoot go me. I need a nerf that DESTROYS my class defining spell.<br /> <br />And I can't wizard for shiz.

Lare
11-01-2015, 07:01 PM
<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">he whole argument though is still based on assumptions though. No one really knows how the locks will perform in this new expansion. We can only base things right now on how things are now, so everyone is playing the guessing game of how it is going to be. Again, I recommend that maybe some of the locks complete the current beta sig line and adventurer quests and gear a lock up as much as possible with the new gear (which is better in a lot of regards to the live raid gear minus the mitigation values). Then make logical suggestions for changes or adjustments. Until that is done, there is really is nothing to base an argument on except for how people "think" warlocks will perform.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>actually your wrong again. Who says we haven't done that.<br /> <br />For those locks that have reached the cap in raid during the spike every +cb of new gear is pointless as 95% of the locks damage is still in the spike. Its capped and a ceiling is now in place for DPS. So the double wammy is now and will be more obvious no guessing actually happening.

Skulls
11-02-2015, 01:25 AM
Thank you Enigma, For speaking up<br />The nerfing of warlocks FC is long overdue its been broken and way overpowered for years. Reducing the huge spike damage is exactly what was needed, thank you for finally listening Devs. Most other dps classes APPLAUD this change. Take your nerf medicine, just like the summoners had to when they nerfed elemental toxicity, it sucks but has to be done to make the game enjoyable for everyone not just the few.

Amaitae
11-02-2015, 11:10 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gigglezzz"> <aside> <div class="attribution type">Gigglezzz said: <a href="index.php?goto/post&id=6276908#post-6276908" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I really don't care</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>thank you.<br /> <br />Whatever the reasons for this cap are, in case there will not be any changes to the cb cap I suggest that all excess cb is added 1:1 to potency.

Yards
11-02-2015, 12:52 PM
Since when can fc get reset by ethereal weapon, where do you come up with this nonsense?

Gigglezzz
11-02-2015, 02:59 PM
Well I don't have the ethereal but from my understanding or at least I was told that FC is reset by:<br /> <br />aITEM 1650284571 1507732393:Essence of Duality/a<br /> <br />If not, I stand corrected. Guess an assumption on my part <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

Skulls
11-02-2015, 04:30 PM
Yards come on just be honest don't spin with half truths, technically your correct but you know what Gigglezzz means.<br />1. Ranged mage ethereal weapon my not reset FC directly, but it does reset the spell on your hot bar that has a chance to reset the warlocks FC ability.<br />2. This is completely ridiculous and overpowered, again any summoner wearing the mage ranged ethereal gets none of its big spells reset and in addition it doesn't reset blazing avatar the conjuror spell that has a small chance to reset elemental blast.<br /> <br />3. This has all been a good discussion to air the warlock changes, but the fact is this change is necessary for the good of the game, Warlocks will still most likely be the top mage dps with the highest potential, but hopefully now your not going to be double the parse of other dps classes, competition always makes the game better. And if it lowers warlocks dps and your no longer the top mage dps, than that's also a good thing, let other classes shine for a couple xpacs<br />4. Again all the non warlock dps classes I talk with in guilds and server APPLAUD the needed change to FC.

Yards
11-02-2015, 05:06 PM
The ethereal resets a spell that a good warlock won't cast unless at certain number of increments and depending on when tw is going to be cast. Apoc is on like a 22 second recast so the fact that you think it being reset by ethereal and having a 10% chance to reset fc makes it op is laughable.<br /><br />If your warlock is doing double that of the other t1's I'd suggest getting better players. I know not everyone can raid with top end players but don't destroy a class because other people are bad. Basing a warlocks potential on a 30 second parse is irrevlevent. On longer fights a warlocks dps is in line with most the other dps. For example on Brell which is like an 11 min fight i never top the parse. The assasin sits at 1 followed by conj then maybe warlock.

Foretold
11-02-2015, 05:12 PM
Seriously, Gigglezzz has a personal problem with my DPS, his opinion should actually count for jack squat. I'm not saying that FC wasn't overpowered before... I'm saying with the CB cap its been nerfed into the dirt. When I hit 3000 CB, I will be taking my class's defining ability OFF MY HOTBAR.<br /> <br />I don't mind the change to FC, I rather like it. Its the fact that its 100% based off CB.. that CAPS... that is unacceptable. Either remove the cap, or base it of off something else - POT? Maybe? <br /> <br />FFS. You will never get that. How about you main change to a warlock this expac and give it a try?

Yards
11-02-2015, 05:15 PM
I do agree fc should be changed but not to what it has been changed to. The reuse of fc should be lowered to maybe a min or so and the value it increases the stat should be lowered linear to what the time was lowered maybe slightly less. This will get rid of inflated 30 second parses that people spill tears over and will still keep warlocks playable. It will also lower the value of a fc reset.

Gigglezzz
11-02-2015, 08:31 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Skulls"> <aside> <div class="attribution type">Skulls said: <a href="index.php?goto/post&id=6276750#post-6276750" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Thank you Enigma, For speaking up. The nerfing of warlocks FC is long overdue its been broken and way overpowered for years. Reducing the huge spike damage is exactly what was needed, thank you for finally listening Devs. Most other dps classes APPLAUD this change. Take your nerf medicine, just like the summoners had to when they nerfed elemental toxicity, it sucks but has to be done to make the game enjoyable for everyone not just the few.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Claps Claps Claps, 100% agree. Again, just as I have said, I remember a crapload of warlocks jumping all over the nerf elemental toxicity bandwagon. Now its your turn and its a 100% needed nerf to FC. Still cant believe you guys are still fighting for FC that is putting some of you guys upwards of 5k CB. That is just insane. AND its resettable by the ethereal weap, c'mon that is just insanity if you remotely think that is balanced.<br /> <br />And as I have said, its not that bad, you guys are still squarely on top of the parse, just not outrageously over the top. There are classes way more broken than warlocks can even think about.<br /> <br />And Forebodes, I do not have any warlock hate at all. I just don't like when people clearly are trying to justify something that EVERYONE including the warlocks know how as been OVERPOWERED for a long time. And like I have said to you and will continue to say, MOST classes are unable to get to 3k CB right now. So that alone is a bonus to you guys. Now throw in even if FC is a 25% potency boost, well guess what, its better than nothing. As Skulls said, its warlocks time to take the nerf medicine just like all other classes have had to take it, it might taste nasty but guess what it will make you feel better in the end.

Gigglezzz
11-02-2015, 08:45 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Lare"> <aside> <div class="attribution type">Lare said: <a href="index.php?goto/post&id=6276551#post-6276551" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">actually your wrong again. <span style="text-decoration: underline">Who says we haven't done that.</span><br /> <br /> <br /> <br />For those locks that have reached the cap in raid during the spike every +cb of new gear is pointless as 95% of the locks damage is still in the spike. Its capped and a ceiling is now in place for DPS. So the double wammy is now and will be more obvious no guessing actually happening.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Again, if you have done that, then post some FACTS of what your parses are like and show the HUGE loss of DPS you are claiming right now compared to OTHER CLASSES. I will put any amount of money that you are still doubling most dps classes. Perhaps give some reasonable suggestions for tweaking the nerf backed by accurate information from your testing with the new gear. Or better yet, PM it to one of the devs. I really don't care, but the whole point is as I will continue to state, this nerf to FC has been a long time coming and now its here, there is no fighting it or claiming its a foul punch. <br /> <br />You are saying you will have a DPS cap but yet you have not shown hitting this so called cap. You haven't gotten any of the new raid gear or know what the proccs or gear is. Noone does at this point. So again you are assuming there will be a cap, AGAIN assumption.

Gnomad_Madgon
11-03-2015, 03:13 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jsnappy"> <aside> <div class="attribution type">Jsnappy said: <a href="index.php?goto/post&id=6275331#post-6275331" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">With the high stat inflation and new gear, the Illuionists need some stat changes Spells and Abilities to still be good utility.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><b><span style="text-decoration: underline">Manatap</span></b> - power tap on this spell may also be an issue. After testing a few encounters in beta I have noticed new mobs have much larger power pools.<br /><ul><li><b>BUG -</b> If multiple illusionists cast this spell on the same target they will overwrite each other regardless of quality, or level.</li></ul>Overall Illusionists ability to drain or feed power is a fraction of what warlocks can currently provide by a factor of 4.

Gnomad_Madgon
11-03-2015, 03:27 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jsnappy"> <aside> <div class="attribution type">Jsnappy said: <a href="index.php?goto/post&id=6275331#post-6275331" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b>Dismay VII</b><br />79.1 melee skill debuff grandmastered... Seriously? Needs serious inflation or be percentage based i.e. 7.91% melee skill debuff.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm not sure if this spell is even relevant. When a scout uses Detect Weakness on a mob it does not list a weapon skill. The closest stat listed would be accuracy, and I don't think debuffing a mobs weapon skill will lower its hit rate. Changing it to an Accuracy debuff would be a simple change, and make the spell relevant again.

Veta
11-03-2015, 01:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6277063#post-6277063" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The ethereal resets a spell that a good warlock won't cast unless at certain number of increments and depending on when tw is going to be cast. Apoc is on like a 22 second recast so the fact that you think it being reset by ethereal and having a 10% chance to reset fc makes it op is laughable.<br /><br />If your warlock is doing double that of the other t1's I'd suggest getting better players. I know not everyone can raid with top end players but don't destroy a class because other people are bad. Basing a warlocks potential on a 30 second parse is irrevlevent. On longer fights a warlocks dps is in line with most the other dps. For example on Brell which is like an 11 min fight i never top the parse. The assasin sits at 1 followed by conj then maybe warlock.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>2 ro pets, 1 incinerate in 15 minutes and I still did not beat our warlock's best Brell parse. I was also not wearing a vulnerability ear, while he was wearing one, since I have to prioritize abilities on a pillar that key abilities do not affect. Using Vuln ear + no ro pets when he does not use ro deity, I probably would have been at about 3-5m lower, while giving him an additional 1.4%.

Jsnappy
11-03-2015, 01:02 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gnomad_Madgon"> <aside> <div class="attribution type">Gnomad_Madgon said: <a href="index.php?goto/post&id=6277613#post-6277613" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b><span style="text-decoration: underline">Manatap</span></b> - power tap on this spell may also be an issue. After testing a few encounters in beta I have noticed new mobs have much larger power pools.<br /><ul><li><b>BUG -</b> If multiple illusionists cast this spell on the same target they will overwrite each other regardless of quality, or level.</li></ul>Overall Illusionists ability to drain or feed power is a fraction of what warlocks can currently provide by a factor of 4.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I think you're right here this is a BUG, I also noticed my power taps being overwritten in raids by Manatap. Power Replenishment seems to be working OK though for this spell.

Veta
11-03-2015, 01:59 PM
Things I have noticed and things other conjs asked me to comment on:<br /><br />1. Power drains - This seems to be a mechanic again. Sacrifice, conj group health and power replenishing ability, needs to be fixed to crit. Its flat values are miniscule. I believe duing Beta it was only recovering 40k hp and 10k power. This is really low considering power is around 120k and health was over 2m.<br />-Hearts/shards should be made to replenish % power values instead of flat power values, maybe 5% instantly for shards and 3% initially and 2% per tick for hearts.<br /><br />2. Pet stances:<br />Defensive: Change the ward to a small DR of like 5%. Change the encounter threat trigger to be - If using Earthen Avatar, chance to trigger primary threat component, like the plane shift trigger. Maybe increase the mitigation values slightly?<br /><br />Offensive: This one is a tough one. This is all dependent on if the pet hp on beta is registering properly or not, and I think it is receiving beta buffer as it has a lot more hp than usual. I would suggest either changing the potency gain to a base % potency increase OR do like the fighter stance and let the pet received increased potency by a %. Along with that you could apply - If Aery Hunter/Fiery Magician chance to trigger pet ability. If you want it to be like a true offensive stance, like tanks, you could decrease mitigation values. I suppose that does not really matter as much considering pets are squishy in most situations.<br /><br />The issue with offensive stance is that it needs to have dps gains greater than the max hp Soulburn gains from the defensive stance, otherwise we are stuck in the same situation.

Olli
11-03-2015, 04:58 PM
any changes to coercer at all??

Anunnaki
11-04-2015, 12:28 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Veta"> <aside> <div class="attribution type">Veta said: <a href="index.php?goto/post&id=6277793#post-6277793" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">2. Pet stances:<br />Defensive: Change the ward to a small DR of like 5%. Change the encounter threat trigger to be - If using Earthen Avatar, chance to trigger primary threat component, like the plane shift trigger. Maybe increase the mitigation values slightly?<br /> <br />Offensive: This one is a tough one. This is all dependent on if the pet hp on beta is registering properly or not, and I think it is receiving beta buffer as it has a lot more hp than usual. I would suggest either changing the potency gain to a base % potency increase OR do like the fighter stance and let the pet received increased potency by a %. Along with that you could apply - If Aery Hunter/Fiery Magician chance to trigger pet ability. If you want it to be like a true offensive stance, like tanks, you could decrease mitigation values. I suppose that does not really matter as much considering pets are squishy in most situations.<br /> <br />The issue with offensive stance is that it needs to have dps gains greater than the max hp Soulburn gains from the defensive stance, otherwise we are stuck in the same situation.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I agree that pet stance need some serious work. In the AoM beta forums, I suggested that offensive stance should increase base potency, and I still think it should, the values currently on the stances are in the ballpark, just change it to base (then again, I said the same for Plane Shift, and that was changed to a damage proc, even though base potency should have still been added to that considering the ridiculous recast on it.)<br /> <br />The stances and some AA's still give auto attack stats for pets, even though it was stated that auto attack is a designed non-factor for pets. There are also AA's that still deal with resistability reduction for the pet, even though it was explicitly stated that pets shouldn't (and don't) get resisted.<br /> <br />Also, my obligatory cry to get full (ok, fine, just more) stat sharing between pet and summoner. At least max health % increases and casting skill. Pleaseeeeeeeeeeeeeeeeeeeeeeeeeee.

Yards
11-04-2015, 12:46 AM
Veta lets not lie, I was not wearing vul ear and you have not ever lost to any mage on brell parse. Maybe my highest parse ever may have beat one of your lower parses but that doesn't mean much.

Jokirr
11-04-2015, 02:07 AM
Ok so the Wizard cloak dropped just minutes ago, and I was able to test it.<br />It says Greatly Increases the Damage of Fusion, and while yes a ~40-45% increase to Fusion is great, it feels super weak when you stack it up against the other cloaks that have currently dropped, like the warlocks, raid wide Curse of Darkness + damage increase to it.<br /><br />Honestly wizards got the short end of the stick with this cloak here, as much as I'm not a real big fan of just cloning whatever the other side has, raid wide Frigid Gift would be a much nicer effect.

Veta
11-04-2015, 02:37 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Yards"> <aside> <div class="attribution type">Yards said: <a href="index.php?goto/post&id=6278363#post-6278363" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Veta lets not lie, I was not wearing vul ear and you have not ever lost to any mage on brell parse. Maybe my highest parse ever may have beat one of your lower parses but that doesn't mean much.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You have a 36.6 my highest ever was 35.9, when I was not providing utility? No lies here =D. My lowest was like... 28? I would have lost to you on that if I was not playing my tank. At least I do not feel bad now about not wearing a vuln ear. Also, I should not be beating other mages in bubble spec as I lost a decent chunk of dps (approx 4m on Brell) and my QoL goes down when I have to spend more time to kill pillars. Then again I also had 2 ro pets in 1 pull versus your probably 1 searing passion and maybe 250-350 of primary stat. The ro pets themselves over the duration are about 2-3m sustained. Which means without deity you would have won. Free sustained/passive dps is op, I suggest trying it as we have seen future fights are gonna be 10m+ long.<br /><br /><br /><div class="bbCodeBlock bbCodeQuote" data-author="Jokirr"> <aside> <div class="attribution type">Jokirr said: <a href="index.php?goto/post&id=6278407#post-6278407" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ok so the Wizard cloak dropped just minutes ago, and I was able to test it.<br />It says Greatly Increases the Damage of Fusion, and while yes a ~40-45% increase to Fusion is great, it feels super weak when you stack it up against the other cloaks that have currently dropped, like the warlocks, raid wide Curse of Darkness + damage increase to it.<br /><br />Honestly wizards got the short end of the stick with this cloak here, as much as I'm not a real big fan of just cloning whatever the other side has, raid wide Frigid Gift would be a much nicer effect.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Lets not? These raidwide effects are terrible as they will generate so much lag and probably few will wear them because of that.

Sigrdrifa
11-04-2015, 02:52 PM
Could you people possibly take your personal wrangles and pas ACT results to a private venue? We need short, clear, concise testing feedback for the devs here.

Mogrim
11-04-2015, 03:25 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Veta"> <aside> <div class="attribution type">Veta said: <a href="index.php?goto/post&id=6278625#post-6278625" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Lets not? These raidwide effects are terrible as they will generate so much lag and probably few will wear them because of that.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>QFE.<br /> <br />Please please please do not release the Warlock cloak as is. If you do, I simply won't be able to cast Curse of Darkness during raids because the lag it will cause will be a net loss of RW dps.<br /> <br />I think the Warlock Cloak should be this: Distortion is now a Blue AOE with a maximum of 8 targets

Veta
11-04-2015, 03:32 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6278644#post-6278644" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">QFE.<br /> <br />Please please please do not release the Warlock cloak as is. If you do, I simply won't be able to cast Curse of Darkness during raids because the lag it will cause will be a net loss of RW dps.<br /> <br />I think the Warlock Cloak should be this: Distortion is now a Blue AOE with a maximum of 8 targets</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>That is only the advanced solo one right? There is supposedly a raid class relic cloak too? Hopefully with a different setup of course. Unless those are just the raid cloaks dropping in easy zones for beta purposes.

Mogrim
11-04-2015, 03:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Veta"> <aside> <div class="attribution type">Veta said: <a href="index.php?goto/post&id=6278646#post-6278646" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">That is only the advanced solo one right? There is supposedly a raid class relic cloak too? Hopefully with a different setup of course. Unless those are just the raid cloaks dropping in easy zones for beta purposes.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Odds the Raid Class Relic Cloak is identical to the Solo Zone Cloak with just 10% better blue stats?

Jokirr
11-04-2015, 03:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Veta"> <aside> <div class="attribution type">Veta said: <a href="index.php?goto/post&id=6278646#post-6278646" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">That is only the advanced solo one right? There is supposedly a raid class relic cloak too? Hopefully with a different setup of course. Unless those are just the raid cloaks dropping in easy zones for beta purposes.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>No idea, could be but one would assume that they are the solo cloaks, and I wasn't to serious about rw frigid gift, but really just a damage amp? heck the swash and bruiser one adds additional hits to their skills. If Fusion is what its going to stay as the effect can we at least get it to hit up to 8 targets as well?<br />The cloak is called Cloak of the High Magus, why can't a High Magus not have Fusion hit 8 targets <img src="/images/smilies/tongue.gif" alt="Tongue" />

Mogrim
11-04-2015, 04:03 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Jokirr"> <aside> <div class="attribution type">Jokirr said: <a href="index.php?goto/post&id=6278654#post-6278654" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">No idea, could be but one would assume that they are the solo cloaks, and I wasn't to serious about rw frigid gift, but really just a damage amp? heck the swash and bruiser one adds additional hits to their skills. If Fusion is what its going to stay as the effect can we at least get it to hit up to 8 targets as well?<br />The cloak is called Cloak of the High Magus, why can't a High Magus not have Fusion hit 8 targets <img src="/images/smilies/tongue.gif" alt="Tongue" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>My hunch is, they gave Wizards an effect to boost their power and Warlocks an effect to boost the raid's power so that the Wizard effect would "balance" Wizards against Warlocks.<br /> <br />That would be cool if they didn't absolutely destroy Warlocks with the new CB cap.

Veta
11-04-2015, 04:08 PM
I am still bothered by the possibilities for the summoner cloaks. I think I can make an accurate guess for conjs but not necromancers. NB4 Self-stoneskin applies to group/raid.

Vizzio
11-04-2015, 06:59 PM
Hey Devs...<br /> <br />I was curious if any Wizard class changes are planned as a result of the mage focus feedback thread that was completed in Jan/Feb of 2015. Pages of suggestions were made but no responses from Devs for the most part. I see that you made a pass at scouts/tanks/locks, etc. Any plans for wizards?<br /><br /><a href="https://forums.daybreakgames.com/eq2/index.php?threads/focused-feedback-mages.553721/" class="internalLink">https://forums.daybreakgames.com/eq2/index.php?threads/focused-feedback-mages.553721/</a>

Gnomad_Madgon
11-05-2015, 02:51 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jsnappy"> <aside> <div class="attribution type">Jsnappy said: <a href="index.php?goto/post&id=6277778#post-6277778" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I think you're right here this is a BUG, I also noticed my power taps being overwritten in raids by Manatap. Power Replenishment seems to be working OK though for this spell.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Correct it is only the power tap portion of this spell that gets overwriten.

Anunnaki
11-05-2015, 04:22 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Veta"> <aside> <div class="attribution type">Veta said: <a href="index.php?goto/post&id=6278661#post-6278661" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I am still bothered by the possibilities for the summoner cloaks. I think I can make an accurate guess for conjs but not necromancers. NB4 Self-stoneskin applies to group/raid.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I've been trying to gauge what it is going to be based on what I've seen and I'm bracing for something as terrible as that. I really hope we didn't get screwed for once.

Celrath
11-05-2015, 06:34 AM
Not sure if this should go here or not, but I am looking at the new adorns with doublecast and they seem to be on a much tankier set than one would expect. The Heart of Penumbra Spirit Stone has mitigation, potency, crit bonus, max hp, strikekthrough, double cast and ability modifier. While I assume this is intentional, are there plans to put doublecast on another set of adorns?

UBiLL
11-05-2015, 08:28 AM
It's not hard to understand why the whole fc nerf and cb hard cap is bad. The only reason why warlock damage got so high is because all the dps increased with the fabled eof stuff and the ethereal weapons making most fight a minute or two. So the way i see it, devs introduced powerfull items in the game, thus increasing group and raid dps ans then punish the big burst damage class for shining in 60 seconds fight.<br /><br />Enough with the half-*** nerf and fix. Do thing the right way. Read the mage focus feedback, there is some wonderfull idea to fix all class there. You should use those instead of going the lazy nerf way.<br /><br />Racing to the botton is the wrong way to do things. It just show how you guys are getting disconected with your player base. Again, fix the broken class , fix those poor necros and beastlords.<br /><br />You don't have the necessary people to do it : boo hoo hoo!! Hire some we all pay for this game.

Laiina
11-05-2015, 05:34 PM
What am I missing that my Conjurer has somehow ended up with 600+ Attack Speed in beta even after reforging as much as possible?

Veta
11-06-2015, 08:02 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Celrath"> <aside> <div class="attribution type">Celrath said: <a href="index.php?goto/post&id=6279065#post-6279065" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Not sure if this should go here or not, but I am looking at the new adorns with doublecast and they seem to be on a much tankier set than one would expect. The Heart of Penumbra Spirit Stone has mitigation, potency, crit bonus, max hp, strikekthrough, double cast and ability modifier. While I assume this is intentional, are there plans to put doublecast on another set of adorns?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I doubt so. I think the purpose of the double cast on those items are for crusaders. I am not saying other tanks do not have spells, because they do. Primarily, I believe it is intended for crusaders. I doubt they will put double cast on any of the offensive type green adorns as there are already other items that give large chunks of double cast. You should almost able to hit cap in beta with just the neck and/or ear.

Laiina
11-06-2015, 04:31 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6269667#post-6269667" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So, aside from 'locks, has anyone noticed anything odd or new on conjies?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Aside from trying to figure out why I have any use for 600+ haste you mean?

Sigrdrifa
11-06-2015, 07:57 PM
I can't even reforge enough haste to get it down to 100%. Maybe they mean for us to stand WAY up close using all that cloth armor with tank stats and whack away with our silly sticks?

Laiina
11-06-2015, 10:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6279951#post-6279951" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I can't even reforge enough haste to get it down to 100%. Maybe they mean for us to stand WAY up close using all that cloth armor with tank stats and whack away with our silly sticks?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>That 600+ haste I quoted was AFTER reforging. Had some gear changes since, but is still well over 500.

Beee
11-06-2015, 10:06 PM
On Beta we still have the anoying Conjurer Communion bug <a href="https://forums.daybreakgames.com/eq2/index.php?threads/communion-bug.563314/" class="internalLink">https://forums.daybreakgames.com/eq2/index.php?threads/communion-bug.563314/</a><br /> <br />In the fight Skottun & Dhael (X4 Raid Stygian Threshold: Edge of the Underfoot) the pets of Communion start on the named which is NOT the target and are running to the correct named. Spell ends before the pets reach the correct target.<br /> <br />Spell is wasted and does almost no dmg

Gnomad_Madgon
11-09-2015, 04:09 AM
<span style="text-decoration: underline"><b>Focused Feedback ~ Illusionist</b></span><br /> <br /><b>1) Power Management</b><br /> <br /><span style="text-decoration: underline">Manatap</span> = The power drain portion of this spell is very low. {Bug} the power tap portion of this spellis overwritten if multiple casters apply it to the same target.<br /> <br /><b>2) Temporary Group Buffs</b><br /> <br /><span style="text-decoration: underline">Time Warp</span> = Mages and scouts seem to be sitting easy at 75%-80% DC and Flurry in quested gear. Time warp will only benefit Unda, and Trigger based spells and combat arts reliably. Not sure how to improve this spell without overpowering it but it could use some love.<br /> <br /><span style="text-decoration: underline">Channeled Focus</span> = At the second rank this spell increases trigger chance, attack speed, and casting speed. Many of the most desirable trigger effects are now static effects. The increased attack speed and casting speed is minor. Long recast even with the reuse reduction AA.<br /> <br /><span style="text-decoration: underline">Mimicry</span> = Bug? There are still a number of spells not recognized by Mimicry. This includes some spells gained from AA points and I think all trigger based spells.<br /> <br /><b>3) Debuffs</b><br /> <br /><span style="text-decoration: underline">Dismay</span> = Decreases weapon skill by X. I am not sure if this has any impact on the mob whatsoever. Replacing weapon skill with either accuracy, or strike through may make the spell relevant again. This is the only offensive debuff available to Illusionists.<br /> <br /><b>4) Auto Attack Base Damage</b><br /> <br />Currently enchanters have approximately half of the base auto attack damage of all other mages, scouts, and fighters . As a result stats like Flurry, and WDB/SWDB are half as valuable for enchanters. (If your a team player on a raid force the best thing you could do is pass on items with these stats until ALL other DPS classes are geared out.... that kind of sucks for you if you play an enchanter, its enjoyable to get new gear.)<br /> <br /> <br />I am optimistic that some QoL changes will eventually be made based off the Focused Feedback threads from last year, and other discussions from the mage forums over the past year.<br /> <br />Thanks,<br />Gnomad ~ Maj'dul

Mogrim
11-09-2015, 04:19 AM
The best way to fix Time Warp is to reduce the "gain" to 33% SDA and simultaneously triple the duration.<br /> <br />Otherwise, it could be changed to do something like 10 seconds of 50% increased final damage.

sycla
11-09-2015, 11:34 AM
What was the need to change Etox when you add cloaks which will add more lag than Etox ever did?<br />At least bump the damage of Etox to the original values it came out with. You will be hard pressed to find a more useless end line spell than Plane shift.. i mean it takes 2 pages to list what the spell does ...which is nothing

Gnomad_Madgon
11-09-2015, 12:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6281049#post-6281049" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The best way to fix Time Warp is to reduce the "gain" to 33% SDA and simultaneously triple the duration.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Increased duration would not work well if the illusionist wanted to capitalize on the reset of time warp. Casting time warp again would cripple casting order when peace of mind and destructive rampage refreshed.

Mogrim
11-09-2015, 03:56 PM
Fair enough. Another possibility would be to simply add +25% Final Ability Damage to the current effect.

Errrorr
11-09-2015, 08:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6279951#post-6279951" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I can't even reforge enough haste to get it down to 100%. Maybe they mean for us to stand WAY up close using all that cloth armor with tank stats and whack away with our silly sticks?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Why would you not want 150 odd haste anyway?<br /> <br />Turn on spell auto, enjoy the rewards of free dps/procs.

Jokirr
11-09-2015, 09:52 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gnomad_Madgon"> <aside> <div class="attribution type">Gnomad_Madgon said: <a href="index.php?goto/post&id=6281045#post-6281045" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="text-decoration: underline"><b>Focused Feedback ~ Illusionist</b></span><br /><b>2) Temporary Group Buffs</b><br /> <br /><span style="text-decoration: underline">Time Warp</span> = Mages and scouts seem to be sitting easy at 75%-80% DC and Flurry in quested gear. Time warp will only benefit Unda, and Trigger based spells and combat arts reliably. Not sure how to improve this spell without overpowering it but it could use some love.<br /> <br /><b>I agree with this so much, the spell should get looked at, since it goes back to exact issue Focused Casting had during the ToV beta when it become the #1 dps self temp buff ever made.</b><br /><b></b><br /><span style="text-decoration: underline">Channeled Focus</span> = At the second rank this spell increases trigger chance, attack speed, and casting speed. Many of the most desirable trigger effects are now static effects. The increased attack speed and casting speed is minor. Long recast even with the reuse reduction AA.<br /> <br /><b>This I wanted to just point out the reuse reduction AA is not very good. (I'm sure many already know this but for those who didn't know its simply like having +% reuse from gear but it only working on Channeled Focus.)</b><br /><b></b><br /><b>4) Auto Attack Base Damage</b><br /> <br />Currently enchanters have approximately half of the base auto attack damage of all other mages, scouts, and fighters . As a result stats like Flurry, and WDB/SWDB are half as valuable for enchanters. (If your a team player on a raid force the best thing you could do is pass on items with these stats until ALL other DPS classes are geared out.... that kind of sucks for you if you play an enchanter, its enjoyable to get new gear.)<br /> <br /><b>The reason for this is because enchanters are support role minded classes, I remember this a long time ago for the reasons why Summoners and Sorcerers being brought up to the 1.5 base and Enchanters being left at 1.3. I sadly do not see this ever changing. <img src="/images/smilies/frown.gif" alt="Frown" /> </b><br /><b>However you do have means of getting more AA base dmg through the Spellblade line, yes it only effects melee, but you have options in the end.</b></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

Anunnaki
11-09-2015, 11:17 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6281162#post-6281162" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Fair enough. Another possibility would be to simply add +25% Final Ability Damage to the current effect.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />If they do something like this, just make sure the pet gets it too.

Jarek
11-09-2015, 11:34 PM
<div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="text-decoration: line-through">Another</span><span style="text-decoration: underline"> the only viable and longterm</span> possibility would be to simply add +25% Final Ability Damage to the current effect.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>this

Azhurial
11-10-2015, 01:08 AM
I'd actually like to get away from setting a static number on buffs, as much as we don't want to think about it, +25% final ability damage will at some point in the future not even seem worth casting anymore. A more long term solution would involve something like a base increase on a non hard cappable stat like pot, or even a stat like abil mod that has a cap, but its always growing.

Gnomad_Madgon
11-10-2015, 01:23 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jokirr"> <aside> <div class="attribution type">Jokirr said: <a href="index.php?goto/post&id=6281341#post-6281341" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><b><i><span style="font-size: 12px"><span style="color: #ffeec4">The reason for this is because enchanters are support role minded classes, I remember this a long time ago for the reasons why Summoners and Sorcerers being brought up to the 1.5 base and Enchanters being left at 1.3. I sadly do not see this ever changing. </span></span></i></b></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Enchanters have a base melee of 1.0, and a base ranged of 1.0. melee can be modified to 1.3 through the Quickening AA. Summoners and sorcerers ranged auto attack was doubled bringing it from 1.0 to 2.0 shortly after ToV launched. It is easy to come to this conclusion check the character window, stats, auto attack, ranged weapon, damage. You can compare those numbers from an enchanter vs a summoner or sorcerer with comparable stats and weapons with identical ratings, it is indeed double. Bottom line, raising enchanter auto attack damage to be in line with the other classes is not going to make them OP or give them an unfair advantage. It is just going to make gear count as much for them as it does for other classes.<br /> <br /> <br /> <br />Gnomad ~ Maj'dul

emufrombeyond
11-11-2015, 06:14 PM
I still see the need for conjuror's to have some sort of dehate or xfer considering most every other dps of the same type has one, just give us the neg hate on the scout pets and that would be fine. As things stand w/o a troub or a plink get ready to rip. I say this looking at all the beastlords asking for the same exact thing in the scout forums and having died ripping while arcane bewilderment right back to my pet half the time and the shadowstep pots that are supposed to detaunt not doing jack.

Celrath
11-11-2015, 06:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="emufrombeyond"> <aside> <div class="attribution type">emufrombeyond said: <a href="index.php?goto/post&id=6282062#post-6282062" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I still see the need for conjuror's to have some sort of dehate or xfer considering most every other dps of the same type has one, just give us the neg hate on the scout pets and that would be fine. As things stand w/o a troub or a plink get ready to rip. I say this looking at all the beastlords asking for the same exact thing in the scout forums and having died ripping while arcane bewilderment right back to my pet half the time and the shadowstep pots that are supposed to detaunt not doing jack.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I would like ET to be a flat out positional change as opposed to a set amount of dehate. If ET could be a 2 positional dehate ability that would go a long way for us in terms of helping to manage hate.

Jokirr
11-11-2015, 08:00 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gnomad_Madgon"> <aside> <div class="attribution type">Gnomad_Madgon said: <a href="index.php?goto/post&id=6281403#post-6281403" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Enchanters have a base melee of 1.0, and a base ranged of 1.0. melee can be modified to 1.3 through the Quickening AA. Summoners and sorcerers ranged auto attack was doubled bringing it from 1.0 to 2.0 shortly after ToV launched. It is easy to come to this conclusion check the character window, stats, auto attack, ranged weapon, damage. You can compare those numbers from an enchanter vs a summoner or sorcerer with comparable stats and weapons with identical ratings, it is indeed double. Bottom line, raising enchanter auto attack damage to be in line with the other classes is not going to make them OP or give them an unfair advantage. It is just going to make gear count as much for them as it does for other classes.<br /> <br /> <br /> <br />Gnomad ~ Maj'dul</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Yeah my mistake I mixed up mechanics, I was thinking of the crit bonus base line <img src="/images/smilies/tongue.gif" alt="Tongue" />

Anunnaki
11-11-2015, 09:13 PM
I don't think a 2 positional AE that is only up every 75 seconds is sufficient to manage hate. I think they should attach a transfer to flameshield (much like the AA on left side prestige, make that something else, not like anyone really specs that way anyways.)

Aukoor
11-12-2015, 06:57 AM
I rarely if ever comment on these boards because I'd rather be playing the game with my 'lock and the joys that have come with it. However, after some beta raid testing it has become quite apparent that the warlock class is fast becoming more trouble than it's worth to play due to the CB cap, FC major scalability issues, and all the gear issues coming into play with both the CB cap and FC changes.<br /> <br />After analyzing the results from beta, Mogrim is correct in his assessment of warlock linear and scalability issues. It is not a pretty picture. I truly hope the devs will intelligently deal with this class issue thoughtfully and logically. Painting with such broad strokes given the drastic changes and the negative effect to so many classes is taking the joy out of playing the warlock class and this game in general. Change FC if you must, but please remove the CB cap so the rest of T1 dps classes can naturally progress with their class and have a chance at keeping up with the beastlords who are astronomically through the roof with their dps (both single target and AOE). Thank you.

lumi
11-12-2015, 05:57 PM
So....<br /> <br /><a href="http://imgur.com/SDTbGQR" target="_blank" class="externalLink" rel="nofollow"><img src="http://i.imgur.com/SDTbGQR.png" class="bbCodeImage LbImage" alt="[IMG]" /></a> <a href="http://imgur.com/wKr0xLd" target="_blank" class="externalLink" rel="nofollow"><img src="http://i.imgur.com/wKr0xLd.png" class="bbCodeImage LbImage" alt="[IMG]" /></a><br /> <br />What I want to know is .. How is this gonna work for Coercers ??<br />From what I see Practically everyone (Including Illuisionists) in the raid will benefit , but Coercers wont see any benefit at all.<br /> <br />So Unless you Dev guys give Coercers their own final damage ability or just change the dirge/troub final damage ability to effect both CA's and Spells then I see no hope for Coercers.

emufrombeyond
11-12-2015, 09:57 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Anunnaki"> <aside> <div class="attribution type">Anunnaki said: <a href="index.php?goto/post&id=6282186#post-6282186" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't think a 2 positional AE that is only up every 75 seconds is sufficient to manage hate. I think they should attach a transfer to flameshield (much like the AA on left side prestige, make that something else, not like anyone really specs that way anyways.)</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I think this is the best solution but requires left side prestige be redone, and tbh that needs to be redone as it is by far the crappiest dps prestige line out of all classes. Not one thing on it is remotely good on it. I'd also like to see scaling on elemental unity and the actual numbers it puts out in tool tip. If at all possible a rework on tox would be just great, either better cd or just harder hitting or even better, make it a straight nuke for conj and a DoT for necros.

Ssiril
11-12-2015, 10:13 PM
Is this intended?<br /> <br /><img src="http://i201.photobucket.com/albums/aa226/frvgl/mimicry.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />That's damage measured in the billions. Using it off 400+ million point Beastlord primals.

Caith
11-13-2015, 12:02 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Ssiril"> <aside> <div class="attribution type">Ssiril said: <a href="index.php?goto/post&id=6282822#post-6282822" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Is this intended?<br /> <br /><img src="http://i201.photobucket.com/albums/aa226/frvgl/mimicry.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />That's damage measured in the billions. Using it off 400+ million point Beastlord primals.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />There is a bug with how scripted damage events are interacting with negative damage reductions, it's the same reason some item effects are hitting much higher then normal, should be fixed shortly.

kluxor
11-13-2015, 01:15 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6282881#post-6282881" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There is a bug with how scripted damage events are interacting with negative damage reductions, it's the same reason some item effects are hitting much higher then normal, should be fixed shortly.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>as in the weapon procs that are doing insane damage or something specific to the beastlord?

Wuhh
11-13-2015, 06:39 PM
Just out of curiosity, how broken are wizards in the new xpac?<br /> <br />I have noted t2 support (chanters) doing more DPS that high end equipped wizards with ease...<br /> <br />Is this a bug or is this nerf by design?

Marq
11-13-2015, 06:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6282881#post-6282881" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There is a bug with how scripted damage events are interacting with negative damage reductions, it's the same reason some item effects are hitting much higher then normal, should be fixed shortly.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6282908#post-6282908" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">as in the weapon procs that are doing insane damage or something specific to the beastlord?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Think he means that specific mobs stoneskinning (cause it applies as a -% to damage taken to immune the mobs) and that causing the damage numbers to break and go nuts. That would happen with any class that can hit high enough (so bl/assy atleast, prolly sorcs)<br /> <br />Similar 'overflow' bugs have been around now and then, AoM start there was a point where it would negative your stats if you went over a certain amount.<br /> <br />That weapon proc thing you meationed is the same that was affecting hemo, Finisher effects stacking and applying thet bonus potency as final damage on the procs (hemo they fixed it on, but it seems to affect the new weapong procs too).

Marq
11-13-2015, 06:56 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Wuhh"> <aside> <div class="attribution type">Wuhh said: <a href="index.php?goto/post&id=6283150#post-6283150" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Just out of curiosity, how broken are wizards in the new xpac?<br /> <br />I have noted t2 support (chanters) doing more DPS that high end equipped wizards with ease...<br /> <br />Is this a bug or is this nerf by design?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Currently chanters are as good as their Mimic target, timed well they can parse pretty high, esp on short fights. <br /> <br />Its more like an ability that scales up by how good spike dps you have to mimic, same idea you could use with saying you can parse 100mil and 50mil of it might be a high VC cause your bard is good. Doesnt mean you are really doing all the damage then either. It does make the parse comparisons look wonky at times.

Aukoor
11-13-2015, 08:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6282881#post-6282881" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">There is a bug with how scripted damage events are interacting with negative damage reductions, it's the same reason some item effects are hitting much higher then normal, should be fixed shortly.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />That helps explain some things. Thanks for the post.

Wuhh
11-13-2015, 09:39 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Marq"> <aside> <div class="attribution type">Marq said: <a href="index.php?goto/post&id=6283152#post-6283152" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently chanters are as good as their Mimic target, timed well they can parse pretty high, esp on short fights.<br /> <br />Its more like an ability that scales up by how good spike dps you have to mimic, same idea you could use with saying you can parse 100mil and 50mil of it might be a high VC cause your bard is good. Doesnt mean you are really doing all the damage then either. It does make the parse comparisons look wonky at times.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Being that I am the mimicry target, and i was being beaten by at least 20% on pretty much every long duration fight then there is something clearly wrong with the balance of wizards currently.<br /> <br />I am not the only one to notice this so it sounds like something is broken that needs to be looked at asap.

Wuhh
11-13-2015, 09:51 PM
It is also worth noting that my DPS on beta has degraded significantly even on fights i should be excelling at.<br /> <br />I was doing less than half of what the scouts were doing in the same fights and in 30-40% behind other t11.5 mages also indicates something is broken. Also, equipment is comparable minus a few minor items.<br /> <br />Other wizards in my guild are also seeing this level of degraded performance.<br /> <br />In the AOM expansion my DPS is better than everyone that is now beating me by a significant %. My play style hasn't changed overnight so something else has.<br /> <br />I need to know if this is a bug or intentional?

azcn2503
11-14-2015, 01:39 AM
I would prefer more power regen over more DPS for Illusionist.

Jsnappy
11-14-2015, 02:09 AM
<div class="bbCodeBlock bbCodeQuote" data-author="azcn2503"> <aside> <div class="attribution type">azcn2503 said: <a href="index.php?goto/post&id=6283287#post-6283287" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I would prefer more power regen over more DPS for Illusionist.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It's called Manasoul

Jsnappy
11-14-2015, 02:11 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Wuhh"> <aside> <div class="attribution type">Wuhh said: <a href="index.php?goto/post&id=6283201#post-6283201" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Being that I am the mimicry target, and i was being beaten by at least 20% on pretty much every long duration fight then there is something clearly wrong with the balance of wizards currently.<br /> <br />I am not the only one to notice this so it sounds like something is broken that needs to be looked at asap.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Good Wizards still topping raid parses in Beta check your gear, drop all purple malice, and take advantage of a few thousands infusors from the beta buffer and see if your parse still lacking.

Wuhh
11-14-2015, 09:48 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jsnappy"> <aside> <div class="attribution type">Jsnappy said: <a href="index.php?goto/post&id=6283300#post-6283300" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Good Wizards still topping raid parses in Beta check your gear, drop all purple malice, and take advantage of a few thousands infusors from the beta buffer and see if your parse still lacking.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Did all that and that is why I am saying there is something wrong with wizards, or otherwise I am poor at playing my class...<br /> <br />Edit: is your main a wiz? if not. then are you really in a position to comment

Jsnappy
11-14-2015, 06:04 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Wuhh"> <aside> <div class="attribution type">Wuhh said: <a href="index.php?goto/post&id=6283383#post-6283383" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Did all that and that is why I am saying there is something wrong with wizards, or otherwise I am poor at playing my class...<br /> <br />Edit: is your main a wiz? if not. then are you really in a position to comment</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>No I'm an Illusionist. Wizards that normally double my parse are still doubling my DPS and are still top 3 on the parse in beta raids. However, in beta PUGs/Heroics I have out parsed some wizards by 5-10X DPS cause they sucked just like I do in AoM. Nothing special.

azcn2503
11-15-2015, 02:52 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jsnappy"> <aside> <div class="attribution type">Jsnappy said: <a href="index.php?goto/post&id=6283297#post-6283297" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It's called Manasoul</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>That's a shared ability that Coercers also have access to. Illusionists have to work ten times harder to be 10% as good as a Coercer who only needs to press one button to keep his group topped up.

Jokirr
11-15-2015, 11:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="azcn2503"> <aside> <div class="attribution type">azcn2503 said: <a href="index.php?goto/post&id=6283687#post-6283687" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">That's a shared ability that Coercers also have access to. Illusionists have to work ten times harder to be 10% as good as a Coercer who only needs to press one button to keep his group topped up.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Cause that isn't your job, you suppress the rate of mana usage, while coercers don't and simply refill it. It's been this way since PoW, heck even a little longer than that, but if you're trying to feed power you just won't match their output.<br /><br />Bonus tip: Tell your group to spam Sprint when you cast Savante, that'll top them off nicely.

DoomDrake
11-16-2015, 05:48 PM
I got an idea for FC adjustment which I am sure already way to late but may be worth to consider. Please - instead of converting portion of FC to potency - convert it to spell flurry attack (triple cast will do just fine) and convert at some ration all CB over hard cap into spell casting flurry

Kraeref
11-17-2015, 01:14 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Gnomad_Madgon"> <aside> <div class="attribution type">Gnomad_Madgon said: <a href="index.php?goto/post&id=6281403#post-6281403" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Enchanters have a base melee of 1.0, and a base ranged of 1.0. melee can be modified to 1.3 through the Quickening AA. Summoners and sorcerers ranged auto attack was doubled bringing it from 1.0 to 2.0 shortly after ToV launched. It is easy to come to this conclusion check the character window, stats, auto attack, ranged weapon, damage. You can compare those numbers from an enchanter vs a summoner or sorcerer with comparable stats and weapons with identical ratings, it is indeed double. Bottom line, raising enchanter auto attack damage to be in line with the other classes is not going to make them OP or give them an unfair advantage. It is just going to make gear count as much for them as it does for other classes.<br /> <br /> <br /> <br />Gnomad ~ Maj'dul</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>^This

Jokirr
11-17-2015, 08:24 AM
<div class="bbCodeBlock bbCodeQuote" data-author="DoomDrake"> <aside> <div class="attribution type">DoomDrake said: <a href="index.php?goto/post&id=6284105#post-6284105" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I got an idea for FC adjustment which I am sure already way to late but may be worth to consider. Please - instead of converting portion of FC to potency - convert it to spell flurry attack (triple cast will do just fine) and convert at some ration all CB over hard cap into spell casting flurry</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />As much as I would love Triple cast, pretty sure Caith said when The One Above was released and it was having issues working properly that Triple cast would never become a thing.<br /><br />The potency part of FC should mostly likely be changed to base potency based on potency and not critical bonus.<br />It would also be very insightful to see the spreadsheets the dev team is using or more of an explanation behind the change for the 3000 cb 300 wdb caps, so we can all understand their thought process better,<br /><br />So Caith if you do read this, if you get a moment would you be willing to share some insight as to why the change was put in place, and a few of the "whys" ?, such as controlling class power etc.

Gigglezzz
11-17-2015, 08:31 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Jokirr"> <aside> <div class="attribution type">Jokirr said: <a href="index.php?goto/post&id=6284218#post-6284218" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">So Caith if you do read this, if you get a moment would you be willing to share some insight as to why the change was put in place, and a few of the "whys" ?, such as controlling class power etc.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Best idea ever, so everyone can put all this to rest. Please Caith, comment on this.