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Caith
10-17-2015, 01:37 AM
Some quick notes on Itemization within Terrors of Thalumbra. First and foremost, base itemization is much more focused on treasure drops. Meaning if you want a specific piece of gear, in most cases that item is going to be dropped from a specific encounter, so someone has to go beat that specific encounter to receive that item. This means almost no encounters should drop the same piece of gear that another encounter does, some exceptions exist with this in the contested or overland bosses.<br /> <br />Gear Desirability and Progression – Obviously every piece of gear in the expansion will not be equally desirable, however every single playstyle should have at least a single item that very desirable at all levels of play, what is commonly referred to as a best in slot item. Yes, that means those that raid and quest will have access to gear that is better than is available to those that just raid or quest without partaking in both. Progression of gear outside of these special items should be handcrafted, quest rewards, solo dungeons, early heroic dungeons, mastercrafted, heroic dungeons, raid. Heroic dungeons are purposefully listed twice.<br /> <br />Item Infusing – One of our most exciting new systems this expansion is the ability to take your favorite piece of gear from Thalumbra, and make it even better. Unlike adornments, you can continue applying every available infusion to this item until you reach the maximum allowed bonus. This system lets you both spend platinum to purchase direct upgrades to your items stats, as well as to apply found or crafted infusers which have a chance to upgrade your items without spending plat. For those that want the absolute best, you have the option of applying both methods to wrest the most out of your gear. Possible bonuses to your items should be clearly labeled on the infusers themselves, and any modifiers applied to your item should be clearly discernible. Every non-quested item will come with some of these bonuses automatically applied when initially obtained. Quest reward items will not have random stats applied due to the non-repeatable nature of quests. The infusers from the premium edition exist in their own layer, and will not be overridden by purchased infusion, or any commonly available infusion item. A more detailed explanation for Infusing can be found at <a href="https://forums.daybreakgames.com/eq2/index.php?threads/terrors-of-thalumbra-deity-infusion-systems.564465/" class="internalLink">this link</a>.<br /> <br />You can access the infusion system via /toggleinfusion, right clicking on an infusible item, or navigating the Equipment Infusion button on the main menu.<br /> <br />Relic Items – A player may only wield a single relic item equipped at a time, which allow us to create some really outstanding rewards while not trivializing all future drops of that slot.

Tinrae
10-20-2015, 09:25 PM
When creating a new Channeler character, the Channeler Buff Box contains chain armor and not leather armor.

Caith
10-20-2015, 09:37 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Tinrae"> <aside> <div class="attribution type">Tinrae said: <a href="index.php?goto/post&id=6268530#post-6268530" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">When creating a new Channeler character, the Channeler Buff Box contains chain armor and not leather armor.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />We've already got that fixed for the next beta build, thanks!

Boli
10-20-2015, 10:10 PM
What (if any) are your plans for Fighter centric stats; e.g. +Mitigation% +Maxhealth% +Block% its pretty much a requirement to obtain gear with ideally all three on. Its equip this sort of gear or you die. (and the gear containing this is not exactly awah with DPS options)<br /> <br />The Mitigation% stat is especially cruel as there is really not a stat which says "healing% or "spell%" or "combatart%" and you are required to take a tax of this off every item of gear you own otherwise you can't cast spells, cast heals or use your combat arts.<br /> <br />Now I like the stat; it really helps boost your confidence that fighters are needed to tank the tough stuff but it really limits fighter reforge options and reforging is less like "how to min-max" and more like "ok what stat can I get rid of".

Jontom
10-21-2015, 02:52 PM
The troubadour buff box has 1 each 4 second and 6 second weapon. very hard to test dps, etc... if weapons swing at different times.

Caith
10-21-2015, 03:06 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Jontom"> <aside> <div class="attribution type">Jontom said: <a href="index.php?goto/post&id=6268940#post-6268940" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The troubadour buff box has 1 each 4 second and 6 second weapon. very hard to test dps, etc... if weapons swing at different times.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Not a bug sir, as there will be weapon delay changers that you can use to set any of your weapons to either 4 or 6 seconds delay, as you choose.

Reevar
10-21-2015, 05:10 PM
Reforging armor pieces is giving double the amount shown in the slider window ... IE 8.1 AE auto is providing 16.2 ae auto<br /> <br />Crafted Items Ablility Stats are lower on common items than on rare items.

Sejreia
10-21-2015, 05:19 PM
lower on rare than common* I think he meant.

Reevar
10-21-2015, 07:01 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sejreia"> <aside> <div class="attribution type">Sejreia said: <a href="index.php?goto/post&id=6269100#post-6269100" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">lower on rare than common* I think he meant.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>yes that <img src="/images/smilies/smile.gif" alt="Smile" /> <br />so sleepy ...

Trakanom
10-21-2015, 09:21 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6268951#post-6268951" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Not a bug sir, as there will be weapon delay changers that you can use to set any of your weapons to either 4 or 6 seconds delay, as you choose.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Currently, these delay changers are usable on ranged items. While that's not a problem, I would like to be able to revert the bow back. Is there a chance we could get 9 second delay changers as well?

Bloodguts
10-21-2015, 11:25 PM
Wtb 11 second delay bows!

Trakanom
10-21-2015, 11:45 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Bloodguts"> <aside> <div class="attribution type">Bloodguts said: <a href="index.php?goto/post&id=6269542#post-6269542" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Wtb 11 second delay bows!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>wtb 9 second delay 1hs! You know, for science!

Luzionist
10-21-2015, 11:48 PM
seeing as how some of the loot that is dropping and for rewards is better than previous xpac gear is there going to be a reason for some of the prior zones?

Chaaskul
10-22-2015, 09:19 PM
All i'm getting is a black screen and music. /beta worked fine<br /> <br />anyone from DBG able to help

Natinaf
10-23-2015, 01:44 AM
Item: Underforged Stamina Infuser<br /><br />Description says the following: Has a 20.0% chance to increase sta by <b><span style="text-decoration: underline">1.0</span></b> to <b><span style="text-decoration: underline">1.0</span></b>. I succesfuly increased STA on one of my Items and it has been increased by 4.0,<br />So I guess theres a typo

olleran
10-24-2015, 04:07 AM
I am worried about the lack of tank items on the quests i have done so far unless + hp % is suppose to be all we can expect ?<br /> <br />Although i have seem no dev post about it , it seems like our armor is a continuation of last fabled with no extra riposte / parry etc , is this now considered the norm for tanks ?<br /> <br />I equipped a leather helm from one of the Outer Maldura quests ( replacing my year old 2 x red gemmed raid helm ) and lost 1300 mit .<br /> <br />Are we again seeing a continuation of the last fabled where the armor that dropped in the fabled was an upgrade over red armor for all classes apart from tanks ?

Andric
10-24-2015, 05:40 PM
2 crash bugs, reproducible.<br />1) right click on the new recipe for runes on the merchant locks up client (x3 time tried)<br />2) double click scout beta buff items box in inventory (x2 tried)<br /> <br />win10 pro, nvidia latest drivers

Ansom
10-25-2015, 02:05 AM
Any change on the proc stack?<br /> <br />Because... 2 Uplifting Stamina (on ear and wrist) seems to stack.

Jrel
10-25-2015, 06:18 AM
Item: Underforged Crit Bonus Infuser<br /> <br />I had a stack of two of these. I clicked USE on the stack, and then clicked on an infuseable item, per the instructions of the Infuser. Then when I tried to click USE on the remaining infuser, I got a chat window message saying "Cannot use a reserved item". If I try to move the remaining infuser, I get a message that states "Cannot move a reserved item."

Sigrdrifa
10-25-2015, 08:33 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Andric"> <aside> <div class="attribution type">Andric said: <a href="index.php?goto/post&id=6271239#post-6271239" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">2 crash bugs, reproducible.<br />1) right click on the new recipe for runes on the merchant locks up client (x3 time tried)<br />2) double click scout beta buff items box in inventory (x2 tried)<br /> <br />win10 pro, nvidia latest drivers</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There was a bug with custom UIs in beta. The fix is to go to the customUI folder and delete <span style="font-family: 'courier new'"><b>eq2ui_examine.xml</b></span>

Amaitae
10-25-2015, 05:01 PM
cloak skill points far less than aom values (73 vs 429) e.g. Coak of ill-seen glory

Cleitus
10-25-2015, 07:12 PM
Bug with Dropped Infusers?<br /> <br />I tried to use several of the cb/ pot/ sta infusers looted from adv. solos. I was under the impression these did not require plat to use but when i use them, it is spending plat. I've been right clicking the item i want to infuse which brings up the infuse window then dragging the infuser into that window from my bags. No plat cost is stated but it's still using plat.

Tabri
10-25-2015, 09:07 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Cleitus"> <aside> <div class="attribution type">Cleitus said: <a href="index.php?goto/post&id=6271607#post-6271607" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Bug with Dropped Infusers?<br /> <br />I tried to use several of the cb/ pot/ sta infusers looted from adv. solos. I was under the impression these did not require plat to use but when i use them, it is spending plat. I've been right clicking the item i want to infuse which brings up the infuse window then dragging the infuser into that window from my bags. No plat cost is stated but it's still using plat.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I put like 6 of the infusers into one item just messing around with it before I understood how to use it. With the infusers it is still charging plat and the percentage of success was usually at 25% but was never at 100% so most of them showed to fail in a yellow text message. Guess I wasted those oh well.

Cleitus
10-26-2015, 01:18 AM
A few more odd things about the dropped infusers to clarify my previous post:<br /> <br /><ul><li>If you just right click the infuser then use directly on an item in your bags it does NOT charge plat. Using the infuser window DOES charge plat.</li><li>However if you infuse an item directly in your bags, the next time you try you get the error: "Cannot use a reserved item"</li></ul>

Trakanom
10-26-2015, 01:41 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Cleitus"> <aside> <div class="attribution type">Cleitus said: <a href="index.php?goto/post&id=6271757#post-6271757" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">A few more odd things about the dropped infusers to clarify my previous post:<br /> <br /><ul><li>If you just right click the infuser then use directly on an item in your bags it does NOT charge plat. Using the infuser window DOES charge plat.</li><li>However if you infuse an item directly in your bags, the next time you try you get the error: "Cannot use a reserved item"</li></ul></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>If you split the stack into stacks of 1, it won't have the reserved item error.

Cleitus
10-26-2015, 02:30 AM
I've looted a few 2H weapons that are useable by scouts. Is this intended?

Jrel
10-26-2015, 03:59 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Amaitae"> <aside> <div class="attribution type">Amaitae said: <a href="index.php?goto/post&id=6271559#post-6271559" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">cloak skill points far less than aom values (73 vs 429) e.g. Coak of ill-seen glory</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />All of the belts and cloaks I've seen from outside Maldura and in the advanced solos are like this, too. Their crit chance also is low as well.

Jrel
10-26-2015, 07:13 PM
Yeah, I'm not sure what we're supposed to do with these belts and cloaks from the early areas. Less sta, <i>really low</i> skills, crit chance seems to be half or less than half current gear, everything else is better.

Jrel
10-26-2015, 07:25 PM
Please don't make the few 2h scout weapons unuseable by scouts, or at least let us scouts be able to use them for appearance.

Dtrick
10-27-2015, 12:06 AM
Hagrash is Stygian threshold advanced solo is dropping a random superior solo rune every time. I have not seen a variety in his loot table.

Kickya
10-27-2015, 12:54 AM
some of the new purple adorns have the exact same stats as previous<br /> <br />some of the quest items crafted don't update the quests ( all the ones I tried so far don't lol )

Mermut
10-27-2015, 02:00 AM
Wardens have no piercing skill and yet all/most of the piercing weapon quest rewards are useable by wardens

Ganador
10-27-2015, 02:44 AM
Item: Candle of Darkened Hues<br /><br />Effect Undercover Assault: adds .01% of the casters Crit Bonus as Potency. - so if we are capped at 3000CB x .01% = 0.3CB

Ganador
10-27-2015, 02:46 PM
Item: Superior Rune (Solo): Damage Per Second<br />Replaced a Superior Rune: Damage Per Second with the new Solo Superior DPS and lost 8 set bonus.

Yukinoh
10-27-2015, 02:49 PM
Feedback: Crafted stats are off. I feel there is an error in stamina calculation. The reason given for the MC to have lower stats is because of refining and experimentation. I do see some of the reasoning, when I look at the end result, but you should recheck stamina. Rolled an outfitter on the beta to check.<br /> <br />Refining increases at item by 5% base now, not 10%. Experimentation will, at most, raise a few of the stats on a piece of gear by an additional 10%. It will take both refining and experimentation to make the (agi, int, str, wis) of an item actually over that of handcrafted, and given that the stamina values listed for MC gear are fully 30% LOWER than HC, the stamina will never come up to par no matter what you do.<br /> <br />Math tells me (I haven't gathered 15 deepstone roots to blow up ten making refined roots yet, so calculator time)<br /> <br />Fierce Thalumbral Robe (common) - 500 int, 1786 sta, 50.2CB, 50.8POT, 198 attack, 17% MAX HP<br />Fierce Deepstone Robe (rare) - 459 int, 1220 sta, 52.4CB, 52.9POT, 182 attack, 16.7 MAX HP<br />Refined/Visionary Fierce Deepstone Robe (rare) - *530 int, *1409 sta, *60.5 CB, *61.1 POT, *210 attack, 17.5 MAX HP<br /> <br />Why should I be, at a minimum, ten thousand HP lighter for wearing a decked out mastercrafted piece? Be fine if the stamina wasn't much higher than HC, because of the CB and POT differences... but much less? Even experimented?

Therein
10-27-2015, 08:50 PM
Didn't see anywhere to put down reforging values being wrong, but it is part of itemization. <br /> <br />Reforged 33.9 casting speed, which converts to 27.0 reuse speed. When actually applied, it gave me 54.1 reuse speed. Sounds like it may be doubling the value of the amount supposed to be given. Just tested this out for all stats, it is doing the same thing for all stats I reforge casting speed into.<br /> <br />Also, it gives me the option to reforge casting speed into casting speed.

Caith
10-27-2015, 09:04 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Yukinoh"> <aside> <div class="attribution type">Yukinoh said: <a href="index.php?goto/post&id=6272474#post-6272474" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Feedback: Crafted stats are off.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm going to stop you here, because this pertinent part of your post. Mastercrafted stats are off, they are awaiting an update in the next day or so.

Uncle
10-28-2015, 12:36 AM
new purple armor adorns are not working with aom purple armor adorns is this intended or will that get fixed especcaly sine there are solo/ heroic versions from what i can tell. which also means they wont work with the cloak purple rune????<br /> <br />Unclebrig

Caith
10-28-2015, 02:07 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6272907#post-6272907" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">new purple armor adorns are not working with aom purple armor adorns is this intended or will that get fixed especcaly sine there are solo/ heroic versions from what i can tell. which also means they wont work with the cloak purple rune????<br /> <br />Unclebrig</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />They will all be working in the same sets...when they are working.

Uncle
10-28-2015, 05:00 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6272973#post-6272973" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They will all be working in the same sets...when they are working.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>ok so a bug then thanx

Jrel
10-28-2015, 08:55 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Therein"> <aside> <div class="attribution type">Therein said: <a href="index.php?goto/post&id=6272398#post-6272398" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Didn't see anywhere to put down reforging values being wrong, but it is part of itemization.<br /> <br />Reforged 33.9 casting speed, which converts to 27.0 reuse speed. When actually applied, it gave me 54.1 reuse speed. Sounds like it may be doubling the value of the amount supposed to be given. Just tested this out for all stats, it is doing the same thing for all stats I reforge casting speed into.<br /> <br />Also, it gives me the option to reforge casting speed into casting speed.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />I reforged 105.2 Casting Speed to 336.6 Attack Speed; <span style="color: #0000ff"><i>which is the correct reforge amount on live and it shows the same on my item</i>.</span> However, the Reforge Tab is displaying that it only reforges to 168.3%.<br /> <br />33.9 Casting Speed should reforge to (33.9 times 0.8 times 8 divided by 5) 43.392% Reuse on live.

Beee
10-28-2015, 12:39 PM
A reforging bug:<br />Actual REUSE -> CASTSPEED is possible, even if the item allready has castspeed<br /> <br />eg aITEM -816837731 885199324 0 0 0:[Bluefist's Spellwoven Sleeves]/a<br />32 reuse -> 16 castsped, but before reforing there are 40 castspeed at the item<br />after reforging.. only 16 <img src="/images/smilies/smile.gif" alt="Smile" />

ZUES
10-28-2015, 09:26 PM
Cape of Ill-Seen Glory <br /><br />This cloak is a little bit too common. I see it drop from every named in Thalumbra as well as both named and trash in dungeons. Can you increase the loot table a little bit so these aren't so common? Thanks.

Mermut
10-28-2015, 09:47 PM
Where are the 2-handed healer weapons? I haven't seen any and nobody I've talked to has seen any either. Even if shield ally was still useful, that's only 1 healer class that gets any real benefit from a shield, while every melee healer gets a benefit from a 2-handed weapon.

ZUES
10-28-2015, 09:49 PM
The tank weapon damage bonus set seems to be missing as well. I have seen 2 pieces but nothing from quests. It would be nice to have that option as a reward.

Ansom
10-28-2015, 11:02 PM
Today i have found a Cold Infusion, and i have try to change the weapon damage. After clic use on the item, the icon on the weapon is red, but i have sussessfully modifield my eth tank weapon.

Caith
10-29-2015, 01:57 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Ansom"> <aside> <div class="attribution type">Ansom said: <a href="index.php?goto/post&id=6273936#post-6273936" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Today i have found a Cold Infusion, and i have try to change the weapon damage. After clic use on the item, the icon on the weapon is red, but i have sussessfully modifield my eth tank weapon.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It shouldn't work while the weapon is equipped, which is why it was red. The bug is it working anyway.Thanks for the heads up.

Ansom
10-29-2015, 03:25 PM
the fabled zone have the same setup. No extra *** chance in the armor.<br /> <br />All tank will benefit double cast.. As monk, is a very nice stats, more agro, and dragonfire can dc XD

Marranda
10-29-2015, 04:50 PM
after doing most of the quest line, I found that I was really happy to see that the gear is good for alts. I found a lot of mine in the last xpac just couldn't get the gear to keep playing them. And I think this will make the quest line more viable to run on multiple toons now <img src="/images/smilies/smile.gif" alt="Smile" /> Where as in aom, we received a mount that was quickly replaced with the heroic mount. Making the quest line not even worth doing. I haven't found many bugs in the beta other than the stuff that has already been posted. And issues with log for the server the last day and a half. <br />The ONE thing I do not like at all, is having to blindly quest, meaning no feathers for the quest givers in most cases, this is not FUN at all. And if your not a scout u cant even track names, unless u want to go to SC and buy trackers which I truly do not wish to do on 12 or more alts. To me I find it annoying and rage quit after a few hours of searching endlessly to try to find where or what to do next. A game is meant to be fun not annoying and frustrating. I like the zone other than the baby poo yellow one hehe; It tends to hurt my eyes if I stay in it to long. <br />Over all good job to the staff. And I am looking forward to the xpac realize!

ZUES
10-29-2015, 05:13 PM
Mitigation on all ToT armor needs to be bumped up please. Currently it's all below AoM values.<br /> <br />All ToT weapon ratings need a small boost as well please. Currently they are all below AoM values.<br /> <br />Can we also get all scout and tank quest reward options to include a WDB set?

Mermut
10-29-2015, 05:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Ansom"> <aside> <div class="attribution type">Ansom said: <a href="index.php?goto/post&id=6274437#post-6274437" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">the fabled zone have the same setup. No extra *** chance in the armor.<br /> <br />All tank will benefit double cast.. As monk, is a very nice stats, more agro, and dragonfire can dc XD</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Guardians and Berserkers don't have any spells, so double cast is worthless do them. Double cast doesn't help melee priests (or channelers) becauce heals don't double cast.

Ansom
10-29-2015, 06:06 PM
Well... some monk CA doublecast. <img src="/images/smilies/tongue.gif" alt="Tongue" /><br /> <br />Zeus, you have see any fabled armor? seems to have right mit value, at least for brawler.

Simpala
10-29-2015, 08:16 PM
On heroic/quest armors there is no extra parry chance, extra riposte chance etc stats. So even these armors have better stats aom gear still is still better against auto attack mobs. <br /> <br />Also for hybrid tank classes like pally/sk flurry doesnt mean anything at all. Double cast is much benefit for crusaders is there any chance to add also double cast chance on some of waist/cloaks.

ZUES
10-30-2015, 04:33 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Ansom"> <aside> <div class="attribution type">Ansom said: <a href="index.php?goto/post&id=6274502#post-6274502" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Well... some monk CA doublecast. <img src="/images/smilies/tongue.gif" alt="Tongue" /><br /> <br />Zeus, you have see any fabled armor? seems to have right mit value, at least for brawler.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Nope have not seen any yet. Still pecking away at the sig line between work calls.

ZUES
10-30-2015, 06:17 PM
Bug - Clicking the below item puts a red text error message in chat that says "<span style="color: #ff0000"><b>Your Vigor can no longer be maintained because you are no longer wearing the item that maintains it</b></span>". I do have it equipped but it still won't work. I am not wearing any kind of EV item other than that. Swashy.<br /> <br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/ev%20charm_zpsiq7mbqvg.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Trakanom
10-30-2015, 10:49 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6274497#post-6274497" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Guardians and Berserkers don't have any spells, so double cast is worthless do them. Double cast doesn't help melee priests (or channelers) becauce heals don't double cast.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The standard single target and encounter taunts doublecast. Both threat and damage.<br /><img src="http://i.imgur.com/0nk5FkP.png" class="bbCodeImage LbImage" alt="[IMG]" /><br />And at least warden and mystic CAs use SDA to doublecast. I would assume it's the same for inquisitors as well.<br /><img src="http://i.imgur.com/eQsB0ow.png" class="bbCodeImage LbImage" alt="[IMG]" /><img src="http://i.imgur.com/1fCafPt.png" class="bbCodeImage LbImage" alt="[IMG]" />

Zuicidal
10-30-2015, 11:37 PM
<div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6275154#post-6275154" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Bug - Clicking the below item puts a red text error message in chat that says "<span style="color: #ff0000"><b>Your Vigor can no longer be maintained because you are no longer wearing the item that maintains it</b></span>". I do have it equipped but it still won't work. I am not wearing any kind of EV item other than that.<br /><div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6275154#post-6275154" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Bug - Clicking the below item puts a red text error message in chat that says "<span style="color: #ff0000"><b>Your Vigor can no longer be maintained because you are no longer wearing the item that maintains it</b></span>". I do have it equipped but it still won't work. I am not wearing any kind of EV item other than that. Swashy.<br /> <br /> <br /> <br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/ev%20charm_zpsiq7mbqvg.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Having the exact same issue with this item.

Mermut
10-31-2015, 12:43 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Trakanom"> <aside> <div class="attribution type">Trakanom said: <a href="index.php?goto/post&id=6275360#post-6275360" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The standard single target and encounter taunts doublecast. Both threat and damage.<br /><img src="http://i.imgur.com/0nk5FkP.png" class="bbCodeImage LbImage" alt="[IMG]" /><br />And at least warden and mystic CAs use SDA to doublecast. I would assume it's the same for inquisitors as well.<br /><img src="http://i.imgur.com/eQsB0ow.png" class="bbCodeImage LbImage" alt="[IMG]" /><img src="http://i.imgur.com/1fCafPt.png" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Is that double attack? Or the item and/or adornment that lets combat arts double cast?<br />Because when I look at my parses, I don't see any of my combat arts double-casting. Granted, I'm not specced FOR double cast, but group buffs and temps do put me over 100% casting speed in raid, so I'd expect to see SOME.

Trakanom
10-31-2015, 12:53 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6275441#post-6275441" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Is that double attack? Or the item and/or adornment that lets combat arts double cast?<br />Because when I look at my parses, I don't see any of my combat arts double-casting. Granted, I'm not specced FOR double cast, but group buffs and temps do put me over 100% casting speed in raid, so I'd expect to see SOME.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>None of the three chars I listed had any specific combat art doubling item/adorn. It's all SDa from feof cloak and rc belt.<br /> <br /><a href="http://u.eq2wire.com/soe/character_detail/450974010791" target="_blank" class="externalLink" rel="nofollow">Mystic</a><br /><a href="http://u.eq2wire.com/soe/character_detail/450974040588" target="_blank" class="externalLink" rel="nofollow">Warden</a>

Mermut
10-31-2015, 01:35 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Trakanom"> <aside> <div class="attribution type">Trakanom said: <a href="index.php?goto/post&id=6275450#post-6275450" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">None of the three chars I listed had any specific combat art doubling item/adorn. It's all SDa from feof cloak and rc belt.<br /> <br /><a href="http://u.eq2wire.com/soe/character_detail/450974010791" target="_blank" class="externalLink" rel="nofollow">Mystic</a><br /><a href="http://u.eq2wire.com/soe/character_detail/450974040588" target="_blank" class="externalLink" rel="nofollow">Warden</a></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Interesting. I run with the rum cellar belt, fabled cloak and I'm not seeing my CAs double cast in the parse.

Trakanom
10-31-2015, 02:40 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6275479#post-6275479" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Interesting. I run with the rum cellar belt, fabled cloak and I'm not seeing my CAs double cast in the parse.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You're checking via special attacks report, right?

ZUES
10-31-2015, 06:48 AM
This belt needs adjusting. The stamina, DPS and the crit chance need a little bit of a boost please.<br /> <br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/newRCbelt_zpsl4wgvufp.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Mermut
10-31-2015, 07:23 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Trakanom"> <aside> <div class="attribution type">Trakanom said: <a href="index.php?goto/post&id=6275530#post-6275530" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You're checking via special attacks report, right?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yeah. Thanks for catching up in game. The raid parse I checked was one I'd swapped out my belt and cloak to keep an extra squishy newb tank alive. With the normal belt and cloak in I was seeing some double casts of my CAs.<br />Too bad they don't make double cast work on all CAs for everybody, it would even make sense, given their stated desire to make CAs count more and auto-attack less.

Amaitae
10-31-2015, 01:26 PM
some nameds in solo instances just drop a war rune recipe and nothing else. I'd expect the recipe to be optional to something wore worthwile.

Amaitae
10-31-2015, 01:31 PM
Reforging cost of casting speed is bugged as well as the fact that you can reforge casting speed into casting speed.

Tabri
10-31-2015, 06:28 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Amaitae"> <aside> <div class="attribution type">Amaitae said: <a href="index.php?goto/post&id=6275717#post-6275717" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Reforging cost of casting speed is bugged as well as the fact that you can reforge casting speed into casting speed.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Noticed reforging seems a big borked I tried to put all of the attack speed on one item and change it to ability mod and it kept taking away my crit bonus. This was trying to reforge and earring from ToT.

Tabri
10-31-2015, 06:33 PM
I am having issues getting my stamina up on my conjurer. My resists with quest/advanced solo gear is already at 200k resists easily.<br /> <br />I noticed in heroic and advanced solos Im getting my hp buffed to 1.9 plus million hit points. With quest/advanced solo gear and with sta infusers(some) put into these Im still only at 1.7 million hit points. I have only done two heroic zones so far and nothing dropped that I could use so Im wearing all quest/advanced solo gear. Are we supposed to have that many hit points for the advanced solo zones when they go live and if so how? Only other thing I havent tried is maybe craft a bunch of sta infusers and see if that helps, I cant get the recipe for it yet though to test this theory, I have used the sta infusers I have gotten from drops though.

Therein
10-31-2015, 08:17 PM
Hate to be a party pooper because I love it, however, the Hand of Thule's Avatar clicky Deathtouch is hitting named mobs in heroics for 1.3 billion - 2.2 billion. It's hilarious and fun, but a bit broken for tuning purposes in these zones.<br /> <br />Sorry to pee in everyone's cheerios on this one.

Tabri
10-31-2015, 09:05 PM
Oh nvm I wasnt able to log beta for a while and forgot I chose dps gear with no STA. Guess on live I will have to do that instead of dps gear. Wishing there was a merchant now I could swap this gear out in exchange for max hp gear <img src="/images/smilies/frown.gif" alt="Frown" />

ZUES
10-31-2015, 09:33 PM
I wish I would have seen that lower weapon rating before muting my off hand weapon. The ToT heroic weapon ratings are about equal to AoM advanced solo and heroic. Very disappointing. Please increase all ToT weapon ratings.<br /><br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/weaponratings_zpsmjgekwt6.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

niner81
11-01-2015, 02:39 PM
Does anyone else find the UI (either the new examine window or the /toggleinfusion one) to be lacking? <br /><br />In the original post to this thread<br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">any modifiers applied to your item should be clearly discernible</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The infuser items specifically reference a "Drop" Layer and a "Bonus" Layer. I can only assume these layers are different than the "Plat/Tithe" layer. There's no tutorial or explanation/guide to these layers in game that I've found. The different layers seem logical, but the UI currently presented offers no indication as to how your current bonuses have been obtained or potentially how far you are from maxing out each layer.

Allsor
11-01-2015, 02:50 PM
Please gives cloaks and belts Flurry and Doublecast.<br />All Dirges Trubas Mystics.... use ca`s and spells.

Amaitae
11-01-2015, 03:31 PM
<div class="bbCodeBlock bbCodeQuote" data-author="niner81"> <aside> <div class="attribution type">niner81 said: <a href="index.php?goto/post&id=6276400#post-6276400" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The infuser items specifically reference a "Drop" Layer and a "Bonus" Layer.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I have only seen Drop Layer.

Mermut
11-01-2015, 03:40 PM
<div class="bbCodeBlock bbCodeQuote" data-author="niner81"> <aside> <div class="attribution type">niner81 said: <a href="index.php?goto/post&id=6276400#post-6276400" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Does anyone else find the UI (either the new examine window or the /toggleinfusion one) to be lacking?<br /> <br />In the original post to this thread<br /> <br /> <br />The infuser items specifically reference a "Drop" Layer and a "Bonus" Layer. I can only assume these layers are different than the "Plat/Tithe" layer. There's no tutorial or explanation/guide to these layers in game that I've found. The different layers seem logical, but the UI currently presented offers no indication as to how your current bonuses have been obtained or potentially how far you are from maxing out each layer.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Check out the infuser thread in the tradeskill section. Domino did a pretty good job explaining it.<br />'Drop' layer refers to how good that particular infuser 'item' can make it. Think of it as Infusion Modifer pool. The other 'pool'we can infusion is the 'deity' or plat pool. The two pools are independent and to buff an item as much as possible you need to do both.

ZUES
11-01-2015, 05:05 PM
Can we please get block chance and mitigation added to scout and healer shields?<br /> <br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/oops_zpszvtu6ndq.jpg" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />And can we get the protection increased too please? AoM shield on the left and ToT on the right.<br /> <br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/oops2_zpstay8rxvr.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Kamea
11-03-2015, 12:55 AM
Just a suggestion if it has not already been covered: You may wish to hand out the relic class specific cloaks to test the properties especially in the raid environment to get feed back if there are any issues so that you may get them fixed prior to launch.

Neiloch
11-03-2015, 04:13 AM
So after being told countless times procs would not be on jewelry but instead static stats, procs would be moved to weapons AND would be similar to ethereal procs i'm seeing very little evidence of this. Weapons with no effects, procs on jewelry. I've only seen a handful of pieces with static boosts.

Annabea
11-03-2015, 07:13 AM
After someone linked one of the 'new' Eth procs, question. Does the war rune with the effect (think it was the scouts off hand mastery proc one, cant find it in logs now) being Relic mean that you cant use say your class cloak with it? or does it mean we can only use one of the relic war runes and one of the relic items? it seems a bit confusing.

Sigrdrifa
11-03-2015, 10:48 AM
The "Astral Umbrite Ring", one of the rewards from the quest "Ooze Cruise", has its effect listed as <b>Aspect of the Dragon</b> -- but in the effect text it specifies <b>Aspect of the Dragon<span style="color: #ff0000"> IV</span></b>. These should match, I think.<br /> <br /><img src="http://eq2.wikia.com/wiki/File:Astral_Umbrite_Ring.png" class="bbCodeImage LbImage" alt="[IMG]" /><img src="http://eq2.wikia.com/wiki/File:Astral_Umbrite_Ring.png" class="bbCodeImage LbImage" alt="[IMG]" /><img src="http://vignette2.wikia.nocookie.net/eq2/images/1/1c/Astral_Umbrite_Ring.png/revision/latest?cb=20151102190811" class="bbCodeImage LbImage" alt="[IMG]" />

Xianthia
11-03-2015, 11:00 AM
Does Aspect of the Dragon still include allies in the damage? That part is missing from description.

Mystfit
11-03-2015, 12:23 PM
Is there someone who would be so kind as to tell me (or point me in the direction of a post) what things I, as a warden. should be chasing after? I want to make the right gear choices but I get overloaded by...should it be DPS or ability modifier or double cast or potency or wut. I assume infusion and reforging plays into this as well and I want to make good choices!

Tabri
11-03-2015, 09:47 PM
I didnt know where to put this but here.<br /> <br />My warden is able to equip the ranged item with the name of "<b>Ire Spikes</b>", the icon for it though is a thrown weapon pouch for scouts. It keeps spamming me with the error message "Cannot use weapon, requires ammo of type thrown", it also keeps popping up interrupting my heals.<br /> <br />This is either not supposed to go on my warden Im guessing or it needs to have a different icon that is not scout related and fixed. Thx

Tabri
11-03-2015, 09:50 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mystfit"> <aside> <div class="attribution type">Mystfit said: <a href="index.php?goto/post&id=6277755#post-6277755" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Is there someone who would be so kind as to tell me (or point me in the direction of a post) what things I, as a warden. should be chasing after? I want to make the right gear choices but I get overloaded by...should it be DPS or ability modifier or double cast or potency or wut. I assume infusion and reforging plays into this as well and I want to make good choices!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>It depends on your play style your wanting to do in game(raiding,heroic zones,solo etc). A warden can be full melee specced or fully spell specced regarding dps it can also be in full heal spec or full dps spec or hybrid spec. You base your stats and AA off what you want to do.

Sigrdrifa
11-04-2015, 01:08 AM
In the quest rewards for "It's Pillar Time", the following weapons are identical in every way except name:<br /><ul><li>Glinting Blade of Maldura -- <span style="font-family: 'courier new'">aITEM -19317746 2060936815 0 0 0:[Glinting Blade of Maldura]/a</span></li><li>Glinting Dagger of Maldura -- <span style="font-family: 'courier new'">aITEM -730614042 166240641 0 0 0:[Glinting Dagger of Maldura]/a</span></li></ul>This is itemization redundancy. Either one should go bye-bye, or the Blade should become slashing damage or something.

Caith
11-04-2015, 01:37 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6278379#post-6278379" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">In the quest rewards for "It's Pillar Time", the following weapons are identical in every way except name:<br /><ul><li>Glinting Blade of Maldura -- <span style="font-family: 'courier new'">aITEM -19317746 2060936815 0 0 0:[Glinting Blade of Maldura]/a</span></li><li>Glinting Dagger of Maldura -- <span style="font-family: 'courier new'">aITEM -730614042 166240641 0 0 0:[Glinting Dagger of Maldura]/a</span></li></ul>This is itemization redundancy. Either one should go bye-bye, or the Blade should become slashing damage or something.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I would agree with you, if it was not for all of the different stats.

Sigrdrifa
11-04-2015, 02:16 AM
Both the quest "Ooze Cruise" and "Can You Picture That?" have the exact same quest rewards:<br /><ul><li><b>Astral Umbrite Ring</b> -- <span style="font-family: 'courier new'">aITEM 401504946 -779553060 0 0 0:[Astral Umbrite Ring]/a</span></li><li><b>Pyre Umbrite Ring</b> -- <span style="font-family: 'courier new'">aITEM 72880257 -677328835 0 0 0:[Pyre Umbrite Ring]/a</span></li></ul>Was this intentional?

Sigrdrifa
11-04-2015, 02:34 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6278393#post-6278393" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I would agree with you, if it was not for all of the different stats.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>D'oh!

Sigrdrifa
11-04-2015, 02:35 AM
In the quest "Can You Picture That?", the<b> Scroll of Arcane Canvas</b> (<span style="font-family: 'courier new'">aITEM -988225950 -1687936829 0 0 0:[Scroll of Arcane Canvas]/a</span>) given for the quest is Level 1. Was this intended to be Level 100?

Lordebon
11-04-2015, 04:25 AM
Penumbra Bandolier (drop from Karith x4) - piercing ranged item but it's usable by all rather than having the usual class restrictions.

Laiina
11-04-2015, 04:46 AM
Adventurers Dropped Trousers - listed as collectible, but will not go into shiny depot.<br />Rounded Arrows and Petrified rounded arrows - wrong stats, and wrong name (?)

Amaitae
11-04-2015, 02:20 PM
<img src="http://i.imgur.com/vRMqS65.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />proc name is the same as the signature line reward (Brotherhood of the Underfoot). Item is a drop from challenge heroic<br />This is one possible reward from signature line:<br /> <br /><img src="http://i.imgur.com/eMX6fcK.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />As you can see the effect is called Fellowship of the Underfoot but the proc is called the same as Deep Gazer. Is Fellowship of the Underfoot supposed to proc Fellowship of the Underfoot and not Brotherhood of the Underfoot ?

Mogrim
11-04-2015, 03:19 PM
Amaitae - They're identical "style" buffs of differing "quality". Sometimes this results in slightly different names. A good similarity (if you were around then) is that during DoV, this would be the equivalent of Magnitude I vs Magnitude II. Etc.<br /> <br />Also, as a result, the two procs wouldn't stack either, with 99% certainty.

Sigrdrifa
11-04-2015, 05:30 PM
Saw someone in guild get this a second ago. They logged off before I could ask where it's from: <span style="font-family: 'courier new'">aITEM -72927433 -956221349 0 0 0:[100_h_qs1_melee2_wrists]/a</span><br /> <br /><img src="http://api.viglink.com/api/click?format=go&jsonp=vglnk_14466581393579&key=d2f6dc3d61fd72ef48d01980d6bfec29&libId=igl2xvti01000o08000DLhfrd5brd&loc=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fview%2Ffid%2F299375&v=1&out=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2F9 e426e441502789b5f92b8f3b9e2579e9a82cfeb.png&ref=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fls%2Fid%2F381508&title=Images%20-%20My%20Images&txt=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2F9 e426e441502789b5f92b8f3b9e2579e9a82cfeb.png" class="bbCodeImage LbImage" alt="[IMG]" /><span style="font-family: 'courier new'"></span>

Sigrdrifa
11-04-2015, 06:05 PM
Also <span style="font-family: 'courier new'">aITEM 2108928036 -1665401085 0 0 0:[100_h_qs1_cast1_charm]/a</span><br /> <br /><img src="http://api.viglink.com/api/click?format=go&jsonp=vglnk_14466602445809&key=d2f6dc3d61fd72ef48d01980d6bfec29&libId=igl4721501000o08000DLhfrd5brd&loc=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fview%2Ffid%2F299376&v=1&out=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2Fe e2268345804481157b24bf4e6b30b7cde56aa6a.png&ref=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fls%2Fid%2F381508&title=Images%20-%20My%20Images&txt=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2Fe e2268345804481157b24bf4e6b30b7cde56aa6a.png" class="bbCodeImage LbImage" alt="[IMG]" />

Kittybock
11-04-2015, 11:09 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6278694#post-6278694" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Saw someone in guild get this a second ago. They logged off before I could ask where it's from: <span style="font-family: 'courier new'">aITEM -72927433 -956221349 0 0 0:[100_h_qs1_melee2_wrists]/a</span><br /> <br /><img src="http://api.viglink.com/api/click?format=go&jsonp=vglnk_14466581393579&key=d2f6dc3d61fd72ef48d01980d6bfec29&libId=igl2xvti01000o08000DLhfrd5brd&loc=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fview%2Ffid%2F299375&v=1&out=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2F9 e426e441502789b5f92b8f3b9e2579e9a82cfeb.png&ref=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fls%2Fid%2F381508&title=Images%20-%20My%20Images&txt=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2F9 e426e441502789b5f92b8f3b9e2579e9a82cfeb.png" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I was just about to post on this, as I'd just received. thanks for saving me the screenie. It is from turning in a Collection called Luminous Flora and Fauna

Kittybock
11-04-2015, 11:20 PM
I wanted to check in on bows...thus far, the ones that have dropped are an increase in stats, yes, but the Damage is utterly sub par to my AOM Visionary MC I'd made. <br /><br />my AoM MC Refined/ Visionary Longbow 1846 dmg, rating 279<br /><br />my Thalumbra drops: <br />Defenders' Renewed Bow 1512 rating 229 <br />Deadshot 1601 rating 242 <br /> <br />all 9 sec delay, ofc. I can post screenies later if you like, but I'd think that damage should be inline with the increase in the other stats so it's not a toss up on what to equip. <br /><br />Kitty

Stimpelton
11-05-2015, 02:40 AM
Please add the dbl cast and flurry option back on to cloaks and belts so the classes that use both can benefit. Hell, take thexit flurry off the bard ones. I have no problem finding excess of that. The dbl cast is tough though, and unless aria of magic got a super dmg boost I can't see my poor troub using that cloak over the fabled version. <br /><br />Also, not an itemization thing but jeez. ...Ayonic hymn......come on

Caith
11-05-2015, 04:46 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Amaitae"> <aside> <div class="attribution type">Amaitae said: <a href="index.php?goto/post&id=6279089#post-6279089" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Question: Are the prestige items the relics of which only one can be equipped ?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Currently relics are the only prestige items.

Amaitae
11-05-2015, 05:16 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6279228#post-6279228" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently relics are the only prestige items.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Ok so I could either equip the signature quest reward which is prestige or the class cloak, also prestige.

Gninja
11-05-2015, 05:20 PM
Correct, you can only equip one item flagged as Relic at any given time.

Mogrim
11-05-2015, 05:20 PM
Re: Prestige Cloaks.<br /> <br />Some are incredible, some are terrible.<br />I want to give some direct(ish) feedback on these cloaks as I see them.<br /> <br />Warlock Cloak: As stated before, Curse of Darkness is already a lag-causing ability, possibly the worst in the game. Making it raid-wide is asking for trouble and/or will probably make this Cloak a net-loss to raid dps if the Warlock wears it and casts Curse of Darkness.<br /> <br />Paladin Cloak: I think Lay on Hands applying as a groupwide ability isn't //completely// worthless, but it also isn't very good, either. There are a few other things that could be done for Paladins that I think would be better. <br /><br />1) How about converting Divine Aura into a 50% DR (actually, this should be done for the ability as a whole, so nevermind)<br />2) How about making Sigil Raid-Wide?<br />3) How about making Heretic's Destruction scale better?<br />4) Or if you really want Lay on Hands to be the target ability, allow it to be groupwide AND cause the heal to also apply a very large ward as well.

Mogrim
11-05-2015, 05:23 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Amaitae"> <aside> <div class="attribution type">Amaitae said: <a href="index.php?goto/post&id=6279254#post-6279254" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Ok so I could either equip the signature quest reward which is prestige or the class cloak, also prestige.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I don't think the Signature Quest Reward is Prestige.<br /> <br /><a href="https://gyazo.com/7aad18b04a55f21f97620a7412974a25" target="_blank" class="externalLink" rel="nofollow">https://gyazo.com/7aad18b04a55f21f97620a7412974a25</a> <--- Screenshots for all 4 Signature Quest Rings.<br /> <br />Unless you're referring to the Tradeskill Signature Quest Reward?

Amaitae
11-05-2015, 05:31 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6279259#post-6279259" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't think the Signature Quest Reward is Prestige.<br /> <br /><a href="https://gyazo.com/7aad18b04a55f21f97620a7412974a25" target="_blank" class="externalLink" rel="nofollow">https://gyazo.com/7aad18b04a55f21f97620a7412974a25</a> <--- Screenshots for all 4 Signature Quest Rings.<br /> <br />Unless you're referring to the Tradeskill Signature Quest Reward?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Yes it seems, not anymore. it was prestige:<br /><img src="http://i.imgur.com/vQOw6sx.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br />maybe I have another item since I was first who finished the signature and it was changed later on.

Amaitae
11-05-2015, 08:43 PM
Question: Are the prestige items the relics of which only one can be equipped ?

Anunnaki
11-05-2015, 09:49 PM
Question about the class relics. Are there multiple tiers of these? Or are the cloaks that are dropping *the* exclusive class effect?

Mogrim
11-06-2015, 05:06 AM
In the Livestream, it was stated that certain "Best in Slot" Items could only be obtained by certain methods of playstyle.<br /> <br />I just want to put this out there now, even though it may be too late to fix.<br />Items aren't best in slot if their Relic tag prevents them from being used because other "more bester" items are also Relic.<br /> <br />As a result, even though the Tradeskill Secondary from the Signature Questline has some nice stats and a cool soloing effect, it won't get used in heroics or raids if that player has a halfway decent OTHER Relic piece. In addition, since the piece has no effects that are remotely useful for raiding/heroic use, it may not even be used over OTHER secondary pieces.

Rondo9
11-06-2015, 05:23 AM
<span style="text-decoration: underline"><b>Coercer Cloak</b></span><br /> <br />adds +25% base potency to the group to channel<br /> <br />In my opinion this is a complete waste and terrible, here is why:<br /> <br />1) Channel is 7.5 min recast.<br />2) Duration ? not sure.<br />3) Illusionist get a direct increase to DPS with their cloak making Prismatic Chaos group wide. (still not good if your in a mage group though.)<br />4) Again, 7.5 min recast!<br />5) Finally 7.5 MIN RECAST!!!<br /> <br />My Suggestions:<br />Group wide Enchanted Vigor<br />Make the Coercer's pet damage increase by a lot<br />Make Destructive Mind group wide<br />Increase the triggers of Hostage or Spell Curse (not sure how that would work with AA's that already do this)<br />Instead of Channel make this effect mana cloak or even peace of mind.

ZUES
11-06-2015, 05:24 AM
I agree with Mogrim. On the surface it looks great! But without a damage proc the TS relic will be replaced by just about everyone that actually kills stuff.

Amaitae
11-06-2015, 02:54 PM
Okay, since it seems the charm clicky is still not fixed, I show you how ridiculous this item is to convince you that it needs to get fixed:<br />The parse is from named fight in doa.<br /> <br /><img src="http://d3c0.de/deathtouch_clicky2.png" class="bbCodeImage LbImage" alt="[IMG]" /><br /> <br /><img src="http://d3c0.de/deathtouch_clicky.png" class="bbCodeImage LbImage" alt="[IMG]" />

Mermut
11-06-2015, 03:01 PM
<div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6279601#post-6279601" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I agree with Mogrim. On the surface it looks great! But without a damage proc the TS relic will be replaced by just about everyone that actually kills stuff.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Since it's a symbol item that is NOT equippable in the ranged slot (unlike most other symbol items) it is already useless for any priest/mage who uses a 2-handed weapon.<br />Given the ability on it, however, it is DESIGNED for solo play, so I'd say the intent is that it won't be used in heroic/raid content anyway.

Alexic
11-06-2015, 06:44 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6279755#post-6279755" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Since it's a symbol item that is NOT equippable in the ranged slot (unlike most other symbol items) it is already useless for any priest/mage who uses a 2-handed weapon.<br />Given the ability on it, however, it is DESIGNED for solo play, so I'd say the intent is that it won't be used in heroic/raid content anyway.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Which in turn ostracizes the tradeskillers even more. Already 95% of the stuff we make is not even considered to be bought. Now they give us items that only area to be used in SOLO play? This game's heart was meant to have inter-dependencies opon each other for skills, spells, and abilities. Trade skills appear to be becoming more and more just wasted code. Want to cut some of the game lag? Just eliminate trade skills all together as that is the route game appears to be going by making anything a trade skiller does irrelevent to a group/raid/team of any sort <img src="/images/smilies/frown.gif" alt="Frown" /> Very unhappy with this.

Mermut
11-06-2015, 06:51 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6279912#post-6279912" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Which in turn ostracizes the tradeskillers even more. Already 95% of the stuff we make is not even considered to be bought. Now they give us items that only area to be used in SOLO play? This game's heart was meant to have inter-dependencies opon each other for skills, spells, and abilities. Trade skills appear to be becoming more and more just wasted code. Want to cut some of the game lag? Just eliminate trade skills all together as that is the route game appears to be going by making anything a trade skiller does irrelevent to a group/raid/team of any sort <img src="/images/smilies/frown.gif" alt="Frown" /> Very unhappy with this.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I'm a tradeskiller and I don't feel ostracized by the proc on the item being intended for solo play, my toons that need a merc and don't use 2-handers will probably use it. The stats on it are still nice.<br />I'm annoyed that, no matter what content it is intended for, it's useless to my warden because I use a two-hande, and, unlikely nearly every other symbol item, this one canNOT be equipped in the ranged slot. A shield (or symbol in secondary slot) is of zero use to a melee priest, it would be decidedly 'sub-optimal' to use a 1-hander instead of a 2-hander.

Alexic
11-06-2015, 07:11 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6279917#post-6279917" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'm a tradeskiller and I don't feel ostracized by the proc on the item being intended for solo play, my toons that need a merc and don't use 2-handers will probably use it. The stats on it are still nice.<br />I'm annoyed that, no matter what content it is intended for, it's useless to my warden because I use a two-hande, and, unlikely nearly every other symbol item, this one canNOT be equipped in the ranged slot. A shield (or symbol in secondary slot) is of zero use to a melee priest, it would be decidedly 'sub-optimal' to use a 1-hander instead of a 2-hander.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I am a warden also on my main. I agree with that but have made many many posts as to how the making MASTERCRAFTED gear less powerful upon making it weaker that Handcrafted as well as other slights to the tradeskillers in general that I have seen in thus far in ToT is just bringing lag to the game now. Why have 1,000,000 lines of code for items that NOONE would ever use if given to them free yet alone pay Platnum for? I remember when people used to seek out crafters and pay decent gold (back when gold was still relevant more than platnum) for a seven piece set of MASTERCRAFTED armor. If something that is MASTER is inferior to a lesser item it isn't truly MASTER is it? So All my titled tradeskillers (e.g. Master Sage, Master Weaponsmith... etc) truly are an inferior part of game now. I have spent over $10,000 through SoE and DBG since EQ2 launch on Expacs, subscriptions, marketplace, LoN etc and between them apparently not caring about thier veterands and totally ****holing the tradeskillers am ready to throw in the towel now as my opinions/feeedback seem to fall on deaf ears at DBG.... Jus sayin

Mermut
11-06-2015, 07:19 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6279931#post-6279931" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I am a warden also on my main. I agree with that but have made many many posts as to how the making MASTERCRAFTED gear less powerful upon making it weaker that Handcrafted as well as other slights to the tradeskillers in general that I have seen in thus far in ToT is just bringing lag to the game now. Why have 1,000,000 lines of code for items that NOONE would ever use if given to them free yet alone pay Platnum for? I remember when people used to seek out crafters and pay decent gold (back when gold was still relevant more than platnum) for a seven piece set of MASTERCRAFTED armor. If something that is MASTER is inferior to a lesser item it isn't truly MASTER is it? So All my titled tradeskillers (e.g. Master Sage, Master Weaponsmith... etc) truly are an inferior part of game now. I have spent over $10,000 through SoE and DBG since EQ2 launch on Expacs, subscriptions, marketplace, LoN etc and between them apparently not caring about thier veterands and totally ****holing the tradeskillers am ready to throw in the towel now as my opinions/feeedback seem to fall on deaf ears at DBG.... Jus sayin</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>They've been adjusting the MC gear and are deciding whether or not to ditch refining (at least for the ToT gear). I agree that having MC gear out of the gate worse then HC gear was a poorly thought out decision... but they ARE rethinking it and adjusting the gear.<br /> <br />Note: Code that isn't being used doesn't 'cause lag' just by being there.

Arco
11-06-2015, 07:26 PM
TS Relic should have been for a different item slot, but I'm just glad it isn't another piece of gear that has 5 str 5 sta and +20 harvesting, with like 100 mit...<br /><br />I don't think a TS quest reward should be raid quality best in slot type gear, but so do think it needs to be reasonable.

ZUES
11-06-2015, 09:14 PM
I like the concept of adding a dependency on personal tradeskilling for raiders. Very cool idea. But I think the whole "best in slot" thing was something everyone took to heart. The tank shield is pretty darn nice, as are many other class pieces. But in the end procs will win the day. Caith and Domino should consider adding a unique proc to these offhand relics. Power replenishment or some type of immunity. Ofcoarse we all want damage procs on them but I doubt they will add them. At least with a unique combat proc they will remain relevant and be in our swap sets.

Tinkerbbell
11-07-2015, 02:37 AM
Just checking but the Item Infused Cognizance of Umbra is showing as a Max health and Crit chance Temp adorn. The lesser one has potency, Recovery, reuse and casting speed and Ability Mod on it.<br /> <br />Checking to see if this was intended or if it was a opps.

Sigrdrifa
11-07-2015, 03:28 AM
The quests "Defensive Measures" and "Pollen For the Thrall" give the same reward choices:<br /><ul><li><b>Evoker's Gearific Chain</b> -- <span style="font-family: 'courier new'">aITEM 609789651 -1585577223 0 0 0:[Evoker's Gearific Chain]/a</span></li><li><b>Zaphardt's Invocation Cable</b> -- <span style="font-family: 'courier new'">aITEM 1881523240 -863262875 0 0 0:[Zaphardt's Invocation Cable]/a</span></li></ul>Is this intentional?

kluxor
11-07-2015, 04:09 AM
Can anyone give any insight as to whether an 8/8 purple drops anywhere?

Sigrdrifa
11-07-2015, 11:24 AM
<span style="font-family: 'courier new'">aITEM -1605924603 1494206675:a dhalgar hound drum/a</span> -- The examine window icon has a flute, but the thing says it's a drum. The text and icon should really match.

Sigrdrifa
11-07-2015, 08:53 PM
For the effect "Fellowship of the Underfoot", the effect description reads:<br /> <br />When Equipped:<br /> <br /><br /><ul><li>On any combat or spell hit this spell may cast Fellowship of the Underfoot on target. Lasts for 16.0 seconds. Triggers about 3.0 times per minute.<ul><li>Increases Crit Bonus of raid and group members (AE) by 6.0%</li><li>Increases Potency of raid and group members (AE) by 35.0%</li><li><span style="color: #ff0000"><b>Cannot be modified except by direct means. </b></span></li></ul></li><li>This item may not be used in a PVP zone.</li></ul><ul><li><span style="color: #ff0000"><b> Cannot be modified except by direct means.</b></span></li></ul>Is that supposed to be in there twice?

Sigrdrifa
11-09-2015, 03:26 AM
As much as I like this, I don't think this is supposed to be possible. I have THREE prestige items equipped. Well, the censer was prestige last time I looked at it, I thought!<br /> <br /><img src="http://api.viglink.com/api/click?format=go&jsonp=vglnk_14470395553549&key=d2f6dc3d61fd72ef48d01980d6bfec29&libId=igrdzths01000o08000DLgnit1e9s&loc=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fview%2Ffid%2F299396&v=1&out=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2F7 3e3644f46d00091872c522f28dafb89a3fb16b2.png&ref=http%3A%2F%2Fsigrdrifa1.fightpub.yuku.com%2Ffs %2Fls%2Fid%2F381508&title=Images%20-%20My%20Images&txt=http%3A%2F%2Fimages.yuku.com%2Fimage%2Fpng%2F7 3e3644f46d00091872c522f28dafb89a3fb16b2.png" class="bbCodeImage LbImage" alt="[IMG]" />

Caith
11-09-2015, 03:28 AM
Prestige items do not limit how many you can wear, relic items do. Prestige items can only be worn by a member. The bug here is the Prestige tag showing up after the tier tag, which makes it confusing.

ZUES
11-09-2015, 08:28 AM
This charm is not converting combat arts into heat damage, only spells. Can we please change this so it effects CA's too please?<br /> <br /><img src="http://i1282.photobucket.com/albums/a538/Vectairy/charm_zpsrj48adsh.jpg" class="bbCodeImage LbImage" alt="[IMG]" />

Khovas
11-09-2015, 03:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6279228#post-6279228" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Currently relics are the only prestige items.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /> <br /><span style="font-family: 'Arial'"><span style="color: #200b01"><div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6281035#post-6281035" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Prestige items do not limit how many you can wear, relic items do. Prestige items can only be worn by a member. The bug here is the Prestige tag showing up after the tier tag, which makes it confusing.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div></span></span><br /> <br /><span style="font-family: 'Arial'"><span style="color: #200b01">Just for clarification, is the bug that it is supposed to be Relic? or that it's not supposed to be Prestige? Or that it's not relic, it is prestige, and it's just that it shouldn't say Prestige twice?</span></span><br /> <br /> <br /><span style="font-family: 'Arial'"><span style="color: #200b01">I only ask because several times recently you've said "Currently relics are the only prestige items" in response to player concerns about eq2 going P2W, would be a bit shady if you were making that statement while actively in the process of creating a bunch of non-relic prestige items.</span></span>

Dedith
11-09-2015, 04:32 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281148#post-6281148" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="font-family: 'Arial'">Just for clarification, is the bug that it is supposed to be Relic? or that it's not supposed to be Prestige? Or that it's not relic, it is prestige, and it's just that it shouldn't say Prestige twice?</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><span style="font-family: 'Arial'"></span><br /> <br /><span style="font-family: 'Arial'">Prolly that it says prestige twice.. ("Prestige tag showing up after the tier tag")</span><br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281148#post-6281148" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="font-family: 'Arial'">I only ask because several times recently you've said "Currently relics are the only prestige items" in response to player concerns about eq2 going P2W, would be a bit shady if you were making that statement while actively in the process of creating a bunch of non-relic prestige items.</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Prestige means you have to be a member to use it, period. That's not exactly "P2W" as you have to earn the item to begin with, not just go to a store and purchase it. You just cannot equip it unless you're a paying member. However, ppl will still complain.. entitlement and all.

Buco
11-09-2015, 04:44 PM
One general question regarding itemization and server lag. I thought we were told that procs this expansion will be dramaticalliy reduced to few item slots. If I see the itemization currently on beta, there seem to be the same items for the third expansion in a row. What makes you think this will solve problems with servers lagging like hell?<br /> <br />Especially the adventure signature rewards have a great potential to kill server performance.

Dedith
11-09-2015, 04:48 PM
I disagree. At least I have been expecting non-relic prestige items since the ToT live stream they were introduced on. Any I do not see them as P2W unless they are directly purchasable from the marketplace, which I doubt they will be.

Khovas
11-09-2015, 05:25 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Dedith"> <aside> <div class="attribution type">Dedith said: <a href="index.php?goto/post&id=6281198#post-6281198" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I disagree. At least I have been expecting non-relic prestige items since the ToT live stream they were introduced on. Any I do not see them as P2W unless they are directly purchasable from the marketplace, which I doubt they will be.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>What do you disagree with? I literally quoted Caith saying, in this thread, that Relic items were the only Prestige items at the time of his post (which was Thursday).

Dedith
11-09-2015, 05:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281215#post-6281215" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">What do you disagree with? I literally quoted Caith saying, in this thread, that Relic items were the only Prestige items at the time of his post (which was Thursday).</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>You quoted him and emphasized the important part. 'Currently'. There are now, counting just now, at least 3 patches to beta since then. I disagreed that is was odd for him to make that statement as at that time, there were none of those items out on the beta server. The devs rarely ever openly discuss internal changes that are incoming. He said 'currently', which to me sounds like it can change and you could see non-relics in the future.

ZUES
11-09-2015, 05:59 PM
It is kind of confusing. Thanks Caith for clearing it up.

Khovas
11-09-2015, 07:16 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Dedith"> <aside> <div class="attribution type">Dedith said: <a href="index.php?goto/post&id=6281229#post-6281229" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">You quoted him and emphasized the important part. 'Currently'. There are now, counting just now, at least 3 patches to beta since then. I disagreed that is was odd for him to make that statement as at that time, there were none of those items out on the beta server. The devs rarely ever openly discuss internal changes that are incoming. He said 'currently', which to me sounds like it can change and you could see non-relics in the future.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Nobody is arguing whether what he said was factually correct (it was). Or whether it should be construed as reflecting the status of prestige items in perpetuity (it should not). But it strikes me as extremely odd that he would make that statement when the next beta build had already been compiled which included non-relic prestige items. Clearly it does not strike you as such, which is fine with me.

Caith
11-09-2015, 07:27 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281148#post-6281148" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="font-family: 'Arial'">it is prestige, and it's just that it shouldn't say Prestige twice?</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281148#post-6281148" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="font-family: 'Arial'">I only ask because several times recently you've said "Currently relics are the only prestige items" in response to player concerns about eq2 going P2W, would be a bit shady if you were making that statement while actively in the process of creating a bunch of non-relic prestige items.</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br /><span style="font-family: 'Arial'">At the time I made those statements, that was the case. There is a reason I used the word currently. Things change during beta as we re-evaluate, there are now more items that are going to be Prestige then just relics, though still a very limited amount.</span><br /> <br /><span style="font-family: 'Arial'">Membership benefits being construed as pay to win is ludicrous.</span>

Khovas
11-09-2015, 07:35 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Caith"> <aside> <div class="attribution type">Caith said: <a href="index.php?goto/post&id=6281265#post-6281265" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content"><span style="font-family: 'Arial'">Membership benefits being construed as pay to win is ludicrous.</span></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Only in so much as you have to pay for a membership, and the most powerful items (which help you win) now require a membership. If paying your sub gives you advantages when fighting a mob that are not available to people who don't pay for a sub, that's pretty much the definition of pay to win.

Bloodguts
11-09-2015, 07:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281269#post-6281269" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Only in so much as you have to pay for a membership, and the most powerful items (which help you win) now require a membership. If paying your sub gives you advantages when fighting a mob that are not available to people who don't pay for a sub, that's pretty much the definition of pay to win.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Yeah. Archeage had a similar dilemma being labeled as Pay 2 Win, where items and actions on a Subscription facilitated gameplay greatly, allowing you to clear dungeons and win in PvP much faster. That is why Archeage is labeled Pay 2 Win.<br /> <br />If being able to unlock said Prestige items but being unable to wear them will hinder your progress or make it extremely difficult to compete in PvP or be able to perform in Dungeons/Raids, that is the definition of Pay 2 Win as well.<br /> <br />If Everquest 2 is okay to be labeled as Pay 2 Win, then that's an entirely different issue.

Beee
11-09-2015, 08:29 PM
Positive Feedback:<br /> <br />Effect "Apostate's Wrath" works fine<br /><ul><li>seem to proc correct</li><li>stacks</li><li>occures on primary pets</li></ul> <br />=> well done <img src="/images/smilies/smile.gif" alt="Smile" /><br /> <br />Just to Caith's post: In my opionion a lot of items like<br />aITEM 680486256 -12863071 0 0 0 0 543049734 2 -1252529854:[Apostate's Amulet]/a<br />aITEM 1412303957 -758856581 0 0 0:[Moradhim Signet Ring]/a<br />should be Prestige only and not Relic + Prestige, but we hope this will be fixed.<img src="/images/smilies/wink.gif" alt="Wink" />

Anastaise
11-09-2015, 11:23 PM
Any chance you can make the Signature quest reward rings available on the shady swashbuckler - put the restriction that you can't buy a different version if you have the other version like the zlandicar ranged items?

Akina_Storms
11-10-2015, 12:37 AM
infused elemental ammo are cheaper than elemental ammo, but are more powerfull than them.

Hanab
11-10-2015, 01:54 AM
Illusionist get a direct increase to DPS with their cloak making Prismatic Chaos group wide. (still not good if your in a mage group though.) <br /> <br />Totally Agree with Rondo9 here. mostly cause im playing Illy myself.. Which mostly is in a group with fury, troub rest mages. Wont really be that good then it not in a scout group basically. If you cant macro it to another group where bunch of scouts are. Like you cant atm. If this is something you can do. Then its still a really good item.

Azhurial
11-10-2015, 02:23 AM
Caster wands trigger prismatic chaos btw

Elinea
11-10-2015, 02:35 AM
<div class="bbCodeBlock bbCodeQuote" data-author="ZUES"> <aside> <div class="attribution type">ZUES said: <a href="index.php?goto/post&id=6281294#post-6281294" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This is a subscription based game. Daybreak is a company, not a charity. As far as I'm concerned they give people too much freedom as a free to play member as it is.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Part of the problem is that a good chunk of players stopped paying their subs and converted to FTP accounts, yet they believe that all the time and money spent on subs and expacs in the past means they should still get everything they got as paying subscribers.<br /> <br />I wonder if that line of thinking would work with...say... my internet provider. "I have paid my monthly fee for years and been a loyal customer. Now, I want to cancel my account and still get the best internet speeds you have. kthnxbai".

Mogrim
11-10-2015, 04:46 AM
No armor should be /Relic/ unless it also has an effect in addition to great stats.

Rondo9
11-10-2015, 05:02 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6281435#post-6281435" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">No armor should be /Relic/ unless it also has an effect in addition to great stats.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />x2

Mogrim
11-10-2015, 05:19 AM
I strongly suggest that all Relic Cloaks for non tanks should have Doublecast AND Flurry. <br /><br />Relic Cloaks for tanks should have Mit+Block+Doublecast for SKs/Palys, and Mit+Block+Flurry for the other 4 tanks

Ingerimm
11-10-2015, 05:29 AM
This purple Adornments have exactly the same values as their predecessors from AoM. If this is so willed?<br /><div class="bbCodeBlock bbCodeQuote" data-author="Ingerimm"> <aside> <div class="attribution type">Ingerimm said: <a href="index.php?goto/post&id=6280701#post-6280701" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This purple Adornments have exactly the same values as their predecessors from AoM. If this is so willed?<br /> <br /><a href="http://www.directupload.net/" target="_blank" class="externalLink" rel="nofollow"><img src="http://fs5.directupload.net/images/151108/trs8sjtn.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><div class="bbCodeBlock bbCodeQuote" data-author="Domino"> <aside> <div class="attribution type">Domino said: <a href="index.php?goto/post&id=6281285#post-6281285" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Can't see the image you posted, but please direct itemization questions to Caith's thread for itemization discussion, <a href="https://forums.daybreakgames.com/eq2/index.php?threads/itemization-feedback-and-bugs.564408/" class="internalLink"><span style="text-decoration: underline"><span style="color: #0066cc">which you can find here</span></span></a> <img src="/images/smilies/smile.gif" alt="Smile" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

Mogrim
11-10-2015, 05:30 AM
Both should be increased to roughly 16.5.

Ingerimm
11-10-2015, 05:39 AM
Is it intended that you can bring to the stamina value on an item to the maximum, due to the set range, about double the amount of infusers needed to achieve the maximum, as the critical bonus, potency and ability modifier?<br /> <br /><div class="bbCodeBlock bbCodeQuote" data-author="Ingerimm"> <aside> <div class="attribution type">Ingerimm said: <a href="index.php?goto/post&id=6279328#post-6279328" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Is it intended that you can bring to the stamina value on an item to the maximum, due to the set range, about double the amount of infusers needed to achieve the maximum, as the critical bonus, potency and ability modifier?<br /> <br />Example based on the epic infuser:<br /> <br />2.2 to 4.5 stamina => max 45 => minimum <span style="color: #ff0000">10 pieces</span> and a maximum of <span style="color: #ff0000">21 pieces</span> (infusers)<br />0,9 to 1,8 critical bonus => max 9 => minimum 5 pieces and a maximum of 10 pieces (infusers)<br />0,9 to 1,8 potency => max 9 => minimum 5 pieces and a maximum of 10 pieces (infusers)<br />60 to 90 ability mod => max 600 => minumum<span style="color: #ff0000"> 7 pieces</span> and a maximum of 10 pieces (infusers)<br /> <br />Or is this an error?<br /> <br />I think the range is unlikely to be <span style="text-decoration: line-through">2.2 to 4.5</span> stamina, but <span style="text-decoration: underline">4.5 to 9 per stamina epic infuser</span>.<br />At ability modifier the range should really not be <span style="text-decoration: line-through">60 to 90</span>, but <span style="text-decoration: underline">60 to 120</span>, so that it is correct.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div><div class="bbCodeBlock bbCodeQuote" data-author="Domino"> <aside> <div class="attribution type">Domino said: <a href="index.php?goto/post&id=6279973#post-6279973" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I forwarded that post to Caith, who is doing itemization.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>

q-ruf
11-10-2015, 06:39 AM
changing the signature ring reward to relic may destroy the whole idea of relics for raiders...<br />the proc is way to strong for any other relic effect to compete in a raid setting (unless its a similar effect but stronger or something exremely situational)<br />its uptime is close to 100% and 24 ppl wearing it adds up to 144cb and 840pot for everyone.<br />noone in their right mind would wear any other relic for raids...

Ingerimm
11-10-2015, 07:50 AM
<a href="http://www.directupload.net" target="_blank" class="externalLink" rel="nofollow"><img src="http://fs5.directupload.net/images/151110/bicouqz6.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />Stamina is abbreviated to STA all other stats are written out.<br /> <br />properly would probably be:<br /> <br />critical Bonus 1 to 2.0<br />potency 1.0 to 2.0<br />ability modifier 40 to 160<br />stamina 7.5 to 15<br /> <br />for a minimum of 5 and a maximum of 10 upgrades at a 25% chance on average multiplied by 4<br /> <br /> <br />critical Bonus 0.5 to 1.0<br />potency 0.5 to 1.0<br />ability modifier 40 to 80<br />Stamina 3.75 to 7.5<br /> <br />for a minimum of 10 and a maximum of 20 upgrades at a 25% chance on average multiplied by 4

ZUES
11-10-2015, 08:33 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Khovas"> <aside> <div class="attribution type">Khovas said: <a href="index.php?goto/post&id=6281269#post-6281269" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Only in so much as you have to pay for a membership, and the most powerful items (which help you win) now require a membership. If paying your sub gives you advantages when fighting a mob that are not available to people who don't pay for a sub, that's pretty much the definition of pay to win.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This is a subscription based game. Daybreak is a company, not a charity. As far as I'm concerned they give people too much freedom as a free to play member as it is.

Taka
11-10-2015, 08:34 AM
<div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6281282#post-6281282" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I personally don't see this as pay to win. <Snip><br />Subscribers should see real benefits too over f2p players anyways so I have zero issue with prestige items</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>A player should be a player. Not being able to wear loot that you earned or spells that you researched or spent time crafting or earning in-game platinum for is a power difference between a currently subbed player and a player who didn't up the 15 bucks that month. I'm an EQ2X returned player, with more money then i have time, no qualms there nor do i try and hide it. I was okay with inventory space went down when your sub lapsed. I was cool with not being able to research or broker or chat with no sub.<br />Recently, the game has changed beginning with spell tiers. Grandmasters and Ancient spells deactivate when your sub lapsed.. that was the beginning.<br /> <br />Now, your equipped items are going to pop off too, when you sub lapses?<br />I'm not asserting I should be able or want to run around bronze/silver/f2p/non-all-access forever... but because you're short on the 15 maintenance fee... your 'Prestige' gear is suddenly unwearable? <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie12" alt="o_O" title="Er... what? o_O" /> You already don't get as much currency, chat privileges, etc.. don't beat the players over the head because they did pay to play.<br /> <br />Just my opinion. Prestige to participate in the questline get to get the reward? yeah sure maybe, prestige to keep it equipped.. ppffft.

kluxor
11-11-2015, 07:07 AM
Ranged relic is completely broken.<br /> <br />95% of people on here were complaining about passive damage, so hemo was nerfed into uselessness while a ranged item's proc is topping parses with ease. If these are to be allowed to critical hit, perhaps poisons should also since they're not only nerfed, but capped also. As it stands I don't see any other relic coming close to touching it

Arieva
11-11-2015, 09:45 AM
I'd like to see a pass done on all items for stacking issues. Are all these effect supposed to be stacking with each other? Right now it seems everything is. Finisher stacking with finisher and finisher 4? Firm stance can be stacked by equipping multiple pieces. All these items stacking not only makes itemization bland (find the best effect and just get multiple pieces with it) but it imbalances the classes... specifically in regards to the finisher effect. It has never worked on pets with its under 50% effect and I can see assassins, beastlords and sorcerers stacking this piece on earrings and neck and leaving summoners in the dust parse-wise as soon as mobs fall below 50% health. Fix this please!

Beee
11-11-2015, 10:01 AM
Infused Fortitude of Umbra aITEM 519544694 862884034 0 0 0:[Infused Fortitude of Umbra]/a has a wrong effect:<br /> <br />Should be a better version of aITEM 2025692497 1339588068 0 0 0:[Fortitude of Umbra]/a (max Health) and not potency

kluxor
11-11-2015, 02:34 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Arieva"> <aside> <div class="attribution type">Arieva said: <a href="index.php?goto/post&id=6281870#post-6281870" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I'd like to see a pass done on all items for stacking issues. Are all these effect supposed to be stacking with each other? Right now it seems everything is. Finisher stacking with finisher and finisher 4? Firm stance can be stacked by equipping multiple pieces. All these items stacking not only makes itemization bland (find the best effect and just get multiple pieces with it) but it imbalances the classes... specifically in regards to the finisher effect. It has never worked on pets with its under 50% effect and I can see assassins, beastlords and sorcerers stacking this piece on earrings and neck and leaving summoners in the dust parse-wise as soon as mobs fall below 50% health. Fix this please!</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />After looking at ACT closer, ranged relic was not critical hitting, but had max hits of 75m and averaged close to 30m (should be 13m) while Discombulate maxed for 13m and averaged 6 (shows 1m'ish proc). Something is effecting their numbers, and I'd speculate it was the the three finisher items being worn. Also curious if the dmg procs are even supposed to be that high, almost looks like those numbers should be -threat rather than damage.

Tabri
11-11-2015, 09:11 PM
Item weapon proc called Nueral Lash if two of the same proc are on your character(for example I had a wand and main hand with it), it shakes the screen violently with loud pounding on the ground along with rocks. Its a bit overdone with more than one of these on at a time it will drive you mad actually <img src="/images/smilies/biggrin.gif" alt="BigGrin" />

ZUES
11-11-2015, 10:14 PM
<div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6281925#post-6281925" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">After looking at ACT closer, ranged relic was not critical hitting, but had max hits of 75m and averaged close to 30m (should be 13m) while Discombulate maxed for 13m and averaged 6 (shows 1m'ish proc). Something is effecting their numbers, and I'd speculate it was the the three finisher items being worn. Also curious if the dmg procs are even supposed to be that high, almost looks like those numbers should be -threat rather than damage.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Please post a screenshot of this 75m hit and average of 30m from the ranged relic. You're talking about the one purchased from merchant right? The one that says "cannot be modified by any means"? Please post that parse. Because I have tested that thoroughly and never seen it go above the 13mil the weapon says it does.

Alexic
11-11-2015, 11:18 PM
Where is the merchant everyone's talking about? I have yet to find it.

kluxor
11-11-2015, 11:18 PM
Format:HTML Format Version:1.0 StartHTML:00000165 EndHTML:00010926 StartFragment:00000408 EndFragment:00010894 StartSelection:00000408 EndSelection:00000408 Maldura: Bar Brawl [Event Heroic] - [10] 1:01:36 AM | an inebriated sot - [01:11] 1:03:49 AM | | Outgoing Damage<br /> <br /><span style="font-size: small"><b>Maldura: Bar Brawl [Event Heroic] - [10] 1:01:36 AM | an inebriated sot - [01:11] 1:03:49 AM | BEASTLORD NAME REMOVED | Outgoing Damage</b></span><br /> <br />TypeDamageEncDPSAverageMedianMinHitMaxHitResistHit sSwingsToHitCrit%CritTypes<br />All 5,092,470,414 71,724,935.41 4,297,444.00 938,355 37,379 113,495,365 All 1,185 1,253 94.57 93% 17.2%L - 5.8%F - 1.5%M<br />Sonic Screech 1,627,074,141 22,916,537.20 70,742,350.00 67,162,197 43,125,723 113,495,365 piercing 23 24 95.83 100% 8.7%L - 4.3%F - 0.0%M<br />Scoundrel's Slip 682,773,499 9,616,528.15 29,685,800.00 13,214,880 13,110,000 61,274,756 piercing 23 23 100.00 0% -<br />Truespirit Energy 306,906,572 4,322,627.77 4,092,088.00 3,631,305 2,192,072 10,618,589 slashing 75 75 100.00 100% 12.0%L - 4.0%F - 2.7%M<br />Discombobulate VI 303,224,958 4,270,774.06 4,890,725.00 1,975,277 1,959,600 12,619,824 mental 62 62 100.00 0% -<br />Draconic Breath 292,375,950 4,117,971.13 36,546,990.00 35,600,443 28,416,135 52,379,270 heat 8 8 100.00 100% 12.5%L - 0.0%F - 0.0%M<br />Dagger Storm 230,829,211 3,251,115.65 4,808,942.00 4,776,886 3,026,720 9,390,096 piercing 48 48 100.00 100% 16.7%L - 6.3%F - 0.0%M<br />Truespirit Venom 157,477,802 2,217,997.21 31,495,560.00 45,700,023 2,867,794 58,073,271 poison 5 5 100.00 100% 20.0%L - 0.0%F - 0.0%M<br />Feral Whirl 135,489,052 1,908,296.51 6,451,860.00 6,044,918 3,553,490 11,274,131 slashing 21 21 100.00 100% 23.8%L - 0.0%F - 0.0%M<br />poison 133,913,404 1,886,104.28 831,760.30 765,576 350,250 2,694,062 poison 161 187 86.10 100% 18.6%L - 6.2%F - 1.2%M<br />Glacial Roar 123,366,122 1,737,551.01 3,979,552.00 3,545,981 2,509,219 7,700,890 cold 31 31 100.00 100% 12.9%L - 0.0%F - 0.0%M<br />Assassin's Hemotoxin 115,359,584 1,624,782.87 1,068,144.00 942,097 540,643 2,550,678 poison 108 108 100.00 100% 16.7%L - 21.3%F - 6.5%M<br />Shadow Leap 109,210,983 1,538,182.86 54,605,490.00 73,350,056 35,860,927 73,350,056 poison 2 2 100.00 100% 0.0%L - 0.0%F - 0.0%M<br />slash 101,747,577 1,433,064.46 782,673.70 736,033 365,326 1,946,426 slashing 130 153 84.97 100% 19.2%L - 6.2%F -

kluxor
11-11-2015, 11:21 PM
that didn't post as pretty as it looked when I copied it in there....<br /> <br />Scoundrel's Slip 682,773,499 9,616,528.15 29,685,800.00 13,214,880 13,110,000 61,274,756 piercing 23 23 100.00 0%<br /> <br />this is just the zonewide of the scoundrels slip....was a different zone with a 75m hit. 61m max on this one

Marq
11-12-2015, 06:26 AM
Sorta hard to read that numbers wall, but that is a 1minute 11sec zonewide? (sorry if i dont understand it right)<br /> <br />The ranged dehate proc thingy is a bit weird yeah, but its something everyone can use afterall. Most ppl wont pick it over the other options tho, it doesnt do anything amazing unless its a spam mass pull AOE fight (like your parse looks like)<br /> <br />It shouldnt be hitting that high tho, finisher or something breaking it? without knowing ppls gear that doesnt tell much, other then that it is broken like some other procs that crit or get modified somehow or just proc way too much (like the fighter Eth ranged)

kluxor
11-12-2015, 11:00 AM
I couldn't figure out how to get a nice clean parse posted in here, but it does show that it is indeed hitting for much more than it should be

Boli
11-12-2015, 12:20 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mogrim"> <aside> <div class="attribution type">Mogrim said: <a href="index.php?goto/post&id=6281441#post-6281441" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I strongly suggest that all Relic Cloaks for non tanks should have Doublecast AND Flurry.<br /> <br />Relic Cloaks for tanks should have Mit+Block+Doublecast for SKs/Palys, and Mit+Block+Flurry for the other 4 tanks</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Agree with first part - disagree with second it shoudl be ALL classes.<br /> <br />If they don't use it its a nice reforge stat; so you are in effect giving almost the same benefit to the classes regardless if they can use both or not.

Sigrdrifa
11-12-2015, 03:53 PM
<div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6282478#post-6282478" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I couldn't figure out how to get a nice clean parse posted in here, but it does show that it is indeed hitting for much more than it should be</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Change the font family to Courier, or use the Code mechanism to post a parse.<br /> <br /><span style="font-family: 'courier new'">(04:20) All: 5106880 Gullveigxx-Soulburn-34616378<br />Gullv | 5106880<br />Raffi | 0<br />Gullv | 0<br />Gullv | 0<br />Gullv | 0<br />Gullv | 0<br />Gullv | 0</span><br /> <br /><div class="bbCodeBlock bbCodeCode"> <div class="type">Code:</div> <pre>(04:20) All: 5106880 Gullveigxx-Soulburn-34616378Gullv | 5106880Raffi | 0Gullv | 0Gullv | 0Gullv | 0Gullv | 0Gullv | 0</pre></div>

ZUES
11-12-2015, 05:15 PM
<div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6282478#post-6282478" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I couldn't figure out how to get a nice clean parse posted in here, but it does show that it is indeed hitting for much more than it should be</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>1. Push the Print Screen button on your keyboard<br />2. Open Microsoft Paint and paste the screenshot there by clicking the Paste button in the upper left or click the white box and type control V.<br />3. Edit or save the image as it is. Save as jpeg for best results.<br />4. Post it to an online photo storage site like photobucket.com<br />5. Get the IMG link for that picture from that website and control V (paste) it into this reply box here in forums.

Arieva
11-13-2015, 02:17 AM
Heroic named parses from a zone (2 scouts in group with the relic ranged, assassin and BL)<br />40 Second Blobule kill.<br />Scoundrel's Slip on Assassin: I recall this scout not stacking finisher although he may have had one equipped.<br /><a href="http://s331.photobucket.com/user/niteshadepromises/media/Assyslip.jpg.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://i331.photobucket.com/albums/l450/niteshadepromises/Assyslip.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />Scoundrels slip on BL: I know this player had 3 finishers equipped as he is the one that prompted me to test and post the effect in the first place<br /><a href="http://s331.photobucket.com/user/niteshadepromises/media/BLslip.jpg.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://i331.photobucket.com/albums/l450/niteshadepromises/BLslip.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />I think this is pretty strong evidence that finisher may be the culprit on the relics damage. I have similar parses throughout the zone with few outliers that may have corresponded to adds below 50% health etc. Should probably look into it.

Arieva
11-13-2015, 02:18 AM
In case its too hard to read for some, it bumped up to 41mil hits on assassin, 85 million on BL with 3 finishers equipped

Selaphor
11-13-2015, 04:50 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Arieva"> <aside> <div class="attribution type">Arieva said: <a href="index.php?goto/post&id=6282936#post-6282936" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Heroic named parses from a zone (2 scouts in group with the relic ranged, assassin and BL)<br />40 Second Blobule kill.<br />Scoundrel's Slip on Assassin: I recall this scout not stacking finisher although he may have had one equipped.<br /><a href="http://s331.photobucket.com/user/niteshadepromises/media/Assyslip.jpg.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://i331.photobucket.com/albums/l450/niteshadepromises/Assyslip.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />Scoundrels slip on BL: I know this player had 3 finishers equipped as he is the one that prompted me to test and post the effect in the first place<br /><a href="http://s331.photobucket.com/user/niteshadepromises/media/BLslip.jpg.html" target="_blank" class="externalLink" rel="nofollow"><img src="http://i331.photobucket.com/albums/l450/niteshadepromises/BLslip.jpg" class="bbCodeImage LbImage" alt="[IMG]" /></a><br />I think this is pretty strong evidence that finisher may be the culprit on the relics damage. I have similar parses throughout the zone with few outliers that may have corresponded to adds below 50% health etc. Should probably look into it.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Fairly certain the damage inflation correlates with the Finisher effects. I decided to play around with it on my assassin for a little while (did not do much extensive testing sadly), but the higher hits (84-87mil in non-optimal heroic group) always happened with triple finisher. Said high hits also did indeed coincide with the mob's HP... roughly 20 million hits pre-50%, and 80 million hits exactly on the 50% mark and from there on. <br />This seemed to also be the case with Early Advantage, a proc I also wanted to test with Finishers. Had similar results w/ steady 14/60mil hits which seemed directly proportional to mob HP/wearing Finisher effects.

kluxor
11-13-2015, 06:13 PM
considering the proc effects are labeled "not affected except by direct means" should result in it NEVER hitting for over 13m. Same happens with the discombulate effect on the other weapons with similar procs. Would leave me to believe that something is effecting the numbers in addition to the finisher necks.<br /> <br />Also...13m for a proc is already a bit on the high side even without it being modified

Sigrdrifa
11-13-2015, 06:19 PM
Also reported as /typo. Item: <span style="font-family: 'courier new'">aITEM -942137932 -776448307 0 0 0:[The Fire Gazer's Scales]/a</span><br /> <br />The effect on this item is misspelled. It should be "Neural Lash"

Beee
11-13-2015, 07:36 PM
<b>The One Above</b> Bug ( Effect: Ethernal Expertiese )<br /> <br />We hat at least 2 times in Stygian Raid an ugly effect with the essences created by Ethernal Expertiese<br />One time the Essence called for help and a second time the essence got the aggro of adds and the adds got grey

Trakanom
11-14-2015, 12:57 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kelandros"> <aside> <div class="attribution type">Kelandros said: <a href="index.php?goto/post&id=6283186#post-6283186" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">This made me curious, so I did some testing with my warden. It was on Live since I haven't betacopied and there I can boost my sda to 48.3 with casting expertise and belt/cloak.<br />I turned off auto to prolong the fight and used only combat arts. On first dummy I saw frostbite slice and thunderspike DC, not icefall, dawnstrike or whirl.> fought using only frostbite and thunder: both DC again> looking at the parse for thunder it's evident that only the magic dmg from that skill can DC. it appears that only the DOT portion of frostbite can DC. It's highly unlikely that with 48% that I just got unlucky with the others. All spell based(ie, not CA converted) spells DC as expected. Melee components of CA's, at least on warden, do not DC.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The parses I linked were from live, I haven't checked anything on my priests on beta. As of 5 minutes ago, Dawnstrike, Icefall Strike, and Frostbite Slice are doubling in all respects (Tested with 53% sda). It appears that only one of the two doubled strikes are being labeled as multi, as seen below.<br /> <br /><a href="http://trakanom.us/i/3i338.png" target="_blank" class="externalLink" rel="nofollow">Icefall Strike</a> (First cast hits 4 times while the following non-multi hits are twice only)<br /><a href="http://trakanom.us/i/0B5x2.png" target="_blank" class="externalLink" rel="nofollow">Dawnstrike</a> (Last cast hits 4 times while the two previous hit twice)<br /><a href="http://trakanom.us/i/564W9.png" target="_blank" class="externalLink" rel="nofollow">Frostbite Slice Multi</a> (12 hits)<br /><a href="http://trakanom.us/i/8o4c9.png" target="_blank" class="externalLink" rel="nofollow">Frostbite Slice Non-Multi</a> (6 hits)<br /> <br />I think you're not seeing the doubles because you aren't fully right side specced. Doing a dummy for a few minutes without a point in Assisting Wind yielded for me the results you were getting.<br /> <br />Edit: And no, Assisting Winds' extra strike does not count as a multi-attack in regular use.<br />Edit2: Whirl of Permafrost does not seem to work off of SDA, most likely because it isn't affected by Assisting Winds.<br />Edit3: It's probably only the DoT portion doubling on those Mystic CAs, with the exception of Avenging Ancestors/Uncontrollable Wrath/Rabies.

Kelandros
11-14-2015, 02:01 AM
hmm, looks like i'll have to eat crow on that one. I was just looking at acts (multi) modifier on output before. Looking at it on a per hit basis in combat log, it does indeed show two hits of both dawn and icefall, even without assisting winds. /reroll toon <img src="/images/smilies/biggrin.gif" alt="BigGrin" /> Gonna forge out of the DC and check again.. guess i'll learn to do proper testing before posting.<br /> <br />Anywho, didn't mean to try and derail the thread but with all the sda we'll be getting, I wanted to know for sure. Thanks for making me really look at it, Trak. <img src="/images/smilies/smile.gif" alt="Smile" />

q-ruf
11-14-2015, 08:10 AM
2hand weapons have the same effects as 1handers/shields...<br />they need to have 2 effects or twice as strong ones to be useable...

Kelandros
11-14-2015, 08:55 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Trakanom"> <aside> <div class="attribution type">Trakanom said: <a href="index.php?goto/post&id=6275360#post-6275360" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The standard single target and encounter taunts doublecast. Both threat and damage.<br /><img src="http://i.imgur.com/0nk5FkP.png" class="bbCodeImage LbImage" alt="[IMG]" /><br />And at least warden and mystic CAs use SDA to doublecast. I would assume it's the same for inquisitors as well.<br /><img src="http://i.imgur.com/eQsB0ow.png" class="bbCodeImage LbImage" alt="[IMG]" /><img src="http://i.imgur.com/1fCafPt.png" class="bbCodeImage LbImage" alt="[IMG]" /></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>This made me curious, so I did some testing with my warden. It was on Live since I haven't betacopied and there I can boost my sda to 48.3 with casting expertise and belt/cloak.<br />I turned off auto to prolong the fight and used only combat arts. On first dummy I saw frostbite slice and thunderspike DC, not icefall, dawnstrike or whirl.> fought using only frostbite and thunder: both DC again> looking at the parse for thunder it's evident that only the magic dmg from that skill can DC. it appears that only the DOT portion of frostbite can DC. It's highly unlikely that with 48% that I just got unlucky with the others. All spell based(ie, not CA converted) spells DC as expected. Melee components of CA's, at least on warden, do not DC.

Estarion
11-14-2015, 05:56 PM
It seems Finisher effect is not only fixed to prevent its applying to item proc but doesn't work at all after 50%

Sigrdrifa
11-14-2015, 09:08 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6283551#post-6283551" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I don't recall green adorns EVER stacking..<br />Certainly the dropped ones from AoM do not stack.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Hmm. Maybe you're right. Even so, they SHOULD stack, even the old ones!

kluxor
11-14-2015, 10:34 PM
haven't had a chance to play the last the few days on beta....have they fixed the broken proc damage numbers yet?

Estarion
11-14-2015, 10:46 PM
<div class="bbCodeBlock bbCodeQuote" data-author="kluxor"> <aside> <div class="attribution type">kluxor said: <a href="index.php?goto/post&id=6283607#post-6283607" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">haven't had a chance to play the last the few days on beta....have they fixed the broken proc damage numbers yet?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>yes they 'fix' a Finisher effect. Its under 50% part is not work at all now.

Alexic
11-15-2015, 12:13 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6283537#post-6283537" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Cross-posted from <a href="https://forums.daybreakgames.com/eq2/index.php?threads/fyi-spirit-stone-recipes-green-adornments.564840/" class="internalLink"><b>Domino's thread on the new green adornments</b></a>.<br /> <br />Unlike older green adornments, the new ones do not stack, and they should. Pretty please?<br /> <br />I just improvidently crafted a batch of 100 via mass production, thinking to toss them on the broker cheap for folks to play with. Each individual adorn eats one broker or bag slot, and that's not right for something that conceptually is a small gem or adornment we're adding to our jewelry and such.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Green adornments have never stacked and due to their power and rarity I am in agreement with the Devs on this .... they should not. Jus sayin....

Sigrdrifa
11-15-2015, 08:13 AM
Cross-posted from <a href="https://forums.daybreakgames.com/eq2/index.php?threads/fyi-spirit-stone-recipes-green-adornments.564840/" class="internalLink"><b>Domino's thread on the new green adornments</b></a>.<br /> <br />Unlike older green adornments, the new ones do not stack, and they should. Pretty please?<br /> <br />I just improvidently crafted a batch of 100 via mass production, thinking to toss them on the broker cheap for folks to play with. Each individual adorn eats one broker or bag slot, and that's not right for something that conceptually is a small gem or adornment we're adding to our jewelry and such.

Mermut
11-15-2015, 08:30 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Sigrdrifa"> <aside> <div class="attribution type">Sigrdrifa said: <a href="index.php?goto/post&id=6283537#post-6283537" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Cross-posted from <a href="https://forums.daybreakgames.com/eq2/index.php?threads/fyi-spirit-stone-recipes-green-adornments.564840/" class="internalLink"><b>Domino's thread on the new green adornments</b></a>.<br /> <br />Unlike older green adornments, the new ones do not stack, and they should. Pretty please?<br /> <br />I just improvidently crafted a batch of 100 via mass production, thinking to toss them on the broker cheap for folks to play with. Each individual adorn eats one broker or bag slot, and that's not right for something that conceptually is a small gem or adornment we're adding to our jewelry and such.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I don't recall green adorns EVER stacking..<br />Certainly the dropped ones from AoM do not stack.

kluxor
11-15-2015, 04:58 PM
Any word yet if there's an equivalent to the 8/8 gem? One item I truly wanted from RC and unfortunately never looted one

Alexic
11-15-2015, 09:41 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6283632#post-6283632" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Green adornments have never stacked and due to their power and rarity I am in agreement with the Devs on this .... they should not. Jus sayin....</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I seem to recall one of the Devs saying that there was not Goingto be one in ToT but I may be wrong as I can't find the thread it was on

kluxor
11-15-2015, 10:23 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Alexic"> <aside> <div class="attribution type">Alexic said: <a href="index.php?goto/post&id=6283907#post-6283907" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I seem to recall one of the Devs saying that there was not Goingto be one in ToT but I may be wrong as I can't find the thread it was on</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>were you trying to quote me about the 8/8 gem?

Arieva
11-15-2015, 11:14 PM
Can I inquire as to whether or not the amount of stat like CB/Potency is supposed to hard cap at 10 increase (the best I've seen on an item listing from the "Thalumbra Equipment infuser")per item? Reason I ask is I've seen gains above this mark when combining epic infusers and the 2 Thalumbra Equipment infusers I earned on beta server. If this is working as intended fine, it appears the "Thalumbra equipment infuser" is a premium item from the quest final reward and may be intended to work differently than the rest.<br /><br />To be clear is the increase on Potency supposed to be 10 max for the equipment infuser that gives bump to all stats + 9 from epic infusers that infuse one stat for a total of 19 total increase from dropped equipment infusers to potency? That seems to be how it is now on beta so if its not intended to work that way better fix that!

Sigrdrifa
11-16-2015, 06:35 AM
For no good reason that I can see, <span style="font-family: 'courier new'">aITEM 1577552454 1476039094 0 0 0:[Illumine Umbrite Shield]/a</span> cannot be transmuted.