View Full Version : Brawler AAs(shows upgrades)
Lizardling
02-09-2006, 04:32 AM
<div></div><div></div><div></div><div></div><div>Heres a AA list I made. Shows upgrades etc(will probably change)</div><div>My strength varied when I was writing down all these, but it shouldnt make to much of a difference(was usually around 380-420ish)</div><div> </div><div>You can chose any path, you can chose multiple paths, but you may not spend more than 50 points on aa's.</div><div>The starter costs 1, you cannot get a rank higher than 1 on it.</div><div>The sta/str/agi/wis/int buffs cost 1 for each rank. You must have 4 ranks of one to advance to the next. For example:</div><div>You want to start going down the strength line, you must spend 4 points into Primal Brawn before you can advance to spending points in Momentum Punch.</div><div>Then you must spend at least 4 points into Momentum punch to be able to spend points into the next thing, which would be Double Attack.</div><div>Once again Double attack you must spend 4 points in before you can spend them on Primal Toughness.</div><div>And once again, you must spend 4 into Primal Toughness to be able to get Chi, which can only be rank 1 and costs 8 AA's to get.</div><div>This applies to all lines.</div><div> </div><div>Heres another example. Cost/Ranks Possible/Ranks needed to advance</div><div> </div><div> STARTER</div><div> 1/1/1</div><div>STR STA AGI WIS INT</div><div>1/8/4 1/8/4 1/8/4 1/8/4 1/8/4</div><div>1/8/4 1/8/4 1/8/4 1/8/4 1/8/4 </div><div>1/8/4 1/8/4 1/8/4 1/8/4 1/8/4 </div><div>1/8/4 1/8/4 1/8/4 1/8/4 1/8/4</div><div>8/1/ 8/1/ 8/1/ 8/1/ 8/1/ </div><div> </div><div>If someone has a better way of explaining it, please do =D If not, I hope you all understand this. Its simple yet just seems hard to explain</div><div> </div><div> </div><div> </div><div>-----------------------------------------</div><div> </div><div><b><font size="2"><p>STARTER</p></font></b><font size="3">- </font><u><p>Favorable Wind</p></u><p>Increases in-combat movement speed of caster by 4.4%</p><b><p>STRENGTH</p></b>-<u><p>Monkey Strength!</p></u><p>permanent</p><p>rank 1 - 4str</p><p>rank 2 - 8st</p><p>rank 3 - 12str</p><p>rank 4 - 16str</p><p>rank 5 - 20str</p><p>rank 6 - 24str</p><p>rank 7 - 28str</p><p>rank 8 - 32str</p><p> </p><u><p>Momentum Punch</p></u><p>must have primary and secondary unqequiped. Duration 10s, Recast 30seconds. (had 350str)</p><p>rank 1 - Inflicts 232-387, Increases Spell reuse time by 13.2</p><p>rank 2 - Inflicts 251-418 , Increases Spell reuse time by 14.3</p><p>rank 3 - Inflicts 264-440 , Increases Spell reuse time by 15</p><p>rank 4 - Inflicts 277-462, Increases Spell reuse time by 15.7</p><p>rank 5 - Inflicts 317-529, Increases Spell reuse time by 18</p><p>rank 6 - Inflicts 330-551, Increases Spell reuse time by 18.8</p><p>rank 7 - Inflicts 370-617, Increases Spell reuse time by 21</p><p>rank 8 - Inflicts 383-639, Increases Spell reuse time by 22</p><p><u>Double Attack</u></p><p>Permanent</p><p>rank 1 - Caster will Double Attack on 2.2% of attacks</p><p>rank 2 - Caster will Double Attack on 4.7% of attacks</p><p>rank 3 - Caster will Double Attack on 7.5% of attacks</p><p>rank 4 - Caster will Double Attack on 10.5% of attacks</p><p>rank 5 - Caster will Double Attack on 15% of attacks</p><p>rank 6 - Caster will Double Attack on 18.8% of attacks</p><p>rank 7 - Caster will Double Attack on 25% of attacks</p><p>rank 8 - Caster will Double Attack on 29% of attacks</p><u><p>Primal Toughness</p></u><p>permanent</p><p>rank 1 - 46 mit vs all</p><p>rank 2 - 91 mit vs all</p><p>rank 3 - 137 mit vs all</p><p>rank 4 - 182 mit vs all</p><p>rank 5 - 228 mit vs all</p><p>rank 6 - 273 mit vs all</p><p>rank 7 - 319 mit vs all</p><p>rank 8 - 364 mit vs all</p><u><p>Chi</p></u><p>Duration 30seconds. Recast 15mins</p><p>Increases Spell Casting Time of caster by 50.</p><p>Increases Spell Reuse Time of caster by 50.</p><p>Increases Damage Per second of caster by 50%</p><p>Increases Spell Recovery Time of Caster by 50.</p><p>Increases Attack Speed of caster by 50%</p><p>Casts bad kharma of termination. Lasts for 30 seconds.</p><p>Decreases Spell Recovery time of caster by 50</p><p>Decreases Spell Casting Time of caster by 50</p><p>Decreases Spell Reuse TIme of Caster by 50</p><p>Decreases Attack Speed of caster by 50%</p><p>Decreases Damage Per Second of Caster by 50%</p><b><p>AGILITY</p></b><u><p>Tigers Agility</p></u><p>permanent</p><p>rank 1 - 5agi</p><p>rank 2 - 10agi</p><p>rank 3 - 15agi</p><p>rank 4 - 20agi</p><p>rank 5 - 25agi</p><p>rank 6 - 30agi</p><p>rank 7 - 35agi</p><p>rank 8 - 40agi</p><p> </p><u><p>Extension of the Tiger</p></u><p>will intercept only one attack. Recast 3min</p><p>rank 1 - You take 50% damage intercepted, target takes 75%</p><p>rank 2 - You take 50% damage intercepted, target takes 72%</p><p>rank 3 - You take 50% damage intercepted, target takes 69%</p><p>rank 4 - You take 50% damage intercepted, target takes 66%</p><p>rank 5 - You take 50% damage intercepted, target takes 61%</p><p>rank 6 - You take 50% damage intercepted, target takes 58%</p><p>rank 7 - You take 50% damage intercepted, target takes 55%</p><p>rank 8 - You take 50% damage intercepted, target takes 50%</p><u><p>Tiger's Speed</p></u><p>permanent</p><p>rank 1 - Increases attack speed of caster by 2.5%</p><p>rank 2 - Increases attack speed of caster by 5%</p><p>rank 3 - Increases attack speed of caster by 7.5%</p><p>rank 4 - Increases attack speed of caster by 10%</p><p>rank 5 - Increases attack speed of caster by 12.5%</p><p>rank 6 - Increases attack speed of caster by 15%</p><p>rank 7 - Increases attack speed of caster by 17.5%</p><p>rank 8 - Increases attack speed of caster by 20%</p><u><p>Way of the Tiger</p></u><p>permanent</p><p>rank 1 - Increase Defense of Caster by 3.3</p><p>rank 2 - Increase Defense of Caster by 6.7</p><p>rank 3 - Increase Defense of Caster by 10</p><p>rank 4 - Increase Defense of Caster by 16.7</p><p>rank 5 - Increase Defense of Caster by 20</p><p>rank 6 - Increase Defense of Caster by 23</p><p>rank 7 - Increase Defense of Caster by 27</p><p>rank 8 - Increase Defense of Caster by 30</p><u><p> </p><p>Protective Pounce</p></u><p>When target dies this spell will cast Feign Death on caster. Lasts for 36 seconds.</p><p>Heals caster for 1% of max health.</p><p>Feigns Death with 100% chance</p><p>When target dies this spell will cast Feral Anger on target. Lasts for 180 second.</p><p>Increases Hate Gain of caster by 100%</p><p>(Prevents an ally from death, instead causing them to feign death with 1%. When this happens, you *the brawler* gains 100% hate gain for 10 seconds.)</p><p>Recast 5mins</p><b><p>STAMINA -</p></b><u><p>Mantis Stamina</p></u><p>permanent</p><p>rank 1 - 6sta</p><p>rank 2 - 12sta</p><p>rank 3 - 18sta</p><p>rank 4 - 24sta</p><p>rank 5 - 30sta</p><p>rank 6 - 36sta</p><p>rank 7 - 42sta</p><p>rank 8 - 48sta</p><p> </p><u><p>Mantis Star</p></u><p>must have ranged equipped. Duration 1min 12s, Recast 30s</p><p>rank 1 - Inflicts 75-126. Decreases STA by 94</p><p>rank 2 - Inflicts 81-136 . Decreases STA by 102</p><p>rank 3 - Inflicts 86-143. Decreases STA by 107</p><p>rank 4 - Inflicts 90-150 . Decreases STA by 112</p><p>rank 5 - Inflicts 103-172. Decreases STA by 128</p><p>rank 6 - Inflicts 107-179 . Decreases STA by 134</p><p>rank 7 - Inflicts 120-200. Decreases STA by 150</p><p>rank 8 - Inflicts 124-207. Decreases STA by 155</p><p><u>Mantis Bolt</u></p><p>must use ranged.</p><p>rank 1 - Increase Ranged Crit chance of caster by 12.5</p><p>rank 2 - Increase Ranged Crit chance of caster by 25</p><p>rank 3 - Increase Ranged Crit chance of caster by 38</p><p>rank 4 - Increase Ranged Crit chance of caster by 50</p><p>rank 5 - Increase Ranged Crit chance of caster by 63</p><p>rank 6 - Increase Ranged Crit chance of caster by 75</p><p>rank 7 - Increase Ranged Crit chance of caster by 88</p><p>rank 8 - Increase Ranged Crit chance of caster by 100</p><u><p>Deflecting Pincers</p></u><p>permanent</p><p>rank 1 - Increases Deflection by 3.3</p><p>rank 2 - Increases Deflection by 6.7</p><p>rank 3 - Increases Deflection by 10</p><p>rank 4 - Increases Deflection by 13.3</p><p>rank 5 - Increases Deflection by 16.7</p><p>rank 6 - Increases Deflection by 20</p><p>rank 7 - Increases Deflection by 23</p><p>rank 8 - Increases Deflection by 27</p><u><p>Mantis Leap</p></u><p>You instantly teleport to enemy and do 378-630, You do not teleport back. Recast 2min. Range - 40m</p><p> </p><b><p>WISDOM</p></b><u><p>Bamboo Wisdom</p></u><p>permanent</p><p>rank 1 - 7wis</p><p>rank 2 - 14wis</p><p>rank 3 - 21wis</p><p>rank 4 - 28wis</p><p>rank 5 - 35wis</p><p>rank 6 - 42wis</p><p>rank 7 - 49wis</p><p>rank 8 - 56wis</p><p> </p><u><p>Bamboo Sweep</p></u><p>AOE Knockback. Recast 1min. Must have a two-handed weapon equipped. Max targets: 8</p><p>rank 1 - Inflicts 9 to up to 5 enemies withing 10 meters.</p><p>rank 2 - Inflicts 10 to up to 5 enemies withing 10 meters.</p><p>rank 3 - Inflicts 11 to up to 5 enemies withing 10 meters.</p><p>rank 4 - Inflicts 12 to up to 5 enemies withing 10 meters.</p><p>rank 5 - Inflicts 13 to up to 5 enemies withing 10 meters.</p><p>rank 6 - Inflicts 14 to up to 5 enemies withing 10 meters.</p><p>rank 7 - Inflicts 15to up to 5 enemies withing 10 meters.</p><p>rank 8 - Inflicts 16 to up to 5 enemies withing 10 meters.</p><u><p> </p><p>Bamboo Twirl</p></u><p>Duration until cancelled, Recast 10s.</p><p>rank 1 - 2% chance to do 103-154 on targets in AOE.</p><p>rank 2 - 4% chance to do 111-167 on targets in AOE.</p><p>rank 3 - 6% chance to do 117-175 on targets in AOE.</p><p>rank 4 - 8% chance to do 123-184 on targets in AOE.</p><p>rank 5 - 10% chance to do 140-210 on targets in AOE.</p><p>rank 6 - 12% chance to do 146-219 on targets in AOE.</p><p>rank 7 - 14% chance to do 164-245 on targets in AOE.</p><p>rank 8 - 16% chance to do 169-254 on targets in AOE.</p><u><p>Bamboo Growth</p></u><p>Must have two-handed weapon equipped. Permanent.</p><p>(not having a 2 hander equipped doesnt seem to matter)</p><p>rank 1 - Increases Max health by 0.5%</p><p>rank 2 - Increases Max health by 1.1%</p><p>rank 3 - Increases Max health by 1.6%</p><p>rank 4 - Increases Max health by 2.1%</p><p>rank 5 - Increases Max health by 2.7%</p><p>rank 6 - Increases Max health by 3.2%</p><p>rank 7 - Increases Max health by 3.7%</p><p>rank 8 - Increases Max health by 4.2%</p><u><p>Bamboo Storm</p></u><p>Duration 12secs, Recast 5min. Must have staff equipped in primary.</p><p>Caster will double attack 100% attacks.</p><p>Caster has 100% chance of having their primary weapons Auto Attack affect multiple targets they are facing who are withing melee range.</p><p>(basically an ae frontal double attack every time you swing.)</p><p> </p><b><p>INTELLIGENCE</p></b><u><p>Insight of the Eagle</p></u><p>permanent</p><p>rank 1 - 8int</p><p>rank 2 - 16int</p><p>rank 3 - 24int</p><p>rank 4 - 32int</p><p>rank 5 - 40int</p><p>rank 6 - 48int</p><p>rank 7 - 56int</p><p>rank 8 - 64int</p><p> </p><u><p>Pressure Point</p></u><p>Duration 10s. Recast 30s. Must be Flanking. Must have fists equipped in primary</p><p>rank 1 - Increase Melee Crit Chance of caster by 13.2</p><p>rank 2 - Increase Melee Crit Chance of caster by 14.3</p><p>rank 3 - Increase Melee Crit Chance of caster by 15</p><p>rank 4 - Increase Melee Crit Chance of caster by 15.7</p><p>rank 5 - Increase Melee Crit Chance of caster by 18</p><p>rank 6 - Increase Melee Crit Chance of caster by 18.8</p><p>rank 7 - Increase Melee Crit Chance of caster by 21</p><p>rank 8 - Increase Melee Crit Chance of caster by 22</p><u><p>Eagle's Fury</p></u><p>Permanent</p><p>rank 1 - Increases Melee Crit Chance of caster by 1.3</p><p>rank 2 - Increases Melee Crit Chance of caster by 2.6</p><p>rank 3 - Increases Melee Crit Chance of caster by 3.9</p><p>rank 4 - Increases Melee Crit Chance of caster by 5.2</p><p>rank 5 - Increases Melee Crit Chance of caster by 6.5</p><p>rank 6 - Increases Melee Crit Chance of caster by 7.8</p><p>rank 7 - Increases Melee Crit Chance of caster by 9.1</p><p>rank 8 - Increases Melee Crit Chance of caster by 10.4</p><u><p>Eagle's Talon</p></u><p>Permanent.</p><p>rank 1 - Increases Parry by 3.3</p><p>rank 2 - Increases Parry by 6.7</p><p>rank 3 - Increases Parry by 10</p><p>rank 4 - Increases Parry by 13.3</p><p>rank 5 - Increases Parry by 16.7</p><p>rank 6 - Increases Parry by 20</p><p>rank 7 - Increases Parry by 23</p><p>rank 8 - Increases Parry by 27</p><u><p>Eagle Shriek</p></u><p>Duration 30secs. Recast 5min</p><p>Increases Melee Crit Chance by 100 If under 25%</p></div><div></div><p><span class="time_text"></span> </p><p>Message Edited by Lizardling on <span class="date_text">02-08-2006</span><span class="time_text">03:57 PM</span></p><p>Message Edited by Lizardling on <span class="date_text">02-09-2006</span><span class="time_text">06:32 PM</span></p><p>Message Edited by Lizardling on <span class="date_text">02-09-2006</span><span class="time_text">06:32 PM</span></p>
Colossaltitan
02-09-2006, 04:42 AM
<div></div>Nice List Lizardling!
TheSummoned
02-09-2006, 04:52 AM
Yea, I just can't make up my mind on what to take! :O<div></div>
sarsippi
02-09-2006, 05:03 AM
<div></div><p>crits are coming back in game? Awesome, I miss crits from EQ1. I've been noticing that Crushing fury isnt as much dps as I once thought it was, with crits that will add some dps to it. Not to mention just overall dps.</p><p>Alot of these AA's look really good. I really wont know what to go with at 1st, lol.</p>
Trows
02-09-2006, 05:31 AM
<div></div><div>A question lads about the skill CHI for those who have tested with a DPS increase of 90% and a haste increase of 107% along with other lines that can increase out DPS and haste and along with skills, belts weapons that haste etc</div><div> </div><div>Is the CAP in KOS still 100% cos if so Chi may well not be worth it unless it is not subject to those rules cos for some of us here at 70 we would snap the cap in 2 which CHI</div>
Redbed
02-09-2006, 07:21 AM
<div></div>So....they made a brawler line and they populated it with monk names.......Yeah, I think its time for me to take a long long nap...perhaps till say EQ3. [expletive haxx0red by Raijinn]ing Way of the Tiger? They just don't get it.
Colossaltitan
02-09-2006, 08:09 AM
<div></div>Yeah, this is what [Removed for Content] me off the most when a anonymous friend informed me Pre-NDA Lift that this is how it was. Brawler AA's and after reading through them they basically all Monk names.
Junaru
02-09-2006, 08:39 AM
<div><span><blockquote><hr>Redbed wrote:So....they made a brawler line and they populated it with monk names.......Yeah, I think its time for me to take a long long nap...perhaps till say EQ3. [expletive haxx0red by Raijinn]ing Way of the Tiger? They just don't get it.<hr></blockquote>While that is true it seems atleast one of these is better for a Brusier then a Monk. What are I going to do with 20% haste unless I'm taking. Haste cap for a Monk is nothing and now I got two AA's that give haste? I'm hoping that some Monks and Brusiers in beta will step up cause alot of these are just weak and don't fit our classes very well..Besides atleast you got "</span><u><u>Primal Toughness"</u>..</u> No doubt thats a Brusier name.. <span>:smileytongue:</span><u><u></u></u></div>
Lizardling
02-09-2006, 10:03 AM
<div></div><div>At this point I dont think AA's should be released when the expansion is. There is just so many bugs/wrong descriptions/things that need to be changed with AAs right now that it should only go to test server.</div><div> </div><div>People in beta have been reporting these things but not everything can be given attention at once. I dont beleive any monks have mentioned the thing about haste yet, but im not completely sure.</div><div> </div><div>Its nearly impossible to gain 50 AAs if your already 60, it may not even be possible at all. The only thing I have gotten experience off was discovering areas. Ive finished a few quests, nada, killed quite a few named including epic, nada.</div>
Gaige
02-09-2006, 10:08 AM
<div></div><blockquote><hr>Colossaltitan wrote:<div></div>Yeah, this is what [Removed for Content] me off the most when a anonymous friend informed me Pre-NDA Lift that this is how it was. Brawler AA's and after reading through them they basically all Monk names.<hr></blockquote><p>Lets hope in future betas people refrain from breaking the NDA.</p><p>Oh yeah, and I guess this proves monks > bruisers.</p>
Colossaltitan
02-09-2006, 10:10 AM
<div></div>Yeah, Lets hope.This just proves SOE is biased, and lazy. IMO They should have made a different set for each individual class./shrug.
Gaige
02-09-2006, 10:12 AM
<div></div><blockquote><hr>Colossaltitan wrote:<div></div>Yeah, Lets hope.This just proves SOE is biased, and lazy. IMO They should have made a different set for each individual class./shrug.<hr></blockquote><p>/rofl</p>
Jezekie
02-09-2006, 10:22 AM
<div><span><blockquote><hr>Lizardling wrote:<div></div><div>At this point I dont think AA's should be released when the expansion is. There is just so many bugs/wrong descriptions/things that need to be changed with AAs right now that it should only go to test server.</div><div> </div><div>People in beta have been reporting these things but not everything can be given attention at once. I dont beleive any monks have mentioned the thing about haste yet, but im not completely sure.</div><div> </div><div>Its nearly impossible to gain 50 AAs if your already 60, it may not even be possible at all. The only thing I have gotten experience off was discovering areas. Ive finished a few quests, nada, killed quite a few named including epic, nada.</div><hr></blockquote>You'll be able to grind the AA at lvl 70 where it divertes combat exp to Achievement exp, yes it's not a whole lot of fun when people who level from 20-70 post KoS release earns, just through leveling, about 30ish points (?).</span></div>
Quicksilver74
02-09-2006, 10:56 AM
<div></div><blockquote><hr>Lizardling wrote:<div></div><div></div><div> </div><div>Its nearly impossible to gain 50 AAs if your already 60, it may not even be possible at all. The only thing I have gotten experience off was discovering areas. Ive finished a few quests, nada, killed quite a few named including epic, nada.</div><hr></blockquote>I'm seeing the same problem. location discovery is the only thing giving me AA exp. So bugged makes me feel like an Alpha tester. The only tru ebeta is when it goes live.
PhozFa
02-09-2006, 02:36 PM
<span><blockquote><hr>Quicksilver74 wrote:<div></div><blockquote><hr>Lizardling wrote:<div></div><div></div><div> </div><div>Its nearly impossible to gain 50 AAs if your already 60, it may not even be possible at all. The only thing I have gotten experience off was discovering areas. Ive finished a few quests, nada, killed quite a few named including epic, nada.</div><hr></blockquote>I'm seeing the same problem. location discovery is the only thing giving me AA exp. So bugged makes me feel like an Alpha tester. The only tru ebeta is when it goes live. <hr></blockquote>I could of sworn i read on the beta forums that when you hit 70 (or max cap) all your xp goes to AA xp. If so then it is very possible to hit the cap. I'm gonna have to look around and verify that. As far as gaining AA xp on beta most of that is turned off. Which is stupid, how we supposed to test it?</span><div></div>
Lizardling
02-09-2006, 02:44 PM
<div>yea sorry i guess you can earn it at 70, am 69 still on beta atm so didnt know.</div><div>But ya pretty much everything else but discovering places isnt working atm.</div>
Junaru
02-09-2006, 07:40 PM
<div><span><blockquote><hr>Colossaltitan wrote:<div></div>Yeah, Lets hope.This just proves SOE is biased, and lazy. IMO They should have made a different set for each individual class./shrug.<hr></blockquote>They can't even get it right when they only have 12 AA paths and you think they should make 24? Yeah maybe with a full year of beta they might get it close to right.Me, I'll be happy if they just get the 12 fixed before Feb 21st.</span></div>
Colossaltitan
02-09-2006, 11:28 PM
<div></div>A full year of beta would be fine with me, then hopefully the content that will come out is complete.Personally I feel they rushed this expansion anyway.
Gaige
02-10-2006, 12:26 AM
<div></div><blockquote><hr>Colossaltitan wrote:<div></div>A full year of beta would be fine with me, then hopefully the content that will come out is complete.Personally I feel they rushed this expansion anyway.<hr></blockquote><p>SOE has almost always released expansions every six months, and this one is like 5 months and some change after DoF, pretty much right on time. I'm sure we'll see the third expansion in September.</p><p>If you want year long betas, you need to play Blizzard games.</p>
Colossaltitan
02-10-2006, 12:28 AM
<div>meh- its all opinion. I'd rather see two adv packs a yaer. 1xpac a year</div>
Gaige
02-10-2006, 12:28 AM
<div></div>I doubt they do adventure packs anymore. I think we were a test market for their free pay for content mmo.
Colossaltitan
02-10-2006, 12:33 AM
<div></div>i liked both BLC & SP - thought they were a fun cool adition to game. sad to see they dont stick w/ it. i think everyone would be happy w/ 2adv packs a year- 1xpac.
Gaige
02-10-2006, 12:37 AM
<div></div><blockquote><hr>Colossaltitan wrote:<div></div>i liked both BLC & SP - thought they were a fun cool adition to game. sad to see they dont stick w/ it. <font color="#ffff00">i think everyone would be happy w/ 2adv packs a year- 1xpac.</font><hr></blockquote><p>I wouldn't. I prefer two real expansions.</p><p>While SP was cool, BLC sucked.</p>
Colossaltitan
02-10-2006, 01:15 AM
<div></div><div></div><div></div>Have to include the other things that came w/ BLC: Imbued recipes, complete & original skill for each class, Plauge, original raid zone, 1st mythical item..../shrug.<p>Message Edited by Colossaltitan on <span class="date_text">02-09-2006</span><span class="time_text">03:19 PM</span></p>
Jezekie
02-10-2006, 02:43 AM
I'd much prefere one expansion pack per year, and then roll all the content two to four adventure packs and two expansions would have normally made available in to one big expansion.<div></div>
ganjookie
02-10-2006, 03:15 AM
I like the above, but want oatmeal raisin cookies too<div></div>
Cornbread Muffin
02-10-2006, 03:31 AM
<div></div><div></div><p>Using the data in this thread and Crabbok's data from <a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=13068&query.id=103067#M13068" target="_blank">http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=13068&query.id=103067#M13068</a> I've made the following calculations for mitigation and avoidance percentages:</p><p><strong><u>Primal Toughness (Strength Line)</u></strong></p><ol><li>+46 mit = .65%</li><li>+91 mit = 1.3%</li><li>+137 mit = 1.95%</li><li>+182 mit = 2.6%</li><li>+228 mit = 3.25%</li><li>+273 mit = 3.9%</li><li>+319 mit = 4.5%</li><li>+364 mit = 5.2%</li></ol><p><strong><u>Reflexes of the Tiger (Agility Line)</u></strong></p><ol><li>+5 agility = .15%</li><li>+10 agility = .3%</li><li>+10 agility = .45%</li><li>+10 agility = .6%</li><li>+10 agility = .75%</li><li>+10 agility = .9%</li><li>+10 agility = 1.05%</li><li>+10 agility = 1.2%</li></ol><p><strong><u>Way of the Tiger (Agility Line)</u></strong></p><ol><li>+3.3 defense = .825%</li><li>+6.7 defense = 1.675%</li><li>+10.0 defense = 2.5%</li><li>+16.7 defense = 4.175%</li><li>+20.0 defense = 5.0%</li><li>+23.0 defense = 5.75%</li><li>+27.0 defense = 6.75%</li><li>+30.0 defense = 7.5%</li></ol><p><strong><u>Deflecting Pincers (Stamina Line)</u></strong></p><ol><li>+3.3 deflect = .66%</li><li>+6.7 deflect = 1.34%</li><li>+10.0 deflect = 2.0%</li><li>+12.3 deflect = 2.46%</li><li>+16.7 deflect = 3.34%</li><li>+20.0 deflect = 4.0%</li><li>+23.0 deflect = 4.6%</li><li>+27.0 deflect = 5.4%</li></ol><p><strong><u>Eagle's Talon (Intelligence Line)</u></strong></p><ol><li>+6.7 parry = 1.0%</li><li>+13.3 parry = 1.99%</li><li>+20.0 parry = 3.0%</li><li>+27.0 parry = 4.05%</li><li>+33.0 parry = 4.95%</li><li>+40.0 parry = 6.0%</li><li>+47.0 parry = 7.05%</li><li>+53.0 parry = 7.95%</li></ol><p></p><hr><p>If the info from Crabbok's thread is correct, it actually makes the parry line the highest avoidance gain amongst the AA lines. Conveniently, the increase in parry should also bring with it an increase in riposte.</p><p>It would seem that the highest avoidance increase that can be gained with 50 AA points is 16.65%. Alternatively, you could gain 9.15% avoidance and 5.2% mitigation, or +48 stamina, +4.2% max health, and either 7.95% avoidance OR 5.2% mitigation.</p><p> </p><p>Message Edited by Cornbread Muffin on <span class="date_text">02-09-2006</span><span class="time_text">02:32 PM</span></p>
Redbed
02-10-2006, 04:57 AM
<div>"Oh yeah, and I guess this proves monks > bruisers."</div><div> </div><div>Yeah but at what is the question? At planting their lips on the butts of developers? Sorry I always use the wrong thing with that action. I keep using my foot!</div>
Lizardling
02-10-2006, 06:24 AM
<div></div><div></div><div></div><div>/cry theres updates every day it seems. Its good in a way since AAs are messed up in a few ways. Just not sure if I can dedicate the time each day to find what was though.</div><div> </div><div><u>Changes</u>:</div><div>Primal Brawn changed to Monkey Strength.</div><div>brawler_starter changed to Favorable WInd</div><div>Favorable wind changed to 4.4% speed, was originally 8.8%.</div><div>Momentum Punch, damage and spell reuse time changed for all</div><div>Momentum Punch, duration and recast times changed. Recast was shortened from 45s to 30s.</div><div>Double attack changed to PERMANENT.</div><div>Chi duration and after effect changed to 30sec duration, instead of 16s/36s. As well as pretty much everthing else with the spell.</div><div>Reflexes of the Tiger changed to Tigers Agility.</div><div>Heart of Mantis changed to Mantis Stamina.</div><div>Mantis star recast lowered from 36s to 30s. Damage was lowered, stamina debuff was increasesd.</div><div>Mantis Bolt now PERMANENT. ranged % chance to proc changed to ranged crit chance.</div><div>Mantis leap recast shortened from 5 to 2minutes. Added range. Damage slightly changed.</div><div>Wisdom of the Leaves changed to Bamboo Wisdom.</div><div>Bamboo Sweep now doing a lot less damage. Max targets increased to 8.</div><div>Bamboo Twirl now permanent. Damages slightly changed.</div><div>Bamboo Storm completely changed.</div><div>Insight of the Eagle changed to Eagle Intelligence.</div><div>Pressure Point completely changed</div><div>Eagles Talon parry decresed.</div><div>Eagle Shriek Duration lowered. Health needed to cast was highered to 25%</div><p><span class="time_text"></span> </p><p>Message Edited by Lizardling on <span class="date_text">02-09-2006</span><span class="time_text">07:39 PM</span></p>
<div>Would be interested to see what our new lvl 65 spell will look like if combined with the AA giving increased deflection.</div>
Gungo
02-10-2006, 10:08 AM
<div></div><div></div><div>w the deflection AA you might just pull off a 7-8% chance to deflect... yeah so maybe 2 procs in that 20 secs? the duration needs to be increased or made permanant. For one in heroic fights knockbacks are nto always wanted (messes up positional attack and throws mobs around) stuns on epics can be unreliable since its a small proc %, but then again this kind of buff would be a good candidate for either 3 min on 3 min off buff or a set # of procs/longer time limit. Say 5 procs or 1 min. To me it just wont proc enuff in 20 secs. 1 maybe 2 if you have very high deflection.</div><p>Message Edited by Gungo on <span class="date_text">02-09-2006</span><span class="time_text">09:11 PM</span></p>
Colossaltitan
02-10-2006, 01:25 PM
<div></div><blockquote><hr>Lizardling wrote:<div></div><div></div><div></div><div>/cry theres updates every day it seems. Its good in a way since AAs are messed up in a few ways. Just not sure if I can dedicate the time each day to find what was though.<hr></div></blockquote>thx for the continuous updates liz~(ps) now you know why i said i'd wait till it hit live before i updated mine, lol
sarsippi
02-10-2006, 05:10 PM
<div></div><p>What exactly is momentum punch?</p><p>Originally I had thought it was a procs, off of our unarmed fists, while it was up. But it actually doesnt confirm that at all, so im not sure. And considering it only lasts for 10 seconds... I imagine you'd get maybe .. one procs off of that if it is procs.</p><p>I'm starting to wonder if you actually hit for that much with bare fists, for the duration.</p>
Mantua1
02-10-2006, 05:22 PM
<div></div><div>Any chance of the animations change?</div><div>Would love to see us do a few Bruiser only things. Like Dropkick. That would be sweet.</div>
Junaru
02-10-2006, 08:41 PM
<div><span><blockquote><hr>Lizardling wrote:<div></div><div></div><div></div><div>/cry theres updates every day it seems. Its good in a way since AAs are messed up in a few ways. Just not sure if I can dedicate the time each day to find what was though.</div><div> </div><div><u>Changes</u>:</div><div>Primal Brawn changed to Monkey Strength.</div><div>brawler_starter changed to Favorable WInd</div><div><b>Favorable wind changed to 4.4% speed, was originally 8.8%. <-- Why? Was 8.8% incombat run speed too overpowerful?</b></div><div>Momentum Punch, damage and spell reuse time changed for all</div><div>Momentum Punch, duration and recast times changed. Recast was shortened from 45s to 30s.</div><div><b>Double attack changed to PERMANENT. <---Love it if it works like EQ double attack</b></div><div>Chi duration and after effect changed to 30sec duration, instead of 16s/36s. As well as pretty much everthing else with the spell.</div><div>Reflexes of the Tiger changed to Tigers Agility.</div><div>Heart of Mantis changed to Mantis Stamina.</div><div>Mantis star recast lowered from 36s to 30s. Damage was lowered, stamina debuff was increasesd.</div><div>Mantis Bolt now PERMANENT. ranged % chance to proc changed to ranged crit chance.</div><div><b>Mantis leap recast shortened from 5 to 2minutes. Added range. Damage slightly changed. <--- This is a now viable option.</b></div><div>Wisdom of the Leaves changed to Bamboo Wisdom.</div><div>Bamboo Sweep now doing a lot less damage. Max targets increased to 8.</div><div><b>Bamboo Twirl now permanent. Damages slightly changed. <--- Loving this one also..</b></div><div>Bamboo Storm completely changed.</div><div>Insight of the Eagle changed to Eagle Intelligence.</div><div>Pressure Point completely changed</div><div>Eagles Talon parry decresed.</div><div><i>Eagle Shriek Duration lowered. Health needed to cast was highered to 25% <--- Still not happy with this one. If I'm below 25% the next hit is more then likely going to kill me. Give me some kind of 75% reposti or parry, something to keep me alive.</i></div><p><span class="time_text"></span> </p><p>Message Edited by Lizardling on <span class="date_text">02-09-2006</span><span class="time_text">07:39 PM</span></p><hr></blockquote>Huh maybe SOE is listen when we talk. Most of the changes are what I asked for in the Monk forum. I'm LOVING the idea of permanant double attack. Is it like double attack in EQ?</span></div>
ShinmaRyche
02-14-2006, 03:14 AM
<div></div><font color="#ffff00">Yeah, im liking some of the changes that are being made... Now if they will only change the names....</font>
BattleMonk
02-15-2006, 10:13 PM
<div></div><div>Here's an interesting question. The completion of an AA tree provides a title, at least from what I gather. So, what are the titles for each tree?</div>
Quicksilver74
02-15-2006, 10:20 PM
<div>I've compeleted all trees on beta and recieved no title</div>
Junaru
02-16-2006, 12:39 AM
<div><span><blockquote><hr>Quicksilver74 wrote:<div>I've compeleted all trees on beta and recieved no title</div><hr></blockquote>I'll give you a title if you like? <span>:smileytongue:</span></span></div>
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