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Quicksilver74
02-01-2006, 08:15 PM
<div>I for one woudl like to see an entirely new direction for brusiers with the introduction of an all new type of combat art series that are similar to Wrestling moves.  I imagine these woudl have the restriction of only working on medium sized enemies or smaller.</div><div> </div><div>I envision us taking a lizardman and bodyslamming him.  maybe something like Zangief's piledriver in Street FIghter 2. </div><div>To my knowledge, wrestling moves havn't been attempted in an MMO yet, so I think it woudl be amazing.   To do this nicely, it woudl take all new animations, so I doubt Sony will be likely to implement something like this....</div><div> </div><div>HOWEVER, I can realisticly envision a combat art that does actually THROW a mob back.  Similiar to how knockback works in duels....  However you actually grab onto the mob, and swing it around, tossing it back about 10 feet or more at Apprentice 1.  50 feet at Master 1.</div><div> </div><div>So any other ideas of a new direction for Bruiser CA's? </div>

ShinmaRyche
02-01-2006, 08:37 PM
<div></div><font color="#ffff00">I was thinking about new skills i would like to see myself having, one of them is a running "spear" type move, and the closest i can think to an animation would be of Goldberg from wwe. In fact, we may be able to grab more animations from wwe type moves, like headbutts, etc. Im not a wrestling fan, but i would like to see bruiser get some of the animations from it.</font>

Quicksilver74
02-01-2006, 09:13 PM
<div>Yeah the spear would rock!</div>

Maelwy
02-02-2006, 03:40 AM
<div></div><blockquote><hr>Quicksilver74 wrote:<div>I for one woudl like to see an entirely new direction for brusiers with the introduction of an all new type of combat art series that are similar to Wrestling moves.  I imagine these woudl have the restriction of only working on medium sized enemies or smaller.</div><div> </div><div>I envision us taking a lizardman and bodyslamming him.  maybe something like Zangief's piledriver in Street FIghter 2. </div><div>To my knowledge, wrestling moves havn't been attempted in an MMO yet, so I think it woudl be amazing.   To do this nicely, it woudl take all new animations, so I doubt Sony will be likely to implement something like this....</div><div> </div><div>HOWEVER, I can realisticly envision a combat art that does actually THROW a mob back.  Similiar to how knockback works in duels....  However you actually grab onto the mob, and swing it around, tossing it back about 10 feet or more at Apprentice 1.  50 feet at Master 1.</div><div> </div><div>So any other ideas of a new direction for Bruiser CA's? </div><hr></blockquote>No thanks on the throw.  All the melee fighters would then get out of range messages, and have to go chasing the mob, probably into aggro range of another fight.  Now we've got adds, plus our original fight, and our healers are now out of range.  Not a healthy experience.

Jeris Nefz
02-02-2006, 04:41 AM
<div></div><p>How about a clothesline?  Does damage, knockback, and stun...  though the animation would be tuff to pull off for Sony (grumble). </p><p>Bammbamm - 33 Bruiser on Grobb</p>

PhozFa
02-02-2006, 12:02 PM
headlock an art that stuns and blinds/blurs vision obviously with the animation of you putting the enemy in a headlock and punching his head, maybe make it a short dot and punch his head a few times<div></div>

Hyuri76
02-02-2006, 12:57 PM
<div></div><div>I'm gonna go old school and say give us some Fist of the North Star crazy stuff. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Well of course they won't put the exploding heads in and such but how bout make our crushing fury, etc. Look like the crazy super fast punches, or maybe make the eye gouge moves look like were actually eye gouging? Make us look like the dirty fighters our moves sound like I guess. Not really looking to be a wrestler.</div>

Vorham
02-02-2006, 03:09 PM
HeadbuttElbow SmashGrapple opponent and throw Knee Smashes to the headEar Box (slap ears and rupture their eardrums)StrangleCatch Punch and invert the attackers elbow with a strike (ouch)Throat ChopMore Eye rakesNose breakRib SmasherSpine SnapShin CrackerDestroy JointDrop KickThroat RipNerve Strike...Kancho<div></div>

Zetnorr
02-02-2006, 06:36 PM
<div><span><blockquote><hr>Vorham wrote:HeadbuttElbow SmashGrapple opponent and throw Knee Smashes to the headEar Box (slap ears and rupture their eardrums)StrangleCatch Punch and invert the attackers elbow with a strike (ouch)Throat ChopMore Eye rakesNose breakRib SmasherSpine SnapShin CrackerDestroy JointDrop KickThroat RipNerve Strike...Kancho<div></div><hr></blockquote>So  I gather prison is treating you  ok  then ?</span></div>

Owa
02-02-2006, 07:03 PM
<div></div><font size="2">Headbutt, obviously. Next question...</font>

Quicksilver74
02-02-2006, 07:22 PM
<div></div><blockquote><hr>Hyuri76 wrote:<div></div><div>I'm gonna go old school and say give us some Fist of the North Star crazy stuff. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Well of course they won't put the exploding heads in and such but how bout make our crushing fury, etc. Look like the crazy super fast punches, or maybe make the eye gouge moves look like were actually eye gouging? Make us look like the dirty fighters our moves sound like I guess. Not really looking to be a wrestler.</div><hr></blockquote>All the  "Bad guy" wrestlers WERE dirty fighters!

TheFat
02-02-2006, 10:03 PM
<div></div>If they were going to start incorporating throws and all that jazz they'd have to go to an animation system similiar to what they're using in Matrix online. Basically the comp controls both the player and the target for a few seconds and pulls of a pre-set animation during which time you can't control your character and you're effectively locked together. Matrix has tons of wrestling and martial arts moves in it including a suplex and drop kick. Looks great... shame it wasn't that fun. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Quicksilver74
02-02-2006, 11:03 PM
<div>Well, that coudl work in EQ2 for animations that do not actually throw the mob.  A quick Piledriver for example... woudl rock.  </div>

TheFat
02-02-2006, 11:25 PM
<div></div>Heh... I can just see myself now. Little ol' Barbarian me picking up and piledriving a giant... ooh.. or Darathar. Now that'd be fun. If they did put in something like that they'd probably nerf it up and make it "against non-giant, non-epic humanoids only".

ganjookie
02-02-2006, 11:27 PM
I like some of trhe ideas, but I just dont want to be a wrestler.  Id rather have 1 move <b>roundhouse kick</b>, that should be the ultimo move that we get, and it upgrades over time with level up.If its good enough for Chuck, its good enough for me.<div></div>

Quicksilver74
02-03-2006, 01:21 AM
<div></div><blockquote><hr>ganjookie wrote:I like some of trhe ideas, but I just dont want to be a wrestler.  Id rather have 1 move <b>roundhouse kick</b>, that should be the ultimo move that we get, and it upgrades over time with level up.If its good enough for Chuck, its good enough for me.<div></div><hr></blockquote><p>Ummmm... we do have roundhouse.  lvl 47 kick.   Low power clost, low damage.  Quick recharge. </p><p>It should totally get redone.  I think it should be renamed to <strong>Chuck Norris's Roundhouse Kick from beyond the grave</strong>.</p><p>I say beyond the grave, because he's old soon... and in case he dies we can still keep our roundhouse kick. </p>

Colossaltitan
02-03-2006, 01:23 AM
<div></div>Chuck Norris can't die!

Quicksilver74
02-03-2006, 01:25 AM
<div>Then how is he gonna go roundhouse kick Satan in the face?</div>

Colossaltitan
02-03-2006, 01:35 AM
<div></div>Go down to hell, Roundhouse kick him in the face, come back up.  Simple as that.  Its CHUCK NORRIS!! What can't he do?

ganjookie
02-03-2006, 02:41 AM
No I only want 1 CA, Roundhouse kick.  It would do everything all of my other CAs used to do, including rezzing folks and recalling back to my city if I so want<div></div>

Vorham
02-06-2006, 12:57 PM
<div></div><div>If its as good as a chuck norris roundhouse you'll be able to throw it, go back in time, and re-roll on loot you missed out on... the power to rip the fabric of space-time = norris roundhouse</div><div> </div><div>would also like to see a Captain Kirk Star-Fleet Issue Two-Handed Overhead Chop...  every so often in the old Star Treks Kirk would throw one of these and ultimately decimate his opponent</div><div> </div>

Jezekie
02-06-2006, 09:17 PM
<div><span><blockquote><hr>Hyuri76 wrote:<div></div><div>I'm gonna go old school and say give us some Fist of the North Star crazy stuff. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Well of course they won't put the exploding heads in and such but how bout make our crushing fury, etc. Look like the crazy super fast punches, or maybe make the eye gouge moves look like were actually eye gouging? Make us look like the dirty fighters our moves sound like I guess. Not really looking to be a wrestler.</div><hr></blockquote>"You're already dead""Huh?"*splat*</span></div>

Fromingo
02-07-2006, 03:34 AM
<div></div><blockquote><hr>Quicksilver74 wrote:<div>To my knowledge, wrestling moves havn't been attempted in an MMO yet, so I think it woudl be amazing.   To do this nicely, it woudl take all new animations, so I doubt Sony will be likely to implement something like this....</div><hr></blockquote><font size="2" face="Helv"><p>Interactive Wresting and Martial Arts moves have been done already in Matrix online. The bold new combat system was the only thing I liked about Matrix Online but it was definitely very cool, the closest thing to actually intergrating some arcade style combat with the stats/equipment number crunching of MMO's. I'd love to see MMO games head more in that direction, that way it isn't just a pushing a button and playing a MUD with graphics (i.e. some characters making moves on a screen but not sychronized with each other and we see numbers flass on a window.)</p></font>

Gungo
02-07-2006, 07:02 AM
<div></div>Don't dismiss the knockback moves you may actually get some.