View Full Version : Which Adept III Should I have made?
l_doggy_l
07-27-2005, 06:11 PM
<div></div> So I was out in Enchanted Lands when I harvested a Ruthenium Cluster. I would like to get it turned into an Adept III, There is just one small problem... I'm lvl 29. So I have no idea which spell is the bets T4 Spell to have turned into Adept III. By reading the spells list on eq2players.com I have narrowed it down to these spells. <pre>Merciless Stomp Rousing Cry Boast Beatdown Overtaking Blows Slurred Insult One hundred hand slap Ignore Hurt</pre>They are not in any particular order. My question is which would be the best one to have made into adept III rather than AppIV or Adept I. Thanks for the information. <div></div><p>Message Edited by l_doggy_l on <span class=date_text>07-27-2005</span> <span class=time_text>09:11 AM</span>
kildarn
07-27-2005, 06:22 PM
I have 2 recommendations. First, review the threads about the lvl 40 training skill and determine which one you plan to take. That will eliminate an option for the adept 3. After that I would say stay away from upping your self heal at this level and go with something like 100 hand or slurred insult. The 100 hand if you dps a lot and the slurred insult if you tank a lot. Just my 2cp though and I have a really hard time on decisions like this.
Rumbi
07-27-2005, 07:48 PM
<BLOCKQUOTE dir=ltr> <P>My opinion on the spells...</P></BLOCKQUOTE> <UL> <LI>Merciless Stomp</LI> <UL> <LI>Useful ability. Upgrading will probably only slightly increase damage dealt, as well as a slight increase in Threat.</LI></UL> <LI>Rousing Cry</LI> <UL> <LI>Increases attack abilities. Plan on the Adept III adding an extra 1-2 for crush/pierce/slash.</LI></UL> <LI>Boast</LI> <UL> <LI>Hardly used unless solo'ing, as it fears the mob away (though it does increase your attack speed).</LI></UL> <LI>* Beatdown</LI> <UL> <LI>Good choice to upgrade. I still use this at level 50 (though once you hit 50, you'll get a very nice AE skill).</LI></UL> <LI>Overtaking Blows</LI> <UL> <LI>I have probably used this 3 times.. fairly worthless IMO.</LI></UL> <LI>* Slurred Insult</LI> <UL> <LI>Fairly good choice. Used for a long time. Only upgrade if you tank regularly.</LI></UL> <LI>** One hundred hand slap</LI> <UL> <LI>Amazing ability to get up to Adept III. Highest damaging line of spells that Bruisers get. Next upgrade is Crushing Fury (lvl 46.6 i think).</LI></UL> <LI>** Ignore Hurt</LI> <UL> <LI>Another very good upgrade.. unless you plan on taking the lvl 40 healing Training ability. If you don't plan on this, get it at Adept III.</LI></UL></UL> <P>If you have to go with 1 upgrade, I would personally get One hundred hand Slap up to Adept III, and pick the Heal spell for your lvl 40 training.</P>
Dtrick
07-27-2005, 07:54 PM
What is the % to heal on Ignore Hurt Adept 1 and 3? Also what is the % on the lvl 40 training ability?
l_doggy_l
07-27-2005, 08:53 PM
Thanks for the advice. I think I am going to go with the one hundred hand slap and take the training upgrade to ignore hurt. <div></div>
Jezekie
07-27-2005, 09:47 PM
<span><blockquote><hr>l_doggy_l wrote:<div></div> So I was out in Enchanted Lands when I harvested a Ruthenium Cluster. I would like to get it turned into an Adept III, There is just one small problem... I'm lvl 29. So I have no idea which spell is the bets T4 Spell to have turned into Adept III. By reading the spells list on eq2players.com I have narrowed it down to these spells. <pre>Merciless Stomp Rousing Cry Boast Beatdown Overtaking Blows Slurred Insult One hundred hand slap Ignore Hurt</pre>They are not in any particular order. My question is which would be the best one to have made into adept III rather than AppIV or Adept I. Thanks for the information. <div></div><p>Message Edited by l_doggy_l on <span class="date_text">07-27-2005</span> <span class="time_text">09:11 AM</span></p><hr></blockquote>I think you should hold on to it for alittle while longer.</span><div></div>
Rumbi
07-28-2005, 05:18 AM
<b>Ignore Hurt (Apprentice I)</b> Recast Time: 1 minute 30 seconds Heals caster for 24% of max health <b>Atral's Unworldly Fortitude</b> Recast Time: 1 minute Heals caster for 39% of max health I believe that Ignore Agony (Master 1), our highest level heal at the highest capacity, does about 43%, but is also on a 90 second timer. What makes Atral's so powerful is it's reduced recast timer. <div></div>
ganjookie
07-28-2005, 06:20 AM
<span><blockquote><hr>Rumbite wrote:<div></div> <blockquote dir="ltr"> <p>My opinion on the spells...</p></blockquote> <ul> <li>Merciless Stomp</li> <ul> <li>Useful ability. Upgrading will probably only slightly increase damage dealt, as well as a slight increase in Threat.</li></ul> <li>Rousing Cry</li> <ul> <li>Increases attack abilities. Plan on the Adept III adding an extra 1-2 for crush/pierce/slash.</li></ul> <li>Boast</li> <ul> <li>Hardly used unless solo'ing, as it fears the mob away (though it does increase your attack speed).</li></ul> <li>* Beatdown</li> <ul> <li>Good choice to upgrade. I still use this at level 50 (though once you hit 50, you'll get a very nice AE skill).</li></ul> <li>Overtaking Blows</li> <ul> <li>I have probably used this 3 times.. fairly worthless IMO.</li></ul> <li>* Slurred Insult</li> <ul> <li>Fairly good choice. Used for a long time. Only upgrade if you tank regularly.</li></ul> <li>** One hundred hand slap</li> <ul> <li>Amazing ability to get up to Adept III. Highest damaging line of spells that Bruisers get. Next upgrade is Crushing Fury (lvl 46.6 i think).</li></ul> <li>** Ignore Hurt</li> <ul> <li>Another very good upgrade.. unless you plan on taking the lvl 40 healing Training ability. If you don't plan on this, get it at Adept III.</li></ul></ul> <p>If you have to go with 1 upgrade, I would personally get One hundred hand Slap up to Adept III, and pick the Heal spell for your lvl 40 training.</p><hr></blockquote>^^ yeah, what he said</span><div></div>
Teidilu
07-28-2005, 01:23 PM
id personally go with beatdown, i use it constantly at lvl 50 (along with savage blows, very great combo there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />) and taket he atrals training at 40
Zagnut1
07-28-2005, 05:15 PM
<DIV>Just wondering why you use Beatdown at level 50 still and not Bone Crusher?...Am I missing something?</DIV> <DIV> </DIV>
Rumbi
07-28-2005, 06:31 PM
<BR> <BLOCKQUOTE> <HR> Teidilu wrote:<BR>id personally go with beatdown, i use it constantly at lvl 50 (along with savage blows, very great combo there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />) and taket he atrals training at 40 <BR> <HR> </BLOCKQUOTE><BR>I think you are confusing Beatdown with our level 49 skill Bone Crusher. I believe BC does 2 attacks to each surrounding mob (up to 5): first a fire-based attack, followed by a crushing attack.
Dtrick
07-28-2005, 08:05 PM
<BR> <BLOCKQUOTE> <HR> Rumbite wrote:<BR><B>Ignore Hurt (Apprentice I)</B><BR>Recast Time: 1 minute 30 seconds<BR>Heals caster for 24% of max health<BR><BR><B>Atral's Unworldly Fortitude</B><BR>Recast Time: 1 minute<BR>Heals caster for 39% of max health<BR><BR>I believe that Ignore Agony (Master 1), our highest level heal at the highest capacity, does about 43%, but is also on a 90 second timer. What makes Atral's so powerful is it's reduced recast timer.<BR> <BR> <HR> </BLOCKQUOTE><BR>Thanks. I got Ignore Pain Master 1 (which is 33%). I was just curious if Ignore Hurt was even worth trying to get Adept 1 - 3.
l_doggy_l
07-28-2005, 10:26 PM
Can our self-heals be stacked? Or do they all share a re-use timer? <div></div>
Jezekie
07-28-2005, 11:48 PM
<span><blockquote><hr>l_doggy_l wrote:Can our self-heals be stacked? Or do they all share a re-use timer? <hr></blockquote></span><span>The self heal line doesn't "stack". And for reference the </span><span>Training skills are(Should be, if not it's a bug) sharing the re-use timers of the skills they replace.</span><div></div>
Stunne
08-04-2005, 06:53 AM
<DIV>The 39 buff, I believe Rousing Cry is an adept III you will be using til 50 I believe. I have the adept 3 and it's nice. However, the 100hand slap is better if you chose the trait ability and that upgrade blows every other attack you have out of the water. Of everything else I really can't see much worth upgrading unless maybe you group a lot and then you might want boast for the aggro. However, I never have a hard time keeping aggro when I group unless there are group adds (in which case a better boast helps).</DIV>
Rumbi
08-04-2005, 06:28 PM
<DIV>I just came across 3 x Ruthenium clusters. After looking over my options, I upgraded the following spells:</DIV> <DIV> </DIV> <DIV><STRONG>Burning Lunge</STRONG> - good damage, fast reuse timer. Still use at lvl 50</DIV> <DIV> </DIV> <DIV><STRONG>Brawl </STRONG>- not sure if adding 23 Fist skill instead of 21 is actually going to do much, but hopefully it will help the DPS :smileyhappy:</DIV> <DIV> </DIV> <DIV><STRONG>Throat Punch</STRONG> - though it has already been upgraded, this spell is far better than Roundhouse (the upgrade) for any non-epic mob. perma-stifle... yummm</DIV>
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