View Full Version : Weapons, what to use when . .
Ronin
05-16-2005, 03:59 AM
Ok, we all have a basis of what weapons to use through say level 38, but I've not seen anything really for the 40-50 range... What I'd like to see is a Comprised list of Weapons people use and the DPS they can do with them. I currently use depending on situation two sets of weapons. DPS mode, I use a Staf of the Treefolk - ok stats, but great DPS for me so far. Tanking mode, I tend to fall back to dual wield for more stats, which I use a Ancient mace of the watcher and Wraith bone Mace. This is good DPS but also ovvers alot more HP, and agi/str/ pwr for tanking and off tanking times. What do you big 40-50 Bruisers tend to use in those ways? Do you tend to stay witht he same weapons constantly DPS or tanking? Or do you trade out? I know armor wise atm I swap out between DPS and Tanking with some items, for DPS i use as much Enchanted Woven Thicket as I can wear, while Tanking I tend to stick with Emerald. Like to see the rest of your views and take on this. Lets make this a good thread to please, respect the views of others in this one, if its different don't bash, just say what you use and leave it at that, we each will still tend to lean one way or another based on our on ideals, so try to reframe from a bash fest please. Lets just get some info rolling, give us a good info pool of different views from varied levels of Bruisers. Also, don't limit to just 40+ any info on any level for weapons used and why you chose that style would be great. This could be a thread to help all levels of Bruisers, if not to show only what others use, but to allows those with Ideals to views other ideals to compare and possibly increase thier power even more. Thanks all in advance. <div></div>
Computer MAn
05-17-2005, 02:26 AM
Not a bruiser but am a monk and we are similar. For DPSing I use a pair of Imbued Augmented Cestii and for MTing I use a Branch of the Treefolk. <div></div>
Ven_One
05-18-2005, 04:47 PM
Well, for DPS mode after 36.5 if you aren't using fist weapons you're hurting your self IMO since you aren't partaking of the beauty that is Brawl. At app1 brawl is +15 to fist and at adept1 it's +21 to fist which is a significant bonus to your hitroll and the damage your fist weapon does. An orange fist weapon suddenly becomes white or yellow and the damage comes along with it as you max it's damage potential. As for tanking I try to have as much agility as possible on my weapons with other things being less important. <div></div>
CosmicAcidGu
05-18-2005, 05:34 PM
<P>I used Hiero Crook starting at level 42 when I tanked. In exp groups, ripostes are not such a big problem, but still preferred 2H when tanking. In addition, the proc gave me more group aggro.</P> <P>For dps, I'd go for 2 rare crafted imbued fist weapons.</P> <P>Finnster</P>
Ive been switching between Branch of the Treefolke for DPS and dual Slime Coated maces when tanking. Also when tanking, i make sure i have all the needed gear to boost up my AGI, like my pristine imbued opaline ring of agility, which when casted gives you +9 AGI ( if i remember correctly) and a translucent exlixir of sharpness, which gives an additional +12 AGI ...its a nice potion to have if you cant afford a hex doll .. theres also the translucent exlixir of the swashbuckler that gives +16 agi ... on the Unrest market .. they are a bit pricey but not as pricey as those hex dolls .. What fist weapon do you veterans recommend for level 38 and beyond? <div></div>
Redbed
05-18-2005, 11:23 PM
<DIV>You know honestly I dont think theres really much of a difference if DPS Values are same or close. I would look more to the imbued effects of the weapons and the stat increases. </DIV> <DIV> </DIV> <DIV>I guess a good rule of thumb I use is mostly just stick with T5 Imbued Augmented. If I was going to be fighting nothing but groups of mobs, I would probley swap out with Hiorphants crook to get the earthquake effect. Their just so close in damage that ...it really depends on the situation.</DIV> <DIV> </DIV> <DIV>I mean if Im in a group Im not really worried about my health, so ripostes arent a problem. </DIV> <DIV> </DIV> <DIV>Duel wielding allows me to kill faster, 2h seems to allow me to finish the fight with more health but that could be cause it takes longer to kill something. Again. Not sure theres a difference. (Based on killing level 44^^ wasps in Drafling tower)</DIV>
Ronin
05-19-2005, 01:46 AM
Guess my way of thinking was a bit off based in some ways . . but I'll lay it out best I can. Way I seen it in tanking I gain more stats and namely more AGI from dual weapons. Thats why Typically i used those in Tank mode. DPS mode is a little different though depends on situation. I'll try to explain my thoughts on that too. What I ment by situational is there are different types of groups you get into. When your in a DPS position anyhow. Thats where I base my whole thought pattern from also. I'll break it down into two situations both while in groups. 1) Your a DPS in a group thats killing things significantly higher level then you are. This is when Brawl and fist weapons comes to mind. You can boost your inate level of skill allowing yourself the ability to land blows on much higher level mobs then normal. This is very helpful cause you'll be able to hit things regularly that are 4-8 levels above your own. I've found myself unable to land blow conssitantly at times due to mob level vrs my own, and this ability makes you shine. YOu then become a powerhouse of damage ability to a group. You are a DPS then and in need of landing blows so raising your skills in fist allows you to, while not actually raising your level, raise your effective skills level to that of somewhere around 3-4 levels above your own. Letting you land hits consistantly on those higher end mobs. Though taken in context, your skill is higher, but your weapons are still based on thier rating, and that doesn't change. Its listed on each weapon for what its max rating is when it cons even to you or max skill. 2) DPS on mobs equal to or level level then you are. This is a totaly seperate situation and one that happens the most, specially higher level. What I have learned is your normal melee doesn't make up any more then maybe a total of 20% of your DPS total. This is where those big dmg hits from 2h weapons comes into play. You don't have to worry about landing hits, instead its the quality of the hit thats wanted, and those 2HB weapons are in their own right a solic use for this time. They allow you to effectively score hits int the 50-150 range between your more powerful special attacks. This is what allows me to shine in DPS mode on lower level mobs also. I can bang away with Specials and still know my between hits from normal melee is making a noticable impact of damage. Questionably I've even wanted to try very long delay extream damage 2HB in thise case to see if they raise my DPS even more. Cause effectively most attacks from specials give your normal melee time enough to recycle for the next blow by time they land and you recover from them. Meaning between specials your always going to get in atleast one hit with normal melee. Those slower 2.2 sec to 3+ second 2HB also carry a hefty base damage and sometimes even thier lower damage rating will yield even more DPS then a faster weapon will. Though i've not tested this enough to be sure what the cap on the delay would be fore most effectiveness. Ok to take the two statements into comparison . . . Dual wield offers you two weapons, with more stats, and two seperate rating values. Such as Wraith bone mace is about 17 Rating, wielding two would basicly give you a rating of 34. Branch of the Treefolk is a 2HB with fast delay, and rating of 41ish, this in strait melee would still parse out higher in a DPS situation in my way of thinking cause in DPS mode, its not about melee damage its about filling the gap between your special attacks. The higher each melee hit is between specials the better in this case. The only draw back to that thought is during long term fights, with some encounters. Where you could run out of power, then melee does matter, and it matters alot then. So those fast 2hb will keep up with or slightly out pace dual wield damage but the possible procs of imbued dual wield weapons could effectively give more dmg. Same goes for special attacks, even kicks. Those imbued weapons will still give all your special attacks the chance for a proc also. SO there again is another way of thinking. But do you risk procs verses solid melee hits? Quess if your read this far, you could ask yourself what you normally find effective and what thoughts you've had in those lines also? Ever think about how I describe my thoughts? Also someone with more free time might actually parse out the higher delay higher damage 2HB to see if in fact my theory was right, if they do give more effective DPS in DPS situations then faster lower damage weapons, since in those times its the quality of the hit not the rate at which you hit since those attacks are just fillers between your big damage special attacks. Anyhow just more thoughts . . . keep the thoughts rolling in, and help make this a effective and helpful thread.... <div></div>
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