View Full Version : Monk PVP AA Setup
Untalent
12-25-2006, 03:19 PM
What should I do...STA / INT / WIS 4/4/8 in all for dps in raids and decent dps in pvp.Or go down to the last int skill and get atleast 4/4/8 in sta<div></div>
zbtdnp
12-27-2006, 04:58 AM
<P>best pvp spec of AA's for a monk for pvp is... stam 5/4/8/8 and int 4/4/8/8... hands down... </P>
Bugsy--
01-04-2007, 07:11 AM
<div></div>ATM I'm going Stam > 4, 4, 8, 4, 8 Int > 4, 4, 8, 5 I don't have mantis leap yet but it looks hilarious in PVP. You're running away? That's cool, I'll just wait for you to sprint away then blink to you! I haven't touched the EoF lines yet besides investing my first 5 points in the enhanced sprint, but I'd assume that a combination in the body and combos line would be quite good. <div></div><p>Message Edited by Bugsy-- on <span class=date_text>01-03-2007</span> <span class=time_text>06:16 PM</span>
Untalent
01-05-2007, 08:58 AM
<div></div>I had mantis leap for a while. It's not all that great imo has a lot of line of sight issues and such.Plus not like it snares them so the last point in int line seems better then sta line.<div></div><p>Message Edited by Untalented on <span class=date_text>01-04-2007</span> <span class=time_text>10:59 PM</span>
Ryuugekitai
01-05-2007, 01:47 PM
<DIV>I've gone 4 4 4 4 8 in Sta and 4 4 5 4 8 in Int</DIV> <DIV> </DIV> <DIV>Mantis leap is indead not that great because of the line of sight issues, but it allows to jump on a wizard that roots you, or go back on the necro that has feared you away and snared you.</DIV> <DIV>Plus the crit bonus is great for an opening or for finishing a runner.</DIV> <DIV>Jump before using it if you can, it helps with the line of sight issues.</DIV> <DIV> </DIV> <DIV>The last buff in Int line is great. It helps a lot against healers and many other classes : pop ward and tsunami when below 30%, that adds some creasy damage for 10s</DIV>
Weizen Heimer
01-09-2007, 03:22 AM
<DIV>My PVP Monk is 4448 STA and 44858 INT This gives decent DPS with alot of extra avoidance. The last ability in the INT line is really helpful for 1v1s with melee if you find yourself doing alot of those like I do. I would not bother with Mantis Leap since I have 70% sprint speed from EOF tree if I need to catch someone. If I get feared by a necro I dont really care because they are easy to beat unless they are really really good which most are not, plus you can just hit Face of the Mountain to root yourself in place and hit ranged auto attack until the fear wears off. Being rooted by a caster doesn't bother me either because I will either use a Freedom pot or just Outward Calm and ranged auto attack until the root breaks which usually isn't that long. The only time either of these should happen anyway would be if the caster gets the jump on you since you can open with a 6 sec stifle followed by stun, knockback, ae taunt interrupt after that.</DIV>
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