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Untalent
04-12-2006, 08:55 AM
I'm new to EQ2 and started a monk, as that is what I was in EQ. My friend made a druid and it has been fun. I think it was when I hit level 8 or 9 I noticed a little box in the top corner. When I clicked it I had the option to level Str,Agi,Sta,Wis, or Int. I picked strength. I noticed today when I checked the forums that these are like a complete line or skills or something. Can someone explain this for me? Can I unlearn or redo these?What are the best ones to get?What are these refered to as?What level do you get them?Thanks in advanced.

dagoo7
04-12-2006, 04:35 PM
<DIV>One does not begin to accrue AA points until lvl 20 and only if Kingdom of Sky expansion is added to the account.  At lvl 8 or 9, you are likely referring to character or racial traits that add a small amount to specific stats.  AAs are different.</DIV> <DIV> </DIV> <DIV>This is not the place for a rehash/primer on AAs.  Please refer to the achievements forum for a basic description of AAs and how they work for all classes.  If you then want information or discussion on Brawler AAs, simply look through this forum.  Can't swing a stick without hitting one.</DIV> <DIV> </DIV> <DIV>It would require a treatise to answer the host of questions you laid out above, and your not likely to get one here (nor is it really fair to ask someone to compile existing info for you).  Do some research and learn the basics first.  If you still have (more focused) questions at that point, I'm sure people will be willing to help.</DIV>

waldaz
04-12-2006, 04:59 PM
<DIV>Welcome to EQ2 and picking a great class, i'm sorry that you got such a bums rush for a first post so i will take the time to answer as best i know and from a half-elf perspective.</DIV> <DIV> </DIV> <DIV>Can someone explain this for me? </DIV> <DIV><FONT color=#ff0000>At least the first guy answered this one for you, these are racial traits.</FONT></DIV> <DIV><BR>Can I unlearn or redo these?</DIV> <DIV><FONT color=#ff0000>We got to redo them with the huge combat re-vamp a few patches back but AFAIK you can't redo them under normal circumstances.</FONT></DIV> <DIV><BR>What are the best ones to get?</DIV> <DIV><FONT color=#ff0000>Subjective at best. STR is good as it affects how hard we hit and our power pool. I solo alot and have chosen STA (Hit Points) and WIS (Resists). As a half monk there was some camo option once and there's a 2.5% increase in power pool and/or hit points one too. Tbh they don't seem exactly class breaking to me so don't fret too much.</FONT></DIV> <DIV><BR>What are these refered to as?</DIV> <DIV><FONT color=#ff0000>Racial traits</FONT></DIV> <DIV><BR>What level do you get them?</DIV> <DIV><FONT color=#ff0000>Can't remember...so i'll say every now and then</FONT> <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><BR></DIV>

Untalent
04-12-2006, 05:33 PM
I've been reading posts, and it seems that str is pushed to have a greater effect than agi or sta. Is there somewhere with a list of when you get racial points and what you get?

NerissaRavenHeart
04-12-2006, 05:52 PM
<div></div>I am in no way the original author of this information. I found it somewhere and saved it for a personal resource. It's somewhere in the forums. As far as what you get for each race it should help a lot. As far to when you get the option to pick them I believe that is every third level. I'm not totally sure. I think for example at 3, 13, 23, 33, 43,53, 63 is when you get the option. I may be wrong. Someone else may clarify this for you. But here's the list. Also there may be some slight changes to some of these which I may not be aware of considering the time frame that I've had this list and updates and such.<b>Racial Traditions for /respect and LevelsRacial Traditions </b><b>Barbarian</b> <i>Name Effect Duration Reuse </i>Brewmaster +5 to Provisioner skills Permanent Blood of Halas +3% Cold Resistance Permanent Cold Retribution +0.1 DPS special Cold damage 3 min 30 min Halasian Staple Summon Lager (no value, no rent) Instant 30 min Herbology +5 to Alchemist skills Permanent Rememberance of Halas +3 Defense Permanent Strength of the North +5 STR Permanent Strong Jawed +3% Crush Resistance Permanent Teachings of Tundra Jack +3 Tracking Permanent War Wounds +HP Regeneration, +2 STA 3 min 30 min <b>Dark Elf </b><i>Name Effect Duration Reuse </i>Elven Reflexes +5 AGI Permanent Embrace of Hate Damage-absorbing rune (51 damage @L19) 3 min 30 min Fueled by Hate +2% Magic Resistance, increases out of combat Power Regeneration per tick (14.3 @L19) 3 min 30 min Innoruuk's Cauldron +3% Max Power Permanent Poison Crafter +5 to Chemistry skill Permanent Pursuit of the Arcane +5 to Scribing skill Permanent Shadow Shroud Hide (no movement) Instant 30 min Sinister Cunning +5 INT Permanent Strength of Will +3% Mental Resistance Permanent Wrath of the Teir`Dal 20% chance when damaged to cast Wrath of the Teir'Dal (13 damage @L19) on the attacker. 3 min 30 min <b>Dwarf </b><i>Name Effect Duration Reuse </i>Brell's Blessing +3% HP Permanent Butcherblock Body +HP Regeneration, +2 STR 3 min 30 min Endurance +5 STA Permanent Fortitude of Kaladim +5 Defense Permanent Hearty Constitution +3% Disease Resistance Permanent Master of the Tumpy Tonic +5 to Provisioner skills Permanent Spell Shrug +3% Magic Resistance Permanent Stormhammer Divine special damage 3 min 30 min Vital Provisions Summon Ale (no value, no rent) Instant 30 min Weapon Forger +5 to Weaponsmith skills Permanent <b>Erudite </b><i>Name Effect Duration Reuse </i>Chemist +5 to Alchemist skills Permanent Erud's Teachings +3% Power, +2 INT 3 min 10 min Ethereal Absorption +Power Regeneration, +2 INT 3 min 30 min Infusion Magic reactive damage 3 min 30 min Knowledge of the Ether +3% Magic Resistance Permanent Path of Learning +5 INT Permanent Scholarly Pursuit +5 to Sage skills Permanent Summon Wisp Summons light source pet / object Instant 30 min Trained Mind +3% Mental Resistance Permanent Ward of Glyphs DPS Magic-absorbing rune 3 min 30 min <b>Froglok</b>Astounding Leap -- Reduces Hate towards the Froglok and briefly Stuns opponents in the immediate area and randomly teleports the Froglok to a location nearby.Lower Temperature -- Augmentation, placed upon you, which will cure Cold impairments placed upon you. This spell is linked with Swamp Denizen and Raise Temperature so ony one can be used within the reuse period.Spontaneous Metamorphosis -- Enhancement, permanently placed upon you, which increases your Health Pool by 2 percent, and Slashing/Crushing/Piercing mitigation by 1 percent.Gills -- Augmentation, placed upon you, which grants you the ability to Breath Underwater for a short period of time.Raise Temperature -- Aumentation, placed upon you, which will cure Heat impairments placed upon you. This spell is linked with Swamp Denizen and Lower Temperature so only one can be used within the reuse period.Natural Acrobat -- Enhancement, permanently placed upon you, which increases your Agility by 5.Fervor of Marr -- Enhancement, permanently placed upon you, which increases your Metalshaping skill by 5.Zealotry of Marr -- Enhancement, permanently placed upon you, which increases your Metalworking skill by 5.Swamp Denizen -- Aumentation, placed upon you, which will cure Noxious impairments placed upon you. This spell is linked with Lower Temperature and Raise Temperature so only one can be used within the reuse period.Cutaneous Neurotoxin -- Aumentation, placed upon you, which grants you the chance to inflict Poison damage over time as well as Root an enemy when they successfully attack you.<b>Gnome</b> <i>Name Effect Duration Reuse </i>Ak'Anon Innovation +5 INT Permanent Chemical Calculations +5 to Alchemist skills Permanent Confusing Babble Decrease Hate (Aggro) 3 min 30 min Flash of Insight +3% Max Power Permanent Forge Invention +5 to Weaponsmith skills Permanent Gnomish Innovation +Heat special damage 3 min 30 min Lost in the Crowd Hide (no movement) Instant 30 min Power Surge +Power Regeneration, +2 AGI 3 min 30 min Singed Eyebrows +3% Heat Resistance Permanent Sniffle Stopper +3% Disease Resistance Permanent <b>Half Elf </b><i>Name Effect Duration Reuse </i>Ayr'Dal Adornment +5 to Jeweler skills Permanent Ayr'Dal Assault +DPS Slash special damage 3 min 30 min Camoflauge Hide (no movement) Instant 30 min Dual Breed +3% Power, +2 STA 3 min 30 min Elven Reflexes +5 AGI Permanent Gift of the Faydark +5 Woodworking skills Permanent Perseverance +5 STA Permanent Sinister Cunning +5 INT Permanent Tend Wounds +HP Regeneration, +2 STR 3 min 30 min Tenet of Takish'Hiz +3% Magic Resistance Permanent <b>Halfling </b><i>Name Effect Duration Reuse </i>Always Prepared Summon Food Instant 30 min Distracting Hoax Decrease Hate (Aggro) 3 min 30 min Halfling Grand Tactics Hide (no movement) Instant 30 min Jumjum Regimen +3% Max Hit Points Permanent Light on the Feet +5 Avoidance Permanent Lunch Time +HP Regeneration, +2 AGI 3 min 30 min Mischief Maker +Mental special damage 3 min 30 min Niami's Tutelage +5 to Provisioner skills Permanent Pants Patcher +5 to Tailor skills Permanent Protection of the Lucky Cabbage Melee protection rune 3 min 30 min <b>High Elf </b><i>Name Effect Duration Reuse </i>Apperception +5 INT Permanent Elven Reflexes +5 AGI Permanent Esoteric Study +5 to Scribing skill Permanent Firiona's Zeal 20% chance to cause 11 damage on the target when attacking in melee combat. 3 min 30 min Gift of Tunare +5 WIS Permanent Gilding of Felwithe +5 to Artificing skill Permanent Graceful Movements +2 Defence and Parry skils Permanent Harmonious Mind Increases Wisdom by +2 and out of combat power regeneration per tick by 16.5 3 min 30 min Strength of the Koada'Dal +3% Max Power Permanent Tenet of Takish'Hiz +3% Magic Resistance Permanent <b>Human </b><i>Name Effect Duration Reuse </i>Clothier +5 to Tailoring skill Permanent Determination +3% Max Power Permanent Domination 20% chance on a successful attack to cast Domination (6 damage @L13) on the target 3 min 30 min Environmental Adaptability: Cold +3% Cold Resistance (39 mitigation @L13) Permanent Environmental Adaptability: Heat +3% Heat Resistance (39 mitigation @L13) Permanent Leadership +5 to the target's Defense skill 3 min 30 min Metallurgy +5 to Metal Shaping skills Permanent Perseverance +5 STA Permanent Physical Adaptability +5 Defense skill Permanent Tend Wounds +2 STR, increases out of combat Health Regeneration per tick by 6.7 @L13 3 min 30 min <b>Iksar </b><i>Name Effect Duration Reuse </i>Dark Medicine +5 to Alchemist skills Permanent Defensive Coloration Hide (no movement) Instant 30 min Greenmist Salvation +3% Disease Resistance Permanent Honed Body +5 AGI Permanent Legacy of the Shissar +3% Max Power Permanent Natural Regeneration +HP Regeneration, +2 STR, +2 AGI 3 min 30 min Proficient Swimmer Enduring Breath 3 min 10 min Sebilisan Strike DPS Crush special damage 3 min 30 min Tough Scales +5 Defense Permanent Whipstitch +5 to Tailor skills Permanent <b>Kerra </b><i>Name Effect Duration Reuse </i>Ancestral Protection +3% Divine Resistance Permanent Commune with the Spirits +Power Regeneration, +2 WIS 3 min 30 min Eyes of the Night Ultravision 3 min 10 min Fletness of Foot +5 AGI Permanent Gift of the Land +5 to Alchemist skills Permanent Hunter's Instinct +3 Tracking Permanent Spiritual Enlightenment +5 WIS Permanent Tree Crafter +5 Woodworker skills Permanent Unsheathed Claws +Slashing special damage 3 min 30 min Warm Fur +3% Cold Resistance Permanent <b>Ogre </b><i>Name Effect Duration Reuse </i>Battle Rest +HP Regeneration, +2 STR 3 min 30 min Battlefield Command +5 Defense for party member 3 min 30 min Blessing of Zek +5 STR Permanent Lifted Curse +5 INT Permanent Murdunk's Tactics +DPS Slash special damage 3 min 30 min Oggokian Trade +5 to Weaponsmithing skills Permanent Rallosian Conditioning +5 STA Permanent Rallosian Readiness +5 to Armorer skills Permanent Toughened Hide +5 Defense Permanent War Ready +3% Max Hit Points Permanent <b>Ratonga </b><i>Name Effect Duration Reuse </i>Concealed Presence Hide (no movement) Instant 30 min Dark Agenda +DPS Poison special damage 3 min 30 min Filth Forage +HP Regeneration, +2 AGI 3 min 30 min Increased Immunities +3% Disease Resistance Permanent Instruments of the Underfoot +5 to Weaponsmith skills Permanent Pitiful Plea Decrease Hate (Aggro) 3 min 20 min Poison Play +5 to Alchemist skills Permanent Rodent Reflexes +5 AGI Permanent Swift Scurry +5 Avoidance Permanent Toxic Tolerance +3% Poison Resistance Permanent <b>Troll </b><i>Name Effect Duration Reuse </i>Bog Bully +5 STR Permanent Brutal Barshings +DPS Crush special damage 3 min 30 min Gift of Innothule +3% Disease Resistance Permanent Grobb Grub Summon Food Instant 30 min Manical Madness +3% Power Permanent Mender of the Mire +5 to Armorer skills Permanent Natural Regeneration +HP Regeneration, +2 STR, +2 STA 3 min 30 min Resilience +5 STA Permanent Swamp Breath Breathe longer underwater 3 min 10 min Troll Gourmet +5 to Provisioner skills Permanent <b>Wood Elf </b><i>Name Effect Duration Reuse </i>Camoflauge Hide (no movement) Instant 30 min Elven Reflexes +5 AGI Permanent Faydwer Fashions +5 to Tailoring skill Permanent Forage +2 STA, +12.9 out of combat Hit Point regeneration per tick 3 min 30 min Gift of the Faydark +5 to Fletching skill Permanent Herbal Protection +3% Disease Resistance Permanent Precision in Combat 20% chance to cause Brutal Barshings (10 damage @ L19) on the target on a sucessful attack 3 min 30 min Vitality of the Feir'Dal +3% Max Power Permanent Wind Warrior +2 Defense and Parry skills Masuimi<div></div><div></div><p>Message Edited by NerissaRavenHeart on <span class="date_text">04-12-2006</span> <span class="time_text">09:55 AM</span></p><p>Message Edited by NerissaRavenHeart on <span class=date_text>04-12-2006</span> <span class=time_text>09:58 AM</span>

dagoo7
04-12-2006, 06:16 PM
<DIV> <DIV>It appeared to me that the original post was primarily about AAs and was simply trying to direct him/her to detailed information regarding these.  Given that racial/character traits are really minor compared to AAs, simply providing explanations of these could lead him or her in the wrong direction.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>To the OP,</DIV> <DIV>Regardless of what the earlier poster felt about the tone of my response, I was simply trying to direct you to the information for which I think you are really looking.  However, I was also aware that you were not likely to get this information in this thread.  I also felt that some direction was better than having the post ignored or flamed (as it would likely be on some less supportive boards ... cough ... (Brigand).</DIV> <DIV> </DIV> <DIV>I strongly suggest reading up on AAs they are great addition to the game and add a level of character customization that was not even close to being there previously.  Racial/character traits are really minor in the long run and have a very limited affect on your character compared to AAs.  Don't worry too much about making a mistake with those, as you can pick from the same list several times as you level and will only have minor effect anyway.</DIV> <DIV> </DIV> <DIV>As far as stats go, AAs provide much more of an opportunity to significantly increase stats.  Racial traits will allow you to bump 1 or 2 specific stats (depending on race) +5 each.  With AAs you can raise any stat from anywhere to 32-64 apiece in addition to new combat abilities and very nice passive bonuses.  </DIV></DIV> <P><SPAN class=time_text>You can access your AA tree by pulling up your skills window (defaul L key, I think) and going to the achievement tab.  However, you may need to have KoS to see it, and definitely need KoS to start getting points at lvl 20.</SPAN></P> <P><SPAN class=time_text>EQII for some reason isn't very good about providing explanations of basic game mechanics or making them easy to find for some reason, but you can find AA guides all over the place.  For example one from the swashbuckler forums that explains some basics in addition to swashbuckler specific stuff.</SPAN></P> <P><SPAN class=time_text><A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=33&message.id=9801" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=33&message.id=9801</A></SPAN></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by dagoo7 on <span class=date_text>04-12-2006</span> <span class=time_text>07:32 AM</span>

waldaz
04-12-2006, 07:39 PM
<P>Now dagoo7, was that difficult?</P> <P><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>

dagoo7
04-12-2006, 07:41 PM
<BR> <BLOCKQUOTE> <HR> waldazie wrote:<BR> <P>Now dagoo7, was that difficult?</P> <P><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE> <P><BR>Hehe ... Wouldn't have been necessary if you guys hadn't sidetracked him :smileywink:</P> <P>In general, the extent of info contained in one my posts has a direct relationship with the time of day, amount of coffee consumed, and level of boredom at work.</P><p>Message Edited by dagoo7 on <span class=date_text>04-12-2006</span> <span class=time_text>08:45 AM</span>

Untalent
04-12-2006, 09:01 PM
Awesome, thanks for all of the information.

NerissaRavenHeart
04-12-2006, 09:54 PM
<div><blockquote><hr>dagoo7 wrote:<div></div> <div></div> <blockquote> <hr> waldazie wrote: <div></div> <p>Now dagoo7, was that difficult?</p> <p><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p> <hr> </blockquote> <p>Hehe ... Wouldn't have been necessary if you guys hadn't sidetracked him :smileywink:</p> <p>In general, the extent of info contained in one my posts has a direct relationship with the time of day, amount of coffee consumed, <font size="5"><b>and level of boredom at work.</b></font></p><p>Message Edited by dagoo7 on <span class="date_text">04-12-2006</span> <span class="time_text">08:45 AM</span></p><hr></blockquote>Tell me bout it.Masuimi</div>

waldaz
04-13-2006, 10:36 AM
<P>ditto <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P> <P>and off i go again /sigh</P>

Tadashi
04-13-2006, 10:26 PM
<DIV>are there any informational threads around about what each AA line and what different specs have to offer us?  I'm not looking for the .pdf in the sticky, I can open the game and see that, and I'm not looking for an in depth discussion from monks who are talking about things that lower level monks wouldn't understand.  I'm looking for threads that say, "Here's what to expect if you go with this common AA template..."</DIV> <DIV> </DIV> <DIV>I'm capable of thinking and playing for myself, but it's nice to know what to expect.</DIV>