View Full Version : Eagle Shriek and Tanking
Bewts
03-29-2006, 09:22 PM
So I was toying around with some numbers last night curious just how high my mit can get to in OMG heal me situations. I know self buffed in a 'OMG' situation I have 2900 mit self buffed, 4910 mit short term for 30 secs and IF I had this skill, I could throw in another 1400 mit in those situations to essentially give me a grand total of self buffed mit of 6310. That doesnt factor in ANY group buffs that you'd have. Pretty outstanding that in OMG situations in a group setting that you can essentially cap BOTH mitigation and avoidance albiet short term with an ugly side effect of being rooted and stunned.I do know in a group with a zerker templar and conj that I was sitting just over 4k mit in defensive stance, so if im correct it appears that we can hit upwards of 7500 mit short erm in OMG situations. I don't know about the rest of the tanking monks out there but I sure do think that as spiky as damage is for monks this is probably the BEST counter we have available to the ugly RNG rolls we can sometimes take.Thoughts?<div></div>
selch
03-29-2006, 10:11 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>You'll be dead from spike damage in fights where you have chances to get spike damage while waiting yellow bar for each to finish (they are not instant cast, are they?), while stunned and rooted, doing nothing, not healing, draining health</p><p>And while stunned you can't increase hate also, ending up watching your team dead while rooted and stunned while they die in pain farther than you can reach.</p><p>Because of damage we take healers gain great aggro and leaving yourself stunned / rooted is dead for rest if you are only tank. While I was L45, trying to duo with my wife (warden at same level) against those FBSS monks, in middle of fight (yeah, used taunts when they were up) I rooted myself, guy used power punch throw me 50 meters away, killed my wife next to him in 2 hits, then came to finish me. I had to watch all things because I was rooted at 50 meters away. AI is not stupid anymore to take bluffs.</p><p>And remember, other classes you mentioned has also "emergency situations" stances. Beside no matter plate wearer, you can't expect a priest class able to tank as us, right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> </p><p> </p><p>Message Edited by selch on <span class="date_text">03-29-2006</span><span class="time_text">09:29 AM</span></p>
Rrawl
03-29-2006, 11:46 PM
<div>While there is validity to your points Selch, you're overstating how bad it is. While the root and stun affects are not insta-cast, they ARE insta-cancel, and I use them quite often. Though very rarely do I allow the Mountain Stance to remain in affect for the full duration. I'm probably going to take eagle shriek and test it out, as I usually end up tanking everything for my guild. Having said that I still don't have high hopes for my ability to MT T7 raids... only time will tell. (=</div>
<div><span><blockquote><hr>selch wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>You'll be dead from spike damage in fights where you have chances to get spike damage while waiting yellow bar for each to finish (they are not instant cast, are they?), while stunned and rooted, doing nothing, not healing, draining health</p><p>And while stunned you can't increase hate also, ending up watching your team dead while rooted and stunned while they die in pain farther than you can reach.</p><p>Because of damage we take healers gain great aggro and leaving yourself stunned / rooted is dead for rest if you are only tank. While I was L45, trying to duo with my wife (warden at same level) against those FBSS monks, in middle of fight (yeah, used taunts when they were up) I rooted myself, guy used power punch throw me 50 meters away, killed my wife next to him in 2 hits, then came to finish me. I had to watch all things because I was rooted at 50 meters away. AI is not stupid anymore to take bluffs.</p><p>And remember, other classes you mentioned has also "emergency situations" stances. Beside no matter plate wearer, you can't expect a priest class able to tank as us, right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> </p><p> </p><p>Message Edited by selch on <span class="date_text">03-29-2006</span><span class="time_text">09:29 AM</span></p><hr></blockquote>Uhm fbss mobs are pain in the [expletive haxx0red by Raijinn], major undercons imo, also if u are far from a mob no matter how much hate u got against it it will turn to others closer to him (-==Run to MT==-).To OP now it might work and it might be v nice but personally id wait for some1 else to test it first<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></span></div>
Rrawl
03-29-2006, 11:56 PM
<div></div><blockquote><hr>ios_gr wrote:<div><span>(-==Run to MT==-).</span></div><hr></blockquote>Absolutley, train your hunting companions to run TO you any time they gain aggro.
Gaige
03-30-2006, 12:21 AM
<div></div><blockquote><hr>selch wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>You'll be dead from spike damage in fights where you have chances to get spike damage while waiting yellow bar for each to finish (they are not instant cast, are they?), while stunned and rooted, doing nothing, not healing, draining health <font color="#ffff00">While I also wish the mit buffs were instant cast, they're more than useable as is.</font></p><p>And while stunned you can't increase hate also, ending up watching your team dead while rooted and stunned while they die in pain farther than you can reach. <font color="#ffff00">You *can* increase hate while stunned sir, our single target ae is castable no matter what. Also if you pop rescue and then use these buffs you have an even better chance of holding aggro all the way through thier duration.</font></p><p>Because of damage we take healers gain great aggro and leaving yourself stunned / rooted is dead for rest if you are only tank. While I was L45, trying to duo with my wife (warden at same level) against those FBSS monks, in middle of fight (yeah, used taunts when they were up) I rooted myself, guy used power punch throw me 50 meters away, killed my wife next to him in 2 hits, then came to finish me. I had to watch all things because I was rooted at 50 meters away. AI is not stupid anymore to take bluffs. <font color="#ffff00">Mobs with knock backs should be tanked against walls, sir.</font></p><p>And remember, other classes you mentioned has also "emergency situations" stances. Beside no matter plate wearer, you can't expect a priest class able to tank as us, right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <font color="#ffff00">What?</font></p><hr></blockquote>
Bewts
03-30-2006, 12:57 AM
I'm not saying I'm trying to tank in critical mode all the time, im saying during the OMG heal me situations that arise that this appears to be a way to somewhat counter the spike damage critical HP situations that we run across more often than the plate tanks. I won't debate the ability of monks to tank T7 raid content or not, im just looking at this from a solo/group setting.<div></div>
selch
03-30-2006, 05:17 AM
<div></div><div></div><blockquote><hr>Gaige wrote:<div></div><blockquote><hr>selch wrote:<div></div><div></div><div></div><div></div><div></div><div></div><div></div><p>You'll be dead from spike damage in fights where you have chances to get spike damage while waiting yellow bar for each to finish (they are not instant cast, are they?), while stunned and rooted, doing nothing, not healing, draining health <font color="#ffff00">While I also wish the mit buffs were instant cast, they're more than useable as is.</font></p><p><font color="#ff3300">Yes, they are, on depending situation, but as it is posted, some "guardian" come and comment "OMG, they have XXXX K mitigation more than us" <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></font></p><p>And while stunned you can't increase hate also, ending up watching your team dead while rooted and stunned while they die in pain farther than you can reach. <font color="#ffff00">You *can* increase hate while stunned sir, our single target ae is castable no matter what. Also if you pop rescue and then use these buffs you have an even better chance of holding aggro all the way through thier duration. </font></p><p><font color="#ff0000">Yeah forgot that, but not over 50 meters of punched back and not as good as "damage" + Dragon Stance proc , considering our taunts has lesser values compared to other fighters.</font></p><p>Because of damage we take healers gain great aggro and leaving yourself stunned / rooted is dead for rest if you are only tank. While I was L45, trying to duo with my wife (warden at same level) against those FBSS monks, in middle of fight (yeah, used taunts when they were up) I rooted myself, guy used power punch throw me 50 meters away, killed my wife next to him in 2 hits, then came to finish me. I had to watch all things because I was rooted at 50 meters away. AI is not stupid anymore to take bluffs. <font color="#ffff00">Mobs with knock backs should be tanked against walls, sir.</font></p><p><font color="#ff3300">There was no wall in Enhancted Lands one , just a tree which there is a slight chance you would be knocked back to sea, glad at least that did not happen to me there. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></font></p><p>And remember, other classes you mentioned has also "emergency situations" stances. Beside no matter plate wearer, you can't expect a priest class able to tank as us, right? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <font color="#ffff00">What? </font><font color="#ff0000">Yeah what?</font></p><hr></blockquote><hr></blockquote><div>and to OP, not sure if I will spend 8 Achievement points to Eagle Shriek or any 5th level AP's. Considering I want to go for deflection & parry from int & sta. Will see , but certainly it looks quite appealing AA to get.</div><div> </div><p>Message Edited by selch on <span class="date_text">03-29-2006</span><span class="time_text">04:20 PM</span></p>
KnowH
03-30-2006, 09:50 AM
<div></div><p>Speaking of OMG scenarios... Once in Lab of Lord Vyemm, we had a nasty pull and at one point, all three of our guardians died and there was one epic mob left, with pretty much full health. I threw in both my taunts (Challenge and Infuriating Calm), popped rescue and put on Mountain Stance. Throughout the remainder of that fight, I used Infuriating Calm whenever it came up and I held agro just fine as our raid force burned down the mob.</p><p>As far as I know, our taunts are just as good as any other tank's taunts, they just have a couple of extra things they can do (as do we, with our Dragon Stance line). Both of my taunts were Master I quality (generating over 1k hate each), as was Rescue, so as soon as I put my mit stances on, I already had about 6k hate on the mob. Then every time my single taunt came up, that was another 1k hate.</p><p>But to address the OP's question, I think it'd be handy, indeed. If it's passive, which I remember it being, then it should come up every time you dip low. If you think about Halls of Fate, if a CA lands on you, you'll get dropped below 30% (if not killed <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />), so having the extra mit would be nice, since the next hit from the mob probably won't be another huge CA, your increased mit should be able to absorb some extra dmg. If you're already in your mit stances, Eagle Shriek will put you at the mitigation cap, and if you stay in the stances for the duration of the fight (as I did in the example above), you should have plenty of time for healers to catch up.</p><p>TBH, though, this seems like it'd be better suited for soloin'. I'm sure you've been there, the mob's at 5%, you're at 10%... Mob hits you, you're down to 1% and it kills you just as you're about to deal the winning blow. I'd imagine this ability would eliminate that for the most part, since the mit will help you survive a little longer and the crits will help turn the tide in the fight. Don't get me wrong, if you're trying to solo an orange named mob, I don't think this will do much for ya.</p><p>This is all theory, though, so it might still prove to be useless <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I was kinda bummed out about Altruism, so this may/may not be different.</p>
Beode
03-31-2006, 01:02 AM
<div><font color="#ff3300">There was no wall in Enhancted Lands</font></div><div><font color="#ff3300"></font> </div><div><font color="#ffff00">But there is a tree right next to teh mob that you stand in....</font></div>
Almeric_CoS
03-31-2006, 01:32 AM
<div><blockquote><hr>Beodere wrote:<div><font color="#ff3300">There was no wall in Enhancted Lands</font></div><div><font color="#ff3300"></font> </div><div><font color="#ffff00">But there is a tree right next to teh mob that you stand in....</font></div><hr></blockquote>You can also pull the mob down to the beach and tank against the cliff wall <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
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