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Tacp
10-27-2005, 10:01 PM
<P></P> <P></P> <P>Did anyone catch this in the Test Update notes for #16a?<BR><BR>*** Spells and Combat Arts ***<BR><BR>- It is now harder to riposte when the attacker is landing many attacks quickly and easier to riposte when the attacker is swinging less frequently<BR>- Dual wield weapons will now do slightly more damage.<BR><BR>My god, we will have even more DPS....  The other notes are below.  I'm highlighting those I find interesting..<BR><BR><BR><FONT color=#ffff00>*** SOGA Models ***</FONT><BR><BR>- You can now choose to use either the SOGA models or the original character models!<BR>- You have the ability to select which race-gender combinations you would like to use the new models for in Options > SOGA Models.<BR>- Your choices determine which models you see on your screen. Other players will see your character in whichever model they have chosen to display.<BR>- There are new models for the following races:<BR><FONT color=#ffff00>  * Barbarian</FONT><BR>  * Dark Elf<BR>  * Dwarf<BR>  * Erudite<BR>  * Gnome<BR>  * Half Elf<BR>  * Halfling<BR>  * High Elf<BR>  * Human<BR>  * Ogre<BR>  * Wood Elf<BR>- You will have the ability to recustomize your character's appearance in a future update.<BR><BR><BR>*** Desert of Flames ***<BR><BR>Arena Champions<BR>- You can now enter the arenas in Qeynos and Freeport to participate in Arena Champions!<BR><BR>Zones and Population<BR>- Players can now reenter Lockjaw's Lair after 60 minutes instead of 6 days if they haven't successfully defeated Lockjaw.<BR>- Choosing to revive after dying in Dorn's Cache will now put you much closer to the entrance of the zone.<BR><BR><BR>*** Gameplay ***<BR><BR>- The rate at which you gain vitality as well as maximum vitality have been increased for higher level players. This was done because players would burn through vitality very quickly at higher levels.<BR>- If a raid leader goes linkdead with the Leader Only option selected, the new raid leader will be able to loot items.<BR>- You can now loot corpses from farther away.<BR><BR><BR>*** Quests ***<BR><BR>-<FONT color=#ffff00> Many heritage quests have been modified to be more fun and less tedious:<BR></FONT>  * A number of named creatures related to heritage quests now have placeholders with distinct names themselves.<BR>  * The respawn times on some creatures have been reduced, while others now have a greater likelihood of spawning.<BR>  * Several creatures that used to despawn after a period of time no longer do so.<BR>  * Two named creatures related to the Greater Lightstone quest are now Heroic x1 instead of Heroic x2.<BR>  * The following heritage quests have been modified: Bag of Sewn Evil Eye, Flowing Black Silk Sash, Ghoulbane, Golden Efreeti Boots, Greater Lightstone, Manastone, Polished Granite Tomahawk, Screaming Mace, Shiny Brass Halberd, Short Sword of the Ykesha, Stein of Moggok, Tobin's Mystical Eyepatch, Dwarven Work Boots, Glowing Black Stone, Guise of the Deceiver, Heirophant's Crook<BR>- Many of the tomes found in Zek, the Orcish Wastes are available as Second Edition collectors' books! These books are also available through Sages Indis Surion and Navarius Orvalis if you have previously completed the old tome version of those quests.<BR>- Arven no longer requires the completion of "Ruins of Varsoon: Investigating the Masoleum" before he will give the Chamber of Immortality access quest, "Where Will This Lead Me?"<BR>- Killing any owlbear in Nektulos forest will now count for the quest Mercenary Contract - Owlbear Extinction.<BR>- Page 8 of The Cleft Dweller and the title page of the Freeport Sewers Creature Catalog have been corrected.<BR><BR><BR>*** Zones and Population ***<BR><BR>- Grozmog is now closer to the mines.<BR>- Niscanith's special abilities have been retuned to be more manageable.<BR>- Bloodskull mystics have been forced to dress appropriately, as have Nerius tacticians.<BR><BR><BR>*** Items ***<BR><BR>- NPC members of city factions will now accept all levels of status loot rather than certain levels.<BR>- Status loot will now indicate roughly how many status points you will receive for turning the item in.<BR>- All halberds have been changed from Great Spears to Great Axes.<BR>- The Shady Swashbuckler is now able to sell back Electrified Bone Bladed Claymores to those who sold or destroyed theirs.<BR>- Corpse loot items that had the "Fabled" designation should no longer display a qualifier. These items were never intended to have the "Fabled" description, as they are clearly not fabled items. As a side-effect, some of the values merchants will buy these for have changed.<BR>- All rare corpse loot items (those marked with "Looted X treasure") have had an increase in their sale value.<BR>- The spirit horse and flying carpet mounts have had their prices changed to be more reasonable. The old versions of these two mounts can be sold to the stable hands for a refund on the status spent and close to the amount of platinum originally spent.<BR>- Old-world catalog books will look the same as the old tomes when placed in your home.<BR>- Hex dolls spell effects can now be interrupted while casting.<BR><BR><BR>*** Spells and Combat Arts ***<BR><BR>- Wards that share one ward across the whole group (like the Mystic's Umbral Ritual) should now upgrade properly with tier.<BR>- Evacs and other beneficial AoE spells will now correctly affect friendly targets using spells that "prevent AoE" (such as the Warlock's Summon Shadows).<BR>- NPC Charm abilities will now break more often when cast on players and had their durations reduced.<BR>- Charm spells cast by NPCs now have shorter durations and are more likely to break.<BR>- Racial Traditions no longer show as Apprentice II when examined.<BR>- Disease traps will now properly land on players in the area of effect.<BR>- Soul Flay (Warlock) and Death Rot (Necromancer) no longer have stacking issues preventing the other from being cast.<BR><BR><FONT color=#ffff00>Bruiser changes:<BR>- Stone Deaf should now absorb damage correctly.</FONT></P> <P><FONT color=#ffff00>No monk love <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></FONT><BR>Coercer changes:<BR>- Coercer charm spells have received a reduction in their chance to break over time.<BR>- Simple Minds is now granted to Coercers at level 22.<BR>- The Terrible Awe line now prevents its targets from being affected by area-of-effect spells.<BR><BR>Conjurer changes:<BR>- Seism now has a heroic opportunity symbol.<BR>- Elemental Vestment now applies the buff to the pet, not the caster.<BR>- Call of the Hero now works on raid members.<BR>- Conjurer's Signet should now be available for purchase from the appropriate vendors.<BR> <BR>Defiler changes:<BR>- Malevolent Efflux now shares the increased disease resistance with the rest of the spell line.<BR><BR>Guardian changes:<BR>- Tower of Stone should now absorb damage correctly.<BR><BR>Illusionist changes:<BR>- The Phantasmal Splendor line now prevents its targets from being affected by area-of-effect spells.<BR>- Rune of Understanding should now be available for purchase from the appropriate vendors.<BR> <BR>Inquisitor changes:<BR>- Fanatic's Faith now shares the increased mental resistance with the rest of the spell line.<BR><BR>Mystic changes:<BR>- The Spirit of the Elephant line now has an appropriate particle effect.<BR> <BR>Scout changes:<BR>- The effects of Dirty Tricks can now be removed by Trauma cures.<BR><BR>Swashbuckler changes:<BR>- Uncanny Reflexes is now a level 40 spell.<BR><BR>Warlock changes:<BR>- Raven Familiar is now correctly named Erqu's Emissary.<BR> <BR>Warrior changes:<BR>- Shield Bash should now be available for purchase from the appropriate vendors.<BR><BR><BR>*** Tradeskills ***<BR><BR>- Recipes for Simple Minds can now be found in Sage Essentials Volume 22 and Advanced Sage Volume 22.<BR>- Deceit can now be located in Jeweler Essentials Volume 39 and Advanced Jeweler Volume 39.<BR><BR><BR>*** Art ***<BR><BR>- Many creatures that hover over the ground will now look better while moving.<BR>- Beards will no longer appear through Halloween masks.<BR><BR><BR>*** Commands, Controls, and User Interface ***<BR><BR>- UI windows have received a facelift: They are now more streamlined.<BR>- Spell icons will now highlight red if the target is out of range or too close.<BR>- The target window will now show spells active on your target.<BR>- The death window now shows distances to respawn locations and sorts them by nearest to furthest.  Locations in a different zone will not have a distance associated with them. <BR>- Mouse cursor changes for actions (loot, hail, banking, merchant, etc.) will now happen at a further distance, but will be greyed out when out of range.<BR>- Chat window text is now color-coded based on the type of chat you are using.<BR>- Waypoints and Find NPC requests will now place a marker on your map in addition to the light trail if there is a map for your current zone.<BR>- Clicking on the pet window will now target your pet.<BR>- Shift + Page Up/Page Down will force mouseover opacity on the chat window (thanks, Mortac).<BR>- The Mender "Repair All" button again has a total cost tooltip.<BR>- You can now mouse over icons and text within the mender and merchant windows to see item tooltips.<BR>- When countering a tradeskill event, the reaction art icon will become green or red whether you successfully countered the event or failed, respectively.<BR>- There is now an Options tab in the Persona window that allows you perform the following functions at the click of a button:<BR>  * Character Flags: Anonymous, Roleplaying, Away From Keyboard, Looking For Group, Looking For Work<BR>  * Graphics: Hide My Hood or Helmet, Hide My Illusion Form<BR>  * Privacy: Decline Invitations to Duel, Decline Invitations to Trade, Decline Invitations to Join Groups, Decline Invitations to Join Raids, Decline Invitations to Join Guilds.<BR>- The compass will again point in the right direction when resized.<BR>- Your recipe book can again be sorted.<BR>- You will now see the warning about your level being too low if you invite a high enough level player into your group from a different zone.<BR>- Notification of heals in Combat/Spell chat will now give the spell that caused the heal.</P> <P> </P> <P>The only questions I have is whats SOGA and will the duel wield fix make DW just as viable now as 2H.</P> <P>Anyhow thats the update<BR></P><p>Message Edited by Tacp on <span class=date_text>10-27-2005</span> <span class=time_text>11:06 AM</span>

Alluna E
10-27-2005, 10:28 PM
<P>I'm really excited about this update, as well as the chance to redo your characters appearance. </P> <P>As a owner of the Flying Carpet (real one), i'm not sure how I feel about this change.   On one hand, I hate the idea of everyone owning one of these, but on the other hand I can sell mine back almost at cost according to patch notes, which will let me switch to the undead horse (everyone has the quested carpet).</P> <P>I don't think that monks really needed much, i'm quite happy with where we are now.  Because i'm only level 35 and have only done 5 heritage quests, I look forward to the changes so I can complete these easier.   Its extremely difficult to find pick up groups to work on these (my guild's average level is 53+). </P> <P></P>

Cyngii
10-28-2005, 12:49 AM
<P></P>Just out of curiousity, what are these "SOGA" models they are talking about?

ryuen
10-28-2005, 02:05 PM
SOGA models were made for the asian version of the game (by another company I might add, not SOE itself) to make it look more appealing to the people there. Offcourse since anime and manga are so popular worldwide these days, there have been a lot of requests to make the models available for the US and EU versions of the game as well. <div></div>

Tacp
10-28-2005, 05:23 PM
Hummm asian models, I wonder what old Tundra Jack would say if he saw me as an asian barbarian. I do like the scars and such though not sure about the whole asian, was never a big fan of the Lineage II look.

Icewolf99
10-29-2005, 01:13 AM
- Dual wield weapons will now do slightly more damage.<BR> <DIV> </DIV> <DIV>ARGH!  I just got a shiny new Ironwood Bo staff............. going to be wasted money now <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></DIV>

Cyngii
10-29-2005, 01:58 AM
<DIV>I wouldn't say the Ironwood Bo staff is wasted money at all... I'm doing far more damage with the Bo than with dual wields anyways.  With a STR buffer in group the Bo is obscene.  With average hits hitting between 275-400 every 0.8 seconds you do mean dps without even doing combat arts.  I think they needed to boost dual wield damage to get them up to 2h damage anyway.  As a sorta side note people seem to be dogging DoF fabled weapons yet is a dual wield with a damage rating of 40 worth crying about even though it doesn't have a proc?</DIV>

geospa
10-31-2005, 08:17 PM
heheh try getting the Cobalt GreatMace and than u'll see how useless the Bo is ... wasted my ironwood on it <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> <div></div>

Gaige
10-31-2005, 10:15 PM
Cobalt Greatmace won't be so hot either after LU16 imho.

shaolen
10-31-2005, 10:18 PM
Geospawn what are you hitting for with the greatmace?  I want a heavy hitting 2h since I probably wont be getting a RGF anytime soon.

Cusashorn
10-31-2005, 11:39 PM
<BR> <BLOCKQUOTE> <HR> ryuen wrote:<BR>SOGA models were made for the asian version of the game (by another company I might add, not SOE itself) to make it look more appealing to the people there.<BR>Offcourse since anime and manga are so popular worldwide these days, there have been a lot of requests to make the models available for the US and EU versions of the game as well.<BR> <BR> <HR> </BLOCKQUOTE><BR> <DIV>Call it a pet peeve, but I really cant stand it when people assume that anything asian is automatically related to Anime and Manga. The soga models are Korean in design, and if they were Anime, all the characters would have huge eyes about 1/4th the size of the rest of thier head.</DIV>

Raage
11-01-2005, 01:29 AM
<BR> <BLOCKQUOTE> <HR> shaolen wrote:<BR>Geospawn what are you hitting for with the greatmace?  I want a heavy hitting 2h since I probably wont be getting a RGF anytime soon. <BR> <HR> </BLOCKQUOTE> <P><BR>At level 50 what is the weapon of choice? (ie if you could use any weapon you wanted). </P> <P>I see the RGF mentioned frequently (and my guild just auctioned of TWO of them. One to an alt. I don't have any raid points, so I couldn't bid) the Cobalt GM, Ironwood bo (which was the way I was leaning) or 2 Ironwood QS...which of these are still good at level 60? Any/ all/ none?</P>

x0rtrun
11-01-2005, 02:38 AM
Raage - i've asked a similar question in another thread. Seeking advice on T6 weapons. I think we'll have to wait till after LU16 to see the full impact of the DW changes. I'm going to hold off until then to decide. Gaige has suggested that 2 ironwood quarterstaffs would be ideal, though gave no clarification for the choice. I think if you absolutely need a new weapon asap, any of the T6 rare crafted weapons would fit the bill and would last till 60 or until you got a fabled. If you're like me though, you want to make the best choice possible for your play style, and I don't think there is enough information available just yet to decide. At this point in the game, I don't know if I would spend a lot of effort getting a RGF when the T6 weapons are just as good if not better. T5 fabled < T6 crafted seems to be the rule. As you'd expect items from a higher tier to be better than the previous tier. Fabled or not. <div></div>

Raage
11-01-2005, 03:11 AM
<DIV>Thanks <A href="http://eqiiforums.station.sony.com/eq2/view_profile?user.id=209172" target=top><SPAN>x0rtrunks</SPAN></A>, I'm still 46 at this point, and bringing up an Assassin, so it will be a little bit until I need to decide. But the RGF seems to be something that my guild is running across, and if I can get to 50 and into a raid, I can probably get one (maybe, if I'm LUCKY). But I really like the animations of the DW QS's and the Bo Staff but will likely go w/ whatever makes my character the most effective as far as DPS is concerned.</DIV>