View Full Version : What is up with Feign Death?
yodamite
10-24-2005, 06:36 AM
<DIV>I have Adept III Feign death and green mobs still see through it! What a waste of coin</DIV>
Gaige
10-24-2005, 08:30 AM
<P>FD is like a roll of the dice. Any roll can come up fail or succeed. Its random. Just remember everytime you FD you still have a certain % chance to fail.</P> <P>It works a lot better now, it was horrible before the revamp.</P>
Prothos
10-24-2005, 01:31 PM
I agree it works better now than then.
Lunah
10-24-2005, 05:58 PM
Anyone try to feign death on your horse since the patch? Supposedly the horse was supposed to disappear so you had to recall it now once you stood back up. Sadly what is happening to me is if I am on the horse feign death fails every time and I die. Anyone else had this problem?
TheRealMo
10-24-2005, 09:32 PM
<span><blockquote><hr>Lunah wrote:<div></div>Anyone try to feign death on your horse since the patch? Supposedly the horse was supposed to disappear so you had to recall it now once you stood back up. Sadly what is happening to me is if I am on the horse feign death fails every time and I die. Anyone else had this problem?<hr></blockquote>I haven't encounter this problem. In fact, it's quite easy to tell if your FD failed as you'll still be mounted but in a death pose while the horse will disappear if you FD successfully. <span>:smileyvery-happy:</span></span><div></div>
Morrolan V
10-25-2005, 03:40 AM
<DIV>I, too, have noticed that FD seems to work better if you are running away when you feign.</DIV> <DIV> </DIV> <DIV>Question I have often wondered about - is there one check when you feign, or does each MoB that is aggro to you get a roll to see through it? If it's the latter, that could explain both a variance and a lower success rate.</DIV>
Bigmig
11-03-2005, 10:56 AM
<DIV>fd does not work better after the revamp, it constantly fails time and time again</DIV> <DIV>I'm a 53 monk, I use stop heart.. it says it has a 82% success rate,that means it has a 18% failure rate - i have tested it today and yesterday on a bunch of green mobs - IT fails 3-5 times out of 10. I have just tested it again and it failed 4 out of 10 times - twice it failed back to back. Its not better then before, its worse!! so either I have the worst luck or it doesnt have a 82% chance or its bugged. IMO it shouldnt fail more then once out of 10 times.</DIV>
KnowH
11-03-2005, 01:21 PM
<P>I've noticed this behavior with FD recently. You can be running along and get agro, sometimes you need to FD, but it won't work. The trick, as far as I can tell is to hit the mob and then FD and it should work. I'm thinking it has something to do with how encounters are engaged.</P> <P>For example, a friend was logged on as his 37 monk and got agro from some level 18 mobs (taunt or otherwise) which he hadn't attacked. Well, he proceeded to FD like 3 times to no avail so I told him to hit the mob. Sure enough, once he hit the mob and FD'd, the encounter broke.</P> <P>I think the problem lies in how encounters are engaged, and in some way how FD works by default. I think a successful FD (which would be calculated based on the percentage) <EM>should</EM> render ALL mobs non-agro, regardless of whether they are attacking you or not. As far as I can tell, if you get agro'd and you don't attack at all, FD is likely not to work. Perhaps it's due to the new encounter locking rules... My guess is that once something is considered locked (or the non-locking engaged equivalent), the FD will work, but not before then even if mobs are hitting you. Wild speculation? Maybe. Anyone care to test it?</P> <P>Next time you fail to FD the mob, try hitting them once and feigning again.</P>
Divine_Phoen
11-03-2005, 02:08 PM
For me the tatics that I use is the opposite, I quickly FD when the mob just had hit me. This does makes sense IRL, if I all of a sudden FD the creature will know it's pretty fake, but if I FD when it just had hit me then it's more realistic. My bro has a monk in EQ1 and that's how he use his FD. <div></div>
x0rtrun
11-03-2005, 02:13 PM
<div></div>you people are crazy there is no mysterious technique to get feign to work more. it's a roll of the dice. you either feign, or you dont. if it's successful, no mob can "see" through it. to them, you are dead. you even get a nice little message now telling you when you've failed. I've successfully FDed in teh face of a mob, running away, on a horse, underwater, falling through the air. whatever. it's random. The better quality your skill, the better chance you have. nothing more. The whole point of the combat update was to simplify a lot of the needlessly silly and complex play mechanics in favour of straight forward predictable mechanics. an that's a Good Thing. <div></div><p>Message Edited by x0rtrunks on <span class=date_text>11-03-2005</span> <span class=time_text>01:15 AM</span>
stfields
11-03-2005, 06:57 PM
<DIV> <HR> <DIV>Question I have often wondered about - is there one check when you feign, or does each MoB that is aggro to you get a roll to see through it? If it's the latter, that could explain both a variance and a lower success rate. <HR> </DIV> <DIV> </DIV> <DIV>It used to be like that. You FD and roll a feign value (random number in a range based on your level and which FD you used). Each mob had a set see_feign value. This would prevent you from every successfully feigning a level 50 mob if you were 20, since you could never roll high enough to feign on that higher level mob.</DIV> <DIV> </DIV> <DIV>They changed it with the revamp in Sept to just be a pass/fail feign. </DIV> <DIV> </DIV> <DIV>Completely disregard the number in the description. If you ever believed the description of Stop Heart before the revamp, which said you had a 0% chance to feign on level 52 mobs, then you would never bother feigning on any mob higher than 52. However, it still worked. And often. </DIV> <DIV> </DIV> <DIV>I stand by the hypothesis that the description value you see is inaccurate, but FD is still far better than pre-revamp. It used to be a real guessing game whether FD succeeded or not. Now it is straight forward. I'd much rather know right away that my FD failed and have the description be incorrect, than have an accurate description and have to break out a decoder ring to figure out if I FDd "high enough" so that all mobs won't see through it.</DIV></DIV>
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