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View Full Version : what will become of EQ 2 in the future?


GangsterFi
02-25-2005, 04:44 AM
Well, I haven't played EQ in about 1.5 weeks or so (10days i think) and honestly I don't miss it. Here are the reasons I quit my monk in EQ 1 and left that game forever:1) camping - hated it, never will like it, this game has too much of it for me2) Tanking - monks were great tanks in eq 1 then they got nerfed, I see this happening all the time in eq 2 back and forth3) Respawn timers were rediculous, ever camp raster in eq 1?4) No instancing, kill stealing, and zone hogging The reasons I wanted to play eq 21) Archetype based, all sub classes of the same archetype do their job equally. Now you can pick your flavor or tank, healer, dps, or caster and play them and all be equal but different. Guardians should not be the best tanks, Warlocks should not be the best mage, bards should not be the best scouts etc. Equal and different are two different terms, please don't get them confused.2) No kill stealing and instanced zones - Great!!! no more getting on camping lists, no more way over crowded zones (yeah like lower guk), everyone gets more of an equal chance - awesome i thought3) No camping, they said all over the beta boards there will be no excessive camping in eq 2 - well anything over 2 hours camping is a bit excessive for me and anything 4 hours or more is a total waste of my time.4) Tons of quests, tons of low level, mid level and high level content - wrong its all recycled. I missed going up to the planes and seeing whole new worlds (yes way different mobs, buildings, zones, etc), in eq 2 it seems all recycled. After playing through almost all the game's content I am honestly disappointed. The archetype system is not balanced. The risk vs reward on "epic raid content" is extremely lame. Everything seems like a time sink. I hated camping and excessive anything in eq 1. I can no longer stand sitting around for hours at a time waiting for soemthing to spawn. Make mobs triggered, fix spawn times. If they really practiced what they preached any tank could tank a raid mob, any healer could fufill the role of healing (wards are way under powered imo compared to other healers heals/regens), scouts could be used anywhere (not true, groups want troubdors for their stat buffs, and sometimes they are just plain needed for those buffs). Any race any class combination was fine b/c there are suppose to be skill caps, yet SOE devs will not post any information on that. I mean if I want to upgrade my spells to adept 3 but skill caps make it worthless, then why should I do it? They also never explain game mechanics properly, and moorgard is a complete paradox. I can pull up posts all by him where he will contridict himself over and over again. Look the game is not perfect I understand. However, all I see down the road is tons of buffs and nerfs over and over again to lots of archetypes. I mean if zerks are suppose to do less dmg than a monk/bruiser then why do they still out damage me? If all tanks are suppose to tank equally why did my monk get spanked by a ^^^ raid mob? If all healers are suppose to heal equally why do shamans tend to go out of mana faster when things get rough? Why do their wards get eaten up so fast at times, and others they work nicely. Its like gambling everytime you execute them when the going gets tough. If you compare the damage healed from heales and the damage avoided by wards, its no where near equal, and yes it is different. Again, different and equal are two different things.I signed up to play eq 2 under the impression all tanks will tank equally. So my monk could do what I have always wanted to do in EQ 1, tank and do martial arts avoidance stuff. I by no means want to be the best, I want to be equal. I want also all the scouts to have equal jobs. I think that they should increase DPS for rangers and rogues b/c they have less utility over bards. I think bards should not get nerfed in anyway, other sub classes should just get buffed. I think that shamans need their wards fixed. Here is what I want to completely avoid, and if SOE plans on doing this please let a dev notify me of this so i can just cancel my account now. I grow extremely tired of constant nerf/buffing (for all classes). Seriously, balance it out, try fixing the mobs. I mean mob pathing is so horrid in this game and that has been a problem since eq 1. I can kite mobs with exploiting the pathing. Just need a ton of throwing hammers and I can solo a blue ++ from a distance. Of course now with the new HP buffs thats a bit harder but I bet rangers and mages could do it w/ their higher damage ranged attacks. Infact I know they can, I have seen it happen. All you have to do is just run over terrain to mess up the pathing. High end raid content, I mean come on, please do not recycle old zones I have already seen with the same mobs. I played to level 50 so I can see all the cool high end stuff. So I can see different worlds and different creatures most other adventurers have not seen yet. Don't recycle stuff, you have a huge dev team use it.Risk vs reward has to be changed. My guild downed a ^^^ raid mob level 52 x2 and it dropped 4 no stat items which were all green or grey to a level 50. [FAAR-NERFED!]? is up with that? 4 no stat items and 2 common drops you can find in perma frost. I don't see any reason to touch raid material if thats the reward.So, do all archetypes still do their job equally? I planed on playing a scout and a mage in addition to my monk. I don't wana pick a class thats useless and underpwoered and at the same time I don't wana be forced to pick a class b/c it is powerful. As far as the monk class goes, yeah we can tank for groups no problem, but outside that we get owned. Why doesn't SOE create different mobs instead of recycling the same old crap? Why don't they make mitigation raid material and avoidance raid material? That would make everyone happy. Also, please put in some AA skills or something, or maybe level 50 AQ, or level 50 epic weapons, b/c being level 50 is completely boring. I do prefer to stick with just my main character and not have a ton of alts, so I would prefer content to do with my monk. Why do I want this? Well for one there has been serveral times our guardian was not online and I was. I tried tanking a few of the easier raid mobs and I did allright but before we could win, I would always get owned. Yeah right thats totally balanced.Guardians will cry that then they should get more dps to balance it out. Our DPS is a balance factor you must realize and its actually your enemy against a raid mob. More dps = more hits towards mob = more ripostes back at you = more damage you take. I use 2h blunt weapons against raid mobs with my monk, I also tell the enchanter no haste. Its like I played through beta and they did do a lot of work in beta I won't deny that. Then I get to high end game stuff and its full circle right back to beta. Thanks for letting me pay each month to beta test higher end game content.

SomeDudeCRO
02-25-2005, 06:24 AM
"Can I have Your Stuff?"Just kidding man! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I agree wholeheartedly, well written post. All I know how to do is try to stay optimistic and hopeful <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

bonesbro
02-25-2005, 07:42 AM
<DIV>40 hours on Raster... gained a level and a half off greens. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I think a number of your concerns are just simple bugs that will be fixed, things like wards being broken or an uber mob dropping crap loot.  They've got very stiff competition with WOW so they will be trying very hard to make things right.</DIV>

Thunderbr
02-25-2005, 10:35 AM
<DIV>You're naming all this EQ1 stuff....you gotta remember...EQ2 is a whole new world they're building on...and it wasn't fully done...just had to get it on market before WoW did......EQ1 has been out for years....EQ2 will be MUCH, MUCH better in a year....see you the :smileyvery-happy:</DIV>

Bi
02-25-2005, 12:24 PM
although all the stuff you have posted i agree with, I can't say much at 30 about instanced zones, I've only seen catacombs which was basically downunder - but that's all. thankfully not much worse than that as yet (and the queen in CoB was the same as the bloodmeddlers in downunder) tho they dont annoy me as much as 2 issues you raised which are "being able to do your job equally" being told i am dps in a group doing EL access with a pally 3 lvls below me is embarassing. Sure they are misinformed; but seeing as I got spanked fairly hard by the boss at the end; I must somewhat doubt my ability to tank as well as other classes (I first did EL access with a 28 guard tanking; with 1 healer.. I had 2 healers and a level, and got owned :p)the other thing is spawn camping.. Outland brigade report wants me to kill a 27+ skele in karana plains. I've been there for around 3 hrs over the past 2 days, with no result. give a number to work towards, even if it's large at least I would see the light, rather than "is this it" every time. couldnt agree more with triggered spawns. if the "wait" is so important, make a kill xxx mobs before you can trigger the mob. I'd rather that than what it's like atm.scions spring to mind as a perfect example of what a raid mob shouldnt be doing.with my wizard I got to 27 before the "evergrind" complex started to set in; and although it's not as bad as a tank; I prefer questing (thats the part that sold the game to me) and taking on challenging mobs; if levels take me a while, i'm ok with that. I can exp harder, or choose to take it slower and steadier.. getting to the point where the quests are a grind because they involve killing something over and over for hours and hours just isnt what I want to do with my time. I liked the zek access hallmark, I thought it was fun and exciting. I liked the ToV quest, and if Hess and Androus were triggered, it would be more fun; tonight i was asked to group for ToV, but 1 of the guys didnt have hess. I said to msg me when they got hess; and i'd come. 3 hrs went past with nothing. after 4 hrs the group disbanded.. for a 28+ group; killing greys for that amount of time <img src="/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" />these are experiences I've had over the past 3 days or so, personally I'd like tanking and spawncamping fixed the most. it's all relevant, but these 2 things are the most game-changing for me.I liked the idea of avoidance and mitigation raid mobs; although I havent yet avoided any hits from any raid mob I have encountered; making the "avoidance tanking" angle fairly obsolete.

Zana
02-25-2005, 09:06 PM
Sadly, I agree with almost all of your points, GangsterFist.I haven't played in about a week myself and honestly don't miss it. At least with EQ1 (yes I know--different game), I would miss certain aspects if I took a break from the game. Really just sad.. I had so many hopes, like you, for this game and none of them really are turning out for the best. Hopefully a few months (maybe even years) down the road things will improve, but only time will tell.

GangsterFi
02-25-2005, 11:45 PM
Yeah I just bought a copy of half life 2 yesterday and I watched a ton of movies this week I have not seen yet.I have also been getting back in shape, training and working out since its nicer out now (winter is near over). I played in beta and I played eq 1 for a long time. They promised things in beta like this game will not have kill stealing, it will not have power leveling, it will not have camping, blah blah blah. Pretty much all lies. I feel lied to. I feel like they promised all this great stuff that no matter what class you played it will be balcned (to keep the nerf stick from being swung every patch), so you do you job at the archetype level and not sub class level. Its a great idea. I can now make a mage, and say, hmmm, what kind of spells do i want to cast. Then I can pick my subclass, and have no worries. Wrong, completely wrong. Some real life friends of mine play WoW, and they love it b/c of its causualness. How they can hop on for three hours or so and get tons of cool stuff done. Where in EQ that same task would equal like 10 to 12 game hours. I wana play to have fun, I don't want a huge time sink. I can't stand camping. In fact I hate camping so much in counter-strike I always rush. I can't just sit there and wait and wait for that one perfect shot. I can definately guard a certain area but i can't stay still, b/c its boring.Maybe this game is not for me afterall. I don't know. All I know is that SOE pretty much lied to me throughout beta. Saying things like oh we've tested it and balanced it. Unfortunately, I think most of the beta testers were newbies or fan boys, so not much criticism went their way. I remember when I was in beta there were tons of newbies running around. I played on beta 2 and beta 3 servers.I quit eq 1 for those reasons but I played for 2.5 years. I will not give SOE 2 years to fix a game, they need to make this game fun, b/c right now I am extremely bored of it.

Jay
02-26-2005, 02:26 AM
<BLOCKQUOTE><FONT size=2> <HR> GangsterFist wrote:<BR>Some real life friends of mine play WoW, and they love it b/c of its causualness. How they can hop on for three hours or so and get tons of cool stuff done. Where in EQ that same task would equal like 10 to 12 game hours. I wana play to have fun, I don't want a huge time sink. I can't stand camping.<BR> <HR> </FONT></BLOCKQUOTE> <P><FONT size=2>Hey, just wanted to suggest that you check out Guild Wars (<A href="http://www.guildwars.com" target=_blank>www.guildwars.com</A>). It fits the bill that you describe - easy in, easy out, keeps the emphasis on fun over grind, no camping, no kill-stealing (every outside zone is instanced), and it just doesn't require the investment of time and energy that a game like EQ2 does. Of course it doesn't offer the massive range of choices and content that EQ2 does (no tradeskilling, no player races, etc), but with less content comes far less complexity. A diehard EQ2 fan would probably be bored by it, but someone frustrated by certain characteristics of games like EQ2 might really enjoy it. To me, the two games are apples and oranges, and I'll play them both for different reasons (and with different groups of friends).  </FONT></P> <P><FONT size=2>GW is still in beta (real beta, not EQ2-style first-year beta) but is due to be released on 4/28. I've been playing in the weekend beta events since October and have really enjoyed them. Oh, one other big plus: GW doesn't charge a monthly subscription fee. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </FONT></P> <P><FONT size=2>Let me know if you're curious or have any specific questions - not trying to convert anyone from one to the other, just a suggestion if you're looking for other MMO options. </FONT></P>

Mamasee
02-26-2005, 12:21 PM
If your so unhappy with the game stop paying for it and go away.

Gaige
02-26-2005, 01:14 PM
<BR> <BLOCKQUOTE> <HR> Mamaseeta wrote:<BR>If your so unhappy with the game stop paying for it and go away.<BR> <HR> </BLOCKQUOTE> <P>Ah, I see you are working on that "becoming a positive member of the community" thing eh.</P> <P>Do you <EM>always</EM> have to post negative and flame bait things?</P> <P>Besides if you don't agree to the post or have anything to add, why comment at all?</P> <P>You know, it is possible to like this game and still have problems with it.</P> <P>I thought I was a fanboy until I read some of your posts, you definately take the cake.<BR></P>

Mamasee
02-26-2005, 10:48 PM
Well maybe its not phased to yoru likeing, but I fail to understand why people continue to play a game they are unhappy with, of course they do this in life also, they stay at a job they hate for years and just complain how they hate it.

Sti
02-27-2005, 01:00 AM
<BR> <BLOCKQUOTE> <HR> Gage-Mikel wrote:<BR><BR> <BLOCKQUOTE> <HR> Mamaseeta wrote:<BR>If your so unhappy with the game stop paying for it and go away.<BR> <HR> </BLOCKQUOTE> <P>Ah, I see you are working on that "becoming a positive member of the community" thing eh.</P> <P>Do you <EM>always</EM> have to post negative and flame bait things?</P> <P>Besides if you don't agree to the post or have anything to add, why comment at all?</P> <P>You know, it is possible to like this game and still have problems with it.</P> <P>I thought I was a fanboy until I read some of your posts, you definately take the cake.<BR></P> <BR> <HR> </BLOCKQUOTE><BR> <DIV>lol, no kidding. good point gage.  anyway, i enjoy eq2, though one of my friends recently persuaded me to get WoW.  im gonna give it a try and see how i like it.  hopefully ill be able to play them both and still get my RL stuff done, lol hopefully.</DIV>

Gaige
02-27-2005, 01:08 AM
<BR> <BLOCKQUOTE> <HR> Mamaseeta wrote:<BR>Well maybe its not phased to yoru likeing, but I fail to understand why people continue to play a game they are unhappy with, of course they do this in life also, they stay at a job they hate for years and just complain how they hate it.<BR> <HR> </BLOCKQUOTE> <P>Because, like anything, there are various levels of unhappiness.  Besides there is a thing called hope.  Obviously Gangster doesn't flat out 100% hate the game, he is just frustrated with aspects of it, and he vocalizes those things in hopes that they will get addressed and the game he partially enjoys and has hope for will become the game he fell in love with and was promised.</P> <P>Everyone does it.</P> <P>I just don't see why you have such a problem with it, and even if you do why the hell you posted what you did, as it had 100% nothing to offer other than starting a flame war.  </P> <P>Its unreasonable of any person to be at either extreme.  Whether they love the game so much that SoE can do no wrong and anyone who speaks bad about the game is instantly flamed OR they hate the game so much that everything SoE does is a deliberate attempt to ruin their life.</P> <P>Both of those things are amazingly [FAAR-NERFED!], and I don't agree with acting either way.</P> <P>But there is a thing called being in the middle.</P> <P>I absolutely love this game.  I even loved SWG.  But there are things about this game that I don't like also.  Besides these forums are a place for all players to constructively discuss what they like and what they don't like about the game.</P> <P>I'll reiterate again that I just fail to see the usefulness in you always telling people to quit.  Its their right to have an opinion, whether positive or negative, and I can't comprehend why you feel justified to continously tell people to leave just because they are vocal about aspects of the game that displease them.<BR></P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Gage-Mikel on <span class=date_text>02-26-2005</span> <span class=time_text>12:09 PM</span>

Mamasee
02-27-2005, 02:58 AM
Yes vocalizing it is good, like the first post, however the second post, caliming that SOE lied, is IMO whineing and not being productive. If he felt they lied, stop paying and it will go away. (wich it what I ment to type) If he can proove they lied then he would be entilted to reinbursement, I do feel SOE is not handelign the balanceing issues properly, but over all it is a very good game. Mythic tests there adjustments much more, some being on test for 2-3 months. SOE sould follow in there example.

Zana
02-27-2005, 07:57 AM
<blockquote><hr>Mamaseeta wrote:Yes vocalizing it is good, like the first post, however the second post, caliming that SOE lied, is IMO whineing and not being productive. If he felt they lied, stop paying and it will go away. (wich it what I ment to type) If he can proove they lied then he would be entilted to reinbursement, I do feel SOE is not handelign the balanceing issues properly, but over all it is a very good game. Mythic tests there adjustments much more, some being on test for 2-3 months. SOE sould follow in there example.<hr></blockquote>I'll be honest, I don't agree with most of your posts.. but being a DAoC player also, I agree with that completely. Mythic is much more respectable in that they test out changes before making them. While they have made mistakes (nobody is perfect!), they usually own up to it. I truly hope SOE tries to get back on the ball here (and the upcomming major update has some good changes, but also some "iffy" changes).Time will tell.

Rori
02-27-2005, 10:10 AM
<blockquote><hr>Thunderbrew wrote:<DIV>You're naming all this EQ1 stuff....you gotta remember...EQ2 is a whole new world they're building on...and it wasn't fully done...just had to get it on market before WoW did......EQ1 has been out for years....EQ2 will be MUCH, MUCH better in a year....see you the :smileyvery-happy:</DIV><hr></blockquote>YEAH SURE!! Considerring its a completely different game NOW from what they described it to be PRE-LAUNCH. Game is just one big huge obvious time sink now. I don't mind time sinks at all, MMORPG's are just time sinks. But EQ2 makes them so obvious, like sitting for 4-6 hours and POW I have all my tradeskill components done, sorry, give me my factories and harvesting machines from SWG. Atleast I had the option to go adventuring in SWG.And to Gangsterfist, I wholeheartedly agree with everything you've said. I wanted to think that I wasn't playing a paid beta, but its now obvious, since they scrapped open beta, and that BS Lords of Everquest "open beta". Market people said "screw beta, and make them pay for it either way." Well, now they have one less person to milk for a subscription fee.Yes you can have my stuff, wait for me in the middle of Zek and I'll hand it to ya. OH WAIT! Its all no-drop now!! Jokes on you.<p>Message Edited by Rorina on <span class=date_text>02-26-2005</span> <span class=time_text>09:11 PM</span>

Vision
02-27-2005, 11:33 AM
<BR> <BLOCKQUOTE> <HR> bonesbro wrote:<BR> <DIV>40 hours on Raster... gained a level and a half off greens. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>I think a number of your concerns are just simple bugs that will be fixed, things like wards being broken or an uber mob dropping crap loot.  They've got very stiff competition with WOW so they will be trying very hard to make things right.</DIV><BR> <HR> </BLOCKQUOTE><BR> <DIV>HA! try 94+ hours on Raster. Gotta sleep n' work sometime ya know =P</DIV> <DIV> </DIV> <DIV>- Rydik</DIV> <DIV> </DIV><p>Message Edited by Vision X on <span class=date_text>02-26-2005</span> <span class=time_text>10:34 PM</span>

Monr
02-28-2005, 11:19 AM
<DIV>Also wanted to comment on the raster 40 hour...sooooo lucky.</DIV> <DIV> </DIV> <DIV>I helped my roommate camp raster and it took us 3 days straight of camping. We literally took sleeping shifts (which is sooo sad now that I look back on it).</DIV> <DIV> </DIV> <DIV>Anyways, I agree completely that this game isnt exactly what I thought it was going to be. It truly does seem to be looking more and more like a regurgitated version of EQ1. The endless comebacks of "This isnt EQ1 !!!!" really dont hold the same merit anymore, because it pretty much is. Then again, I played EQ1 for 4 years, so maybe the devs have changed their perspectie on thigns and decided if it aint broke...</DIV>

GangsterFi
02-28-2005, 12:46 PM
Mama-Here is my point. This game was sold and marketed to me as something different than EQ 1, however its pretty much the same game with some different mechanics and graphics. They said they were going to make the game with concepts designed to please those who left EQ 1 after playing it. I listed my reasons why I quit EQ 1, and EQ 2 is just the same. I camped raster 10 or so times with my druid in eq 1 (since you could multi-quest). I got lucky once or twice and got him within the hour. Other times I camped him for endless amounts of hours. I had my druid bound there (level 56ish) and my monk (lvl 59 @ the time) would roam around and adventure. Every so many hours I would pop my druid in and kill the PH or raster, other times I would camp him for friends, or for profit. I will NEVER spend that much time again camping like I did raster. I mean its sad at all the time wasted I look back just sitting there doing nothing. Maybe mama you like to sit around and camp some stupid rare mob that only spawns once every 35 hours, but that is not what I call fun. This game has potential but the devs are screwing it up IMO.Another thing that sold me on this game was the archetype level system. I like my monk the most out of all my EQ 1 characters. I was a [expletive ninja'd by Faarbot] good puller w/ him too. Now, well they dont have FD pulling in eq 2. Ok thats fine, b/c they made my fav class a tank instead. Which is how I invisioned them anyways. Martial arts is not self defense, its an art designed to kill. Self preservation maybe, but thats semantics. So, I never really envisioned the monk pulling mobs, or doing anything stealthy, thats more like a theif or a ninja. Monks are fighters. So, I was like okay cool. I got into beta and started playing a monk. Got him up to his 20s and started noticing differences, they patched a few things in (if you think we have it bad now, you should have seen deflection in beta, omg it sucked) it progressively got better. The thing is almost everyone who picked playing a guardian didn't care about being a guardian, they just automatically wanted to be the best tank. Which is fine, I mean no brainer deductive logic right? The guy who has defense and wears plate armor is a tank. Which is a HUGE misconception some people have about how the DEVs intended this game. To set a few things straight, the DEVs have said this from day 1. ALL fighters ARE TANKS, reguardless of what subclass they will all be able to TANK EQUALLY! It was spammed all over the beta boards, moorgard has posted that countless times, not that it matters, I find so many contridictions in Moorgards posts I get confused. However, I am sure its tough for him to spit out all the details and not forgot some minor things here and there, I mean he is after only human (i am not sure, but i think he is not a robot). So, all those people who picked guardians just wanted to be the best not caring about what their class did or how it played. Which is fine. I chose a monk, b/c I like to play monks. Then I read these dev posts and was like oh, ok awesome! So, I am no longer a utility/dps machine, I am a tank. I should be able to tank everything equally, cool sounds like it should be fun. Not only be used for my delfection buffs.Of course everyone is an elitist, even myself at times, and never wants to back down from the position they signed up for. Anyways, basically I am saying the game is busted. TONS of things are not balanced, across all archetypes. Which is going to force people to choose what class is the best over what they prefer to play. So, if someone wants to play a tank they will play a plate wearing class, and not a brawler. I mean the game really has no flavor atm. You only need guardians, clerics and DPS to take down anything. You don't need anything other than that. Where is the fun? The challenge? The diversity of tactics? Recycled content is another thing that was not suppose to be seen in EQ 2. They boasted about how they would have x number of zones and x number of rendered models in game at release. Which was actually kind of impressive, much more than EQ 1, and much more than a lot of other MMOs. However, once that grabbed your attention, be prepared for some recycled content. I mean put in some HUGE high level zones with epic raid mobs roaming around, with more cool quests and better rewards than 4 no stat items. Sol eye is an awesome dungeon. It looks great, has nice transitions of how it progresses the deeper you go. I like it. It was definately creative. Make more zones like that.Anyways, I could go on and on about all the negative things I see happening in this game but I am gonna stop here. The game overall isn't bad, but when Noah says he can tank a mob with 2 groups naked and not get hit, and I tanked that same mob with full gear and a bit over 3 groups and I get wasted about 1/8 way through the fight, and I am not even sure if I lasted that long. I just see this as an ongoing nerf/buff/readjust thing over and over again like it was in EQ 1 and in every other SOE game. Which is something I really don't want to waste my time with. I just wana play my class as intended, along with everyone else. I don't wana be like, "Oh wait, we don't have a bard, guess we gotta call it quits." I wana be able to grab any scout and do whatever.

ReynardTheFox
02-28-2005, 07:53 PM
<P>**EDIT:  Inappropriate language - FW**</FONT></P><p>Message Edited by Faarwolf on <span class=date_text>02-28-2005</span> <span class=time_text>11:54 AM</span>

Mamasee
03-01-2005, 12:37 AM
Gangster: I do not like camping, however I do not mind working for something. I have yet to spend the camp time in EQ2 as I did in EQ1, the most we camped something so far was the named talor in RoV we spent two hours, apperently that was kinda long for his spawn. There are some balance issues it is a big game. over all I am very happy with it. The holy-trinity attitude carries over however, we jsut have to prove them wrong one by one, like I have been doing with the guild I am in. An other thing leading to your boardome is, the speed in wich you leveled, I leveled a monk to 30 them found out that people from EQ1 I played with are playing, so I switched servers, I am not rushign to get to 50, I am enjoying all the content the games has to offer. The combats are not borring turn on the autoattack and watch a movie, the HOs and other events make the combats more chalanging. I left EQ1 mostly because of the Holy-Trinity, and the lack of soloability. I would have to stand in one place wheile I was looking for a group. I did the raster camp, however the monk epic was easy compaired to the Magician, they not only had rare spawns, but had rare drops from thoes spawns, that you needed a raid to get. Like the 6 island of the plane of air.

Craaq
03-01-2005, 12:58 AM
<BR> <BLOCKQUOTE> <HR> GangsterFist wrote:<BR><BR>3) Respawn timers were rediculous, ever camp raster in eq 1?<BR><BR> <HR> </BLOCKQUOTE><BR> <DIV>I might be in the minority, but I sorta liked the camping....it made finally getting the spawn that much more special. After getting him, I jumped up out of my chair and ran around the house screaming....haven't done that in EQ2 yet.  I mean, 3 years after EQ1, I find it funny that everyone has their own "Raster" story and how they finally got him. Can you say the same for any of the EQ2 heritage quests? I've done about 4 or 5 of them in the last month and I can't remember any specific thing about them other than the "go here , kill that" aspect of them. That's one thing I miss about the camping of mobs....the lines and wait lists that you talked about though I don't miss. </DIV>

xrippe
03-01-2005, 01:10 AM
<DIV> <BLOCKQUOTE> <HR> Mamaseeta wrote:<BR>If your so unhappy with the game stop paying for it and go away.<BR> <HR> </BLOCKQUOTE> <P>Ah, I see you are working on that "becoming a positive member of the community" thing eh.</P> <P>Do you <EM>always</EM> have to post negative and flame bait things?</P> <P>Besides if you don't agree to the post or have anything to add, why comment at all?</P> <P>You know, it is possible to like this game and still have problems with it.</P> <P>I thought I was a fanboy until I read some of your posts, you definately take the cake.<BR>===========================================</P> <P> </P> <P>At least now that everything is attunable she cant ask for his stuff =)</P></DIV>

GangsterFi
03-01-2005, 01:22 AM
I spent 1 week helping a friend camp the casticagor in sol eye for bastion access. I got lucky and got him with in 20 mins of camping him for the first time. However, You need a group to get access to the instance so I got stuck camping him. I camped him around 6 to 8 hours a night for one full week before he spawned again on us. That to me, is lame.Also, yeah I did level faster than some people, however I did play the game how it was designed. I am not going to turn off my combat exp to explore the game. To me thats wasting my time. I went from level 28 to 36 really fast in runnyeye. I mean really fast(like a bit over a week). And it took me that long to completely explore the dungeon and do all the quests there. So, therefore since I did all that dungeon's content, and it leveled me 8 levels really fast, so I am penalized? I never got to fully explore nek castle for this very reason. I explored runnyeye, then rivervale and by the time I had killed everything in the zone, done all the quests I could find, and explored every corner of it, I was in my 40s. Next I moved on to cazic thule then to perma frost. Before you know it, I was level 50. I played the game how it was designed. I did not exploit anything to gain levels faster. So, if I leveled too fast and did not see all the content it is not my fault, its a flaw in the game design. So, really you have to pick and choose your content, or you have to turn off you combat exp bar. I will not turn off my exp bar ever b/c I don't see it worth my time to do so. So, I don't see how I should be penalized by no level 50 content b/c I leveled too fast. That is not an excuse for lack of content, nor is it grounds to justify lack of content. Whether I was level 5 or level 50 lack of higher game content still exists.

Neimhidh
03-01-2005, 02:54 AM
<DIV>What will become of eq2?  I predict that as new content, I.E. new equipment and quests, is added, current quests and equipment will become obsolete.  A year from now the current l33t gear will be trash and the quests to obtain it will be worthless.</DIV> <DIV> </DIV> <DIV>Just look at EQ1 as an example.  The original "epic" class items that were so awesome is so much junk that no one actually would use, save for a few rare exceptions, such as the Cleric's epic clicky stick.</DIV> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by Neimhidh on <span class=date_text>02-28-2005</span> <span class=time_text>05:26 PM</span>