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TheDepu
04-25-2005, 05:24 AM
Weapon? if so which best I have atm are heiro crook, pgt, ssoy, sbd.Breastplate or Legs?Burn on EBBC?Sell buy master drops?looking for advice.

Zyz
04-25-2005, 07:14 AM
<DIV>No brainer... Imbued ebon BP... definately...</DIV> <DIV> </DIV> <DIV>Zyzax</DIV> <DIV> </DIV> <DIV>lvl 48 Zerk / lvl 50 WS</DIV>

Oldlore
04-25-2005, 07:17 AM
Yup I went for the BP too.  Plenty of good 2h wpns to make up for an EBBC at this point.  Not many great BPs out there though, non-master chest.  BP is also the highest AC armor slot and has the best tank-oriented stats.  With leggings, you're wasting a stat slot on int <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />  And most of our skills don't scale up well from adept to master so unless you get real lucky and see a useful master skill at a decent price I'd just go for the sure thing and get an imbued BP. <div></div>

Sabin the Gre
04-25-2005, 09:40 AM
Definately BP.  After that then legs.  There's rubicite for forearms, and you can use Drudo's for boots.  Gloves go with Praetorian.  Shoulders is a bit tougher slot to fill, but you can Pristine Fulginate those.  Then finish off the set with whatever helm you choose. 

Renzai
04-25-2005, 07:52 PM
<DIV>If I were you I wouldn't consider the EBBC unless you're well enough equipped with quality armor. It's great but there's better stuff out there. Even the crook has better DPS until they up the levels to reach 52.</DIV>

Rokn
04-25-2005, 08:25 PM
<DIV>I agree with the people saying Imbued BP however, it depends on what you do. I mean are you in a constant group with a different tank and you're pure dps, or are you the tank? If you're not the tank then id go with a ebon imbued great sword, that will up your dps big time. The sword doesnt have the best damage rating however it procs like a mad man. I used that before I was lucky enough to get my prismatic. But for armor, go BP and weapon id recommend the imbued greatsword.</DIV> <DIV> </DIV> <DIV>Roknor - First 50 Berserker on Steamfont (1/19/05) - Leader of Valiance.</DIV>

CyonideWolfp
04-26-2005, 12:40 AM
<P>Definately BP.  I did BBC, week later got a Glittering Claymore which wrecks BBC.  Also, I personally would watch getting imbued stuff.  Damage is nice but won't hit some higher end mobs that are immune to player crafted items, has to be considered "Legendary" to make contact.  The BP, in action, really helps to offset damage, especially since mobs hit more with their auto attack now versus specials, will proc more, and can be very useful if soloing or if only one healer group.</P> <P>Cyonide Wolfpaw</P>

Padi
04-26-2005, 01:49 AM
<BR> <BLOCKQUOTE> <HR> CyonideWolfpaw wrote:<BR> <P>Also, I personally would watch getting imbued stuff.  Damage is nice but won't hit some higher end mobs that are immune to player crafted items, has to be considered "Legendary" to make contact. </P> <P></P> <HR> </BLOCKQUOTE> <P>Not sure you are aware, but crafted items made with rares are "Legendary".<BR></P>

Rokn
04-26-2005, 02:13 AM
The ebon weapons are considered legendary, so it does infact hit raid mobs. Roknor <div></div>

CyonideWolfp
04-26-2005, 05:05 AM
<DIV>Ah, I apologize then.  I have a pristine imbued fulginate long sword which will not, never tried with one crafted from a rare, so wasn't aware there was a distinction.  Doesn't change my answer, I still won't invest in a player made item such as this, only player crafted armor, but it's good to know.</DIV> <DIV> </DIV> <DIV>Cyonide</DIV>

Padi
04-26-2005, 05:57 AM
While I'd spend my ebon on armor first, if I got a cedar, I'd spend that on a weapon.  There is a spear and club that are great for 1h, and cudgels are great DW weapons.  Better than most heritage quest rewards and cedar is cheap.

Rokn
04-27-2005, 08:00 PM
<P>Heh, I'd never in my life DW anything unless they were 30/30 damage ratings. Those cudgels are like 24.5/1.7 delay and lower how hard our vanquish and frenzy hit, unless they changed that over the past 2 months. Not to mention if I was to DW anything it would be two 1.2 ebon's because they proc like mad and thats whre your dps is going to come from.</P> <P>Roknor</P>

Padi
04-27-2005, 11:26 PM
<BR> <BLOCKQUOTE> <HR> Roknor wrote:<BR> <P>Heh, I'd never in my life DW anything unless they were 30/30 damage ratings. Those cudgels are like 24.5/1.7 delay and lower how hard our vanquish and frenzy hit, unless they changed that over the past 2 months. Not to mention if I was to DW anything it would be two 1.2 ebon's because they proc like mad and thats whre your dps is going to come from.</P> <P>Roknor</P> <BR> <HR> </BLOCKQUOTE> <P><BR>A few things you probably are way off base on.</P> <P>First off, you must be weary of damage ratings.  They are listed for the max level of the weapon, some of which are higher than level 50 and can mislead you.  There are weapons with near 55 damage ratings which do less DPS than a 50 damage rating weapon because the 55 rating is how much damage it will do at level 55, but at 50 it's lower.</P> <P>2ndly, weapons do not effect your combat arts directly except if the mob you are fighting is resistant to your damage type.  If you were fighting mobs that are blunt resistant, you will do better with something that does slash damage or pierce.</P> <P>3rd, chosing a 1.2 speed weapon is always a bad idea if you plan to use any combat arts.  The faster the weapon, the more combat arts hinder your auto attack damage output.  This is why 2h weapons are usually the way to go, and why the best weapon in game for damage is a 3.8 speed flail.</P> <DIV>And your final misconception is that procs are not based on the speed of the weapon.  The dev's have posted this, and has always been noticed on the boards by our players, is that the percent chance to proc is based on 3 second intervals.</DIV> <DIV> </DIV> <DIV>The equation is something like this.   (chance to proc) * (delay of weapon)/3</DIV> <DIV> </DIV> <DIV>This means that slow and fast weapons all proc the same amount over the same time period if on auto attack.  Once you start using combat arts, 2h actually end up procing more due to missing fewer attacks as a result of combat art delays which have less effect on slower weapons.</DIV><p>Message Edited by Padien on <span class=date_text>04-27-2005</span> <span class=time_text>12:47 PM</span>

Sabin the Gre
04-28-2005, 06:09 AM
<BR> <BLOCKQUOTE> <HR> Padien wrote:<BR> <BR> <BLOCKQUOTE> <HR> <BR>A few things you probably are way off base on.</BLOCKQUOTE> <P>First off, you must be weary of damage ratings.  They are listed for the max level of the weapon, some of which are higher than level 50 and can mislead you.  There are weapons with near 55 damage ratings which do less DPS than a 50 damage rating weapon because the 55 rating is how much damage it will do at level 55, but at 50 it's lower.</P> <P><FONT color=#66ff00>2ndly, weapons do not effect your combat arts directly except if the mob you are fighting is resistant to your damage type.  If you were fighting mobs that are blunt resistant, you will do better with something that does slash damage or pierce.</FONT></P> <P>3rd, chosing a 1.2 speed weapon is always a bad idea if you plan to use any combat arts.  The faster the weapon, the more combat arts hinder your auto attack damage output.  This is why 2h weapons are usually the way to go, and why the best weapon in game for damage is a 3.8 speed flail.</P> <DIV>And your final misconception is that procs are not based on the speed of the weapon.  The dev's have posted this, and has always been noticed on the boards by our players, is that the percent chance to proc is based on 3 second intervals.</DIV> <DIV> </DIV> <DIV><FONT color=#ffffff>The equation is something like this.   (chance to proc) * (delay of weapon)/3</FONT></DIV> <DIV><FONT color=#66ff00></FONT> </DIV> <DIV>This means that slow and fast weapons all proc the same amount over the same time period if on auto attack.  Once you start using combat arts, 2h actually end up procing more due to missing fewer attacks as a result of combat art delays which have less effect on slower weapons.</DIV> <P>Message Edited by Padien on <SPAN class=date_text>04-27-2005</SPAN> <SPAN class=time_text>12:47 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P>Damage ratings do factor into the damage your skills do.   Change your damage ratings around and check for yourself, the higher the DR the more damage you do with your skills.  <BR></P>

Padi
04-28-2005, 09:17 AM
<BR> <BLOCKQUOTE> <HR> Sabin the Great wrote:<BR><BR> <P>Damage ratings do factor into the damage your skills do.   Change your damage ratings around and check for yourself, the higher the DR the more damage you do with your skills.  <BR></P> <BR> <HR> </BLOCKQUOTE> <P><BR>I have.  I've used 18 damage rating (grey) weapons and got the same combat art damage as with a 25 (DW'ers).</P> <P>Damage type matters depending on mobs resists, but not the damage rating.  Not from my experience.</P> <DIV>A few patchs ago (couple months ago), there was a patch note that said that lower level weapons will no longer lower combat art damage.  If you scroll back you'll find that.</DIV><p>Message Edited by Padien on <span class=date_text>04-27-2005</span> <span class=time_text>10:18 PM</span>

CherobylJ
04-28-2005, 07:36 PM
<BR> <BLOCKQUOTE> <HR> Padien wrote:<BR> <BR> <P>First off, you must be weary of damage ratings.  They are listed for the max level of the weapon, some of which are higher than level 50 and can mislead you.  There are weapons with near 55 damage ratings which do less DPS than a 50 damage rating weapon because the 55 rating is how much damage it will do at level 55, but at 50 it's lower.</P> <P><FONT color=#ff00cc>Interesting I had never thought of this.  Very good point.</FONT></P> <P>2ndly, weapons do not effect your combat arts directly except if the mob you are fighting is resistant to your damage type.  If you were fighting mobs that are blunt resistant, you will do better with something that does slash damage or pierce.</P> <P><FONT color=#ff00cc>This situation is true.  Also if your skill with a certain weapon is low (say you neglect blunt and its 110/250)...your atk is going to suffer as are your combat arts.</FONT></P> <P>3rd, chosing a 1.2 speed weapon is always a bad idea if you plan to use any combat arts.  The faster the weapon, the more combat arts hinder your auto attack damage output.  This is why 2h weapons are usually the way to go, and why the best weapon in game for damage is a 3.8 speed flail.</P> <P><FONT color=#ff00cc>100 pct right.  It was posted on the Monk boards like 4-5 months ago you want a weap with at least delay 2.0 to keep from hindering dps loss from art casting (pretty good analysis..I'll try to hunt down the thread).  </FONT></P> <P><FONT color=#ff00cc>The only unanswered question is within the context of scaled PPM and whether both main hand and off hand have equal PPM...if this is so then dual wield aggregate PPM > 2 hander (in EQ1 this was balanced by having a dual wield check which reduced off hand effectiveness).</FONT></P> <DIV>And your final misconception is that procs are not based on the speed of the weapon.  The dev's have posted this, and has always been noticed on the boards by our players, is that the percent chance to proc is based on 3 second intervals.</DIV> <DIV> </DIV> <DIV>The equation is something like this.   (chance to proc) * (delay of weapon)/3</DIV> <DIV> </DIV> <DIV>This means that slow and fast weapons all proc the same amount over the same time period if on auto attack.  Once you start using combat arts, 2h actually end up procing more due to missing fewer attacks as a result of combat art delays which have less effect on slower weapons.</DIV> <DIV> </DIV> <DIV><FONT color=#ff00cc>100 pct correct...all weap have the same delay scaled procs per minute....this was added to the game about 2 months ago.</FONT></DIV> <P>Message Edited by Padien on <SPAN class=date_text>04-27-2005</SPAN> <SPAN class=time_text>12:47 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>