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View Full Version : Which Training to take at 40


KagnarL
04-18-2005, 01:33 AM
<DIV>oops didnt mean to post this empty....So im getting close to 40 and was wondering what would be a good Training to take at 40....was thinking the upgrade to Weapon Shield or the upgrade to madcry (though the stifle not working on epic is making me wary of taking it)</DIV><p>Message Edited by KagnarLOH on <span class=date_text>04-17-2005</span> <span class=time_text>05:35 PM</span>

-Aonein-
04-18-2005, 02:32 AM
<P><B><SPAN><FONT size=4><FONT color=#ff3300>Berserker (Level 40)</FONT></FONT></SPAN></B></P> <UL> <LI><FONT size=2><SPAN><FONT color=#ffffff>Darkmoore's Protective Advance - An advanced form of Weapon Shield. As a bonus to Weapon Shield it increases mitigation versus crushing, piercing, and slashing attacks.</FONT></SPAN> </FONT> <LI><FONT size=2><SPAN><FONT color=#ffffff>Balok's Stunning Rage - An advanced form of Stunning Cry. As a bonus to Stunning Cry it has increased damage.</FONT></SPAN> </FONT> <LI><FONT size=2><SPAN><FONT color=#ffffff>Taron's Slicing Blades - An advanced form of Stomp. As a bonus to Stomp it interrupts casting.</FONT></SPAN> </FONT> <LI><SPAN><FONT color=#ffffff size=2>Balok's Stifling Cry - An advanced form of Mad Cry. As a bonus to Mad Cry it prevents the target from casting for a brief time.</FONT></SPAN></LI></UL> <P><SPAN><FONT size=2></FONT></SPAN> </P> <P><SPAN><FONT size=2>Darkmoore's Protective Advance is a good buff, when they bring LU#7 out it will be using the one concentration point that Weapon Shield uses because its bugged currently and using 3 concentration like the old Weapon Shield use too. Now with the changes to Test server at the current moment you cant buff your Parry skill past its hard cap no more so this is going to potientally leave Weapon Shield, Weapon Guard and Darkmoore's Protective Advance all useless skill if they dont find a use for them. But at the moment, i would chose this and get some decent use out of it till LU#8, wait for LU#8 and see where and what they have done, if they dont let us buff Parry, then /respec, because after such a Core game change there going to have to let us all /respec.</FONT></SPAN></P> <P><SPAN><FONT size=2>Balok's Stunning Rage isnt even higher damage then my lvl 44 aoe Stunning Roar, where Darkmoore's Protective Advance adds more Parry at lvl 50, then Adept I Weapon Guard.</FONT></SPAN></P> <P><SPAN><FONT size=2>Taron's Slicing Blades is a decent combat art to chose after LU#8 if they screw us over on Parry, seeing it interrupts all mobs with in the encounter it hits.</FONT></SPAN></P> <P><SPAN><FONT size=2>Balok's Stifling Cry is only really usefull if you solo alot, and besides, we got enough Stun type arts that can interrupt casters anyway.</FONT></SPAN></P> <P><SPAN><FONT size=2>If i was you and you tank alot or duo or trio with some friends alot i would personally go Darkmoore's seeing there fixing it LU#7 you will get some ample use out of it till LU#8 where they will be killing parry buffs and wait till you see the outcome of LU#8, because like i said they will have to let us /respec, because some of us will have to change the entire way we play the game after that LU. After LU#8 and depending where they have taken the game, i would be more inclined to /respec to Taron's Slicing Blades, but i doubt ill be around that long if i see the LU#8 patch is a dramatic change on how we play and i have to rethink my entire stratergy, im acually going down to buy the " Other " game today just to see what its like for myself.</FONT></SPAN></P>

Adewale
04-18-2005, 02:41 AM
<div></div>You totally disregard the fact that it adds mitigation versus the three weapons types, something that only one other combat art of ours does -- and Darkmoore's is the only one that can keep it on consistently. That's why I went with Darkmoore. <div></div><p>Message Edited by AdewaleTD on <span class=date_text>04-17-2005</span> <span class=time_text>03:42 PM</span>

-Aonein-
04-18-2005, 02:43 AM
<P>The amount it adds isnt a huge deal but it adds more Parry at the current moment then Adept I Weapon Guard ( lvl 44.8 upgrade to Weapon Shield ) as well as adds mitigation to slashing, peircing and crushing, and no i didnt disreguard it, it states it in the write up above, so im pretty sure he can read it for himself which is the reason i told him that IF he tanks alot, its a good buff, if he doesnt tank alot Taron's Slicling Blades is the better buff to take. I pointed out how the buff works and how its due to be fixed above, so no im sorry i didnt disreguard a thing, i think you disreguarded to read the whole post.</P> <P>If i stick around after LU#8, ill be going with Taron's Slicling Blades for the encounter stun, because we will be getting our cans handed to us on encounter mobs.</P> <P>More hits taken = more stuns = less damage done and less taunts. The more you can stun and interrupt them, the better.</P><p>Message Edited by -Aonein- on <span class=date_text>04-18-2005</span> <span class=time_text>09:51 AM</span>

Adewale
04-18-2005, 03:08 AM
So we should just assume you were talking about it when you spent a page of text talking about parry and never bringing up the mitigation bonuses (except in the cut and paste of the spell descriptions)? Right. And it's disregard. <div></div>

KagnarL
04-18-2005, 03:35 AM
<P>hey Aonein, we get definite word if a respec is coming?  you were thinking about the same I was.....had a brain fart and forgot that stomp was encounter so that stun will be nice, but yeah Darkmoore's looks good until they hardcap parry....I think that they should make it so that parry can be buffed maybe to lvl 52 or 53 ( thats 10 or 15 skill points).  Kinda pointless to have a parry buff if they do hardcap it at lvl 50.</P>

Tagright
04-18-2005, 07:32 AM
<div></div>I struggled with this one too.  Personally, I always go for the taunts.  So, I took Balok's.  Darkmoore's is a good choice too.<div></div><p>Message Edited by Tagright on <span class=date_text>04-17-2005</span> <span class=time_text>08:32 PM</span>

Kailypso
04-18-2005, 02:13 PM
<P> </P> <P>I took Baloks too. The thing that got me was stifles spell casters for a little while. I dont know what a little while is but anything that stops casters is a win for me.</P>

NedDevi
04-18-2005, 04:40 PM
<DIV>Does Darkmoore's description provide an actual number for the piercing/slashing/crushing mitigation increase the way Anarchy does?</DIV>

Adewale
04-18-2005, 08:15 PM
Yes<div></div>

tnefoo
04-18-2005, 08:33 PM
<DIV>Currently at 42 Darkmoores adds 87 mitigation, and goes up 2 each level.</DIV>

-Aonein-
04-19-2005, 11:03 AM
<BR> <BLOCKQUOTE> <HR> AdewaleTD wrote:<BR>So we should just assume you were talking about it when you spent a page of text talking about parry and never bringing up the mitigation bonuses (except in the cut and paste of the spell descriptions)? Right.<BR><BR>And it's disregard.<BR> <BR> <HR> </BLOCKQUOTE><BR> <P><B><SPAN><FONT size=4><FONT color=#ff3300>Berserker (Level 40)</FONT></FONT></SPAN></B></P> <UL> <LI><FONT size=2><SPAN><FONT color=#ffff00>Darkmoore's Protective Advance - An advanced form of Weapon Shield. As a bonus to Weapon Shield it increases mitigation versus crushing, piercing, and slashing attacks.</FONT></SPAN> </FONT> <LI><FONT size=2><SPAN><FONT color=#ffffff>Balok's Stunning Rage - An advanced form of Stunning Cry. As a bonus to Stunning Cry it has increased damage.</FONT></SPAN> </FONT> <LI><FONT size=2><SPAN><FONT color=#ffffff>Taron's Slicing Blades - An advanced form of Stomp. As a bonus to Stomp it interrupts casting.</FONT></SPAN> </FONT> <LI><SPAN><FONT color=#ffffff size=2>Balok's Stifling Cry - An advanced form of Mad Cry. As a bonus to Mad Cry it prevents the target from casting for a brief time.</FONT></SPAN></LI></UL> <P><SPAN><FONT size=2></FONT></SPAN> </P> <P><SPAN><FONT size=2>Can you read AdewaleTD?</FONT></SPAN></P>

Adewale
04-19-2005, 03:08 PM
<div></div><div></div>Can you read, [Removed for Content]? "So we should just assume you were talking about it when you spent a page of text talking about parry and never bringing up the mitigation bonuses (<b>except in the cut and paste of the spell descriptions</b>)? Right." The point was you cut and pasted that and yes the info was there, but then you spent a page talking ONLY about the parry aspects of the spell, thus making your feedback on the spell only partially valid. You never mentioned how useful you thougth the mitigation was, how much it was, or anything along those lines. I could see someone reading that and thinking the mitigation bonuses are completely irrelevant since you did not actually write about them yourself in any detail whatsoever. <div></div><p>Message Edited by AdewaleTD on <span class="date_text">04-19-2005</span> <span class="time_text">04:08 AM</span></p><p>Message Edited by AdewaleTD on <span class=date_text>04-19-2005</span> <span class=time_text>04:08 AM</span>

dr4gonUK
04-19-2005, 03:17 PM
<DIV>The stomp replacement. Wrote a bigger post but this forum is bugged.</DIV><p>Message Edited by dr4gonUK on <span class=date_text>04-19-2005</span> <span class=time_text>04:18 AM</span>

CherobylJ
04-19-2005, 05:52 PM
<BR> <BLOCKQUOTE> <HR> AdewaleTD wrote:<BR> You totally disregard the fact that it adds mitigation versus the three weapons types, something that only one other combat art of ours does -- and Darkmoore's is the only one that can keep it on consistently. That's why I went with Darkmoore.<BR> <P>Message Edited by AdewaleTD on <SPAN class=date_text>04-17-2005</SPAN> <SPAN class=time_text>03:42 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>How much extra mitigation?  I dont know...be interested to see this data.

-Aonein-
04-19-2005, 06:01 PM
<BR> <BLOCKQUOTE> <HR> AdewaleTD wrote:<BR> Can you read, [Removed for Content]?<BR><BR>"So we should just assume you were talking about it when you spent a page of text talking about parry and never bringing up the mitigation bonuses (<B>except in the cut and paste of the spell descriptions</B>)? Right."<BR><BR>The point was you cut and pasted that and yes the info was there, but then you spent a page talking ONLY about the parry aspects of the spell, thus making your feedback on the spell only partially valid. You never mentioned how useful you thougth the mitigation was, how much it was, or anything along those lines. I could see someone reading that and thinking the mitigation bonuses are completely irrelevant since you did not actually write about them yourself in any detail whatsoever.<BR> <P>Message Edited by AdewaleTD on <SPAN class=date_text>04-19-2005</SPAN> <SPAN class=time_text>04:08 AM</SPAN></P> <P>Message Edited by AdewaleTD on <SPAN class=date_text>04-19-2005</SPAN> <SPAN class=time_text>04:08 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Maybe because at the current moment, 3 concentration points for +97 to slashing, peircing and crushing which equals 1% mitigation makes it completely irrelevant.</P> <P>For those who really want to know how much it improves mitigation in a percentage number, here ill quench your thrist for knowledge seeing as the great and all mighty AdewaleTD thinks its awesome just for the mitigation part alone.</P> <P>+1% mitigation, yes thats correct, it increases it 1 percent for 3 concentration points + 14 Parry skills points. After LU#7 it will be 1 concentration point for 1% mitigation and +14 Parry skill points. After LU#8, it will be 1% mitigation for 1 concentration point........yeah, ill use it, NOT.</P> <P>After LU#8, like i have said before, unless they lower the chances to be stunned, then we will find ourselves wanting to stun a hell of alot more to compensate for being hit so much. Being able to interrupt a full group of mobs will be the best thing you will be able to do on a constant basis every 12 seconds. Just read around on this forum and Guardians forums, here let me help you, a lvl <STRONG><U>44</U></STRONG> Guardian on Test tryed to solo a group of lvl <STRONG><U>27</U></STRONG> mobs, they took him down to 35% HP by the time he took them all out, do you really think 1% mitigation is going to help or would stunning a entire group encounter every 12 seconds save you more HP in the long run then 1% mitigation? Ill leave the decision up to you, after all, it just all depends on what you want out of your character, for me, 1% isnt worth JACK when fighting mobs that hit for 800+, your saving 8 damage.......or you can stun the entire encounter and save 1000 damage every 12 seconds, choice is yours.</P>

CherobylJ
04-19-2005, 06:46 PM
<P>Thank you, I dont really give a crap about 1 pct mitigation.  I still have my respec saved from the last time (unless it was a limited time only offer) and this adds value to the conversation.</P> <P>Dr4gonUK: Please re-write your post (heh I have that problem alot with the boards myself) interested in what you have to say re:the Stomp replacmenet based on your exp.</P> <P><SPAN></SPAN> </P> <P> </P> <P>Message Edited by CherobylJoe on <SPAN class=date_text>04-19-2005</SPAN><SPAN class=time_text>10:49 AM</SPAN></P><p>Message Edited by CherobylJoe on <span class=date_text>04-19-2005</span> <span class=time_text>11:11 AM</span>

Ralluw
04-19-2005, 09:05 PM
<div></div><div></div>Ok, I took Taron's Slicing Blades, the reason was none of the others seemed to a) work against the epics mobs I would face, and b) do anything that I couldn't get from the skill it replaces at Adept III+.  That being said, your reasons are your own, I posted a big thought process in another post and won't repeat it.  Here I will post what I know about Tarons. The description of the spell on the choosing screens says nothing as to what it stuns, just that it "interrupts the enemy." I think, it was vague.  I can tell you the skill description and effects now: <blockquote>Taron's Slicing Blades (at level 41) -An extra mutil-enemy attack that <font color="#ff0000">interrupts all that it hits</font>. Power: 76 Casting Time: 0.6s Recovery Time: 0.5s Recast Time: 10.0s Duration: 2:36 (don't know *$%#&! this is, prolly copy and paste) Effect Radius: 5.0 m Max AoI Targets: 5 Required: Berserk (200) Mastery: Berserk (250) Effects: -Inflict 133-221 crushing damage <font color="#ff0000">on target</font> -Inflict 34 <font color="#ff0000">damage on target encounter</font> -Interrupts <font color="#ff0000">target </font></blockquote> Notice the parts I colored red, there is an obvious condtradition here, but to make it clear, I have tested it and it ONLY interrupt the single target, NOT the encounter.  I am going to bug this but I expect they will misread my report and remove the interrupt or something stupid as usual. The interupt it produces is instantaneous like Knee Break, i.e. it doesn't stun the mob for X seconds like Stunning Cry, it just interrupts what it is doing at that instant. It does infact work against epic mobs (since it is a instantaneous interrupt) and does decent damage, at 10s recast  it adds up over a battle with lost of enemies.  I have personally be fighting the goblins near the old mill in EL when you get like 6-8 of them AoE are really effiecient. but they sometimes come with 3 healers, which you need fast skills with heavy damage and interrupts.  My usual sequence is Taron's, Strongbears (yes, still using it for str debuff, but thinkin of dropping it), fight some till it is orange, then Vanquish, Barrage, Stunning Cry and Taron's if not already dead. Anyways, I like Taron's even w/o the encounter stun. edit: spelling <div></div><p>Message Edited by Ralluwen on <span class="date_text">04-19-2005</span> <span class="time_text">10:08 AM</span></p><p>Message Edited by Ralluwen on <span class=date_text>04-19-2005</span> <span class=time_text>10:09 AM</span>