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View Full Version : Soft Cap Mitgation - looking for solid info


Clink
05-18-2006, 05:48 PM
<P>The Soft Cap on Mitgation is 80% or 6000 mitigation for a level 70 mob.</P> <P> </P> <P>Does anyknow know what mitigation is needed to achieve 80% mitigation from a level 71, 72, 73, 74, 75</P> <P> </P> <P>Examples: Level 71 mob you would need 6200 mitigation to max out at 80% for that level mob </P> <P>or a Level 72 mob you would need 6400 mitigation to max out at 80% for that level mob and so forth for levels 73, 74, and 75.</P> <P> </P> <P>I know going over 6000 mitigation does not help on level 70 mobs and below but only benifits you on mobs higher then level 70. Just wanna know if someone</P> <P>knows exactly what the numbers are for each level of mob.</P>

mochl
05-18-2006, 08:36 PM
<div></div><div></div><div></div><b><i>"The Soft Cap on Mitgation is 80% or 6000 mitigation for a level 70 mob."</i></b> ... That statement isnt entirely accurate.We've been trying to come up with these numbers for a few weeks on the SH boards. One of our other tanks figured out that resists are your resist number divided by the level of the mob you are fighting. 5600 disease resists from gear equals 80% (Resist # mob level) for a level 70 player vs a lvl 70 mob. So he figured out that in theory you can take your resist number and divide that by the level of the mob youre fighting to get the percentage cap there.  So in the example of the 5600 disease resist, against a level 74 mob you would only be resisting around 74%. What we cant lock down is what the additional penalty is for fighting yellow/orange/red con mobs and how that works into the math. However parses show that i still take the same damage if I have 12k resists or if i have 7500. There seems to be no value of increasing your mit or resists over 6000 unless fighting a mob over level 75. There is a strange problem with this mitigation/resist business though, resists and mitigation from gear may act differently than buffs so it makes it rather hard to figure out actual returns. An example is the fact that a level 70 player with heat resist <b>gear</b> needs only 5600 heat resists to cap at 80% vs a level 70 mob. However if you use your defensive stance (that has the heat buff) it takes 6000 heat resists to hit the 80% cap. The same holds true for mitigation since our defensive stance also has a mitigation boost. Not sure if its a bug (or display error) or not but it seems that straight gear gives better returns than buffs do. <div></div><p>Message Edited by mochlod on <span class=date_text>05-18-2006</span> <span class=time_text>11:47 AM</span>

Sirlutt
05-18-2006, 10:19 PM
not to mention I think it works differently between heroic/epic cons.<div></div>

Gungo
05-19-2006, 12:43 AM
Have you figured a point in mitigation of no change in damage taken as in 7k mitigation vs a 74 epic? or does increasing mitigation to 8k offer value to tanking a orange?

mochl
05-20-2006, 02:24 AM
<div><blockquote><hr>Gungo wrote:<div></div>Have you figured a point in mitigation of no change in damage taken as in 7k mitigation vs a 74 epic? or does increasing mitigation to 8k offer value to tanking a orange?<hr></blockquote>I run a parser (ACT) anytime im raiding as do many of the other people that raid with me. We've tried to take note of times when i use both 30 second mit buffs and even gotten a few parses with Hero's Armor in there. Anything over 6000 (mitigation or a specific type of resist) doesnt seem to be providing any benefit as far as we can see against a 74 epic x4. And just in case anyone is wondering, there is no benefit to having 13k heat resists versus Lord Nagafen (lvl 100 epic x 4), you'll still get hit for over 30k. All of the parses really arent worth that much really. So many things add up to make a fight that it makes it hard to reproduce the exact same fight over and over again. I am pretty certain that anything over 6000 isn't beneficial but if you notice i haven't said that im 100% sure about that opinion. If given the chance i'll always try to increase my mit and resists as high as possible just in case.... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>

AlexT
05-28-2006, 07:11 PM
I don't really parse myself but wouldn't that, if true, make T7 gear useless except for stats/HP/Power , as 6k mit really is a trivial amount to reach even with quite a bit of T6 fabled <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />