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TanRaistlyn
05-18-2006, 08:42 AM
<DIV>*** Combat ***<BR><BR><BR><BR>WARNING: (TEST ONLY) PLAYERS WHO ARE SAVED BY SENTRY WATCH MAY STILL GET<BR>A REVIVE WINDOW AND WILL GET STUCK. This will be resolved as soon as<BR>possible.<BR><BR><BR><BR>Fighter changes:<BR><BR>- Brawler: Instill Doubt: Reduced fear duration, reduced power cost.<BR>Increased Resistibility. Lowered overall break chances.<BR><BR>- Bruiser: Intimidate: Increased Reuse timer to 60 seconds. Increased<BR>Resistibility. Reduced Mesmerize duration and power cost.<BR><BR>- Guardian: Entrench: Root component no longer affects Epic targets.<BR><BR>- Guardian: Sentry Watch: Death prevention does not process on the<BR>caster, only allies in the group. <BR><BR>- Guardian: Guardian Sphere: Intercept no longer assists pets in the<BR>group.<BR><BR>- Guardian: Sentinel: Reduced some of the higher level chances at<BR>intercepting damage. Can only be used on Priests or Mages.<BR><BR>- Fixed an issue that caused damage transferred by interpose spells to<BR>not be affected by wards, mitigation, stoneskin or pool conversions.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>___________________</DIV> <DIV> </DIV> <DIV>Just when you thought the intercede line could be useful on a raid!!!!</DIV>

Mentin
05-18-2006, 11:45 AM
<P>I was expecting this. No way Sony will let us move to a shared-tanking model just like that, it will have too big consequences for raid tuning etc.</P> <P> </P>

aislynn00
05-18-2006, 12:39 PM
<DIV>I was saying the same months ago in this forum; making guardians required in the main tank group as a support class wasn't going to happen.</DIV> <DIV> </DIV> <DIV>But then, who cares.  Our guardian-only interception abilities were obviously never meant to be used on other tanks, and in light of that, they will come in very handy indeed.  </DIV> <DIV> </DIV> <DIV>Imagine Sentry Watch actually working as intended, without carrying a significant chance of killing us:</DIV> <DIV> </DIV> <DIV> 1 - Caster gets aggro.</DIV> <DIV> 2 - Sentry Watch is used by guardian tank.</DIV> <DIV> 3 - Guardian allows caster to die.</DIV> <DIV> 4 - Sentry Watch triggered, thus preventing caster's death.</DIV> <DIV> 5 - Killing blow damage transferred to guardian, who mitigates as though taking the hit directly.</DIV> <DIV> 6 - Due to Sentry Watch proc, guardian moves up one step on hate list of mob.</DIV> <DIV> 7 - If mob still on caster and Sentry Watch not expired yet, go to 3 and carry on.</DIV> <DIV> </DIV>

Sirlutt
05-18-2006, 02:52 PM
intercede will still be raid wide, i see no mention of that... and I never put sustain on anyone but a caster anyhow.. and i definately dont want to protect the dirty little pets.. so it all makes sense to me.<div></div>

Lyrus
05-18-2006, 05:27 PM
Intercede is still raid friend. Stone Sphere still intercepts for the entire group, mitigated now ( a big plus finally for when things go haywire). Sentinal, sustain, etc are the only ones with a class limitation as to what they'll work on.<div></div>

Formerly Bbert
05-18-2006, 08:22 PM
Pretty much exactly how I thought these lines should be fixed.  I'll be happy to see them go live<div></div>

Sirlutt
05-18-2006, 10:20 PM
<div><blockquote><hr>Formerly Bbert wrote:Pretty much exactly how I thought these lines should be fixed.  I'll be happy to see them go live<div></div><hr></blockquote>same here.. the change to sentinel/sustain sint a biggie, I usually usedit on the healer anyhow (if it was used at all).. or the caster most likely to pull agro.</div>

Gungo
05-19-2006, 12:49 AM
The fact interpose spells are absorbed by wards really rocks. Making any fighter who recieves a ward then intercede that much more useful on raids. (especially pallies)