View Full Version : Alchemy, weaponsmith, armorer, or provisioner
sp33r
05-08-2006, 03:52 AM
<DIV>Looking for a tradeskill to do with my guard is alchemy the end all tradeskill so far for guards?</DIV> <DIV> </DIV> <DIV>Anyone else gone provisioner?</DIV>
Crim001
05-08-2006, 09:11 AM
<P>I've heard provisioner is really boring/annoying etc....</P> <P>It really depends, do you want to make your own armor or your own spells. Either is arguably better, it all depends on personal preference.</P>
I'm a weaponsmith.Until we get a viable product that sells consistently, you're definitely better off picking a different class. Except for people arming twinks, your sales will be nonexistant. If I had it to do all over again, I would have picked either alchemy or provisioner. Provisioners especially seem to make great money at every tier.<div></div>
Sirlutt
05-13-2006, 12:59 AM
alchemy.. i have a armorer and its a tough grind.. you only get new spells X1 X2 X3 X4 X5 X6, the last 4 levels you dont get anything new (cept imbue at 29) but all your components are either green or grey.. makes it tough to level. Plus you need a billion combines to make anything.<div></div>
Krieg
05-20-2006, 11:43 PM
<BR> <BLOCKQUOTE> <HR> Sirlutt wrote:<BR>alchemy.. i have a armorer and its a tough grind.. you only get new spells X1 X2 X3 X4 X5 X6, the last 4 levels you dont get anything new (cept imbue at 29) but all your components are either green or grey.. makes it tough to level. Plus you need a billion combines to make anything.<BR> <BR> <HR> </BLOCKQUOTE><BR>Which is all changing next LU.
Sirlutt
05-21-2006, 04:38 AM
<div><blockquote><hr>shagg22 wrote:<div></div> <blockquote> <hr> Sirlutt wrote:alchemy.. i have a armorer and its a tough grind.. you only get new spells X1 X2 X3 X4 X5 X6, the last 4 levels you dont get anything new (cept imbue at 29) but all your components are either green or grey.. makes it tough to level. Plus you need a billion combines to make anything. <div></div> <hr> </blockquote>Which is all changing next LU.<hr></blockquote>still need to use a number of diff machines for Armorer though... alchy stuff all made on the alchy table I think.the other downside to armorer is as i said above, no new recipes after lvl x5 (ie 15, 25, 35, 45, 55, 65,).. where as alchy gets new spells every level.</div>
Docimodo
05-21-2006, 06:18 PM
for end game id go Alchemist myself. not only can you make your own spells but you can make your own buff pots. These pots are very nice.
Krieg
05-23-2006, 11:45 PM
<BR> <BLOCKQUOTE> <HR> Sirlutt wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> shagg22 wrote:<BR> <BR> <BLOCKQUOTE> <HR> Sirlutt wrote:<BR>alchemy.. i have a armorer and its a tough grind.. you only get new spells X1 X2 X3 X4 X5 X6, the last 4 levels you dont get anything new (cept imbue at 29) but all your components are either green or grey.. makes it tough to level. Plus you need a billion combines to make anything.<BR> <BR> <HR> </BLOCKQUOTE><BR>Which is all changing next LU.<BR> <HR> </BLOCKQUOTE>still need to use a number of diff machines for Armorer though... alchy stuff all made on the alchy table I think.<BR><BR>the other downside to armorer is as i said above, no new recipes after lvl x5 (ie 15, 25, 35, 45, 55, 65,).. where as alchy gets new spells every level.<BR></DIV><BR> <HR> </BLOCKQUOTE><BR>Which is all changing in LU24. Each class will use one table. No subcombines means no running to another table. All classes are recieving not only changed recipes, but new ones as well.
Balic
05-24-2006, 12:41 AM
Having an alchemist, armorer and weaponsmith, I would suggest the alchemist. I am always making new potions, etc. which can sometimes be hard and/or expensive to find on the broker.
<P>Armorsmith here...</P> <P> </P> <P>I'd do it again too.</P>
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