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View Full Version : When you gonna give us something SOE


Remann
03-24-2006, 03:12 AM
<div></div><div>After reading LU21 patch notes I see once again SOE doesn't seem to have any love for us guardians.  The one buff that helped keep us alive solo/grouped/raiding now has to be put on someone else. What's the deal here? Does SOE want us to be paying more than other classes for repairs (increasingly)?  First we have purposely destroy our tower shields to deflect/absorb damage, forcing us to carry multiple tower shields, now they take away the heat resist line.</div><div> </div><div><strong>Guardian changes:</strong>- Stand Firm will now expire if the ally it was cast on is no longer present. The target must now be another player.</div><p>Message Edited by Remann on <span class="date_text">03-23-2006</span><span class="time_text">02:38 PM</span></p>

infernus006
03-24-2006, 03:59 AM
They are doing the same thing to the Zerker version of the same spell and I agree it is total BS.  Ours gives us more AGI and now we can't use it at all unless grouped with someone else to cast it on.  I really think that SOE hates the Warrior classes in general.  Be glad though that you at least got a decent level 65 ability because ours totally sucks in comparison.<div></div>

Gungo
03-24-2006, 04:20 AM
<div></div><div>Um all fighters abilites liek this were removed not warriors. This was probably done because people feedbacked this issue as a bug. Which it was IMHO.</div>

Remann
03-24-2006, 04:39 AM
<div></div>That takes away a lot more than agi.. The Heat resist it added and now taken away take me back down about 1200.  To make up for that on RAID Mobs that do heat dmg, I will have to sacrifice a good deal of mit making me useless to the raid.  If I can resist or mitigate what use is a guardian?  Carry 20 shields so i can spend a cpl plat just repairing?

Gungo
03-24-2006, 04:41 AM
<div></div>I think you may need to look at that particular spell again.<blockquote><hr>Remann wrote:<div></div>That takes away a lot more than agi.. The Heat resist it added and now taken away take me back down about 1200.  To make up for that on RAID Mobs that do heat dmg, I will have to sacrifice a good deal of mit making me useless to the raid.  If I can resist or mitigate what use is a guardian?  Carry 20 shields so i can spend a cpl plat just repairing?<hr></blockquote>

Lyrus
03-24-2006, 04:42 AM
The stand firm line doesn't increase heat resist, you are thinking of our defensive stance, which was unchanged.<div></div>

AlawnGnome
03-24-2006, 10:36 PM
Stand Firm gives you a parry bonus not a fire resist bonus.<div></div>

Ivellious
03-26-2006, 03:42 PM
<div></div>oh, pfft, i really didn't see a problem, with the mushroom from splitpaw you can summon it up and cast on it, and when it dies just summon it back, its irritating, but better then nothing.

a6eaq
03-26-2006, 07:51 PM
<div></div><div></div>Tried this last night and since it is not a PC it will not allow the ability to cast upon our mushroom dude anymore.  It is a recent change.<p>Message Edited by a6eaq on <span class="date_text">03-26-2006</span><span class="time_text">06:51 AM</span></p>

Mathe
03-26-2006, 09:25 PM
<div></div><p>They fixed a bug. If you are in a group or raid, you have an ally present anyways. The buff isn't so great that your ability to solo is suddenly crippled because you can't use it in situations you normally shouldn't be able to anyways.</p><p>You don't have to sacrifice a bunch of mitigation to build up resists. Just swap out stat jewelery for resist jewelery (T7 handcrafted resist jewelery has +780 to two resist types).</p>

FallenFeather
03-27-2006, 06:55 AM
<div align="left">Jepps, well its like Matheau says, we belong in a group, and thats where the buff will go, so this isn't that bad at all <span>:smileyhappy:<span></span></span></div>