Log in

View Full Version : Guardien's Damage-intercept. How does it work?


Darien al'Staff
01-23-2006, 11:45 AM
And more sepecifically..when does it apply?IE:Mob deals (x) damage to target. Does the intercept work now?  or do the wards on the target go into effect, then the REMAINDER of the damage is intercepted?<div></div>

aislynn00
01-23-2006, 04:59 PM
<div></div><div>I can't answer your specific question, but I do know that the damage transferred isn't mitigated by the guardian; I have learned that the hard way, by being killed by damage transferral streaks.</div><div> </div><div>Say you normally mitigate 70% of the incoming damage of mob A (against a blue-conning mob, that wouldn't be unrealistic.) Suppose mob A hits the coercer for 4000 damage, but the guardian's Sentry kicks in; in this case, x% (x depends on the quality of Sentry; at Adept I, x is probably about 90%) of the base damage would be applied directly to the guardian's current HP, entirely circumventing his mitigation.  Assuming x% = 90%, the guardian would take 3600 damage. Had the guardian taken the hit directly, he would only have suffered 1200 damage.</div><div> </div><div>The above may sound bad enough, but now consider the case where the character buffed with Sentry is several levels lower than the guardian, the attacker perhaps conning high orange to her.  In our example, the coercer might then have taken 6000, rather than 4000, base damage (base damage scales up if you are significantly lower level than the mob attacking you), resulting in the guardian suffering 5400 damage, rather than the 1200 it would have been, had he been tanking the mob in question.</div><div> </div><div>Of course, if the protected character is facing a red-conning raid mob, the base damage could easily be in excess of 20,000, thus rendering the use of Sentry positively suicidal.</div><div> </div><div>Do note, the above is based on my own observations as to how my combat arts work and may, as such, be inaccurate and/or incomplete.</div><p>Message Edited by aislynn00 on <span class="date_text">01-23-2006</span><span class="time_text">04:01 AM</span></p>

Darien al'Staff
01-23-2006, 09:32 PM
Very good information. Need a bit more though...Example.Guardien has..say..a pally sentriedMystic wards guardien.  Will the ward absorb som eof the sentry-given damage?<div></div>

Kriddle Kraddle
01-23-2006, 10:03 PM
<div></div><div></div>The ward will only be absorbed from the person taking the damage. In your example the paladin will take all of the damage and his ward will be used while the guardian will stay intact. I think this is how it works anyway.<p>Message Edited by Kriddle Kraddle on <span class="date_text">01-23-2006</span><span class="time_text">09:03 AM</span></p>

Baldaena
01-24-2006, 12:45 AM
<div>It's the same problem with "guardians sphere" which don't proc on damage interception...</div><div> </div><div>This problem was amongst the first issues detected post LU13... I would have hoped it would have been quickly corrected ... but shaman had to wait one year to see their ward be applied after mitigation check... so we have time before seeing any updates :smileytongue:</div>

MastikFantastik
01-24-2006, 01:45 AM
I would really like to see this fixed so that we mitigate and ward effect before the dmg is done.So in that 4000 dmg case.  The Guardian takes 90% of the dmg then mitigates it 70% so he/she takes 2520dmg (not counting if the guardian has a ward on them, then its) 90% dmg  70%mit and ward absob (say the ward is 1000) the Guardian is hit for 1520.The caster in this case say after our intercepting move was supposed to take 50% dmg then they would still take 2000base - their mitigation say 10% mit then they take 1800dmg, from that 4000 dmg hit. With out the ward in the equation it would be.2520 + 1800 = 4320dmg taken in total still more then the initial blow but alot better then the way it is currently where it is 3600+2000 = 5600dmg,  on a 4000dmg hit.but this isn't reality.  Currently you will suffer with that 5600 dmg done. well 3600 to you, and 2000 to the caster.<div></div>

Krooner
01-24-2006, 01:52 AM
<div></div><div>Another way of looking at this is:</div><div> </div><div>If a secret service agent takes a bullet for the person hes protecting the damage he takes is mitigated by the quality of the gear he is wearing ( bullet proof vest) and the type of the gun fired at him.</div><div> </div><div>It should be the same way with intercepts.  The damage should be mitigated by the guardians armor and further damage reduced or chance to reduce  by the level of the spell i.e. his skill.</div><div> </div><div>The way it is now its like the tank isnt even wearing armor.</div><div> </div><div> </div><div> </div><p>Message Edited by Warbird1 on <span class="date_text">01-23-2006</span><span class="time_text">12:53 PM</span></p>

MastikFantastik
01-24-2006, 02:43 AM
I aggree with that. But heck I would even be happy with mitigating the dmg done to me on the intercept. lol.  Never know how they are going to change it, and even if they are.<div></div>

mastersard
01-24-2006, 03:18 AM
<div></div><blockquote><hr>Warbird1 wrote:<div></div><div>Another way of looking at this is:</div><div> </div><div>If a secret service agent takes a bullet for the person hes protecting the damage he takes is mitigated by the quality of the gear he is wearing ( bullet proof vest) and the type of the gun fired at him.</div><div> </div><div>It should be the same way with intercepts.  The damage should be mitigated by the guardians armor and further damage reduced or chance to reduce  by the level of the spell i.e. his skill.</div><div> </div><div>The way it is now its like the tank isnt even wearing armor.</div><div><hr></div></blockquote><p>This is why i almost never use intercept.  It makes <em>no</em> since.  Wards are post-mitigation damage, intercepts should be as well.</p><p>Also, the MoB should have a penalty to hit a groupmate under a guardian's protection.  The MoB has to "swing around" the guardian to hit that person, making it more difficult to land the attack.</p><p>On top of mitigating damage taken, the guardian should be able to parry and block for a groupmate under his guard(at a lesser rate, of course).</p>

Pins
01-24-2006, 03:49 AM
<blockquote><hr>mastersardis wrote:<div></div><blockquote><hr>Warbird1 wrote:<div></div><div>Another way of looking at this is:</div><div> </div><div>If a secret service agent takes a bullet for the person hes protecting the damage he takes is mitigated by the quality of the gear he is wearing ( bullet proof vest) and the type of the gun fired at him.</div><div> </div><div>It should be the same way with intercepts.  The damage should be mitigated by the guardians armor and further damage reduced or chance to reduce  by the level of the spell i.e. his skill.</div><div> </div><div>The way it is now its like the tank isnt even wearing armor.</div><div><hr></div></blockquote><p>This is why i almost never use intercept.  It makes <em>no</em> since.  Wards are post-mitigation damage, intercepts should be as well.</p><p>Also, the MoB should have a penalty to hit a groupmate under a guardian's protection.  The MoB has to "swing around" the guardian to hit that person, making it more difficult to land the attack.</p><p>On top of mitigating damage taken, the guardian should be able to parry and block for a groupmate under his guard(at a lesser rate, of course).</p><hr></blockquote>There's another line for exactly that, the whole swinging around bit.

Terron
01-24-2006, 05:39 PM
<div></div><span><blockquote><hr>mastersardis wrote:<div></div><p>Also, the MoB should have a penalty to hit a groupmate under a guardian's protection.  The MoB has to "swing around" the guardian to hit that person, making it more difficult to land the attack.</p><p>On top of mitigating damage taken, the guardian should be able to parry and block for a groupmate under his guard(at a lesser rate, of course).</p><hr></blockquote>Isn't that what our group defensive buff represents?</span><div></div><p>Message Edited by pjackson on <span class="date_text">01-24-2006</span><span class="time_text">04:40 AM</span></p>

Krooner
01-24-2006, 08:35 PM
<div></div><div><blockquote><hr>pjackson wrote:<div></div><span><blockquote><hr>mastersardis wrote:<div></div><p>Also, the MoB should have a penalty to hit a groupmate under a guardian's protection.  The MoB has to "swing around" the guardian to hit that person, making it more difficult to land the attack.</p><p>On top of mitigating damage taken, the guardian should be able to parry and block for a groupmate under his guard(at a lesser rate, of course).</p><p></p><hr><p> </p><p>Im not sure but I think he was speaking about a positional penalty.  Like whe penalty we get when a mob is on our back.  We take more damage from behind then.  Since we are standing in front of the mob maybe the intercept should come into play as well as a penatly to hit the ally if we are in the path of the mob.</p><p> </p></blockquote></span></blockquote></div>

Rah
01-24-2006, 09:18 PM
<div></div><p>As a general rule, and for the reasons already listed, I do not use this skill line unless it is a near wipe situation period and then only on the healer if it looks like we can take it with the power he ahs remaining and if not on the biggest DPS in hopes he can burn it down. I may if a abnormal situiation unfolds throw it on the MT to buy some healers time to get back in synch with keeping the MT on his feet.</p><p>In all cases it usually leads to a dirt nap, carrying and excessive amount of additional shields and paying twice wht other classes pay for repair cost on the same amount of wipe situations since often you'll die more than they will using these skills. All my opinion.</p><p>A very bad skill line that I would like to see just go away instead of expounded on.</p><p> </p><p>Rahge</p>

Balbaro
01-26-2006, 02:01 AM
<div></div><div>i no longer dare to use thoses protective line of CA's in raids :</div><div>             </div><div>          - Sentry owns me</div><div>           -  intercede owns me</div><div>           - Guardian Sphere is only worthwhile if your the only one taking damage to benefit of the stoneskin proc</div><div>            - Sentry Watch not differant here either, thats too bad because i love the idea behind that one</div><div> </div><div>   In heroics encounters thoses skills are okay and can be used but i would really love the damage being mitigated...</div><div> </div><div>                                                                                                                                          Balbaroth 60 Guardian Kithicor</div>

Wabit
01-26-2006, 04:51 AM
<div></div><p>ok the intercept lines take inot account some mitigation, just not ours...  it uses the mit of whoever is getting hit...  try it on sunchild and be naked...  intercede the MT...  you'll live...</p><p>sometimes its buggy, but for the most part thats true...</p>

Terron
01-26-2006, 08:13 PM
So intercede etc. can be used as a type of ward, with no limit on the amount of damage prevented, but with many drawbacks to compensate - some of the damage gets through, you take the damage,So it allows us to operate as a sort of third rate healer, who then needs healing by a proper healer.OK, they are more useful than I thought, but I'm still not impressed by them.<div></div>

mastersard
01-28-2006, 03:51 AM
<div></div><p>I *hope* SOE will revisit them.  They dont get near as much use as say, any other fighters' utility.  Not like heals, safefall, FD, rez, invis, evac, etc ad nausium.</p><p>Step 1) Mitigate incomming damage</p><p>Step 2) Allow Guardian to block & parry for group mate(s)</p><p>Step 3) Make the rate of block/parry/intercept a real and noticed differance to group-mates</p><p> </p>

mastersard
01-28-2006, 04:00 AM
<div></div><p>I *hope* SOE will revisit them.  They dont get near as much use as say, any other fighters' utility.  Not like heals, safefall, FD, rez, invis, evac, etc ad nausium.</p><p>Here's how they <em>should</em> work:</p><p>1) Mitigate incomming damage</p><p>2) Allow Guardian to also block & parry for group-mate(s)</p><p>3) Make the rate of block/parry/intercept a real and noticed differance to group-mates:</p><p>     a) Needs to block/parry/intervene often enough to prevent damage on a regular basis, &</p><p>     b) Needs to be a message telling a group mate that the Guardian parried/blocked/intercepted for them.</p><p>These ideas need to be implemented as a non-MT utility roll for Guardians.  Add a small DPS boost, remove damage from ToS, and i feel we're headed in the right direction.</p>