View Full Version : Fix Guards Please! or at least say something!!!
Veesh
11-17-2005, 07:11 AM
<DIV>We do not stackup, for various reasons enough said. Anyhow the point of this post it to say... Hey Dev's look at us, stop ignoring us we need some love ... at the very least acknowledge us. Hell even lie to us, just throw us a bone. I feel like a beaten step child!</DIV> <DIV> </DIV> <DIV>Cheers</DIV> <DIV>A Fustrated Lvl 45 Guardian</DIV>
laddich
11-17-2005, 08:02 AM
<P>Is has been quiet for a long time. Too long.</P> <P> </P> <P>I have abadoned my 55 Guard, I cannot fight solo mobs easy: i see a pyjama tank kill a 55 solo mob in under 30 seconds. My guard uses -at least- 2 minutes. Hence -if solod- my class would take 4 times the time to level. And then his health was as depleted as mine. I think nobody at SOE plays Guardian seriously, or maybe they gave that job to the biggest wimp around (you know, compensational behaviour). </P> <P> </P> <P>Still, my Guard is a cool harvesting toon now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P>Retired Guardian</P>
ballpython
11-17-2005, 11:54 PM
<P>why do u complain guardiansare a cool subclass and i dont see why people complain?</P> <P>From lv 25 guardian leader of the freeport royal guard</P>
Veesh
11-18-2005, 12:27 AM
<DIV>Wait until you level up some more and then you will understand that we are lacking ... I loved my Guard when he was in his 20's then I started to see how we were not stacking up. It get progessively worse the higher you get it seems, to mid 40's anyhow ... I can not comment on the levels above that but from the posts I have read it seems to be just as bleak. </DIV> <DIV> </DIV> <DIV>Cheers</DIV> <DIV>A Fustrated Level 45 Guardian</DIV>
Benfyn
11-18-2005, 12:29 AM
<DIV>As you level the difference between the fighter sub-classes becomes much clearer. While Guardians can still solo and be useful in groups we are still woefully underpowered in terms of DPS and Utility. Recent updates have made aggro control more manageable but many issues remain unsolved and the overall balance of our class versus the other fighter options requires much adjusting.</DIV> <DIV> </DIV> <DIV>Krrrath, lvl 60 Guardian of Kithicor</DIV>
Etherium
11-18-2005, 12:43 AM
I am becoming convinced the silence is our answer. I hope I'm wrong. I think we allowed ourselves to be goaded into ranting too much and our hysterical voices got drowned out by those that would see us "pay" for our supposed advantage for so long. Or perhaps they are only going to balance large groups/raids. Either way, someone like me that plays solo or in a duo seems to be off the radar.
Landiin
11-18-2005, 01:08 AM
Guards are a dead class, dieing out more and more. I can't even keep agro over a none taunting pally if he uses his hate reducer, and to ask a class not to use such a good skill is insain IMO, I should be able to out taunt the hate he gains from that skill. I realy don't think guards tanking (takeing the hits) is that bad, its just we don't have the utilities to do it well. We have the skill line to do it well but they are just not powerfull enuff to do it. Our power consumption is just out of the park, now it may be that im OOP when every one is over half because they are having to hold back I don't know all I know is I am always way below on power vs every one esle.
Vorlak
11-18-2005, 01:16 AM
<BR> <BLOCKQUOTE> <HR> Landiin wrote:<BR>Guards are a dead class, dieing out more and more. I can't even keep agro over a none taunting pally if he uses his hate reducer, and to ask a class not to use such a good skill is insain IMO, I should be able to out taunt the hate he gains from that skill. I realy don't think guards tanking (takeing the hits) is that bad, its just we don't have the utilities to do it well. We have the skill line to do it well but they are just not powerfull enuff to do it. Our power consumption is just out of the park, now it may be that im OOP when every one is over half because they are having to hold back I don't know all I know is I am always way below on power vs every one esle. <BR> <HR> </BLOCKQUOTE> <P><BR>Only way your going to get any repsonse from sony is to leave and never buy a sony item again.</P>
Landiin
11-18-2005, 01:19 AM
Seems so, I realy doubt they do any thing else to help guards. The system is so screwed now, I don't think they can fix it.
Rodney
11-18-2005, 02:04 AM
<P>This a comment on SOLOing not grouping or raiding.</P> <P>We solo just fine not great but NOT BAD, if it takes you 2 mins to kill a solo white con then thats YOUR FAULT learn your class and equipment. Around 30 sec is a good time for a white solo, I can do the 50^^^ giants in SS in about then 2 mins. Over 99% of my exp from 50 is solo and we do it just fine.</P> <P>I see a lot of guards in SS, PoF with t5 gear, I dont think that gets the job done, spend the time and get the rares.</P> <P>So is your [expletive haxx0red by Raijinn] that we cant solo or that some of the other classes do it better?</P> <P> </P>
Vandileir
11-18-2005, 03:04 AM
<P>I'llsay it again. No help is coming. </P> <P>It's not that they overlooked us. It's that they have <EM><STRONG>Chosen to Ignore</STRONG></EM> us.</P> <P>It's my understanding Guardians were the most popular fighter class before LU13. Quite purposfully, we have been nerfed, swept under the carpet, and abandoned to encourage the user of other Fighter classes.</P> <P>The evil part, is that if you really wanted to you <STRONG>Could</STRONG> play the class and tank just as well as any other fine. The class is just very lack luster, lacks fun, lacks excitement, and is generally boring now IMO. So technically the class functions fine, so they have no legitimate reason to make any changes. We are just <STRONG>Percieving</STRONG> that there is something wrong.</P> <P>We are, as many a Dev has said, <STRONG>Functioning as Intended</STRONG>. The sad truth, but the truth none the less.</P> <P>No help is coming. Please do your self a favor and roll another toon.</P>
Landiin
11-18-2005, 03:19 PM
<div></div><div></div>You know I've been playing my guard through LU13 and adapting best I can. Now with the new DW code along with the rest I don't think I can take it any longer. I (maybe its just me) can't hold agro for CRAP! How is it ballanced if an afk bruser can join in the fight mid fight and take agro from me in seconds, when all I have been doing it chain taunting. How is it ballanced that a pally can not even taunt and take agro from by using that hate spell of theirs, when all I am doing is taunting. I hear so many say taunting is fine, but I just dont' know, I know I don't suck, Most of my taunts are a mix of master, adept3 and appIV. I'm so feaking fed up with all the [Removed for Content] resisted taunts. As far as tanking hits /shrug I do just fine but the utilities I have to take the his just sucks.just so [expletive haxx0red by Raijinn]ing sick of it..Patch after patch nothing.. Looking at the numbers my [expletive haxx0red by Raijinn].. adn [Removed for Content]can't I saa A S S when u pass sucks.. [expletive haxx0red by Raijinn] sakes<div></div><p>Message Edited by Landiin on <span class="date_text">11-18-2005</span> <span class="time_text">04:21 AM</span></p><p>Message Edited by Landiin on <span class=date_text>11-18-2005</span> <span class=time_text>04:22 AM</span>
Mr_Isht
11-18-2005, 04:31 PM
Every guardian in my guild--and most I've been with in pickup groups--have had no problems holding aggro. I would happily heal for a Guardian and rely on them to keep the hate off any day. I can understand being somewhat upset that your damage output isn't what it used to be, but should it? I mean... as a Defiler, it takes me 2 hours to kill anything solo. Some classes are just like that. So welcome to my side of the world. I think you guys are just fine. Healers still like you. <div></div>
aislynn00
11-18-2005, 04:47 PM
<BR> <BLOCKQUOTE> <HR> Mr_Ishtar wrote:<BR>Every guardian in my guild--and most I've been with in pickup groups--have had no problems holding aggro. I would happily heal for a Guardian and rely on them to keep the hate off any day.<BR><BR> <HR> </BLOCKQUOTE> <P>You misunderstand what people are complaining about.</P> <P>Holding aggro vs a priest is a breeze 95% of the time; the only cases where it becomes difficult is against high orange conning mobs who chain-resist virtually every taunt we use.</P> <P>No, the issue is holding aggro vs damage dealers, in particular mages, who don't have many ways of reducing their hate gain. All my taunts are Adept III except Protect, which is Master II. My damage-dealing combat arts are a mix of Adept I's and Adept III's.</P> <P>When tanking, I use my taunts whenever they are ready. I also use as many of my damage-dealing combat arts as my power level allows in any given situation. I put up Inflaming Defense each and every fight. And yet, I can't consistently hold aggro against a wizard or warlock who uses power at the same rate I do.</P> <P>Sure, I don't lose aggro every fight, but on the average, fighting high yellow cons, I certainly <EM>do</EM> lose aggro every <EM>other</EM> fight unless the damage dealers in the group hold back a lot, meaning I'm spending at least twice the power they are every fight. That is not balanced compared to what a bruiser or, in particular, a paladin are able to achieve with a mere fraction of the effort.</P> <P><EM>That</EM> is what we are complaining about.</P> <P> </P><p>Message Edited by aislynn00 on <span class=date_text>11-18-2005</span> <span class=time_text>03:49 AM</span>
Drulak
11-18-2005, 05:54 PM
<BR> <BLOCKQUOTE> <HR> Rodney wrote:<BR> <P>This a comment on SOLOing not grouping or raiding.</P> <P>We solo just fine not great but NOT BAD, if it takes you 2 mins to kill a solo white con then thats YOUR FAULT learn your class and equipment. Around 30 sec is a good time for a white solo, I can do the 50^^^ giants in SS in about then 2 mins. Over 99% of my exp from 50 is solo and we do it just fine.</P> <P>I see a lot of guards in SS, PoF with t5 gear, I dont think that gets the job done, spend the time and get the rares.</P> <P>So is your [expletive haxx0red by Raijinn] that we cant solo or that some of the other classes do it better?</P> <P> </P> <BR> <HR> </BLOCKQUOTE> <P>I don't think any guard ever means we cannot solo period , what most of us soloers mean is that the comparison between us soloing and other fighter classes is way out of whack.</P> <P>Have you ever solo'd as a monk ?? If not , give it a go then please come back here and state that we can solo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR></P>
<P>I think the main problems is our taunts get resisted and they generate too litle aggro.</P> <P>We have always lost aggro to high dps'er but as it is now, it's a pain to get it back. <BR>We have 2 tools to get aggro back, rescue and reinforcement.<BR>Rescue works 99.99 of the time but are on a 10 minutes timer and only affects one target.<BR>Reinforcement are on a 3 minutes(?) timer and a duration of 13 sec. It is not 100% reliable. It sometimes helps it sometimes don't. You have to disbale at least one buf to unroot yourself and then pray to god that you won't be stunned before the 13 sec. is over.</P> <P>What changes I would like to see:</P> <P><STRONG>Rescue:</STRONG> Becuase of us getting rooted and other players instinct to run when they get attacked, I would like to see the range increased and that it autotargets the entire group. Wouldn't hurt to get the recasttime changed to 5 minutes.</P> <P><STRONG>Reinforcement:</STRONG> Becuase of us getting rooted, stunned and so on, change the duration to last for 1 minutes or 3 procs. I hate to see the timer run out when just cast it and in the next moment get stunned.</P> <P><STRONG>Taunts:</STRONG> Our both taunt should have an increase in hate generation and the range should be increased as well. Especially our single taunt should have a bigger ncrease in range becuase we lost one of our unique utility in the revamp, Entrench/Anchor, that let us pull from very long distance.</P><p>Message Edited by Thorine on <span class=date_text>11-18-2005</span> <span class=time_text>01:58 PM</span>
Drulak
11-18-2005, 06:34 PM
<BR> <BLOCKQUOTE> <HR> Thorine wrote:<BR> <P>I think the main problems is our taunts get resisted and they generate too litle aggro.</P> <P>We have always lost aggro to high dps'er but as it is now, it's a pain to get it back. <BR>We have 2 tools to get aggro back, rescue and reinforcement.<BR>Rescue works 99.99 of the time but are on a 10 minutes timer and only affects one target.<BR>Reinforcement are on a 3 minutes(?) timer and a duration of 13 sec. It is not 100% reliable. It sometimes helps it sometimes don't. You have to disbale at least one buf to unroot yourself and then pray to god that you won't be stunned before the 13 sec. is over.</P> <P>What changes I would like to see:</P> <P><STRONG>Rescue:</STRONG> Becuase of us getting rooted and other players instinct to run when they get attacked, I would like to see the range increased and that it autotargets the entire group. Wouldn't hurt to get the recasttime changed to 5 minutes.</P> <P><STRONG>Reinforcement:</STRONG> Becuase of us getting rooted, stunned and so on, change the duration to last for 1 minutes or 3 procs. I hate to see the timer run out when just cast it and in the next moment get stunned.</P> <P><STRONG>Taunts:</STRONG> Our both taunt should have an increase in hate generation and the range should be increased as well. Especially our single taunt should have a bigger ncrease in range becuase we lost one of our unique utility in the revamp, Entrench/Anchor, that let us pull from very long distance.</P> <P>Message Edited by Thorine on <SPAN class=date_text>11-18-2005</SPAN> <SPAN class=time_text>01:58 PM</SPAN><BR> <HR> </BLOCKQUOTE>Also with youyr rescue idea , Monks get this too , so is not going to make us better tanks as they have it as well <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR>
Raahl
11-18-2005, 07:17 PM
I too have, for the most part, given up on any chances that the guardian class will be fixed.
MoonglumHMV
11-18-2005, 07:25 PM
<DIV>As someone who mostly solo's (so for the most part I really don't know), I'm just asking this question, not implying anything, so don't read anything into it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Don't all fighter classes have their taunts resisted?</DIV>
Raahl
11-18-2005, 07:26 PM
<BR> <BLOCKQUOTE> <HR> MoonglumHMV wrote:<BR> <DIV>As someone who mostly solo's (so for the most part I really don't know), I'm just asking this question, not implying anything, so don't read anything into it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Don't all fighter classes have their taunts resisted?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yup
Veshtan
11-18-2005, 07:38 PM
<BR> <BLOCKQUOTE> <HR> Raahl wrote:<BR><BR> <BLOCKQUOTE> <HR> MoonglumHMV wrote:<BR> <DIV>As someone who mostly solo's (so for the most part I really don't know), I'm just asking this question, not implying anything, so don't read anything into it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Don't all fighter classes have their taunts resisted?</DIV><BR> <HR> </BLOCKQUOTE><BR>Yup <BR> <HR> </BLOCKQUOTE><BR> <DIV>Ah, but according to Moorgard, we're supposed to be the kings of taunt...so should this really be the case then, given our deplorable lack of DPS and inability to solo well?</DIV>
<BR> <BLOCKQUOTE> <HR> MoonglumHMV wrote:<BR> <DIV>As someone who mostly solo's (so for the most part I really don't know), I'm just asking this question, not implying anything, so don't read anything into it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Don't all fighter classes have their taunts resisted?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes they do.<BR>But there are 2 ways to generate aggro: Taunts and heavy dps, so you see where that leaves us when our taunts get resisted.</P>
MoonglumHMV
11-18-2005, 08:17 PM
<BR> <BLOCKQUOTE> <HR> Thorine wrote:<BR><BR> <BLOCKQUOTE> <HR> MoonglumHMV wrote:<BR> <DIV>As someone who mostly solo's (so for the most part I really don't know), I'm just asking this question, not implying anything, so don't read anything into it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </DIV> <DIV> </DIV> <DIV>Don't all fighter classes have their taunts resisted?</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Yes they do.<BR>But there are 2 ways to generate aggro: Taunts and heavy dps, so you see where that leaves us when our taunts get resisted.</P> <BR> <HR> </BLOCKQUOTE> <P>Yeah, that's very true...Good point. Let me ask this then. Brawler types are supposedly better at single MOB encounters. Warrior types are supposedly better at multi MOB encounters. I know Monks hate proc stance effects when we hit a target and the Guardians hate proc effects when you get hit.</P> <P>Do you feel you need better 'up front' hate in some way? That way all mobs that continue to damage you will just grow that hate. Or is the more major concern when losing aggro not being able to get it back?<BR></P>
Veshtan
11-18-2005, 08:34 PM
I have a huge problem of getting aggro back after having lost it. But i don't think that's a Guardian issue. I think that's an issue in how SOE has setup the hate system. It seems like it should be that once you lose hate...that the person you lost hate to should only be marginally higher on the hate scale then you are atm, and one good taunt would bring them back, but it never works that way...it usually takes 3 or 4 taunts, more sometimes, to get it back and the only sure way to get it is to use rescue. With rescue's long re-use timer, you want to save that for big time emergencies....but if you have a wizard getting beat on with their paper armor...LOL, that usually ends up being a big time emergency.
MoonglumHMV
11-18-2005, 08:41 PM
<BR> <BLOCKQUOTE> <HR> Veshtan wrote:<BR>I have a huge problem of getting aggro back after having lost it. But i don't think that's a Guardian issue. I think that's an issue in how SOE has setup the hate system. It seems like it should be that once you lose hate...that the person you lost hate to should only be marginally higher on the hate scale then you are atm, and one good taunt would bring them back, but it never works that way...it usually takes 3 or 4 taunts, more sometimes, to get it back and the only sure way to get it is to use rescue. With rescue's long re-use timer, you want to save that for big time emergencies....<FONT color=#ffff00>but if you have a wizard getting beat on with their paper armor...LOL, that usually ends up being a big time emergency.</FONT> <BR> <HR> </BLOCKQUOTE><BR> <DIV>LOL very true.</DIV> <DIV> </DIV> <DIV>Would an AOE or encounter AOE attack with a large +hate attached to it help? Something like that may be a way to keep the line SOE has drawn as far as Monk->single MOB Guardian->Multi MOB. </DIV>
Salgo
11-19-2005, 03:53 AM
<DIV>Moonglum, I have to commend you on your ability to ask the right questions and to offer constructive suggestions. And from a monk nonetheless! :smileywink: All might not agree with the suggestions but keep the ideas coming.</DIV> <DIV> </DIV> <DIV> </DIV>
Briza
11-20-2005, 02:15 AM
That's actually not a bad idea-- - Add a taunt component to Whirl or whatever and decrease the recast time. - Make our taunts unresistable, or at least less resistable. - Improve our offensive stance to aid us in soloing (maybe someone else has an idea for this) <div></div>
Rodney
11-22-2005, 12:38 AM
<P>After having tanked in eq1 up to TIME, I remember that the tank(warrior) was the limiting factor, meaning that anyone else could out agro the tank (and I mean anyone). This was the way the game was designed and the devs stated this more then once. They did not want every other member of a group to go full out on every mob, it was a group effort.</P> <P>Now I have not read that EQ2 devs us the same model but I would put money on it. The problem comes from the same source as most other problems like this and that the devs cant seem to see past their nose. This idea works if the guardian (warrior) is the best for the tank spot. So with soe's great idea of making all fighters equal tanks, guards are lost becuase there is no real reason to put up with the poor argo control build into the system. </P> <P> </P>
MyTFlyGuy
11-22-2005, 01:45 AM
Yep , Shelved my Guard with Top tier 30 Armor and a 9 Plat horse .... Many hours spent playing as a Happy guard with m,y Templar RL G/F . No more , I have since shelved my Guard , Moved all my Household items to my Swashbucklers House and am now leveling him as my main. I am now even with my Guard and planning to surpass him tonight. Still reluctant to sell my horse <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I just find the Guard so incredibly boring now since we don't have our Niche. I am now just another fighter no better than the rest but with Absolutely no Solabiltiy. It takes me literatlly 4x longer to kill an even cno mob than it does my Swash to kill a +1 con. Granted the Swash loses more life but it's a good trade off to not stand there for 3 years per fight. <div></div>
Zhonata
11-22-2005, 02:17 AM
<DIV>Try a ranger. My lvl 24 ranger can drop orange con mobs before they get to him and still have full life and 3/4 mana. Wait a minute and do it again it is great fun. I trio with my RL GF and brother. We are both rangers and she is a Conjuror. half the mobs dont even make it to her pet and if they get on us we just drop aggro and it always goes to her.</DIV>
<DIV>Well, like some others who have posted I am really getting frustrated with the recent taunting issues. For me this is a recent problem...it really started about LU16. Im lvl 56 and alll of my skills including taunts are adept3 or better. I typically group with guildies but often have one or two pickup members in my groups and I just can't hold agro well at all. Wizzies, warlocks, scouts, even other fighters easily take agro from me even though I am chaining taunts. </DIV> <DIV> </DIV> <DIV>I always use assuage on the groupmate that I think will generate the most agro. I usually pull with protect, followed by a melee attack (high damage for single target like blast or quelling strike or an ae like tremor for groups) and hit deafen on the run back to the group. As soon as the mob is in position I activate maddening D, reinforcement if up followed by damage CAs and cycle through my taunts. When fighting yellows I almost almost always lose aggro at some point in the battle now, whereas in the past it only happened occasionally.</DIV> <DIV> </DIV> <DIV>For me, above any other factor, this is the thing that is ruining my enjoyment of the game. The LU13 changes affected me the same as everyone else, but I was still usually MT in guild and most of the time pickup groups. While another class may have been able to do it better, I was able to get the job done and still enjoy myself.</DIV> <DIV> </DIV> <DIV>Now I dont feel like I get the job done well. When you lose agro nearly every fight it is frustrating and while it is true that agro control is the responsibility of the entire group, it just appears to all (myself included) that it is the guardian who isnt getting it done. Lately I have been logging out much quicker than ever before because I am not having fun with this situation.</DIV> <DIV> </DIV> <DIV>Like many others have suggested </DIV> <DIV>1.the resist rate on taunts NEEDS to be lowered or give us a mental debuff to help out here.</DIV> <DIV>2. Up the hate generation on our taunts pleasepleaseplease.</DIV> <DIV> </DIV> <DIV>I have always lived through all the various other problems with the class. I have agreed with the frustrations and issues other guards have had on the boards, but until now, none of it has affected the fun factor for me like this has. </DIV>
laddich
11-22-2005, 03:07 AM
<P>I always ask the "rest" of the group to come in after my first AE attack. By then i've cast MD, and I should keep aggro. If they don't listen I dont taunt of them, and with the healers on me, it's great top watch them squirm "oh your taunts suck", while I reply with a "please wear some glasses". When they do start to listen (they = the over nuking wizzies and ranger/[expletive haxx0red by Raijinn], things are ok.</P> <P> </P> <P>It ok to have a 54 Guardian harvester and am able to solo the 46 crocs! woho!</P>
Zhonata
11-22-2005, 03:44 AM
Agreed i have beserker have some fo the same problems with DPs classes. Let them kill themselves a couple time and they will figure it out.
<BR> <BLOCKQUOTE> <HR> Zhonata wrote:<BR> Agreed i have beserker have some fo the same problems with DPs classes. Let them kill themselves a couple time and they will figure it out.<BR> <HR> </BLOCKQUOTE><BR>I agree here, the only preoblem is some classes can hadle the damage, Lets take my warlock for instance. I burn to hard at the end and pull agro, I can tank the thing till its dead, silence, burn,stifle, burn, stun, burn dead mob. Its not intentional that I gank agro but If I do I know there is NO way the MT will regain agro befroe mob is dead. So I go on the offensive. The problem is I KNOW exactly how the tank feels, and I feel crunchy for doing it. But it beats dying.... <DIV> </DIV> <DIV>Bottom line: Taunt resists need to be looked at, period. This is silly and if they remain Guards should get something to reduce resists on taunts, it is their ONLY way to generate agro besides HTL.</DIV>
<BR> <BLOCKQUOTE> <HR> Darton wrote:<BR> <DIV> </DIV> <DIV>Bottom line: Taunt resists need to be looked at, period. This is silly and if they remain Guards should get something to reduce resists on taunts, it is their ONLY way to generate agro besides HTL.</DIV><BR> <HR> </BLOCKQUOTE> <P>..., which is also constantly resisted.</P> <P> </P> <P>Vork, 54 guardian<BR></P>
Landiin
11-28-2005, 12:24 AM
Yea agro controle is realy hard now but I can keep it 'most' of the time. The trouble is I am OOP when the fight is done or before while every one else is almost full. The issue with power useage is just nasty. They have to hold back so much that they ( the other members of the group ) don't spend hardly any power while at the same time we have to spam every last thing we have to keep agro, running us out of power. They need to make our taunts/CA use less power or make every on elses skill use more power.<div></div>
NighthawkX
11-28-2005, 06:16 AM
<DIV>The problem with taunting and agro control is, you never know how close you are to loosing it, or if you may be so far ahead that no one will ever catch you. You have no way of knowing so you have to keep taunting to make sure. Basically you don't always know if you need to waste mana on it so you have to automatically do it just incase. Yes MT's of all stripes(not just guardian problem) use way more power in groups trying to make sure they hold agro than the group.</DIV> <DIV> </DIV> <DIV>I believe taunts overall should have very low power costs. They won't help you kill solo so not overpowering there by being to taunt non stop. This would help tanks be more comparible in groups as far as power so that its not a full power for everyone else in group but having to wait every pull for tank to recover.</DIV> <DIV> </DIV> <DIV>As far as resists specially on orange, that is part of the challenge, its meant to be that way. Groups were not meant to take on orange with ease. The con system changed the day of slaughtering reds for a group are over. Whites are a decent challenge for the average group, and yellows are still your best bet. Oranges+ are meant to remain difficult to impossible. Oh and by the way since I hear it so often. The brawler gets blocked, parried, just plain misses, repostes on an orange that they are not getting any better agro generation on them, as there taunts don't work if they can't hit the target.</DIV>
MyTFlyGuy
11-28-2005, 09:39 PM
<div></div>.... Sold the 9 Plat horse this weekend. It' s one thing to give up the fun and soloability in Solo situations ,,,, If you are wanted and preffered as the obvious choice in Groups ... To be average/subpar in groups and Not have any soloability ( unless you are willing to take 10 minutes to kill ) at all is just boring ....This update killed the Guardians and the Templars for fun. <div></div><p>Message Edited by MyTFlyGuy on <span class=date_text>11-28-2005</span> <span class=time_text>11:41 AM</span>
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