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View Full Version : Ossuary: Cathedral of Bones [Raid]


Gninja
10-28-2014, 08:30 AM
Please post any feedback you have on this zone here!

Uncle
10-29-2014, 05:54 PM
Frist: but all kidding aside no revive points in the zone can be troublesome to raid forces<br /> <br />Unclebrig<br />Genesis of permafrost

Luzionist
10-29-2014, 06:31 PM
+1 on this

Ucala
10-29-2014, 07:27 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Uncle"> <aside> <div class="attribution type">Uncle said: <a href="index.php?goto/post&id=6121858#post-6121858" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Frist: but all kidding aside no revive points in the zone can be troublesome to raid forces<br /> <br />Unclebrig<br />Genesis of permafrost</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>that was intended, eq2 is beginning a new era of hardcore raiding

Gninja
10-29-2014, 07:39 PM
It's a one shot zone...<br /> <br />I have it fixed and coming down the pipeline.

Uncle
10-30-2014, 08:06 AM
that was intended, eq2 is beginning a new era of hardcore raiding<br /> <br />sound fun but didn't another recent MMO try that and is currently crashing and burning HARDCORE.

Daray
11-01-2014, 03:25 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6121930#post-6121930" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It's a one shot zone...<br /> <br />I have it fixed and coming down the pipeline.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Zoned into here solo, and the revive point zones you into the Altar of Malice instead. I suppose that's one way to flag yourself for the last zone.

Gninja
11-01-2014, 11:44 PM
*sigh* Will fix. Thanks for letting me know.

Errrorr
11-04-2014, 11:36 PM
First named -<br />With proper raid setup seemed manageable to deal with preventing the red text fail condition.<br />Adds still hit ridiculously hard and are a pain. All I could suggest is they don't auto attack for 1 or 2s after popping. Very easy for them to pop on raid and kill several people quickly. Hard to judge the frequency of pops and how to deal with them long term with current DPS levels, but I suspect it'll be hard to manage that many as well as the other aspects of the fight.<br /> <br />2nd Named - Maestro<br />Still unchanged from our pulls yesterday Gninja, appeared to be no real difference.<br />Blue texts still had no negatives (Not sure if you disabled this for Beta atm?).<br />Was effectively a tank and spank with a couple of essential spells cast at right time.<br /> <br />3rd Named - Pool thing I forgot name of.<br />Raid seemed to really enjoy this mob. As a raid leader I disliked it but only as it's managing people <img src="/images/smilies/biggrin.gif" alt="BigGrin" /><br />Increments seemed to work as intended, doing them properly makes them manageable while at the same time putting a hardcap on the Time limit for the fight.<br />Only real dislike is that when people have to deal with the uncurable, they can get severely screwed over by Increments, and coming back from that is a pain especially if same person gets it twice. Makes it a bit random/luck based. Perhaps if when you cure uncurable following the script, it could drop all your increments to counter this?

Errrorr
11-04-2014, 11:38 PM
Oh, and trash still causes massive zone lag, beetles were better, but still laggy. Other groups caused general lag too. (For everyone, combat lag of about 2s)<br />Trash to the West wing, the uncurable elemental + heal combination was ridiculous unless you perfectly synced AoE blockers and burnt it quick enough. In the end we just had to skip it and rez past it. Was not enjoyable and just annoyed people very quickly.

Gninja
11-05-2014, 12:46 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Errrorr"> <aside> <div class="attribution type">Errrorr said: <a href="index.php?goto/post&id=6124637#post-6124637" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Oh, and trash still causes massive zone lag, beetles were better, but still laggy. Other groups caused general lag too. (For everyone, combat lag of about 2s)<br />Trash to the West wing, the uncurable elemental + heal combination was ridiculous unless you perfectly synced AoE blockers and burnt it quick enough. In the end we just had to skip it and rez past it. Was not enjoyable and just annoyed people very quickly.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Can you find out the name of the ability that was causing problems. Specifics make it a lot easier for me to look into.

Karnoz
11-05-2014, 03:12 PM
I don't know whether it's the beta servers just being overloaded, poorly spec'ed, or poorly coded game mechanics, but the server lag in this zone is nothing short of atrocious. We're talking 1 - 2 sec delay on everything, sometimes spiking as high as 4 sec. Keep in mind, I'm not referring to visual lag, which I didn't have any of.<br /> <br />The server lag seems to be the worst vs larger groups of trash mobs, but it was still bad vs all the named, especially the first one. <br /> <br />Quite frankly, if EQ2 felt like this all the time on the live servers, I would probably quit.

Karnoz
11-05-2014, 03:15 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Errrorr"> <aside> <div class="attribution type">Errrorr said: <a href="index.php?goto/post&id=6124635#post-6124635" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">3rd Named - Pool thing I forgot name of.<br />Raid seemed to really enjoy this mob.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>Indeed. In the three raid zones I've done thus far on the beta, this was the first fight I'd characterize as actually fun. Good job designing it.<br /><div class="bbCodeBlock bbCodeQuote"> <aside> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Increments seemed to work as intended, doing them properly makes them manageable while at the same time putting a hardcap on the Time limit for the fight.<br />Only real dislike is that when people have to deal with the uncurable, they can get severely screwed over by Increments, and coming back from that is a pain especially if same person gets it twice. Makes it a bit random/luck based. Perhaps if when you cure uncurable following the script, it could drop all your increments to counter this?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>I second that suggestion.

Gninja
11-05-2014, 05:46 PM
The spell has a 5 meter radius and will heal the mob based on how many players it hits. I am adding some casting time to it as warning.<br /> <br />As far as lag I havent seen many complaints in this zone from other guilds who have been testing in there. Have you seen this on multiple nights or just the one night of testing?

Errrorr
11-05-2014, 06:54 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6125112#post-6125112" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The spell has a 5 meter radius and will heal the mob based on how many players it hits. I am adding some casting time to it as warning.<br /> <br />As far as lag I havent seen many complaints in this zone from other guilds who have been testing in there. Have you seen this on multiple nights or just the one night of testing?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The radius on the spell is definitely not 5m on this one then. We had the whole raid at 20m+ frequently, and it was still hitting people and healing to 100%. We even tried having everyone stacked more than 5m apart in case it worked off the radius of who it hit. No joy other than AoE block.<br /> <br />For lag, we saw major lag on the beetle encounters Monday Evening, and last night we saw minor lag on every trash encounter, and major lag still on the beetle encounters.

Gninja
11-05-2014, 07:51 PM
I think the problem was he was basing that 5m radisu around a random person not himself. I am adjusting it to make sure its easier to figure out.

Errrorr
11-05-2014, 08:12 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6124674#post-6124674" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Can you find out the name of the ability that was causing problems. Specifics make it a lot easier for me to look into.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>The uncurable elemental causing issues was Mass Drain, it hit, lasted 1s and dropped off. All the text said was it did damage in area of effect.

Serik
11-06-2014, 04:49 AM
Imp adds did not despawn after Inquisitor Soronigus dies.

Gninja
11-06-2014, 04:35 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Serik"> <aside> <div class="attribution type">Serik said: <a href="index.php?goto/post&id=6125585#post-6125585" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">Imp adds did not despawn after Inquisitor Soronigus dies.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Will fix

Karnoz
11-06-2014, 06:55 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6125112#post-6125112" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">As far as lag I havent seen many complaints in this zone from other guilds who have been testing in there. Have you seen this on multiple nights or just the one night of testing?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>There was lag both times we were in there. As Errrorr pointed out, it was worst vs trash mobs, especially the beetles. However, I still experienced it to a lesser extent vs named mobs, especially the first one, to the point that it's very hard to time auto-attacks and temps. <br /> <br />If need be, I can deal with 300 - 500 ms latency, but 1 sec or more is a serious issue when you're raid tanking in EQ2.

Gninja
11-06-2014, 09:46 PM
Anyone outside of Relentless see that bad of lag?

Canth
11-06-2014, 10:14 PM
Yes. It can be a little hard to heal through. Some of us also saw it in Brokenskull Bay.

Buffrat
11-07-2014, 02:59 AM
Some of the trash in this zone have these debuffs. They don't actually do anything, since our armor doesn't give resists.<br /> <br /><img src="http://i.imgur.com/VZfzFPx.png" class="bbCodeImage LbImage" alt="[IMG]" />

Gninja
11-07-2014, 04:35 PM
The "of worn armor" should actually read "of worn equipment" It does not only apply to armor.

Bloodguts
11-07-2014, 10:58 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Gninja"> <aside> <div class="attribution type">Gninja said: <a href="index.php?goto/post&id=6126285#post-6126285" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">The "of worn armor" should actually read "of worn equipment" It does not only apply to armor.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />It doesn't apply, period. <br /> <br />Maybe because the debuff is trying to reduce resists from Armor and not jewelry is why we're not seeing any resist reductions. <br /> <br />But hey, not complaining, i don't mind living to these mobs when they do 1 AE.

Gninja
11-07-2014, 11:17 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Bloodguts"> <aside> <div class="attribution type">Bloodguts said: <a href="index.php?goto/post&id=6126507#post-6126507" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">It doesn't apply, period.<br /> <br />Maybe because the debuff is trying to reduce resists from Armor and not jewelry is why we're not seeing any resist reductions.<br /> <br />But hey, not complaining, i don't mind living to these mobs when they do 1 AE.</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Whats the name of the spell?

Gninja
11-07-2014, 11:18 PM
nevermind duh. *looks up above at fancy pictures...*