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View Full Version : Please Let us Reforge


Carlieus
10-25-2014, 09:13 AM
Its really hard to test allot of things to the extent that is useful when our stats are all out of whack, please let us reforge.

Laita
10-25-2014, 02:39 PM
What's stopping you? The fact that there's no reforger in tranquil/phantom seas? Call back to you home city and reforge...

Ansom
10-25-2014, 03:40 PM
hc and mc can not be reforged.. and, at least for me, is a huge limit.

GuMeshow
10-25-2014, 06:47 PM
People have been asking for the ability to reforge MC gear for years but it never was and probably never will be. Crafted gear can be experimented on though and there are new AAs to make that easier (the tradeskill mount reward also gives a bonus to experimenting).<br /> <br />The issue seems to be not having any craftable DPS pieces for fighters and scouts, there may still be time to post suggestions in the relevant Tradeskill sections ...

Mermut
10-26-2014, 03:17 AM
I can understand the request. Handcrafted/Mastercrafted armor (at least 90+) all have oddly skewed stats. The different pieces mostly have all of exactly the same stats.. which ends up putting toons waaaaay over cap on a few stats while leaving them woely under target on others.<br />I'm not sure the reasoning behind designing the current armor with roughly zero auto-attack stats, but it does leave those in crafted gear at a serious disadvantage. It also makes refined gear and visionary much less interesting as the base set already has far too much of some stats and far too little of others. Why spend so many rares trying for a refined one and then 15-30 min, per armor piece, to make it visionary when your stats will end up even more skewed?

Ettan
10-29-2014, 11:37 PM
Yes, wake up developers ! Reforging crafted gear is something you should have implemented a long time ago to give crafters a boost and increase customization options.

Kalika
11-02-2014, 09:15 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Mermut"> <aside> <div class="attribution type">Mermut said: <a href="index.php?goto/post&id=6120092#post-6120092" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I can understand tedhe request. Handcrafted/Mastercrafted armor (at least 90+) all have oddly skewed stats. The different pieces mostly have all of exactly the same stats.. which ends up putting toons waaaaay over cap on a few stats while leaving them woely under target on others.<br />I'm not sure the reasoning behind designing the current armor with roughly zero auto-attack stats, but it does leave those in crafted gear at a serious disadvantage. It also makes refined gear and visionary much less interesting as the base set already has far too much of some stats and far too little of others. Why spend so many rares trying for a refined one and then 15-30 min, per armor piece, to make it visionary when your stats will end up even more skewed?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div> <br />Fully agreed, i was oping that MC could be an alternative way to get gear in the early expansion. <br /> <br />Ideally :<br />- MC should be equal/better than t1 heroic, t2 and t3 heroic should be better <br />- HC should be close to outdoor quested, Solo and Asolo gear being better<br />- Last for a few slot MC items should be better than anything, but would require heroic/raid component and be comissioned.<br /> <br />Currently refined MC is rather nice, but it cannot be reforged,<br /> <br />Allowing MC to be reforged takes probably only a few minutes, and it should always had been the case.