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Gnomad_Madgon
10-13-2014, 10:38 PM
Question/Feedback<br /> <br />Blinding Shock has an Effect Radius of 10 meters and centers on the caster. Are we going to see a lot of scripted fights in Heroic and Raid encounters in AoM that has us outside of 10 meters?

Cefur
10-16-2014, 05:04 PM
Is this meant to be another Shockwave?

Estred
10-16-2014, 05:17 PM
They could be trying to get Melee-Enchanters back. Though with how much Spell Double mages have and how much raw DPS melee's have AND power-regen being weaker I don't see Illusionists being that important anymore >.>

Ucala
10-20-2014, 05:41 PM
<div class="bbCodeBlock bbCodeQuote" data-author="Estred"> <aside> <div class="attribution type">Estred said: <a href="index.php?goto/post&id=6115490#post-6115490" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">They could be trying to get Melee-Enchanters back. Though with how much Spell Double mages have and how much raw DPS melee's have AND power-regen being weaker I don't see Illusionists being that important anymore >.></span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>even if you weren't melee chanter, there is no reason to be farther than 10m away unless the case of a joust

arturos
11-03-2014, 05:41 PM
totally agree wtih ucala i am not a melee chanter and i stay at 10 meters unless a faceplant is in my future and i cant aoe avoid it.

Kraeref
11-04-2014, 02:18 PM
I actually don't understand what devs trying to accomplish with chanters (coercers in particular). They gave us a new aoe spell that works like shock wave which brings us to melee range. So logical conclusion would be to go for flurry and all those melee stats even more to take advantage of a close range.. But then they turned around and changed Unda spell which damage now depends on how much doublecast a mage has. So which stats i have to go for now. I am like a monkey in the center that cannot decide either to join pretty animals or smart ones. Because I am both???? (It's an anecdot if anybody wonder)<br /><br />I also would like to get any input from devs on chanters basic autoattack bonus damage! Is it going to be looked at to bring it on par with scouts?

arturos
11-04-2014, 02:58 PM
the unda spell is shared amongst all the blue shields in a raid so its understandable that it would weigh towards double cast specced mage types. I am trying to find the good in this, so far i am consoling myself with soe has been kind enough to give me a spell that allows me to enjoy aoe content from a distance. LOL

Ucala
11-04-2014, 06:25 PM
doublecast over flurry is the best thing to do even for chanters due to blindingshock, and now even more so due to urda. <br />and I am loving udra. I am requiring to joust in for blinding shock, and then backwards out for urda (since you get the max damage at 20m). to joust I just used stuff that I can cast on the run like the deaggro arrow thing

Gnomad_Madgon
11-05-2014, 05:51 AM
<div class="bbCodeBlock bbCodeQuote" data-author="Kraeref"> <aside> <div class="attribution type">Kraeref said: <a href="index.php?goto/post&id=6124215#post-6124215" class="AttributionLink">↑</a> </div> <blockquote><span class="ae_quote_symbol">“</span><span class="ae_quote_content">I actually don't understand what devs trying to accomplish with chanters (coercers in particular). They gave us a new aoe spell that works like shock wave which brings us to melee range. So logical conclusion would be to go for flurry and all those melee stats even more to take advantage of a close range.. But then they turned around and changed Unda spell which damage now depends on how much doublecast a mage has. So which stats i have to go for now. I am like a monkey in the center that cannot decide either to join pretty animals or smart ones. Because I am both???? (It's an anecdot if anybody wonder)<br /> <br />I also would like to get any input from devs on chanters basic autoattack bonus damage! Is it going to be looked at to bring it on par with scouts?</span><span class="ae_quote_symbol">”</span></blockquote> </aside></div>With the current state of our base weapon damage and the addition of these two new spells, double cast is going to be the way to go. In ToV, I found that single target encounters flurry had a slight edge over double cast if your WDB/SWDB was high enough. If your looking to maximize your personal DPS you will want to joust out to 20 meters (BUT not beyond!) for Unda Arcanus Spiritus then back in every 30 seconds for Blinding Shock. I already pulled one set of adds doing this in a raid <img src="/images/smilies/wink.gif" alt="Wink" />! Set up a dummy in your hall and check out what Unda does from 0 to 20 meters and everything in between. <br /> <br />I agree developers should take a good look at our <span style="text-decoration: underline">base weapon damage.</span> Our wands hit half as hard summoners and sorcerers, our melee hits 65% as hard as bards. If I understand how it works correctly WDB and SWDB multiply your weapon damage. With the lower base damage WDB/SWDB will give us less then it will to all other DPS classes.

Kraeref
11-05-2014, 01:32 PM
Thank you good tips Gnomad! I was thinking already to go double cast. Which definitely will do now!

arturos
11-07-2014, 06:55 PM
i will be making this switch over as well. dumping ranged weapon and flurry type stats. while not ignoring the basic reqs for ranged dps i will not be camping on it.

Gnomad_Madgon
11-11-2014, 12:17 AM
[BUG] Blinding Shock = Effective radius still shows up as 10.0 meters when I inspect this spell<br /> <br />I am currently in a guild hall fighting test dummies and for some reason if I am at the <span style="text-decoration: underline">back end of 9 meters</span> away from the mob blinding shock is not currently landing. The same is true for <span style="text-decoration: underline">anywhere at 10 meters</span>. If I step in to <span style="text-decoration: underline">almost 8 meters</span> it goes off every time.