View Full Version : E-Games takes the next step

05-12-2005, 09:43 PM
<DIV>       I opened up my e-mail inbox this morning and found a message from the Knight Online staff; Knight Online is an MMORPG by E-Games, a Singapore based game developer.  During my 1.5 year downtime between retiring from EQLive (RIP Solusek Ro) and starting up EQ2 I played several MMOs to pass the time, including Knight Online(KO).  I played KO during a phase of beta with a few of my RL friends and, in between random stints with DotA, Counter-Strike, Diablo and NWN, KO was the game of the week. I must say, we had alot of fun.</DIV> <DIV> </DIV> <DIV>       If you've ever stopped playing an MMORPG before then you've gotten those e-mails advertising 1 of 2 things: Free account time or a new expansion.  Naturally, that's what I expected to see... but if all E-Games wanted to do is give me free account time then that would would make for a pretty boring messageboard post.</DIV> <DIV> </DIV> <DIV>When I start reading the e-mail, it quickly becomes apparent that E-Games is doing away with monthly charges all-together; "Hmm, that's cool",  I thought to myself.  "Knight Online will be going Free to Play.", the e-mail says.  I read on and, immediately following the previous quote:</DIV> <DIV> </DIV> <DIV>**QUOTE**<BR>"What does this mean? Well, sometimes all you want to do is to become more powerful. But that takes time. And time usually saps the fun out of everything."</DIV> <DIV>"No more. Now, you’re in control. You can now buy the coolest Power Up scrolls you want at our all-new, all-awesome Power Up Store. And you know what? We’re not charging you a monthly fee to play Knight Online. That’s right. We are going “Free To Play” from the 11th of May and will stop charging from the 9th of May. Good tidings? Indeed!"<BR>**QUOTE**</DIV> <DIV> </DIV> <DIV>My jaw dropped.  I really thought this was a joke of some kind.  I was quickly able to follow a few links and assure myself that it was certainly not a joke. Click the first of the following links to see the exact e-mail I received, visit the next to read an explanation of how the E-Games "Power Up Store" will work.</DIV> <DIV> </DIV> <DIV><A href="http://www.knight-online.com.my/newsletter/050509/index_web.htm" target=_blank>http://www.knight-online.com.my/newsletter/050509/index_web.htm</A></DIV> <DIV><A href="http://www.knight-online.com.my/guide_powerUp.asp" target=_blank>http://www.knight-online.com.my/guide_powerUp.asp</A></DIV> <DIV> </DIV> <DIV>Note: E-Games is generating and selling the virtual merchandise themselves rather than only facilitating (or brokering) the sale between two players, as SOE intends to do.  Additionally, everyone, those who participate in virtual selling and those who do not, must play together. I do not know *all* of the underlying facts regarding this situation. I might even be wrong about some things. But I do know enough to deliver a message to incite thought, which is the purpose of this post.</DIV> <DIV> </DIV> <DIV>      Getting on with my cause here, while I didn't expect to see other game developers follow SOE's example so soon and, on the same note, certainly cannot conclude that E-Games was influenced by SOE's recently announced decision to facillitate virtual selling; SOE is a leader in the MMORPG theatre and this a trend that I have dreaded the coming of.  I do not condemn SOE for making a decision that will ruin EQ2; I don't think It will. While logical deductions and perfectly rational thought(although speculation none-the-less)can conclude that SOE has made this decision based largely on financial gain, I believe that those at the wheel of this train are determined to not allow the basic values of the game to be derailed for those who would like to enjoy it the traditional way.  However, as a leader of the industry, I do hold SOE responsible for the example the company sets.</DIV> <DIV> </DIV> <DIV>          In conclusion, all of this makes me think about the opening of Pandora's Box or the tipping of the first domino.  To me, the lesson behind Pandora's Box is that the box being opened is inevitable, it's only a matter of time until someone's reckless curiousity or lust for power releases the horrors inside.  So, did SOE open Pandora's box, so to speak?  Possibly. I'm not screaming chaos here, but is this really the direction that the gaming community wants MMORPGS to go? Did SOE start a trend that they themselves might regret in the future? MMORPG game developers no longer *must* charge 10, 12 or $15 a month, selling virtual items instead could evolve to be viable and widely accepted alternative. Granted, this was inevitable. I remember a time when virtual selling as being O.K. was taboo. But, now, the proof is there; there are people that really want this service.  Personally, I think it's grossly selfish to think that the more traditional players should just live with it instead of isolating virtual selling.  And, for the sake of the future of MMORPGS, I hope that SOE maintains the example of isolating virtual selling from traditional play.</DIV> <DIV> </DIV> <DIV>One thing I've learned in life is that trying to speak for everyone else without their permission is a lost cause.  This is my own opinion and I hope that the message I was trying to get accross here is clear enough.</DIV> <DIV> </DIV> <DIV>*Edited for grammar</DIV><p>Message Edited by Hektus on <span class=date_text>05-12-2005</span> <span class=time_text>11:05 AM</span>

05-12-2005, 10:33 PM
http://www.project-entropia.com/ In all fairness, the above MMO has been doing it for 10 years. So, while SOE certainly isn't an innovator in this particular field (despite their self-proclamations) maybe other companies will more inclined to follow their lead, being somewhat of an industry leader. Time will tell, I guess. Should be interesting from an economic standpoint. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>

05-12-2005, 11:16 PM
Ultima Online's been selling templated characters and supporting other sales for years.

05-13-2005, 01:04 AM
<P>I think this is a good thing personally. In a game that is not PvP, but PvE. Where new coding is brigning about locked encounters, instanced zones, zones that scale to the occupants, the equipment whether gifted, looted, created, found, bought, etc becomes less of an issue. </P> <P>I can only speak for myself, but to me getting the best robe in loot, while thrilling at the time, is second to the actual event that I am partaking in. I don't think EQ2 will ever truely be the next revolution in MMORPG (as stunnign as it is), but I think that them experimenting with controlliong the sale of items, and other companies like the one you noted, is going to start redesigning the genre. I hope this will lead us to a place where the goal is the story, not the loot. </P> <P>Now when the rare loot also becomes untradeable, and a flag is placed on your character for recieveing it, and the loot is given to all participants (generated for the specific classes involved). We will ahev an even better system. Then you can buy (either from the game owners or others) the semi rare loot, but the epic stuff is only acquired by the encounter and is specific for you. These changes that are going in I think ultimately will lead us to some great content games. Not just the gorgeous art work of the old that we have now.</P>

05-14-2005, 02:12 AM
<div></div><div></div><span>Have to agree with poster above. This has been hapenning for years and with GW coming out more and more games will be like this. Good thing bad thig is a thing that only time will tell. I cant bear the thought myself  buying any item that one of my characters wear from any source other than my hard work INGAME. </span> <div></div><p>Message Edited by zorros on <span class="date_text">05-13-2005</span> <span class="time_text">03:15 PM</span></p><p>Message Edited by Blackguard on <span class=date_text>05-13-2005</span> <span class=time_text>05:45 PM</span>

05-16-2005, 12:45 AM
/agree, if i cant get it in game i wont buy it with hard earned cash. Some people can afford it: I cant, long as they can keep it seperated, I'm happy. Very nice succinct post though, very unlike most posts about this subject  <span>:smileyindifferent:</span> <div></div>