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Rainmare
11-02-2012, 04:51 PM
<p>once you get tot he Devourer area...you start seeing these guys. they have an orange buff on them that says they are meditating...and if they finish thier mediation, bad things will happen.</p><p>however there's no timer on the buff, there's no spell I'm seeing cast, to stop or hinder them from finishing..and ones they do, yeah. they curse, they incurable stun/stifle thier damage goes up...yeah they become pretty nasty, as I would expect from reading the orange buff. I tried dispelling it, no go. tried every interrupt I had, didn't stop him. at 92 in SS/ST faction gear and jewelry...there was nothing I coudl do to prevent the mediation from completeing..and I certainly couldn't kill him in the like 5-6 seconds you get before he hulks up on you.</p><p>aslo the groups of protectors...then piling on 4 detrimentals in the first 2 seconds of combat that turn me into a puddle of goo about 2 secounds later isn't that fun either. even with my paladin cure and pots...I can't cure all dots before they paste me. seems like it's a stackable trauma debuff/dot. I coudl see each one popping it one time in the first few seconds but 2 traumas per mob? geeze does it make you squishy.</p>

Kander
11-02-2012, 06:36 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>once you get tot he Devourer area...you start seeing these guys. they have an orange buff on them that says they are meditating...and if they finish thier mediation, bad things will happen.</p><p>however there's no timer on the buff, there's no spell I'm seeing cast, to stop or hinder them from finishing..and ones they do, yeah. they curse, they incurable stun/stifle thier damage goes up...yeah they become pretty nasty, as I would expect from reading the orange buff. I tried dispelling it, no go. tried every interrupt I had, didn't stop him. at 92 in SS/ST faction gear and jewelry...there was nothing I coudl do to prevent the mediation from completeing..and I certainly couldn't kill him in the like 5-6 seconds you get before he hulks up on you.</p><p>aslo the groups of protectors...then piling on 4 detrimentals in the first 2 seconds of combat that turn me into a puddle of goo about 2 secounds later isn't that fun either. even with my paladin cure and pots...I can't cure all dots before they paste me. seems like it's a stackable trauma debuff/dot. I coudl see each one popping it one time in the first few seconds but 2 traumas per mob? geeze does it make you squishy.</p></blockquote><p>Yeah, you need to kill them before they complete their meditation. They should give you long enough, and probably should have less HP.</p><p>Keep in mind you mau need to bring a merc or a second player to do some of the advanced solo stuff.</p><p>Ive nerfed the protectors pretty hard, should change with next build.</p>

Kander
11-02-2012, 06:46 PM
<p><cite>Kander wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>once you get tot he Devourer area...you start seeing these guys. they have an orange buff on them that says they are meditating...and if they finish thier mediation, bad things will happen.</p><p>however there's no timer on the buff, there's no spell I'm seeing cast, to stop or hinder them from finishing..and ones they do, yeah. they curse, they incurable stun/stifle thier damage goes up...yeah they become pretty nasty, as I would expect from reading the orange buff. I tried dispelling it, no go. tried every interrupt I had, didn't stop him. at 92 in SS/ST faction gear and jewelry...there was nothing I coudl do to prevent the mediation from completeing..and I certainly couldn't kill him in the like 5-6 seconds you get before he hulks up on you.</p><p>aslo the groups of protectors...then piling on 4 detrimentals in the first 2 seconds of combat that turn me into a puddle of goo about 2 secounds later isn't that fun either. even with my paladin cure and pots...I can't cure all dots before they paste me. seems like it's a stackable trauma debuff/dot. I coudl see each one popping it one time in the first few seconds but 2 traumas per mob? geeze does it make you squishy.</p></blockquote><p>Yeah, you need to kill them before they complete their meditation. They should give you long enough, and probably should have less HP.</p><p>Keep in mind you mau need to bring a merc or a second player to do some of the advanced solo stuff.</p><p>Ive nerfed the protectors pretty hard, should change with next build.</p></blockquote><p>Also, the spells the Cenobite casts I have changed, so its a root not a stifle, it is curable. There will not be any curse.</p>

tantric
11-04-2012, 10:44 PM
<p>When is the next build? I had 3 curses on me at once. My inquisitor Merc had an Icon that he was cursed as well but I could not get the name of it.</p><p>Also that trauma the Protectors have is Nasty! thank god I had pots on me</p>

Kander
11-05-2012, 02:41 PM
<p><cite>tantric wrote:</cite></p><blockquote><p>When is the next build? I had 3 curses on me at once. My inquisitor Merc had an Icon that he was cursed as well but I could not get the name of it.</p><p>Also that trauma the Protectors have is Nasty! thank god I had pots on me</p></blockquote><p>Should be some time today.</p>

Tylia
11-11-2012, 03:05 PM
<p>The cenobites DO cast a curse.  And they have so many HP that there is no way to kill them quick unless you are a very high dps class.</p>