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View Full Version : Hit Boxes


Neiloch
10-26-2012, 03:08 AM
<p>I'm coming across a lot of larger mobs with much too large of hitboxes. 'too large' is when I am at 2 meters and other players can't cast things on me while being at a more reasonable melee range. If what has happened so far is any indication I will be adding to this in the future.</p><p>These are from different zones so just adding them all here:</p><p>Baelon of Thule (Throne of Fear)</p><p><span>Baroddas (Temple of the Faceless)</span></p><p>Venekor (Temple of the Faceless)</p><p>Pyre (Sleeper's Tomb: The Forgotten Catacombs)</p><p>Pretty much every golem in (Sleeper's Tomb [Contested]) such as:</p><p style="padding-left: 30px;">'a forgotten protector'</p>

Kander
10-30-2012, 05:23 PM
<p><cite>Neiloch@Butcherblock wrote:</cite></p><blockquote><p>I'm coming across a lot of larger mobs with much too large of hitboxes. 'too large' is when I am at 2 meters and other players can't cast things on me while being at a more reasonable melee range. If what has happened so far is any indication I will be adding to this in the future.</p><p>These are from different zones so just adding them all here:</p><p>Baelon of Thule (Throne of Fear)</p><p><span>Baroddas (Temple of the Faceless)</span></p><p>Venekor (Temple of the Faceless)</p><p>Pyre (Sleeper's Tomb: The Forgotten Catacombs)</p><p>Pretty much every golem in (Sleeper's Tomb [Contested]) such as:</p><p style="padding-left: 30px;">'a forgotten protector'</p></blockquote><p>We should have these all corrected ASAP.</p>

Neiloch
10-30-2012, 06:22 PM
<p>EQ2 devs are awesome this year.</p>